I'm trying to help my friend design a r/mo solo/farming build, which is pretty difficult since he doesn't have much energy or many aoe skills. So I figure with 200 attribute points, you can have 10 in healing, 10 in smiting, 10 (9+1 minor rune) in wilderness survival and 10 (9+1 minor rune) in expertise.
Balthazar’s aura (10 seconds of up to 22 dmg)
Symbol of wrath (5 seconds of 27 dmg)
Balthazar’s spirit (energy recovery)
Healing hands
Orison of healing
Zealot’s fire (up to 37 dmg every time you cast something on yourself)
Whirling defense (evades 75% of attacks for up to 18 seconds and causes up to 10 dmg per evasion)
Barbed trap (up to 56 dmg causes crippled and bleeding for up to 21 seconds which is 6 dmg per second)
I figure it’ll work by first casting balthazar’s spirit and setting the barbed trap (which is good for 90 seconds). Let your energy regen until at least 35, cast zealot’s fire, use a longbow to aggro, cast balthazar’s aura, symbol of wrath, healing hands and whirling defense when you have enough energy and spam orison of healing to keep your health up. This seems like a decent balance between attacking and defense.
Once you have everything going, in ten seconds you’d do (56+10*6+10*22+5*27+3*37+2*10*0.25*10 (assuming 2 hits per second))/10 = 60.7 dmg per second for the first 10 seconds or so. These are approximations, and you’ll obviously do less since this assumes you max out each attribute. With healing hands, orison of healing and whirling defense, I'd imagine this is enough damage to kill a group of melee creatures before they kill you.
Anyway, any help would be appreciated. Thanks
R
