Axes vs Swords: why do I suck so bad using an axe?

ElderAtronach

ElderAtronach

Wilds Pathfinder

Join Date: Jun 2005

Mo/Me

OK I've tried several W/X builds and just CANNOT seem to make an axe wielder work. Hammers are a different story, but that's not the point. Without Hamstring it feels like everyone I target runs, which means I don't get in attacks as often, and thus can't build enough adrenaline to use my special axe attacks. A lot of people here seem to diss swords in favor of the axe, but WHY? I don't really care about +42 eviscerate or whatever when I have to keep sprinting just to hit the people I'm going after. In my experience axe rake blows the big one.

So my question for you axers out there is, what skills do you pack and what the hell do you do about runners? Because I know you're not using axe rake to constantly slow the enemy...

Hammer_Slammer

Ascalonian Squire

Join Date: Jun 2005

This is my axe build. Give it a try.

Axe 14 (11 + 3 rune)
Strength 12 (10 + 1 rune + 1 helm)
Healing 10

If you go with mending instead of live vicariously, make healing 8 and give strength one more up. (8 is the minimum number needed for mending to give +3 regen)

Eviscerate {Elite} - Axe Attack 7A
If Eviscerate hits, you strike for 1-24 more damage and inflict a deep wound, lowering your target's maximum health by 20% for 5-17 seconds.

Axe Rake - Axe Attack 7A
If this attack hits a foe suffering from a deep wound, you strike for 1-8 more damage, and that foe becomes crippled.

Axe Twist - Axe Attack 8A
If this attack hits a foe suffering from a deep wound, you strike for 1-16 more damage and that foe suffers from weakness.

Disrupting Chop - Axe Attack 6A
If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds.

Executioner's Strike - Axe Attack 8A
If this attack hits, you strike for 10-34 more damage.

Berserker Stance - Stance 5E
For 5-10 seconds, you attack 33% faster than normal and gain 20% more Adrenaline each time you hit in melee. Berserker Stance ends if you use a skill.

Live Vicariously - Enchantment Spell 10E (upkeep)
While you maintain this "Enchantment", whenever target ally hits a foe, you gain 1-11 health.
( Can be replaced with mending )

Restore Life - Spell 10E
Touch the body of a fallen party member. Target party member is returned to life with 26-45% Health and 42-80% Energy.


This build is for a Wa/Mo, obviously. If you want a cooler version, make a Wa/Me. Put attribute points into Illusion magic instead of healing. Take out LV and put in Fragility. Use either res sig in place of restore, or forgo the res and get Conjure Phantasm.

Forgot to tell ya how to use it. Shoule be obvious, but I'll spell it out anyway. Start with berserker stance when you have no adrenaline, then eviscerate, rake, twist, executioners, repeat.

Spring a disrupting chop if they try anything fancy.

For the Wa/Me, pick a high profile target, use Berserker stance. Once you have enough adrenaline, then cast fragility and condition away. Conjure Phantasm if you get crippled or as a finishing move.

Works for me. Takes about one round from my setup to kill a caster in Tombs against a crappy team, 2 rounds for a mediocre team, and I can be a fairly frustrating enemy against a good team. My targets tend to soak up heals enough for my team to take a few down, then push hard and kill the rest.

Lance Slammer

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Sorry hammer slammer but I don't see any speed buff skill in there. I don't see how you expect to catch anyone.

I'd say replace eviscerate with Berserker Rage and chuck berserker stance for penetrating blow. At least Rage lets you run faster.

I run http://www.guildwarsguru.com/forum/s...ad.php?t=16868. If you want to use axe rake profusely, then uh, u'd want to bring For Great Justice or Berserker Rage.

Hammer_Slammer

Ascalonian Squire

Join Date: Jun 2005

Take out eviscerate and axe rake and axe twist won't work.
All warriors don't need speed buffs. PvP isn't a race. Its about cunning. Someone runs away? Don't chase. Having a speed buff will just give you incentive to catch the random guy that runs off, and seperate you from your party. Stay with the party, focus fire, and you won't need a speed skill. Its a waste of a slot (unless you use battle rage, but thats elite. I'd rather have eviscerate, which is the basis of my build)

I've never tried a Wa/N, but my pally build which has worked for me quite well thus far in tombs.

Tuna

Krytan Explorer

Join Date: Jun 2005

Dark Horizons

Frenzy + sprint is how I solve that problem. If you are doing enough damage that they need to stop to heal you essentially win. Another helpfull solution is to have a water ele/ranger/mes to cripple or slow them.

