Anti farming = Anti enchant

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A
Angels Touch
Ascalonian Squire
#1
So one of the "fixes" for farming was to place more disenchanters in the PVE areas.
I have been trying to play more protection with my monk. However when I cast an enchantment expecting to get the benefit from it, and instead have it get immediately removed, I wonder what the point of moving from healing to protection is.

Even some of the healing spells, Healing seed comes to mind, get removed. There is nothing like casting a 15 energy spell and having it not do anything, or worse now you don’t even have the energy left to keep everyone alive as you were counting on that spell to do the bulk of your healing.

I do not feel farming was such a big issue that they had to go in and cause this much trouble for a class that seems to be underplayed and abused by so many to begin with. Now not only do we get to take ____ from players we cannot even use half our spells. Oh wait we were already limited to only 2/3 our spells as we were frowned upon if we used smiting.
toastgodsupreme
toastgodsupreme
Wilds Pathfinder
#2
I was about to post a thread to complain about the mes skills of mobs. How they KNOW when you have an enchant on no matter what. I mean, I'll run into a fight, granted I have the fog around me saying I'm entanted, so I can expect to get a removal done soon.

But in the midst of a battle, enchants are being ripped within a second of them going on. I'll run back a bit, throw up bal's spirit or something, then back into the fray, and first thing that happens is enchant removal.

It's really pissing me off. The AI knows exactly when an enchant is on you and removes it instantly.

So people will come to this thread to tell us to "STFU find other tactics". Basically, there are no tactics to avoid enchant removals. So you say take out the mobs that remove enchants first? Would be nice except in the case of Jade Scarabs, they're also throwing out chillblains and vampiric touch (60 damage on touch, I forget how much on blains, but it's high too). Get a few of those ****ers doing it at once and it hurts BAD.


It comes down to this... Give any mob a way to remove your enchantments and expect to never be able to fight them with an enchantment on.


Edit: Can Jade Scarabs be diseased? I'm going to go into battle and watch after they throw chilblains, they're supposed to be diseased. If they are, they would use plague touch to throw it on me and my group. But in ALL my time fighting them, we've never been diseased. If they can't be diseased, I don't think it's fair to give them such a great skill like chilblains without getting the negative side of it too. But then, if they make it so they can be diseased, it won't be fair because then you have an army of scarabs chilblain'ing then plague touching you with disease for extra damage. Totally ****ed up.
E
Eclair
Desert Nomad
#3
People have been complaining that PvE is too easy...

I don't even bother running important enchantments anymore =P It's all wards, wells, shouts, etc for me now XD
S
Synncial77
Academy Page
#4
The "disenchant issue" is really only a HUGE issue if you're going into areas solo. If you go in with a full party the odds of any one person being disenchanted right away are drastically reduced. So, quit being a piggy and either bring some humans or some henchmen with you.
Dumachum
Dumachum
Frost Gate Guardian
#5
PvE being easy and there being cheap mobs set up EXCLUSIVELY to stop "farming" is something else. Now Phantoms spawn spawn in Perdition with the sole purpose of blinding meleers who attempt Fleshy runs with mark of pain. Not only are drops nerfed all to hell, still getting same crap drops for the last 2+ weeks, but most mobs are effectively autoinhibiting large amounts of your skills through blind/anti-enchant etc or just plain ****ing you over spaming crap like maelstorm.
F
Feli
Frost Gate Guardian
#6
I dislike the enchantment removal.
It totally nullified my illusionary weaponry character. Not only is this skill kinda useless in PVP with all those Enchantment Shattering going on, it now is a complete waste all together as every single critter you get near will surely dispel it.
Same goes for Illusion of Weakness, why bother casting it - Destroy Enchantment is on its way anyway. Why bothering Protective Spirit? Shielding Hands? Even healing breeze is nullified. Why bringing Elite Spells which are mostly enchantments?

Those heavy enchantment removal might make life harder for the botters, but it made it a pain for every single class putting in some enchantments. I really hate the spell chillbains, as i got the feeling it is just uber. Get near a critter, boom... chillbains. You can interrupt one of them from casting it, but the second chillbain will hit. Speaking about it, you've got 5 of them at least coming your way. Yay.

