Playing dwarves?

lllCo2lll

lllCo2lll

Frost Gate Guardian

Join Date: Mar 2005

Are these what dwarves look like? http://guildwars.com/gallery/conceptart/concept008.html

If so wow that'd be "awesome" to play as in later chapters wouldn't you all think so and agree? (sorry I bet theres tons of topics like this, but I don't like ressurecting old threads ... err well not sure if there is any old threads like this)

Anyhow if they do allow another playable race like dwarves or charr I hope they don't mix in any racial traits or stuff like that. The only thing that should be different is just overall appearance, starting area, and background story like how humans have pre-searing ascalon and the likes of that.

Thus ensuring that you won't see a city with a whole mix-bag of races (I'm not racist.. ) Also it could add a whole new PvP option (Race vs Race) Like how the war is currently. Hmm come to think of it that'd be a great idea to install and it'll also ensure a lot of roleplaying when you have for example:

A famous guild from the charr side entering a warzonelikearea against a famous human guild and they duke it out and not only will they make their guild more famous for winning, but ensuring that their nation is stronger or something

err.... I'm sleepy so not too positive of what I'm actually spitting out of my mouth (keyboard)
So please if you have any offense toward my post, I am sorry
But so far what do you guys think of the idea?
"Scrap-it or Interesting?"

William of Orange

William of Orange

Krytan Explorer

Join Date: Feb 2005

La Crosse, Wisconsin

Thousand Tigers Apund Ur Head, The Consulate

No, those definitely were not Dwarves in that Concept Art picture. First thing that came to mind when I saw that picture was that it was one of the Warg Riders from LoTR.

There are other threads about having other playable races, but I'm heading downstairs to eat breakfast right now, otherwise I'd dig up the link(s).

Devil's Dictionary

Devil's Dictionary

Wilds Pathfinder

Join Date: Feb 2005

Presumed missing...

Me/N

Those *are* dwarves; "Summit Beastmasters" actually.

Hamster of Doom

Ascalonian Squire

Join Date: Apr 2005

San Antonio, Texas

Is there even an option to play a dwarf in this game? I understood that you can modify your appearance to a great deal.

Shrapnel_Magnet

Shrapnel_Magnet

Pirate?

Join Date: Feb 2005

British Columbia, Canada

Idiot Savants

R/

Humans are the only playable race in this initial chapter of Guild Wars.

They have been consistantly adding more features for modification... it's not the *best* or most varied Character Creation you'll ever use, but I'm happy with it... and I like a lot of customization, personally.

Greentongue

Greentongue

Frost Gate Guardian

Join Date: Feb 2005

Orlando, FL

There is certainly the option to add Dwarves in the next expansion. Their height makes a great "filter" to explain why the first chapter characters cannot enter the Dwarven Underground.

Maybe even Dwarves would have "Dark Sight" and that also would be used to "filter" first chapter characters. A partially underground city would be the interface between the two races.

Kha

Kha

Sins FTW!

Join Date: Mar 2005

USA

Angel Sharks [AS]

Quote:
Originally Posted by lllCo2lll
Anyhow if they do allow another playable race like dwarves or charr I hope they don't mix in any racial traits or stuff like that. The only thing that should be different is just overall appearance, starting area, and background story like how humans have pre-searing ascalon and the likes of that.
Agreed. It would really develop the world even more in depth to those of us who enjoy it. We would get to see the history from different views.

Quote:
Originally Posted by lllCo2lll
Also it could add a whole new PvP option (Race vs Race) Like how the war is currently. Hmm come to think of it that'd be a great idea to install and it'll also ensure a lot of roleplaying when you have for example:

A famous guild from the charr side entering a warzonelikearea against a famous human guild and they duke it out and not only will they make their guild more famous for winning, but ensuring that their nation is stronger or something.
I like it. Let's keep our fingers crossed. I'm all for different races to play, but I just hope there is more of a reason to them if they are added than just giving more visual options than human.

cpukilla

Banned

Join Date: Feb 2005

Those are actually dwarves ... riding giants. Look at the chapter of lore on dwarves and they mention it.

lllCo2lll

lllCo2lll

Frost Gate Guardian

Join Date: Mar 2005

Quote:
Originally Posted by cpukilla
Those are actually dwarves ... riding giants. Look at the chapter of lore on dwarves and they mention it.
I was reading the lore and I didn't quite grasp how huge they were? Does anyone know the approximate height compared to humans?

"They were huge and hairy and covered at the head and arms with finely worked metal armor."
That was the only description I found on the section that they mentioned about the Dwarves. At times like this I wish there are roleplay forums to discuss about the lore of guildwar more indepth don't you all agree?

