What upgrades qualify weapons as godly? I see this "godly" description around all the time which people seemed to have pulled from D2 from what I understand.
I know something like Fortitude +30hp is well liked. What else is there? What upgrades should I look for and make sure to sell rather than waste or trash?
If I missed a post on this, feel free not to waste your time flaming me. (Saw the godly sword post, but was looking for more about upgrades.) Any helpful doobies answers are otherwise greatly appreciated.
Godly Weapons?
OddGod
arnansnow
Godly is just a marketing term for multiple mods and probably max damage. People will use it in a futile attempt to make the weapon they are selling look better to the masses.
Night Daftshadow
ppl will pay insanely for a sword pommel of fortitude +30 health and staff head +5 energy. and these are just mods!
Night
"Godly" simply means that person want to charge outragously for the item, nothing more. There isn't an item "Godly" in this game. There isn't any item that gives you outreagous amounts of skills, doubles your health, or increase your damage to 1 hit kills. Eveything that can help you get these types of skills are readily found. Personnally i am waiting for the first moron to call Black or Gold Dye godly.
Reiden Argrock
lol, Godly is just a term that has been designated by players, however it stemmed from
blue items -- uncommon
puple items -- rare
gold items -- very rare "Godly"
that was the original classification, now I think anything deemed good by an individual is "Godly" however, many people who are selling Godly Items are referring to Very rare items
blue items -- uncommon
puple items -- rare
gold items -- very rare "Godly"
that was the original classification, now I think anything deemed good by an individual is "Godly" however, many people who are selling Godly Items are referring to Very rare items
eA-Zaku
Crap = +20 health upgrade ~50 gold
Godly = +30 health upgrade ~50,000 gold and up
See the propoganda?
Godly = +30 health upgrade ~50,000 gold and up
See the propoganda?
OddGod
Thanks very much for your answers folks. +5 energy... I just got a staff with that this evening. I wonder if I should risk trying to expert salvage it off the staff. The staff itself is kinda silly...
10-21 damage (Req. 9 smiting)
14% chance of improving death magic cast times
+10 energy
+5 energy (Insightful)
+18% vs. Charrslaying
Deathly afraid of salvaging the charr B.S instead.
10-21 damage (Req. 9 smiting)
14% chance of improving death magic cast times
+10 energy
+5 energy (Insightful)
+18% vs. Charrslaying
Deathly afraid of salvaging the charr B.S instead.
eA-Zaku
You might find someone who is willing to take the staff for +15. Although most people would want a 20/20 staff so I say if you can't find a buyer (or if you want the staff head) then salvage it.
Ensign
Godly just means 'I want a lot more money than this is actually worth'.
As for weapons, most casters are best served using 20/20 staves. Warriors and Rangers want +15% rare mods of their choice.
For upgrades, the most valuable ones are +3 vampiric sword/axe parts, +5 vampiric hammer/bow parts, +30 health fortitude parts, +20% enchanting, and +5 energy. The best mods are +5 armor, +1 energy per hit / -1 energy regeneration, and the aformentioned +20% enchanting.
Oh, 10% sundering is incredibly valuable for some reason, as well.
Anything that has a scalable value, but is close to the minimum value (10% enchanting, +20 health) isn't worth selling. You want to deal with near-max components if you want a good return on your time spent selling in town.
Peace,
-CxE
As for weapons, most casters are best served using 20/20 staves. Warriors and Rangers want +15% rare mods of their choice.
For upgrades, the most valuable ones are +3 vampiric sword/axe parts, +5 vampiric hammer/bow parts, +30 health fortitude parts, +20% enchanting, and +5 energy. The best mods are +5 armor, +1 energy per hit / -1 energy regeneration, and the aformentioned +20% enchanting.
Oh, 10% sundering is incredibly valuable for some reason, as well.
Anything that has a scalable value, but is close to the minimum value (10% enchanting, +20 health) isn't worth selling. You want to deal with near-max components if you want a good return on your time spent selling in town.
Peace,
-CxE
OddGod
Sort of on/off topic. Just trying not to bog down the forums with starting a new thread for a simple question...
What's the maximum +energy a staff can have? (Without mods, Insightfulness or whatever?) I was thinking of searching for one and just using the mod for myself. One with max energy I mean. I think the highest I have seen is +10, is that it?
Thanks again all you nice, helpful people!
What's the maximum +energy a staff can have? (Without mods, Insightfulness or whatever?) I was thinking of searching for one and just using the mod for myself. One with max energy I mean. I think the highest I have seen is +10, is that it?
Thanks again all you nice, helpful people!
Ensign
11-22 damage, +10 energy is as high as staves go.
Peace,
-CxE
Peace,
-CxE