/edit:
And knocking down or freezing spells are just a pain too. Ever tried Snake Dance with those heavy Beastmaster Spam there? There are like 7 or 8 of them with no option of luring a few of them. Sure you could run through it but they'd most probably body block you, and even if they did not do so... the following mob would clean up.
You know what those 7 - 8 Beastmasters do? Knock you down... all the time. In a cascading way. You stand up and are lying done just the same second again. REALLY annoying.
Dumachum
Dumachum
Frost Gate Guardian
#7
Not to mention the interupt rate on mobs is WAY up. I've stared at a solo mobs skill bar for a minute straight fighting it and have been chain interupted more then a half a dozen times in a row trying to use certain skills and the mob never once tried using a "interuption skill/spell", not only that but the interupts came less then a second after each other. Why do mobs not have to recharge their skill use but players do? I certainly can't chain use distracting shot over and over the way some mobs seem to be able to.
toastgodsupreme
toastgodsupreme
Wilds Pathfinder
#8
Quote:
Originally Posted by Dumachum
Not to mention the interupt rate on mobs is WAY up. I've stared at a solo mobs skill bar for a minute straight fighting it and have been chain interupted more then a half a dozen times in a row trying to use certain skills and the mob never once tried using a "interuption skill/spell", not only that but the interupts came less then a second after each other. Why do mobs not have to recharge their skill use but players do? I certainly can't chain use distracting shot over and over the way some mobs seem to be able to.
Don't even think about asking why mobs get an infinitely energy pool (or so it seems).
arredondo
arredondo
Wilds Pathfinder
#9
Every update there are farm nerfs, and every update people think it's hopeless to adjust. "Everything in the game can be beaten with strategy", remember that attitude?

With my personal adjustments (as I do after every patch), I'm still able to solo farm without any problems. And yes, the creatures DEFINITELY have limited energy like the rest of us. I mainly do it to get back my 24 Att. Points for PvP due to the ridiculous way Arena.net ties it in to PvE (reset in towns please), but I admit to getting some decent drops in the process. Keep at it people; it's not impossible yet.
Ollj
Ollj
Jungle Guide
#10
mesmers can break any spellbreakers and enchbreakers, just because they cast faster.

farming must stop.
Shadowsting
Shadowsting
Frost Gate Guardian
#11
Amuse me. WHY, is it so bad?
hydrak
hydrak
Krytan Explorer
#12
Make elementalist your secondary, put on obsidian flesh after you enchant.
Red Locust
Red Locust
Site Contributor
#13
Quote:
Originally Posted by hydrak
Make elementalist your secondary, put on obsidian flesh after you enchant.
Not always convenient and possible, and useless when you're a monk enchanting an ally. Spellbreaker will run out and they will disenchant anyways. Your best bet is to know which enemies have disenchants and avoid enchantments when around them.
K
KaPe
Lion's Arch Merchant
#14
"mesmers can break any spellbreakers"

Wait, what, you can break Spellbreaker?
eA-Zaku
eA-Zaku
Krytan Explorer
#15
It is retarded though. I switch up my points to become a Divine Boon healer for Hell's Precipice and the monsters instantly dispell it. Can't heal my party nearly half as well.
Silmor
Silmor
Wilds Pathfinder
#16
Divine Boon is a very quick and cheap enchantment to recast. Do consider that for every enchantment removal, monsters usually pay a higher price than what you invested in the enchantment - for solo'ing that's usually inconsequential since you're significantly outnumbered, but in a team it will mean the monsters waste their resources in stripping enchantments you can slap right on again.

Have enchantments you don't want monsters to remove? Blanket them with redundant chaff enchantments such as vigorous spirit or divine boon.
A
Angels Touch
Ascalonian Squire
#17
Quote:
Originally Posted by Synncial77
The "disenchant issue" is really only a HUGE issue if you're going into areas solo. If you go in with a full party the odds of any one person being disenchanted right away are drastically reduced. So, quit being a piggy and either bring some humans or some henchmen with you.
Actually going out with henchmen with my protection monk is over. They strip enchants off EVERYBODY faster than I can cast them.


This disenchant is not just about farming. Making it so a monk can only spam direct heals is very annoying. At this point I will not be playing my monk much more. I had been leveling other characters and just came back to my monk to find this happening. Very lame.
K
Kishin
Krytan Explorer
#18
Quote:
Originally Posted by Ollj
mesmers can break any spellbreakers and enchbreakers, just because they cast faster.

farming must stop.
When the whole population of GW is mesmer primary or secondary, that won't make a difference. Even so, your statement makes little sense, because it doesn't matter how fast you get an enchant up in terms of how its taken down.

Farming has been so villified around here it's not even funny. In GW, it appears to be right up on the same level as 'hack' or 'cheat'. The ironic thing about it is some people want to do it for fun and serious PvPers have to do it for unlocking, Most people who want their 15K armor also have to take part in it.

I agree that Anti-enchantment creatures as a measure to prevent farming was a lame band-aid fix that spilled over to harass characters with legitimate enchantment based builds. Instead of dealing with the issue and working to put it at an acceptable level, they instead went for a quick fix that's more aggravating than balancing it. If they wanted to address farming, they should have thought of a way better way to do it.
K
KaPe
Lion's Arch Merchant
#19
" Making it so a monk can only spam direct heals is very annoying."

Maybe it's just you, I still use Healing Breeze and it doesn't get removed that often. Of course, Word of Healing is the way to go, but HB still helps a lot.
t
telarin
Frost Gate Guardian
#20
from my experience, they normally break the last enchantment cast on you, if you have multiple enchantments stacked up, they can only shatter one enchantment then they have to wait until the skill recharged to shatter again. i normally use reversal of fortune before enggaging them and that normally gets shattered but i still have other enchantments intact. this is only good if u are fighting 1 of them.