I wonder how a team of 5 eles and 3 monks would do in tombs? If organized, all of the eles could cast OF on one person, one by one, while the monks keep them alive.
I wonder how a team of 5 eles and 3 monks would do in tombs? If organized, all of the eles could cast OF on one person, one by one, while the monks keep them alive.
My guild is currently testing a build with 8 eles using obsidian flame + crystal wave. Might do 6 eles and 2 monks. But with 8 eles, it is ~800 dmg at once. Kinda big. Only thing is we lack of coordination to launch it all at the same time
Yeah, that's what I was wondering. Most teams aren't organized enough to launch it right... >_<
Hehe, only problem is nobody is listening the guy yelling "GO!" on teamspeak ^^
Done the spike before with 5 earth eles, 2 heal 1 prot in tombs. Spiked crystal as well. Hard to coordinate if your group is not experienced enough. For the crystal spike you run up and surrond said person, then crystal 1 2 3 then finish up with aftershock. Worked great against IWAY, run in crystal boom.
I had similiar designs for my guild to use, IMO you only need 5 eles with it done right and take steps to make sure each volley would be a confirmed kill..
Unfortunately I've never had the team setup to give it a whirl.
Isn't that even more counterable than the now antiquated air ele spike?
A single Protection monk running Protective Spirit or Mark of Protection can, well render that spike useless. And exhaustion will soon be a problem, after a few tries.
Not really and I left off the rest of my build for a reason..
Note 'steps to make sure each volley would be a confirmed kill'
But its a simple concept and pretty easy to figure in the particulars so what the heck-
caller rend or lingering curse (more ideal but of course elite slot)
obsididan spray (5 eles/glyph power/5 attrib 18 earth shards hit)
your popular defense, and well called is enchantments
timed right strip hits (one of the two above) and they are out in ONE volley, no followup. after you knock one out for fun, have one nec with well of profane..
no enchants + such a hit well timed - dead player
if a shout or some config allowed live, quick followup fast spam (ie stoning all)
next.. if you have issue could spike with more but really shouldnt need it
toss out frozen soil if going well after a couple fall
obviously with heavy earth easy to have some defense on hand too
5 : most e/n, 1-2 e/r, rest smart monk choices (3) or take one monk out for runner/shutdown/whatever
uber? not really especially if it became regular
potential? IMO believe could be quite dangerous with a together guild
exhaustion? no big deal, every 1 second 1 is back and that's why eles have energy storage, you have defense to weather opposition while the odds should be growing in your favor.
one nice thing is you can also easily package in smite protection (grasping, ward foes, you're stripping and dropping the rushers) with such a build.
ward foes isnt really that good, earth eles have a skill that makes the ennemi smited warrior go slower for 90% while 20seconds, thats really worth it and pwnz smiters.