Anti farming = Anti enchant
Angels Touch
So one of the "fixes" for farming was to place more disenchanters in the PVE areas.
I have been trying to play more protection with my monk. However when I cast an enchantment expecting to get the benefit from it, and instead have it get immediately removed, I wonder what the point of moving from healing to protection is.
Even some of the healing spells, Healing seed comes to mind, get removed. There is nothing like casting a 15 energy spell and having it not do anything, or worse now you don’t even have the energy left to keep everyone alive as you were counting on that spell to do the bulk of your healing.
I do not feel farming was such a big issue that they had to go in and cause this much trouble for a class that seems to be underplayed and abused by so many to begin with. Now not only do we get to take ____ from players we cannot even use half our spells. Oh wait we were already limited to only 2/3 our spells as we were frowned upon if we used smiting.
I have been trying to play more protection with my monk. However when I cast an enchantment expecting to get the benefit from it, and instead have it get immediately removed, I wonder what the point of moving from healing to protection is.
Even some of the healing spells, Healing seed comes to mind, get removed. There is nothing like casting a 15 energy spell and having it not do anything, or worse now you don’t even have the energy left to keep everyone alive as you were counting on that spell to do the bulk of your healing.
I do not feel farming was such a big issue that they had to go in and cause this much trouble for a class that seems to be underplayed and abused by so many to begin with. Now not only do we get to take ____ from players we cannot even use half our spells. Oh wait we were already limited to only 2/3 our spells as we were frowned upon if we used smiting.
toastgodsupreme
I was about to post a thread to complain about the mes skills of mobs. How they KNOW when you have an enchant on no matter what. I mean, I'll run into a fight, granted I have the fog around me saying I'm entanted, so I can expect to get a removal done soon.
But in the midst of a battle, enchants are being ripped within a second of them going on. I'll run back a bit, throw up bal's spirit or something, then back into the fray, and first thing that happens is enchant removal.
It's really pissing me off. The AI knows exactly when an enchant is on you and removes it instantly.
So people will come to this thread to tell us to "STFU find other tactics". Basically, there are no tactics to avoid enchant removals. So you say take out the mobs that remove enchants first? Would be nice except in the case of Jade Scarabs, they're also throwing out chillblains and vampiric touch (60 damage on touch, I forget how much on blains, but it's high too). Get a few of those ****ers doing it at once and it hurts BAD.
It comes down to this... Give any mob a way to remove your enchantments and expect to never be able to fight them with an enchantment on.
Edit: Can Jade Scarabs be diseased? I'm going to go into battle and watch after they throw chilblains, they're supposed to be diseased. If they are, they would use plague touch to throw it on me and my group. But in ALL my time fighting them, we've never been diseased. If they can't be diseased, I don't think it's fair to give them such a great skill like chilblains without getting the negative side of it too. But then, if they make it so they can be diseased, it won't be fair because then you have an army of scarabs chilblain'ing then plague touching you with disease for extra damage. Totally ****ed up.
But in the midst of a battle, enchants are being ripped within a second of them going on. I'll run back a bit, throw up bal's spirit or something, then back into the fray, and first thing that happens is enchant removal.
It's really pissing me off. The AI knows exactly when an enchant is on you and removes it instantly.
So people will come to this thread to tell us to "STFU find other tactics". Basically, there are no tactics to avoid enchant removals. So you say take out the mobs that remove enchants first? Would be nice except in the case of Jade Scarabs, they're also throwing out chillblains and vampiric touch (60 damage on touch, I forget how much on blains, but it's high too). Get a few of those ****ers doing it at once and it hurts BAD.
It comes down to this... Give any mob a way to remove your enchantments and expect to never be able to fight them with an enchantment on.
Edit: Can Jade Scarabs be diseased? I'm going to go into battle and watch after they throw chilblains, they're supposed to be diseased. If they are, they would use plague touch to throw it on me and my group. But in ALL my time fighting them, we've never been diseased. If they can't be diseased, I don't think it's fair to give them such a great skill like chilblains without getting the negative side of it too. But then, if they make it so they can be diseased, it won't be fair because then you have an army of scarabs chilblain'ing then plague touching you with disease for extra damage. Totally ****ed up.
Eclair
People have been complaining that PvE is too easy...
I don't even bother running important enchantments anymore =P It's all wards, wells, shouts, etc for me now XD
I don't even bother running important enchantments anymore =P It's all wards, wells, shouts, etc for me now XD
Synncial77
The "disenchant issue" is really only a HUGE issue if you're going into areas solo. If you go in with a full party the odds of any one person being disenchanted right away are drastically reduced. So, quit being a piggy and either bring some humans or some henchmen with you.