William of Orange

William of Orange

Krytan Explorer

Join Date: Feb 2005

La Crosse, Wisconsin

Thousand Tigers Apund Ur Head, The Consulate

Damn, didn't look like any of the Dwarves I remembered.

But now that I took a second look, I do remember fighting against some of the riding guys...

Kha

Kha

Sins FTW!

Join Date: Mar 2005

USA

Angel Sharks [AS]

Quote:
Originally Posted by lllCo2lll
I was reading the lore and I didn't quite grasp how huge they were? Does anyone know the approximate height compared to humans?
In the game, dwarves seemed like waist-chest height, depending on your character's own height of course. So average compared to how they are in a lot of games I'd say.

And they're tough little suckers, too. And the beasts they ride... ugh!

Armaio

Frost Gate Guardian

Join Date: Apr 2005

Canada

I would likely become a dwarf if they had the option, but I would definitely like to see some new races in the future of GW...

Manderlock

Manderlock

Wilds Pathfinder

Join Date: Apr 2005

TX

Crimson ScS

W/N

yes i would play a dwarf , and he would be of clan battlehammer (i love r.a. salvatore )

Mashekle

Mashekle

Ascalonian Squire

Join Date: Apr 2005

AR, U.S.A.

Well since they are already in the game, I'd say that have a very good chance of being a playable race one day. That is if we actually do get other playable races . I never really liked BEING a dwarf, but I have always liked them nonetheless.

lllCo2lll

lllCo2lll

Frost Gate Guardian

Join Date: Mar 2005

Does anyone know all of the possible races in Guildwars so far that might be playable. All I can think of is Charr and Dwarves. Since I haven't gotten far into the game I haven't met all the areas races. Geez wonder what female charrs and dwarves would look like... im trying to imagine, but it shivers me.

Manderlock

Manderlock

Wilds Pathfinder

Join Date: Apr 2005

TX

Crimson ScS

W/N

Quote:
Originally Posted by lllCo2lll
Does anyone know all of the possible races in Guildwars so far that might be playable. All I can think of is Charr and Dwarves. Since I haven't gotten far into the game I haven't met all the areas races. Geez wonder what female charrs and dwarves would look like... im trying to imagine, but it shivers me.
well.............they got beards

Kha

Kha

Sins FTW!

Join Date: Mar 2005

USA

Angel Sharks [AS]

Quote:
Originally Posted by lllCo2lll
Does anyone know all of the possible races in Guildwars so far that might be playable. All I can think of is Charr and Dwarves. Since I haven't gotten far into the game I haven't met all the areas races. Geez wonder what female charrs and dwarves would look like... im trying to imagine, but it shivers me.
Grawls/Trogs, Caromi. Maybe even Gargoyles, Imps, Mergoyles, Minotaurs, and/or Centaurs depending on their civilizaton/background. Guess it depends on where they want to go with the game. Would be cool if they didn't stick to really "human" kind of creatures like in other games. Would love more diversity in civilization and culture.

lllCo2lll

lllCo2lll

Frost Gate Guardian

Join Date: Mar 2005

Lets just hope that it doesn't become so diversed that you see a city with a whole bunch of grawls, charrs, dwarves, humans and who knows how many other races start dancing naked near a fire. lol...

Manderlock

Manderlock

Wilds Pathfinder

Join Date: Apr 2005

TX

Crimson ScS

W/N

Quote:
Originally Posted by lllCo2lll
Lets just hope that it doesn't become so diversed that you see a city with a whole bunch of grawls, charrs, dwarves, humans and who knows how many other races start dancing naked near a fire. lol...

hmmmm i dont know that would be...................interesting

Kha

Kha

Sins FTW!

Join Date: Mar 2005

USA

Angel Sharks [AS]

Quote:
Originally Posted by lllCo2lll
Lets just hope that it doesn't become so diversed that you see a city with a whole bunch of grawls, charrs, dwarves, humans and who knows how many other races start dancing naked near a fire. lol...
What? And ruin my lifelong dream?!

William of Orange

William of Orange

Krytan Explorer

Join Date: Feb 2005

La Crosse, Wisconsin

Thousand Tigers Apund Ur Head, The Consulate

I think it would be odd to see Charr and Human anywhere near each other without trying to tear at each other's throats. Wouldn't you agree that it'd be strange to just come out from the Fort Ranik mission, go to a city somewhere, and then see the very race you just finished slaughtering (Charr) trading equipment with a Human character?

