Skills - Obsidian Flame
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You can view this database entry at: http://www.guildwarsguru.com/skill/72-obsidian-flame.
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You may add your comments in this thread.
Satire Elexus
Anyone know a boss who uses this?
Cs Coldize
no, there are no bosses that use this before you can buy it.
Dunhart
You can get it as a reward from Ghostly Vengeance quest in Augury Rock.
Toyz aRe Us
where do you buy it>?
Frogzilla
Skill vendor is in Droknar's Forge.
Vampiric Greenhorn
this skill is devastaing if used by multiple eles on the same target it means u can obliterate anyone in pvp instanlty
evox the evil
i love this! my r/e uses this and it kicks ass! if only there was no exaustion... ah, the price of perfection...
Nirconus Otreum
I wonder how a team of 5 eles and 3 monks would do in tombs? If organized, all of the eles could cast OF on one person, one by one, while the monks keep them alive.
Anita
Quote:
Originally Posted by Nirconus Otreum
I wonder how a team of 5 eles and 3 monks would do in tombs? If organized, all of the eles could cast OF on one person, one by one, while the monks keep them alive.
My guild is currently testing a build with 8 eles using obsidian flame + crystal wave. Might do 6 eles and 2 monks. But with 8 eles, it is ~800 dmg at once. Kinda big. Only thing is we lack of coordination to launch it all at the same time
Nirconus Otreum
Yeah, that's what I was wondering. Most teams aren't organized enough to launch it right... >_<
Anita
Quote:
Originally Posted by Nirconus Otreum
Yeah, that's what I was wondering. Most teams aren't organized enough to launch it right... >_<
Hehe, only problem is nobody is listening the guy yelling "GO!" on teamspeak ^^
Nirconus Otreum
Yeah, I know. If someone is even saying it in the CHAT, people should do it...
Anita
Well, he is usually counting down 3-2-1 GO, but I'm the only one to react lol...
Nirconus Otreum
I HATE THAT. Why can't people just freakin' do it? By the way, you can add me if you want.
knives
Done the spike before with 5 earth eles, 2 heal 1 prot in tombs. Spiked crystal as well. Hard to coordinate if your group is not experienced enough. For the crystal spike you run up and surrond said person, then crystal 1 2 3 then finish up with aftershock. Worked great against IWAY, run in crystal boom.
CKaz
I had similiar designs for my guild to use, IMO you only need 5 eles with it done right and take steps to make sure each volley would be a confirmed kill..
Unfortunately I've never had the team setup to give it a whirl.
CKaz
Unfortunately I've never had the team setup to give it a whirl.
CKaz
Guizzy
Isn't that even more counterable than the now antiquated air ele spike?
A single Protection monk running Protective Spirit or Mark of Protection can, well render that spike useless. And exhaustion will soon be a problem, after a few tries.
A single Protection monk running Protective Spirit or Mark of Protection can, well render that spike useless. And exhaustion will soon be a problem, after a few tries.
CKaz
Not really and I left off the rest of my build for a reason..
Note 'steps to make sure each volley would be a confirmed kill'
But its a simple concept and pretty easy to figure in the particulars so what the heck-
caller rend or lingering curse (more ideal but of course elite slot)
obsididan spray (5 eles/glyph power/5 attrib 18 earth shards hit)
your popular defense, and well called is enchantments
timed right strip hits (one of the two above) and they are out in ONE volley, no followup. after you knock one out for fun, have one nec with well of profane..
no enchants + such a hit well timed - dead player
if a shout or some config allowed live, quick followup fast spam (ie stoning all)
next.. if you have issue could spike with more but really shouldnt need it
toss out frozen soil if going well after a couple fall
obviously with heavy earth easy to have some defense on hand too
5 : most e/n, 1-2 e/r, rest smart monk choices (3) or take one monk out for runner/shutdown/whatever
uber? not really especially if it became regular
potential? IMO believe could be quite dangerous with a together guild
exhaustion? no big deal, every 1 second 1 is back and that's why eles have energy storage, you have defense to weather opposition while the odds should be growing in your favor.
one nice thing is you can also easily package in smite protection (grasping, ward foes, you're stripping and dropping the rushers) with such a build.
Note 'steps to make sure each volley would be a confirmed kill'
But its a simple concept and pretty easy to figure in the particulars so what the heck-
caller rend or lingering curse (more ideal but of course elite slot)
obsididan spray (5 eles/glyph power/5 attrib 18 earth shards hit)
your popular defense, and well called is enchantments
timed right strip hits (one of the two above) and they are out in ONE volley, no followup. after you knock one out for fun, have one nec with well of profane..
no enchants + such a hit well timed - dead player
if a shout or some config allowed live, quick followup fast spam (ie stoning all)
next.. if you have issue could spike with more but really shouldnt need it
toss out frozen soil if going well after a couple fall
obviously with heavy earth easy to have some defense on hand too
5 : most e/n, 1-2 e/r, rest smart monk choices (3) or take one monk out for runner/shutdown/whatever
uber? not really especially if it became regular
potential? IMO believe could be quite dangerous with a together guild
exhaustion? no big deal, every 1 second 1 is back and that's why eles have energy storage, you have defense to weather opposition while the odds should be growing in your favor.
one nice thing is you can also easily package in smite protection (grasping, ward foes, you're stripping and dropping the rushers) with such a build.
Dont Look At My
ward foes isnt really that good, earth eles have a skill that makes the ennemi smited warrior go slower for 90% while 20seconds, thats really worth it and pwnz smiters.