Dumachum
PvE being easy and there being cheap mobs set up EXCLUSIVELY to stop "farming" is something else. Now Phantoms spawn spawn in Perdition with the sole purpose of blinding meleers who attempt Fleshy runs with mark of pain. Not only are drops nerfed all to hell, still getting same crap drops for the last 2+ weeks, but most mobs are effectively autoinhibiting large amounts of your skills through blind/anti-enchant etc or just plain ****ing you over spaming crap like maelstorm.
Feli
I dislike the enchantment removal.
It totally nullified my illusionary weaponry character. Not only is this skill kinda useless in PVP with all those Enchantment Shattering going on, it now is a complete waste all together as every single critter you get near will surely dispel it.
Same goes for Illusion of Weakness, why bother casting it - Destroy Enchantment is on its way anyway. Why bothering Protective Spirit? Shielding Hands? Even healing breeze is nullified. Why bringing Elite Spells which are mostly enchantments?
Those heavy enchantment removal might make life harder for the botters, but it made it a pain for every single class putting in some enchantments. I really hate the spell chillbains, as i got the feeling it is just uber. Get near a critter, boom... chillbains. You can interrupt one of them from casting it, but the second chillbain will hit. Speaking about it, you've got 5 of them at least coming your way. Yay.
/edit:
And knocking down or freezing spells are just a pain too. Ever tried Snake Dance with those heavy Beastmaster Spam there? There are like 7 or 8 of them with no option of luring a few of them. Sure you could run through it but they'd most probably body block you, and even if they did not do so... the following mob would clean up.
You know what those 7 - 8 Beastmasters do? Knock you down... all the time. In a cascading way. You stand up and are lying done just the same second again. REALLY annoying.
It totally nullified my illusionary weaponry character. Not only is this skill kinda useless in PVP with all those Enchantment Shattering going on, it now is a complete waste all together as every single critter you get near will surely dispel it.
Same goes for Illusion of Weakness, why bother casting it - Destroy Enchantment is on its way anyway. Why bothering Protective Spirit? Shielding Hands? Even healing breeze is nullified. Why bringing Elite Spells which are mostly enchantments?
Those heavy enchantment removal might make life harder for the botters, but it made it a pain for every single class putting in some enchantments. I really hate the spell chillbains, as i got the feeling it is just uber. Get near a critter, boom... chillbains. You can interrupt one of them from casting it, but the second chillbain will hit. Speaking about it, you've got 5 of them at least coming your way. Yay.
/edit:
And knocking down or freezing spells are just a pain too. Ever tried Snake Dance with those heavy Beastmaster Spam there? There are like 7 or 8 of them with no option of luring a few of them. Sure you could run through it but they'd most probably body block you, and even if they did not do so... the following mob would clean up.
You know what those 7 - 8 Beastmasters do? Knock you down... all the time. In a cascading way. You stand up and are lying done just the same second again. REALLY annoying.
Dumachum
Not to mention the interupt rate on mobs is WAY up. I've stared at a solo mobs skill bar for a minute straight fighting it and have been chain interupted more then a half a dozen times in a row trying to use certain skills and the mob never once tried using a "interuption skill/spell", not only that but the interupts came less then a second after each other. Why do mobs not have to recharge their skill use but players do? I certainly can't chain use distracting shot over and over the way some mobs seem to be able to.
toastgodsupreme
Quote:
Originally Posted by Dumachum
Not to mention the interupt rate on mobs is WAY up. I've stared at a solo mobs skill bar for a minute straight fighting it and have been chain interupted more then a half a dozen times in a row trying to use certain skills and the mob never once tried using a "interuption skill/spell", not only that but the interupts came less then a second after each other. Why do mobs not have to recharge their skill use but players do? I certainly can't chain use distracting shot over and over the way some mobs seem to be able to.
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arredondo
Every update there are farm nerfs, and every update people think it's hopeless to adjust. "Everything in the game can be beaten with strategy", remember that attitude?
With my personal adjustments (as I do after every patch), I'm still able to solo farm without any problems. And yes, the creatures DEFINITELY have limited energy like the rest of us. I mainly do it to get back my 24 Att. Points for PvP due to the ridiculous way Arena.net ties it in to PvE (reset in towns please), but I admit to getting some decent drops in the process. Keep at it people; it's not impossible yet.
With my personal adjustments (as I do after every patch), I'm still able to solo farm without any problems. And yes, the creatures DEFINITELY have limited energy like the rest of us. I mainly do it to get back my 24 Att. Points for PvP due to the ridiculous way Arena.net ties it in to PvE (reset in towns please), but I admit to getting some decent drops in the process. Keep at it people; it's not impossible yet.
