But there is room for improvement.
In missions, other players simply wont wait for me to heal my undead army every 10 meters, they run ahead and fight, and I cant say I blame them.
The rate at wich minions loose health, is much too high, I would suggets making them bleed slower, and at the same time lower their AL to balance the equation. If I only needed to stop and heal the army every 30 meters, it would be a huge improvement.
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Cutscenes = minion killer.
Would it be terrible hard to stop anyone from loosing/gaining health points during a cutscene ?? cause even the smallest cutscene will kill any undead army, so I always skip them :/
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Party pause.
Would it be possible to install a pause button ?
Like in the cutscenes, if 6/6 players press pause, then the game will pause, and the reaper can take a bathroom break without loosing his army

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Bone fiend - bone minions ....
I have tried long and hard to find any kind of use for these, the bone minions are way too weak for 25 power, they do make good decoys when facing casters, but the cost of raising and mainting them at the same time, is just too high, I never use them.
And the bone fiends, again a 25 power cost minion, is just a weak shell of a pet, it feels like it looses health between battles at about +30% speed comparred to the bone horror, making it not only extremely expensive to raise, but also exceptionally annoying to maintain, its only positive is its range, it does survive area stompers much better than the horror, so it does have its uses.
I "might" use the fiends in certain battles if it had a 15 power cost, but at 25 its not an option, and the lvl 13 bone minions simply dont cut it at all, maybe if the cost was 15 for 3 lvl 13 minions I would use it, but the bone horror outperformes bone minions in every way right now.
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How about a wraith pet ??? :P
Necros are fun though
