It would be way cool if the child window items like:
Friends List
Inventory
Quest Log
Hero
Skills
etc....
could be undocked from the main window, dragged to a second monitor, and left open so that they don't cover up the field of vision during play.
I'm not a coder, so I don't know how tedious it would be to make GW aware of systems that use the XP Extended Desktop but I do know there are games out there like MS Flight Simulator that do take advantage of a 2nd monitor.
Dual/Multi Monitors
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monk~66
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johnnylange
Quote:
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Originally Posted by monk~66
It would be way cool if the child window items like:
Friends List Inventory Quest Log Hero Skills etc.... could be undocked from the main window, dragged to a second monitor, and left open so that they don't cover up the field of vision during play. I'm not a coder, so I don't know how tedious it would be to make GW aware of systems that use the XP Extended Desktop but I do know there are games out there like MS Flight Simulator that do take advantage of a 2nd monitor. |
Kebren
Well both ATI and Nvidia support using two displays as a single video card. It works for guild wars, but gives you a really long strenched out display. In terms of performance it plays about the same as a single display, but it keeps things so strenched out that its difficult to see whats going on.
I'd love it if I could put some vital game stats only on the 2nd monitor. Would make life alot easier for sure.
I'd love it if I could put some vital game stats only on the 2nd monitor. Would make life alot easier for sure.
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monk~66
I agree that spreading the actual game over multiple monitors would consume an enormous amount of resources. I simply would like to undock the statistical data from the main window and put it on a 2nd monitor. Keep the main engine on the primary monitor but allow the map, skills, inventory, etc... to be displayed on a 2nd monitor so that your field of play isn't covered up. I figure that if Microsoft can do it, then it should be easy enough for anyone else to do it too.
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Talesin Darkbriar
I use two monitors: 1 for the game, the other for maps or notes.
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Ba Ne
The ability to move the various windows to the other monitor would be excellent. I would immediately move my Friends List and Quest Log over there and leave them open all the time. All I'm using the 2nd monitor for is Teamspeak atm anyway.
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GW Monkey
Quote:
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Originally Posted by Talesin Darkbriar
I use two monitors: 1 for the game, the other for maps or notes.
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It also holds my extended "fool's gallery" because as you know they grossly exceed the capacity of the in-game list. So the in-game is for friends only. Ignored idiots aren't worth the name slot the take up. Keep them in an alphabetizied text file on the 2nd monitor.
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monk~66
I am new to this forum and don't know who the GW tech people are yet. It would be nice if I could get a response from a GW moderator to see if there is even a chance of this game being developed to work with dual monitors.
relaxed
I would also like to know if there are future plans for this. I understand the overhead costs to the GPU, however, if you could only keep a dynamic, full screen map view and the non graphic intensive user interface items mentioned above, any decent video card should be able to run this with no problems.
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Cymmina
Quote:
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Originally Posted by Kebren
Well both ATI and Nvidia support using two displays as a single video card. It works for guild wars, but gives you a really long strenched out display.
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Though, setting up dual monitors with GW was a royal pain for me. When I first added the second display, after GW was already installed, it kept going to my secondary display. Had the same problem after I had to reinstall my OS after a motherboard failure.
