Advantage of skill above 12? Auras?

Elfis

Academy Page

Join Date: Apr 2005

A couple questions not answered by the excellent guides on this site:

1) I see it is possible to raise attributes far above 12 with items; yet power damages are listed in a finite range that I assume equates to rank 1-12. So, if I hit myself for -75 health with a rune for +3 to an attribute, will my 10-120 damage skill do 150 damage or do I get nothing?

2) Do the auras that come with the collector's edition take up an inventory space that will eventually be filled with a superior item, or are they a tangible advantage at level 20?

Auh

Auh

Lion's Arch Merchant

Join Date: Apr 2005

I think if you get an attribute to 14 it costs less energy to cast... But I'm not sure.

mbecker

Academy Page

Join Date: Apr 2005

You don't happen to be Elfis in WoW also? On the Frostwolf server? Regardless, I don't think that the auras give any stat bonuses. From what I read it just made you look pretty.

Elfis

Academy Page

Join Date: Apr 2005

I haven't actually used my characters named Elfis heh. I have gnomes on Kil'Jaeden but have mostly been playing city of heroes for the past month.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Quote:
Originally Posted by Elfis
1) I see it is possible to raise attributes far above 12 with items; yet power damages are listed in a finite range that I assume equates to rank 1-12. So, if I hit myself for -75 health with a rune for +3 to an attribute, will my 10-120 damage skill do 150 damage or do I get nothing?
Skills continue to progress in power linearly past attribute 12. A skill like Flare (16-40 damage) would deal 42 at attribute 13, 44 at 14, 46 at 15, and 48 at 16. As far as I know there isn't any sort of cap on this progression.


Quote:
Originally Posted by Elfis
2) Do the auras that come with the collector's edition take up an inventory space that will eventually be filled with a superior item, or are they a tangible advantage at level 20?
I would assume that that Divine Aura does indeed take up an inventory space, as it can be equipped and dequipped as desired. It is incredibly unlikely that the Divine Aura will offer any advantage to a level 20 character, or even a low level character - even moreso than preorder items, giving a tangible bonus in game to a player because he spent more money on the game is extraordinarily shady at best. My guess is that it'll be a purely cosmetic item.

Peace,
-CxE

Maugrim

Ascalonian Squire

Join Date: Mar 2005

If you level an attribute past 12, it works the same way as leveling it 1-12.

Example:
At level 11, a skill might do 100 damage. If you raise it to 12, it will now do 110. If you use a rune or headpiece to modify the level of the attribute to 13, it will do 120 damage now. At 14, 130 damage and so on. Note that this is not a real skill.

Kha

Kha

Sins FTW!

Join Date: Mar 2005

USA

Angel Sharks [AS]

Quote:
Originally Posted by Elfis
1) I see it is possible to raise attributes far above 12 with items; yet power damages are listed in a finite range that I assume equates to rank 1-12. So, if I hit myself for -75 health with a rune for +3 to an attribute, will my 10-120 damage skill do 150 damage or do I get nothing?
Yes you would do 150 damage in your example. Your skill(s) will benefit from having an attribute of 13, 14, etc. Skills are just listed from attribute points 1-12, but you can raise it higher and increase the variable that is effected.

Elfis

Academy Page

Join Date: Apr 2005

Ah good, sensible mechanics. Who would a' thunk?

mbecker

Academy Page

Join Date: Apr 2005

WAIT!! it's not true!! Completely at least.

For weapon skills (Axe mastery etc...) once you get past 12 the benefit for each new level drop sharply. It's in one of the guides. I think it's the Combat Mechanics guide which i'll link.

http://www.guildwarsguru.com/content...nics-id674.php

^-- long and complicated, but I love it.

gangguard

Frost Gate Guardian

Join Date: Feb 2005

Vasburg Armoury

A/W

I think after twelve the effects might go less, ok lvl 11(100 dmg) lvl 12 (110)
lvl 13 (119) lvl 14 (127)etc....

Elfis

Academy Page

Join Date: Apr 2005

Aye I did read that guide; very good guide. Diminishing returns on most weapons damage; no benefit to wands; it was just unclear about skills. I'm glad skills at least don't have an arbitrary cap.

mbecker

Academy Page

Join Date: Apr 2005

You can only raise your attribute to 12 using attribute points, it can reach 16 with +3 rune and +1 hat. For spells the progression is linear.

For weapon skills the progression is linear until 12 and then it sharply declines in effectiveness.

http://www.gwunderground.com/www/ind...ion=sb&p=1&s=2

A complicated, but really cool tool once you figure it out. You can pump up your skills and see exactly how much damage(or duration) spells will do(have) each level. I found is really useful.