R/?? for Trapper

Surr3aL

Pre-Searing Cadet

Join Date: Jun 2005

R/Me

which secondary profession is best for a trapper?

Valerius

Valerius

Desert Nomad

Join Date: Apr 2005

Canada

R/

don't think it would really matter... high exp and ws... maybe some into marks....

but if u don't put any into marks... i heard there are a few good mesmer skills that work well with trapping

Radagast de Brun

Ascalonian Squire

Join Date: Jun 2005

Mantra of Resolve in Inspiration Magic can help a lot to stop you from being interrupted while setting traps. So, I'd go with Mesmer.

Casonetto

Frost Gate Guardian

Join Date: Jun 2005

The Heron Guard

W/E

I like my Ranger/Mesmer.

Neo-LD

Neo-LD

Desert Nomad

Join Date: May 2005

USA

[GSS][SoF][DIII]

I agree with the last two guys. Mantra of Resolve seems to be made for trappers. Inspiration also has some nice energy replenishment spells to keep your trapper's mana up.

Surr3aL

Pre-Searing Cadet

Join Date: Jun 2005

R/Me

ok, R/Me it is then..


thanks to all those replied

Mind Wallaby

Frost Gate Guardian

Join Date: May 2005

Go Elementalist secondary for Glyph of Concentration. It works with traps, doesn't occupy a stance slot (so you can use Serpent's Quickness), doesn't cause you to lose energy, and has excellent cost/timing stats.

Red Locust

Red Locust

Site Contributor

Join Date: May 2005

Go with mesmer. Mesmer secondary goes good with everything. Mantra of Resolve beats out glyph of conc. any day.

Mind Wallaby

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by Red Locust
Mantra of Resolve beats out glyph of conc. any day. How so?

Yes, you have to recast glyph of concentration before every trap, but it's fast and cheap (5/1/2) and most importantly you don't lose any energy when you take hits. Plus you can use a stance with it, unlike mantra of resolve.

βlitzkrieg

βlitzkrieg

Lion's Arch Merchant

Join Date: Mar 2005

New Zealand

The Obsidian Kings

Me/N

Probably a mesmer, best way to finish off pissing off the enemy.

Neo-LD

Neo-LD

Desert Nomad

Join Date: May 2005

USA

[GSS][SoF][DIII]

Quote:
Originally Posted by Mind Wallaby
How so?

Yes, you have to recast glyph of concentration before every trap, but it's fast and cheap (5/1/2) and most importantly you don't lose any energy when you take hits. Plus you can use a stance with it, unlike mantra of resolve. The mana and TIME lost recasting the glyph is far and away more than you will ever lose to mantra of resolve. Inspiration also gives you acess to nice energy regain spells, counteracting any loss of energy, and basically ensures that the trapper never runs out of energy, ever.

Serpents Quickness isnt that important anyways. Just use Poison Arrow while you wait for the traps to recharge.

ElderAtronach

ElderAtronach

Wilds Pathfinder

Join Date: Jun 2005

Mo/Me

I disagree. Serpent's quickness is a must if you trap before engaging the enemy. It lets you lay down a lot more traps than you normally would be able to without it. Still, Mantra of Concentration is great to keep up while Serpent's is recharging.

Neo-LD

Neo-LD

Desert Nomad

Join Date: May 2005

USA

[GSS][SoF][DIII]

It does let you fire off a few more traps, that is certain. However, a trap ranger has more than just his the stuff he lays on the ground. Poison Arrow has virtually no cooldown, so as long as you bring that instead of spike trap, you can spam that all over the place while you wait for the cooldowns of your traps. 20 seconds isnt that bad when you consider that you have ~4 traps to lay (flame, dust, barbed, healing).

Sure, if you want spike trap instead of poison arrow, then glyph is better since you have absolutely nothing to do in between, so serpents is essential. However, spike trap for me has always been a fairly weak elite. It seems weaker than barbed trap.

So there are two possible trappers (so far)

1) R/E

Glyph of Concentration
Spike Trap (E)
Barbed Trap
Flame Trap
Dust Trap
Healing Spring
Serpents Quickness
xxx <--| could be... dunno. suggestions?

2) R/Me

Mantra of Resolve
Poison Arrow (E)
Barbed Trap
Flame Trap
Dust Trap
Healing Spring
xxx <--| could be inspiration energy gain spells
xxx <--|