What I would see as possible would be, with the addition of new chapters, to have race specific areas; Humans would obviously hold onto all of the places they had now, but the Charr would meet in "dark" or destroyed cities. Same thing would go with missions; normally, when Humans do the Gates of Kryta mission, you start out in a fairly lush Co-Op area to find other players at. But if Undeads became a playable race, then the Undeads would start out in a different area, such as the swamps from the end of the mission.

Something along those lines? I'm just throwing stuff out there for discussion.

lllCo2lll

lllCo2lll

Frost Gate Guardian

Join Date: Mar 2005

Exactly what I meant when I first posted. Racial specific areas so that way it'd emphasize on more pvp options Top Charr guild vs Top Human guild. It would make lore researching and roleplaying and immersion that much more interesting. It would mean that much more to be the top guild for your race in order to compete in the Race guild war thing. Wouldn't you all agree?

Kha

Kha

Sins FTW!

Join Date: Mar 2005

USA

Angel Sharks [AS]

Quote:
Originally Posted by William of Orange
I think it would be odd to see Charr and Human anywhere near each other without trying to tear at each other's throats. Wouldn't you agree that it'd be strange to just come out from the Fort Ranik mission, go to a city somewhere, and then see the very race you just finished slaughtering (Charr) trading equipment with a Human character?

What I would see as possible would be, with the addition of new chapters, to have race specific areas; Humans would obviously hold onto all of the places they had now, but the Charr would meet in "dark" or destroyed cities. Same thing would go with missions; normally, when Humans do the Gates of Kryta mission, you start out in a fairly lush Co-Op area to find other players at. But if Undeads became a playable race, then the Undeads would start out in a different area, such as the swamps from the end of the mission.

Something along those lines? I'm just throwing stuff out there for discussion.
Good point, but that doesn't mean people/creatures don't go against their own race. Look at the later missions against the White Mantle. While your suggestion seems logical, it doesn't fully rule out the other options.

William of Orange

William of Orange

Krytan Explorer

Join Date: Feb 2005

La Crosse, Wisconsin

Thousand Tigers Apund Ur Head, The Consulate

Quote:
Originally Posted by lllCo2lll
Exactly what I meant when I first posted. Racial specific areas so that way it'd emphasize on more pvp options.
Sorry, I'm listening to music (Keller Williams if you're interested) at the same time, and must have just glanced over that post. But yes, having Charr vs. Human GvG battles would be interesting...

Quote:
Originally Posted by Kha
Good point, but that doesn't mean people/creatures don't go against their own race. Look at the later missions against the White Mantle. While your suggestion seems logical, it doesn't fully rule out the other options.
The furthest that I've gotten to would be The Wilds mission, so I have yet to fight against the White Mantle, at least from what I remember. It has been a few weeks though, so maybe I'm just drawing a blank at the moment.

I agree with people/creatures being able to go against their own race (the Dark and Light side associated with Star Wars is the best example I can think of), but it still seems odd to me to have both "nice" Charr and "bad" Charr. The impression I get just from even looking at the Charr goes something like this:

"D***!! They look super bada**!"

But yes, I can see it possible that some Charr can have a conscience...

lllCo2lll

lllCo2lll

Frost Gate Guardian

Join Date: Mar 2005

I agree that it is possible to have charrs have a good concience (sp) but however it would lose all the immersion and what not because those who don't care about roleplaying would all just choose charr and go to the human cities and socialize as if there was no war going on... If the devs make it like that err.... there would be a sort of uncompetitive feeling to it.

Roken

Roken

Lion's Arch Merchant

Join Date: Apr 2005

Jacksonville, Florida (US)

Corpse Ecstacy[Crps]

N/R

Quote:
Originally Posted by William of Orange
I think it would be odd to see Charr and Human anywhere near each other without trying to tear at each other's throats. Wouldn't you agree that it'd be strange to just come out from the Fort Ranik mission, go to a city somewhere, and then see the very race you just finished slaughtering (Charr) trading equipment with a Human character?

What I would see as possible would be, with the addition of new chapters, to have race specific areas; Humans would obviously hold onto all of the places they had now, but the Charr would meet in "dark" or destroyed cities. Same thing would go with missions; normally, when Humans do the Gates of Kryta mission, you start out in a fairly lush Co-Op area to find other players at. But if Undeads became a playable race, then the Undeads would start out in a different area, such as the swamps from the end of the mission.
Something along those lines? I'm just throwing stuff out there for discussion.
They could have KOS NPC's (Kill on Sight) in cities, and not allow certain races into certain cities. Also:

Quote:
I like it. Let's keep our fingers crossed. I'm all for different races to play, but I just hope there is more of a reason to them if they are added than just giving more visual options than human.
This game is based on skill (I havn't played it yet, but I have read it many times.Playing the last BWE next weekend ). Giving a certain race attributes over another is less friendly than a class-to-class balance. I have seen it done it EQOA (EverQuest Online Adventures on PS2), and that game is probably 50% balanced, even though its been out for two years. Maybe GW can make it work, but I don't think its worth the time put into it, for it could be put towards other content that looks more promissing.

