A minor and a major annoyance

oostdyk

Pre-Searing Cadet

Join Date: Jun 2005

There are only 2 things I really find annoying about the game mechanics of Guild Wars.

The first is a minor pathfinding problem with henchmen. They get stuck behind the road signs a lot. For some reason the road signs are always set right in spots that create a very small exit-angle. The henchmen clearly aren't equipped to deal with it. When going to piken square for the first time, I died immidiately, because the henchmen were all thee of them stuck behind the road sign for piken square...

The other thing concerns a problem monks may have. When chatting, you might suddenly be attacked, and need to heal quickly. BUT, when you select somebody whilst the chat window is active, you CAN NOT use your quick buttons for the skill bar. You must either click the skill in the skill bar, or click on the ground first. I can't even begin to count the amount of times I nearly got everybody killed that way, whilst my chat window read something like: "11221223131411"...

And it's only a minor programming issue. Just deactivate the chat on selection of a party member (or any character for that matter...)

Mr_Intangible

Mr_Intangible

Ascalonian Squire

Join Date: Jun 2005

Undisclosed Location

The Tangible Alliance

N/Me

That happens to my monk when I am in a party except its usually more of 12222233.
I dont think theres anything that can be done about it though...just dont talk? lol

kaya

kaya

Krytan Explorer

Join Date: Apr 2005

NBK

maybe the solution could be something like what they did in fable... they could implament kicking chickens to see who can kick them the farthest. i cant tell you how much this reduced my insanity cause of /pow /nuke /kill. need a break every now and then.

i'm sure if the henchmen had chickens they'd be a little more sober during fights.

could you imagine while in town instead of finding a henchmen that is frozen stiff from the ale, all you have to do is chase one down while he kicks his chicken. oh! that would be the life. /cry