Ollj
mesmers can break any spellbreakers and enchbreakers, just because they cast faster.
farming must stop.
farming must stop.
Shadowsting
Amuse me. WHY, is it so bad?
hydrak
Make elementalist your secondary, put on obsidian flesh after you enchant.
Red Locust
Quote:
Originally Posted by hydrak
Make elementalist your secondary, put on obsidian flesh after you enchant.
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KaPe
"mesmers can break any spellbreakers"
Wait, what, you can break Spellbreaker?
Wait, what, you can break Spellbreaker?
eA-Zaku
It is retarded though. I switch up my points to become a Divine Boon healer for Hell's Precipice and the monsters instantly dispell it. Can't heal my party nearly half as well.
Silmor
Divine Boon is a very quick and cheap enchantment to recast. Do consider that for every enchantment removal, monsters usually pay a higher price than what you invested in the enchantment - for solo'ing that's usually inconsequential since you're significantly outnumbered, but in a team it will mean the monsters waste their resources in stripping enchantments you can slap right on again.
Have enchantments you don't want monsters to remove? Blanket them with redundant chaff enchantments such as vigorous spirit or divine boon.
Have enchantments you don't want monsters to remove? Blanket them with redundant chaff enchantments such as vigorous spirit or divine boon.
Angels Touch
Quote:
Originally Posted by Synncial77
The "disenchant issue" is really only a HUGE issue if you're going into areas solo. If you go in with a full party the odds of any one person being disenchanted right away are drastically reduced. So, quit being a piggy and either bring some humans or some henchmen with you.
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This disenchant is not just about farming. Making it so a monk can only spam direct heals is very annoying. At this point I will not be playing my monk much more. I had been leveling other characters and just came back to my monk to find this happening. Very lame.
Kishin
Quote:
Originally Posted by Ollj
mesmers can break any spellbreakers and enchbreakers, just because they cast faster.
farming must stop. |
Farming has been so villified around here it's not even funny. In GW, it appears to be right up on the same level as 'hack' or 'cheat'. The ironic thing about it is some people want to do it for fun and serious PvPers have to do it for unlocking, Most people who want their 15K armor also have to take part in it.
I agree that Anti-enchantment creatures as a measure to prevent farming was a lame band-aid fix that spilled over to harass characters with legitimate enchantment based builds. Instead of dealing with the issue and working to put it at an acceptable level, they instead went for a quick fix that's more aggravating than balancing it. If they wanted to address farming, they should have thought of a way better way to do it.
KaPe
" Making it so a monk can only spam direct heals is very annoying."
Maybe it's just you, I still use Healing Breeze and it doesn't get removed that often. Of course, Word of Healing is the way to go, but HB still helps a lot.
Maybe it's just you, I still use Healing Breeze and it doesn't get removed that often. Of course, Word of Healing is the way to go, but HB still helps a lot.
telarin
from my experience, they normally break the last enchantment cast on you, if you have multiple enchantments stacked up, they can only shatter one enchantment then they have to wait until the skill recharged to shatter again. i normally use reversal of fortune before enggaging them and that normally gets shattered but i still have other enchantments intact. this is only good if u are fighting 1 of them.
arredondo
Lol, all the sad stories here... c'mon people. Don't give up. Regular farming is still possible if you re-strategize. Accept the challenge and go take of business.
Divinitys Creature
Run around a bit, they cant hurt you with vile touch if they cant catch you. Bring something to get rid of poison and run around quite a bit. Don't rely on enchantments. It really isn't hard even at below level 10 with henchies - keeping moving is very important. You cant just stand and take a beating from a swarm of them, and the more you move the more you self heal.
Tetra
I don't like farming. But making so many spots having "Ultimate Enchantments Removal Mob"(that's what i will call them...) is ridiculous.
Its making my war/mnk have only 2 mnk spells. Orison and word of healing. Mark of protection, Healing hands all those freaking long recast elite spells are useless. They instantly get removed within 1~2 secs after casting it. Oh you can say who cares? Just use non enchantment spells. Isn't Anet trying to promote the choice of skills for your character to make your character do different things at different situations?
If you are enchantment type of character you are screwed 75% of the time. Why waste your energy and skill slots when you know that most of the time the enchantment is going to be removed instantly. Especially those ELITE skills. Waste of skill slots for PVE. Anet is trying to make us go pure healing. Purely no enchantment type skills for PVE. That's going to limit what we can do. What choices do we have?
Its making my war/mnk have only 2 mnk spells. Orison and word of healing. Mark of protection, Healing hands all those freaking long recast elite spells are useless. They instantly get removed within 1~2 secs after casting it. Oh you can say who cares? Just use non enchantment spells. Isn't Anet trying to promote the choice of skills for your character to make your character do different things at different situations?