Armaio

Frost Gate Guardian

Join Date: Apr 2005

Canada

We are slowly but surely turning this into every other mmorpg...I would rather the game stayed the way it was without the usual dwarf/human/elf/ogre combo, it gets boring after awhile. We could make the acception for dwarfs and humans though because they are two key races in the game already.

Manderlock

Manderlock

Wilds Pathfinder

Join Date: Apr 2005

TX

Crimson ScS

W/N

Quote:
Originally Posted by William of Orange
Sorry, I'm listening to music (Keller Williams if you're interested) at the same time, and must have just glanced over that post. But yes, having Charr vs. Human GvG battles would be interesting...



The furthest that I've gotten to would be The Wilds mission, so I have yet to fight against the White Mantle, at least from what I remember. It has been a few weeks though, so maybe I'm just drawing a blank at the moment.

I agree with people/creatures being able to go against their own race (the Dark and Light side associated with Star Wars is the best example I can think of), but it still seems odd to me to have both "nice" Charr and "bad" Charr. The impression I get just from even looking at the Charr goes something like this:

"D***!! They look super bada**!"

But yes, I can see it possible that some Charr can have a conscience...



i think it would be ok play as the charr race

if you you need any convicing try reading forgotten realms (shameless plug for r.a. salvatore )

Roken

Roken

Lion's Arch Merchant

Join Date: Apr 2005

Jacksonville, Florida (US)

Corpse Ecstacy[Crps]

N/R

Quote:
Originally Posted by William of Orange
Sorry, I'm listening to music (Keller Williams if you're interested) at the same time, and must have just glanced over that post. But yes, having Charr vs. Human GvG battles would be interesting...
Yes, that would be interesting. They could have guards attack any "evil" race in "good" cities, but "good" races couldnt group with "evil" and vice-versa. If met outside cities, it could be open PVP. (I dont know how PVP works, but Im assuming you know its coming instead of a surprise?). Could get messy, though, with complaints and all. Guild vs Guild seems promising enough, throwing race in makes it too complicated, especially if it was my way . PvE race wars also seems very interesting.

Let players get the game down before you poor five more major updates every two minutes, people wont be able to keep up.

Nik The Barbarian

Nik The Barbarian

Ascalonian Squire

Join Date: Mar 2005

I'd too would enjoy playing a Charr race and have it for mainly GvG events. I'd like to see RvR maps where its missions where 4-5 groups on each side battle it out to win.

It'd be cool if there was certain terrorities (if this was added). Like if a human group enters Charr area, the group is capable of receiving a surprise ambush by NPC Charrs.

I already see a major flaw in this; community is very fragile in a game and RvR can cause a lot of tension between players. Plus they would have to create a whole new system for Charrs and it really wouldn't be worth it.

Kha

Kha

Sins FTW!

Join Date: Mar 2005

USA

Angel Sharks [AS]

Quote:
Originally Posted by Roken
This game is based on skill (I havn't played it yet, but I have read it many times.Playing the last BWE next weekend ). Giving a certain race attributes over another is less friendly than a class-to-class balance.
That's not my point. My point is that the races are there to really give more insight to the world and not just to please people who want to look different.

Hamster of Doom

Ascalonian Squire

Join Date: Apr 2005

San Antonio, Texas

Maybe playing a dwarf could be a special bonus after hitting a high level or finding a special item. Just the ability to create one would be good enough for me. I like the appearance and would not care for any special attributes.

Manderlock

Manderlock

Wilds Pathfinder

Join Date: Apr 2005

TX

Crimson ScS

W/N

Quote:
Originally Posted by Hamster of Doom
Maybe playing a dwarf could be a special bonus after hitting a high level or finding a special item. Just the ability to create one would be good enough for me. I like the appearance and would not care for any special attributes.

hehe well the high level thought is already shot to hell, but the item might be ok. this of coures will be happening much later down the line.

ironmonkeyx

Ascalonian Squire

Join Date: Apr 2005

lllCo2lll pretty cool idea with the racial history thing like if ur a dwarf the story would probably be u start our before the civil war and then u join the academy and then the stone summit appear