A little preview
Sausaletus Rex
I've been a bit negligent lately with articles and columns and the like. It's not that I don't want to keep writing it's just that other things come up, other responsibilities take precedence, and when it's a struggle to carve out another word, it's time to find something else to do. However, that doesn't mean I've quit entirely, far from it. Just that I'm behind. So, by way of apology here's a little preview of a build from a little something I've been working on. It's not 100% completed yet, in fact the details of it are giving me a bit of a fit at the moment and perhaps the rest of you can provide a bit of guidance there. Anyhow, I'll leave it up to you to figure out what the plan is here. Who knows, you might even guess what this might be featured in. I present the Bug Zapper:
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ES – 10 (9+1)
Air – 16 (12+4)
Ins – 9
193/200
Lightning Surge {E} (Air Magic)
Air Attunement (Air Magic)
Chain Lightning (Air Magic)
Conjure Lightning (Air Magic)
Lightning Orb (Air Magic)
Glyph of Elemental Power (Unlinked)
Mantra of Recall (Inspiration)
-?- As I said, that last spot is proving troublesome. I've considered skills such as Lightning Strike, Gale, and Power Drain there but I just haven't hit upon something I really like just yet.
Davion
There was this one the other day.....don't know if it will give you ideas or not but, hey....can't hurt.
http://guildwarsguru.com/forum/showthread.php?t=2261
http://guildwarsguru.com/forum/showthread.php?t=2261
mostro
Did they remove the elite status on mantra of recall? The skill description on the site still says that it's elite.
My personal preference for the last slot would be:
1. Power drain
2. Ether Feast
3. Glyph of Lesser Energy
My personal preference for the last slot would be:
1. Power drain
2. Ether Feast
3. Glyph of Lesser Energy
Sausaletus Rex
Ah ha! You've stumbled onto the secret. For, you see, I'm planning on using this build to demonstrate the awesome power of Arcane Mimicry! I'll simply grab Mantra of Recall from another teammate who's using ita and put it to good use here. (Are they buying it? I think so...)
Yeah, good catch. I can never remember that Lightning Surge is elite now so I always seem to want to match it up with another elite. The perils of having memorized and rememorized the skill lists so many times by now, I guess...
Okay, so I have two slots I don't know what to do with.
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Originally Posted by mostro
Yeah, good catch. I can never remember that Lightning Surge is elite now so I always seem to want to match it up with another elite. The perils of having memorized and rememorized the skill lists so many times by now, I guess...
Okay, so I have two slots I don't know what to do with.
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Originally Posted by mostro
3. Glyph of Lesser Energy
GLE adds, at best, a pip's worth of regeneration to a character. But to do so, it requires you to tack 1.75 seconds - the casting time of GLE - onto your casting time. This is not a character who'll be running a damage marathon, this is an Air Ele. That means spike damage and a lot of it as fast as it can be delievered. Increasing casting times is a bad, bad thing. If it wasn't for Exhaustion, I'd go primary Mesmer for the Fast Casting. If it wasn't for the fact it's elite, I'd take Mantra of Recovery to cut my recharge times. Stringing together high damage skills as rapidly as possible is the goal here and GLE is going to shoot that right in the foot.
Davion
Hmmm ok then.. What about Glyph of Concentration and Channeling..to fill the last 2 slots? Would allow you to not suffer a dazed interrupt, and it would give you something that would pay you back for using your spells.
Sausaletus Rex
Channeling means you'll need to stand in close-range and cast to get any benefit out of it at all. Part of the reason to go with an Elmentalist is that you can sit back and blow someone out of the water at range. I'll pass on that one.
As for Glyph of Concentration, interesting. But it runs into the same problem with casting times as does Glyph of Lesser Energy. If you're that worried about being interrupted a better option would be Mantra of Concentration which is instant cast. It has a longer recharge timer at 20 as opposed to 2 but interrupts are, by and large, pretty inefficient things so if your opponent only has one, that's probably enough to eke by and if they have more then when you get hit with the first one and your Mantra gets ruptured you know it's time to start changing your tactics - You've got Conjure, you can still contribute. Davion
Heh... final thought then...
