It would be way cool if the child window items like:
Friends List
Inventory
Quest Log
Hero
Skills
etc....
could be undocked from the main window, dragged to a second monitor, and left open so that they don't cover up the field of vision during play.
I'm not a coder, so I don't know how tedious it would be to make GW aware of systems that use the XP Extended Desktop but I do know there are games out there like MS Flight Simulator that do take advantage of a 2nd monitor.
Dual/Multi Monitors
monk~66
johnnylange
Quote:
Originally Posted by monk~66
It would be way cool if the child window items like:
Friends List Inventory Quest Log Hero Skills etc.... could be undocked from the main window, dragged to a second monitor, and left open so that they don't cover up the field of vision during play. I'm not a coder, so I don't know how tedious it would be to make GW aware of systems that use the XP Extended Desktop but I do know there are games out there like MS Flight Simulator that do take advantage of a 2nd monitor. |
Kebren
Well both ATI and Nvidia support using two displays as a single video card. It works for guild wars, but gives you a really long strenched out display. In terms of performance it plays about the same as a single display, but it keeps things so strenched out that its difficult to see whats going on.
I'd love it if I could put some vital game stats only on the 2nd monitor. Would make life alot easier for sure.
I'd love it if I could put some vital game stats only on the 2nd monitor. Would make life alot easier for sure.
monk~66
I agree that spreading the actual game over multiple monitors would consume an enormous amount of resources. I simply would like to undock the statistical data from the main window and put it on a 2nd monitor. Keep the main engine on the primary monitor but allow the map, skills, inventory, etc... to be displayed on a 2nd monitor so that your field of play isn't covered up. I figure that if Microsoft can do it, then it should be easy enough for anyone else to do it too.
Talesin Darkbriar
I use two monitors: 1 for the game, the other for maps or notes.
Ba Ne
The ability to move the various windows to the other monitor would be excellent. I would immediately move my Friends List and Quest Log over there and leave them open all the time. All I'm using the 2nd monitor for is Teamspeak atm anyway.
GW Monkey
Quote:
Originally Posted by Talesin Darkbriar
I use two monitors: 1 for the game, the other for maps or notes.
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It also holds my extended "fool's gallery" because as you know they grossly exceed the capacity of the in-game list. So the in-game is for friends only. Ignored idiots aren't worth the name slot the take up. Keep them in an alphabetizied text file on the 2nd monitor.
monk~66
I am new to this forum and don't know who the GW tech people are yet. It would be nice if I could get a response from a GW moderator to see if there is even a chance of this game being developed to work with dual monitors.
relaxed
I would also like to know if there are future plans for this. I understand the overhead costs to the GPU, however, if you could only keep a dynamic, full screen map view and the non graphic intensive user interface items mentioned above, any decent video card should be able to run this with no problems.
Cymmina
Quote:
Originally Posted by Kebren
Well both ATI and Nvidia support using two displays as a single video card. It works for guild wars, but gives you a really long strenched out display.
|
Though, setting up dual monitors with GW was a royal pain for me. When I first added the second display, after GW was already installed, it kept going to my secondary display. Had the same problem after I had to reinstall my OS after a motherboard failure.