If you are enchantment type of character you are screwed 75% of the time. Why waste your energy and skill slots when you know that most of the time the enchantment is going to be removed instantly. Especially those ELITE skills. Waste of skill slots for PVE. Anet is trying to make us go pure healing. Purely no enchantment type skills for PVE. That's going to limit what we can do. What choices do we have?
Red Locust
Anybody tried Riverside Province lately? I went there a couple days ago to get some attribute refunds, there are now more mesmers, elementalists and interrupt rangers than plain white mantle running around.
toastgodsupreme
Just today, I wanted to see if there had been any change since I originally posted in this thread saying they were so easy with my necro (maybe things had changed, and now that my Wa/Mo is here, I'm seeing a slightly buffed scarab).
With my N/R, I can do Jade Scarabs with myself, 2 fighter henchies and a healer henchie without a SINGLE PROBLEM. I have practically no downtime going from one mob to the next and not a single death. (I'm litterally RACING to the next mob just so I can keep up momentum, I go back and pick up loot after the area has been cleared, this is how fast we move)
With my W/Mo, in a 6 person group (doesn't matter the configuration, the only thing that is constant is myself, another fighter, and a healer, the other henchies I choose between at random), there's at least 3 deaths just getting to the first teleporter from Amnoon, and my wamo is doing shit damage because I'm busy casting healing signet and orison.
BRING A MINION MASTER. I swear to god. I swear on all that is sacred. BRING A MINION MASTER. If they have curses, oh my god all the better. Mark of Pain and me and my minions LOVE jade scarabs. Amnoon should be flooded with "NEED MINION MASTER FOR CRYSTAL DESERT". We rape scarabs. We rape minos. We rape storm kin. The only thing I have a problem with is Hydras. They're just plain ****ing mean no matter what the group.
With my N/R, I can do Jade Scarabs with myself, 2 fighter henchies and a healer henchie without a SINGLE PROBLEM. I have practically no downtime going from one mob to the next and not a single death. (I'm litterally RACING to the next mob just so I can keep up momentum, I go back and pick up loot after the area has been cleared, this is how fast we move)
With my W/Mo, in a 6 person group (doesn't matter the configuration, the only thing that is constant is myself, another fighter, and a healer, the other henchies I choose between at random), there's at least 3 deaths just getting to the first teleporter from Amnoon, and my wamo is doing shit damage because I'm busy casting healing signet and orison.
BRING A MINION MASTER. I swear to god. I swear on all that is sacred. BRING A MINION MASTER. If they have curses, oh my god all the better. Mark of Pain and me and my minions LOVE jade scarabs. Amnoon should be flooded with "NEED MINION MASTER FOR CRYSTAL DESERT". We rape scarabs. We rape minos. We rape storm kin. The only thing I have a problem with is Hydras. They're just plain ****ing mean no matter what the group.
silvertemplar
Quote:
Edit: Can Jade Scarabs be diseased? I'm going to go into battle and watch after they throw chilblains, they're supposed to be diseased. If they are, they would use plague touch to throw it on me and my group. |
Quote:
I cant wait till they add mobs with hex removal. The complaining will be oh so nice. |
Alternately Arcane thievery was alot more effective than my interupts/hexes [simply stealing damn orison is doing alot more than trying to interupt/slow the spell].
So in my expeience, nevermind enchantments, i shudder to think what the effect of curses [on my necro would be] if they remove hexes like that....
Kishin
Quote:
Originally Posted by Blackace
I cant wait till they add mobs with hex removal. The complaining will be oh so nice.
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Its only the fact that every third creature seems to have it thats annoying. But, basically, we have to suck it up, because its a bit of a taste of PvP, where your opponents actually have good hex and condition removal. It'll make better players in the end.
MaglorD
Quote:
Originally Posted by toastgodsupreme
Hydras. They're just plain ****ing mean no matter what the group.
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Ensign
Well, it's just the Necromancer packs that have enchantment removal now. But that was neccessary - Necro packs have consistently been total jokes when they didn't pack enchantment removal. Skales, Scarabs, Flesh Golems, whatever - before they stripped buffs they were all prime targets for power pharming.
So now all the Necro packs can strip buffs. I think it's kinda sad that the only way to make a Necromancer threatening is to stack him up with enchantment removal, but that's what happens when you have a utility class without threatening mechanics.
Peace,
-CxE
So now all the Necro packs can strip buffs. I think it's kinda sad that the only way to make a Necromancer threatening is to stack him up with enchantment removal, but that's what happens when you have a utility class without threatening mechanics.
Peace,
-CxE