Aura of restoration ..to be a little more self-sufficient on the healing in the PvP arena.. (a little pressure off the monk couldn't hurt) Inspired enchantment - temporary steal of a skill..never know what might prove useful from foe. Frozen burst - ( i know its at zero level). but if you tick someone off enough to come at you..a little extra off-mode surprise couldn't hurt. Excalibur
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Originally Posted by Sausaletus Rex
I've been a bit negligent lately with articles and columns and the like. It's not that I don't want to keep writing it's just that other things come up, other responsibilities take precedence, and when it's a struggle to carve out another word, it's time to find something else to do. However, that doesn't mean I've quit entirely, far from it. Just that I'm behind. So, by way of apology here's a little preview of a build from a little something I've been working on. It's not 100% completed yet, in fact the details of it are giving me a bit of a fit at the moment and perhaps the rest of you can provide a bit of guidance there. Anyhow, I'll leave it up to you to figure out what the plan is here. Who knows, you might even guess what this might be featured in. I present the Bug Zapper:
As I said, that last spot is proving troublesome. I've considered skills such as Lightning Strike, Gale, and Power Drain there but I just haven't hit upon something I really like just yet. Backfire Hex, 15en - 3cast - 20recharge - if foe tries to cast, takes damage Power Spike Spell, 10en - 1/4cast - 15recharge - interrupts and causes damage on casting foe I have a similar build on the go at the moment, however I stuck in power spike and backfire from domination. Power spike cus its quick. And backfire, despite taking some time, will hopefully render a singled out caster useless while you call the target and gain support from another nuker. Nash
Mine's looking like this right now:
Lightning Surge Lightning Orb Chain Lightning Lightning Strike Windborne Speed Conjure Lightning Power Drain Inspired Hex 12+4 Air Magic 10+1 Energy Storage 8 Inspiration Tuon
What.. the.. hell are you guys talking about?
HotSnack
I'm a bit iffy on Glyph of Ele Power. Assuming that spells are linear, you're making your spells take 1-2 more secs longer to cast for about 13 extra damage in most of your cases.
Also if you haven't burned out through exhaustion, then I'd take Gale. Sausaletus Rex
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Originally Posted by Davion
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That said, Aura of Restoration is, well, awful. It works alright as it gives you health for casting spells: what you'd be doing anyway as an ele. However, it doesn't give you a lot of health at once. Like Troll Unguent it's something that works over time and you can't rely on to deliver a lot of healing at once when you really need it. If I had to pick a self-heal here, I'd go with Ether Feast over Aura of Restoration.
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Quote: Originally Posted by Davion Inspired enchantment Now that has possibilities. The reason I wanted Mantra of Recall was, of course, for the energy. Can't use it because it's elite (thank you so very much for pointing out the actual rules mostro...) but the need for energy is still there. Inspired Hex or Inspired Enchantments might work well to net me some energy with each cast. Enchantments won't, though as it's 3~13 linked to Inspiration. I have Inspiration 9 which means I'd get 3+((10/12)x9) energy when cast or about 11 energy (10.5 but there's rounding). Since Inspired Enchantment costs 10 energy to cast, that's only 1 energy I'm gaining. Hex cost only 5 energy with the same scaling so it would be a plus of 6 energy every 20 seconds. Not great, that's less than a pip, but considering it provides a bit of defense to the team as well, not too shabby.
The problem, though, is that it needs a hex to work. Which is relying on my enemy and the battlefield conditions to unfold how I like. I'm not sold on being so reliant on everyone else, which is why I like Mantra of Recall in the first place, it's a good way to get up to 15 energy every 20 seconds (More if you can get enchantment removal to target you during the 15~20 second interval where Mantra of Recall's recharged but hasn't ended) or to increase your regeneration by .75 energy a second without any external sources or conditions like Energy Drain or Power Drain have.
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Originally Posted by Excalibur
Backfire Hex
Power Spike Those are nice spells - well, Backfire is, anyway, I'd take Leak over Spike any day - but they require some points in Domination to be worthwhile. As with Frozen Burst, I just don't have the points to spare to make them useful. I need energy and I can't use the energy management elites from the Elementalist so I'm pretty wedded to Inspiration, I'm just not sure which skill from there is best.
Power Spike Those are nice spells - well, Backfire is, anyway, I'd take Leak over Spike any day - but they require some points in Domination to be worthwhile. As with Frozen Burst, I just don't have the points to spare to make them useful. I need energy and I can't use the energy management elites from the Elementalist so I'm pretty wedded to Inspiration, I'm just not sure which skill from there is best.
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Originally Posted by Nash
Mine's looking like this right now
Windborne Speed? Quote:
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