Kishin

Krytan Explorer

Join Date: May 2005

The Twilight Vanguard [TTV]

R/

Quote:
Originally Posted by ElderAtronach
OK I've tried several W/X builds and just CANNOT seem to make an axe wielder work. Hammers are a different story, but that's not the point. Without Hamstring it feels like everyone I target runs, which means I don't get in attacks as often, and thus can't build enough adrenaline to use my special axe attacks. A lot of people here seem to diss swords in favor of the axe, but WHY? I don't really care about +42 eviscerate or whatever when I have to keep sprinting just to hit the people I'm going after. In my experience axe rake blows the big one.

So my question for you axers out there is, what skills do you pack and what the hell do you do about runners? Because I know you're not using axe rake to constantly slow the enemy... You'll find Hamstring a lot less reliable in Tombs where teams have good condition removal and can just whisk Crippled away in seconds. Considering Sprint is a stance and cannot be taken off you by the enemy, why aren't you using that?

Furthermore, I don't consider runners a particularly bad thing on some occasions, if you can chase them enough so that they a) keep moving and not casting/healing etc. al or b) get too far from their teammates to be useful to them.

Red Locust

Red Locust

Site Contributor

Join Date: May 2005

When you get a runner, turn on sprint or some other speed buff and chase them! With an axe, you're hitting a critical hit everytime you land an attack on a fleeing opponent, and axes crit. for a lot of damage.

C2K

Krytan Explorer

Join Date: May 2005

It is possible to remove a stance with Wild Blow. It might not be a bad skill for an axe warrior either, since if it hits it guarantees a critical.

stumpy

stumpy

Jungle Guide

Join Date: Feb 2005

Canucklehead BC, Canada

Advanced Necro Undead Society

but always be aware of your surroundings ... cutting down a fleeing foe is good cause then you've succeffully cut him outta battle, just dont fall suit to a 'mock pull' ... we've used this method to lure a warrior away from the groups, only to trap others or snake bite a target or two.

Gods Punishment

Gods Punishment

Ascalonian Squire

Join Date: Jun 2005

Eberswalde thats in Brandenburg thats near berlin thats in Germany thats in Europe

Search for one

Me/Mo

Quote:
Originally Posted by Tuna
Frenzy + sprint is how I solve that problem. If you are doing enough damage that they need to stop to heal you essentially win. Another helpfull solution is to have a water ele/ranger/mes to cripple or slow them.

Cool i cant use 2 stances and the same time but if u can gz...

A good way to gain ad is to use beserks stance (as it was sayed) and flurry also aint that bad. The negativ side of ber. stance is that you cant use other skills while your useing it. Flurry put down your dmg a lot but you gain a lot of ad, if you combinate it with For Great Justice! You can use every ad skill after 5 seconds.

So leave out a dmg skill and look for ad bringer..

Also you could combinate your warrior with mesmer, just use Imagined Burden and you will get a runner but on the other hand you could have problems with negativ conditions, so monk is also a nice secondary (Mend Ailment, etc.)

Slade xTekno

Slade xTekno

Rawr.

Join Date: Apr 2005

Read or Die Stooge Forum

W/

Why hasn't anyone mentioned Battle Rage yet?

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

That definitely slipped my senses...

Battle Rage can stack onto itself keeping you running at 25% enhanced speed forever, so long as you have enough adrenaline left *4a* to use it when it starts flashing in the upper left corner of your monitor...

Since you're always in melee range of someone, why not? Besides, it turns the executioner's strike into a Cleave as far as Adrenaline is concerned...

Tuna

Krytan Explorer

Join Date: Jun 2005

Dark Horizons

Quote:
Originally Posted by Gods Punishment
Cool i cant use 2 stances and the same time but if u can gz... Sometimes I forget about that I'll also carefully point out that I didn't say to use them at the same time

The Red Knight

Krytan Explorer

Join Date: Apr 2005

Zero Files Remaining [LaG]

R/Mo

executioner strike is +42 dmg and eviscerate does +42 dmg with 16 axe I nail 70-100 dmg with it. for a 15 energy battle rage use sprint and for great justice :b. W/n >>>>>>>>>>> w/mo for tombs and killing monks. sprint,some sort of cripple, and a interupt are a must if you plan to kill anything really

Axe is more of burst damage
sword is more damage over time

But axe crits are savage

ElderAtronach

ElderAtronach

Wilds Pathfinder

Join Date: Jun 2005

Mo/Me

I guess I just like conditions more than burst damage. I can usually stack 2-3 conditions on the same target in as many hits, so... yeah

Need to capture battle rage soon and go test it out

The Red Knight

Krytan Explorer

Join Date: Apr 2005

Zero Files Remaining [LaG]

R/Mo

axe can do 3 conditions also cripple deep wound weakness but cripple and deep are all you really need in tombs