I'll prolly get flamed but I got +10 armor agains elemental damage, so here we go:
Rhombus
What about the aggro circle, ow agro circle, or however much g's as you want. I think Rangers use more stealth than warriors, out of instinct. Warriors are tanks, while rangers should be the "Solid Snakes" of guild wars. I'm not asking to implement stealth like every other mmorpg has for rogue classes, but just a smaller aggro circle for rangers. For example warriors need a Large circle, rangers a small one, and the other classes somewhere in between (depending on their secondary prof too????). I think it will add some new pve tactics... Now, flame away...
RTSFirebat
Could be interesting, however some areas and maps are currently be sneakable since the circles are all the same size, making them bigger would equal making it harder to sneak about with some groups...
But its an orginal idea, I'll give you that.
But its an orginal idea, I'll give you that.
Racthoh
Rangers would then have the advantage of farming over everyone else as they could slip by the worthless enemies easily. Yes it makes sense, but the fact that a warrior can't dish out nearly as much damage as an elementalist on a frequent basis doesn't make much sense now does it?
Alodarn
I must admit I find the lack of stealth in pvp in GW a refreshing change, and I think it should stay that way.
However, for pve, having the circle change in size as you move about, would sort of mimic stealth, for example if you hide behind a tree and stay still the circle would reduce, but if you just belt it up the middle of the path it grows.
Some spots are already set up to allow you to bypass groups and reduce the amount of fighting, but it's all down to proximity, it would add more realisim if it factored in terrain and lighting, tricky I know, but it would be cool.
However, for pve, having the circle change in size as you move about, would sort of mimic stealth, for example if you hide behind a tree and stay still the circle would reduce, but if you just belt it up the middle of the path it grows.
Some spots are already set up to allow you to bypass groups and reduce the amount of fighting, but it's all down to proximity, it would add more realisim if it factored in terrain and lighting, tricky I know, but it would be cool.
Shadow_Avenger
Quote:
Originally Posted by Racthoh
Rangers would then have the advantage of farming over everyone else as they could slip by the worthless enemies easily. Yes it makes sense, but the fact that a warrior can't dish out nearly as much damage as an elementalist on a frequent basis doesn't make much sense now does it?
|
A warrior runs at you and hits you with Huge great sword, he cleaves you in two , you dead.
Now a mage cast a spell, a shower of meteors fall from the sky, they hit a village destroying the village under molten rubble, ripping up the earth, creating huge creaters, destorying 100's if not 1000's of people in the area of effect.
Now in a game the warrior does not kill in one blow, and the mage does not wipe out entire villages, but what does remain is a scaled down resemblance in the powers.
A warrior has a greater chance of survival in a upclose battle than a mage, but give the mage room and the mage can destroy whole battle fields.
Racthoh
Quote:
Originally Posted by Shadow_Avenger
Lets put this in perspective.
A warrior runs at you and hits you with Huge great sword, he cleaves you in two , you dead. Now a mage cast a spell, a shower of meteors fall from the sky, they hit a village destroying the village under molten rubble, ripping up the earth, creating huge creaters, destorying 100's if not 1000's of people in the area of effect. Now in a game the warrior does not kill in one blow, and the mage does not wipe out entire villages, but what does remain is a scaled down resemblance in the powers. A warrior has a greater chance of survival in a upclose battle than a mage, but give the mage room and the mage can destroy whole battle fields. |
Santanus_Perro
How about a stealth skill that is available for each profession, but % chance of getting caught and length of enchantment is tied to skill level. For warrior it could be tactics, for ranger it could be wilderness survival, etc.
JoDiamonds
Badly titled post. -1 karma.
That said: There should be some positives and negatives. Make it related to how big the character is:
Bigger characters should have larger aggro circles, but also be able to block a larger physical space (i.e. body blocking).
If they actually did that, they might want to give each character a 1-time opportunity to change their size.
That said: There should be some positives and negatives. Make it related to how big the character is:
Bigger characters should have larger aggro circles, but also be able to block a larger physical space (i.e. body blocking).
If they actually did that, they might want to give each character a 1-time opportunity to change their size.
Makkert
interesting.
but even more interesting: applying this in pvp
make those rangers invisible..spooky!
yeah, it never will happen, but one can dream :P
but even more interesting: applying this in pvp
make those rangers invisible..spooky!
yeah, it never will happen, but one can dream :P
Racthoh
You should also be given the option of walking which would slightly decrease the size of the circle. Also considering a warrior is wearing heavy plated armour it would make noise.
Although that is taken from FFXI so we can't do that.
Although that is taken from FFXI so we can't do that.
JoDiamonds
Quote:
You should also be given the option of walking which would slightly decrease the size of the circle. Also considering a warrior is wearing heavy plated armour it would make noise. Although that is taken from FFXI so we can't do that. |
Night
How about just the ranger gets the stealth skill as he/she is a woodperson/tracker/hunter and in theory should have some knowledge of how to see without being seen. I'd say its a spell tied to wilderness survival or expertise. I also second that warrior or any classes aggro circle shouldn't be circumvented. I would be more inclined to support circle growing in accordance to damage potential so a Mage would have a larger aggro circle but I would much prefer no change to it all.