CKaz
yeah whatever you want to use, obviously I tossed a few area earth slowers out there for consideration, take your defensive pick
with rend enchantments buffed less of a need to burn an elite on linger (or even many attrib pts to pump rend provided you can take the monk strip dmg)
with rend enchantments buffed less of a need to burn an elite on linger (or even many attrib pts to pump rend provided you can take the monk strip dmg)
Orochim4ru
Quote:
CKaz
yeah I kinda let him go with that I leave what snares and slows make sense to the reader
P Shizzle
.. can i say Backfire?
CKaz
you could - so what?
this isnt spell spam slay - even with NO defense against it the spikers take one person out at a time, cast through one with no removal, you took 100ish and have a monk, one of their guys is on the ground.
I'd have to check but ramping up the glyph shouldn't count either [I dont think I've had backfire on to date when casting a glyph]
have one of the monks give you veil.. big deal
yes there are counters and counter counters..
does it totally thrash the use of obsidian shard in a team build or its usefulness? hardly.
this isnt spell spam slay - even with NO defense against it the spikers take one person out at a time, cast through one with no removal, you took 100ish and have a monk, one of their guys is on the ground.
I'd have to check but ramping up the glyph shouldn't count either [I dont think I've had backfire on to date when casting a glyph]
have one of the monks give you veil.. big deal
yes there are counters and counter counters..
does it totally thrash the use of obsidian shard in a team build or its usefulness? hardly.
Guizzy
What I was talking about when mentionning Protection as a easy way to own this is these:
Protective Bond - Enchantment Spell
While you maintain this "Enchantment", target ally cannot take more than 5% damage at one time. When Protective Bond prevents damage, you lose 6-3 energy or the spell ends.
Protective Spirit - Enchantment Spell
For 5-19 seconds, target ally cannot lose more than 10% health due to damage from a single attack or spell.
See what I'm coming to? Even if you have 8 Earth Elementalists; a target protected by a single Protective Spirit will still have 20% of his life after the initial spike. THIS is the reason Air Ele spikes are less popular. Of course; it could be removed beforehand, but when facing this kind of team; a good group would add a cover enchant over the Protect.
And attacking a target by surprise is not really much of a solution either; the team doesn't have to survive completely. As long as one monk keep himself alive; he simply has to wait until the Earth Eles are completely exhausted.
Protective Bond - Enchantment Spell
While you maintain this "Enchantment", target ally cannot take more than 5% damage at one time. When Protective Bond prevents damage, you lose 6-3 energy or the spell ends.
Protective Spirit - Enchantment Spell
For 5-19 seconds, target ally cannot lose more than 10% health due to damage from a single attack or spell.
See what I'm coming to? Even if you have 8 Earth Elementalists; a target protected by a single Protective Spirit will still have 20% of his life after the initial spike. THIS is the reason Air Ele spikes are less popular. Of course; it could be removed beforehand, but when facing this kind of team; a good group would add a cover enchant over the Protect.
And attacking a target by surprise is not really much of a solution either; the team doesn't have to survive completely. As long as one monk keep himself alive; he simply has to wait until the Earth Eles are completely exhausted.
BBoy_Manchild
all they would need is another set of spells to finish off the last 20% of the enemies lives
CKaz
I think part of my point was missed - Rend/Lingering curse - you can't cover
So provided team in synch, strip, 5 shots @18 earth, die, no repeat volley needed
Don't see a green up arrow? Didn't even need the strips.
Point being you can't add the enchants after or during the strike with this, it's whole point is one volley confirmed kill. Running into endure pain/quick +hp issues/beefy hp builds? Consider 6 spikers.
Also get one down and stop any enchantment applications..
Yes I'm very aware of Protective Bond and Spirit, who isn't.
You could add a bunch of others that reduce/mitigate damage too.
Everything has a counter - the point of what I was saying is:
Timed strip + 5-6 earth ele spike done smartly - 1 death each salvo
So provided team in synch, strip, 5 shots @18 earth, die, no repeat volley needed
Don't see a green up arrow? Didn't even need the strips.
Point being you can't add the enchants after or during the strike with this, it's whole point is one volley confirmed kill. Running into endure pain/quick +hp issues/beefy hp builds? Consider 6 spikers.
Also get one down and stop any enchantment applications..
Yes I'm very aware of Protective Bond and Spirit, who isn't.
You could add a bunch of others that reduce/mitigate damage too.
Everything has a counter - the point of what I was saying is:
Timed strip + 5-6 earth ele spike done smartly - 1 death each salvo
Lews
I was just in a group against a Ob Flame spike. They were alright, they managed to spike a few people down before we could figure it out, but after a bit our monks were able to time their heals perfectly, so that we had prot spirit on most the team, and got heals on the targets getting spiked ( since the other team wasn't 100% coordinated)
CKaz
glad to see someone using it
and quite right, unless it's executed very well, quite stoppable and not overtly uber
and quite right, unless it's executed very well, quite stoppable and not overtly uber
benjy01
Works well in PVE, had a blast in FOW last night. Between obsidian flame, stoning and stone daggers was smacking the Shadow monks and elementalists quick while 2 other fire nukers cleaned out the Shadow warriors and the rest. May have to run that build again.
Mistermagoo
I don't know if any of you guys said this above me, but, would this skill be good with Arcane Echoes? I'm thinkin a team of like 4 geo's, use arcane with Obsidian, and boom, 8 Obsidian Flames all at once. Anyone ever try this?
Mango Midget
Quote:
Originally Posted by Mistermagoo
I don't know if any of you guys said this above me, but, would this skill be good with Arcane Echoes? I'm thinkin a team of like 4 geo's, use arcane with Obsidian, and boom, 8 Obsidian Flames all at once. Anyone ever try this?
Its called obsidian flame spike and yes it has been tried before.
Go protective spirit!
Go protective spirit!