More than 1 guild

Bushmins

Ascalonian Squire

Join Date: Jun 2005

UK

None

E/N

I joined one of my charactor into a guild, now my other charactor is also in that guild... is this right? I didnt accept him into the guild.

Danny_Rowe

Danny_Rowe

Academy Page

Join Date: Apr 2005

Alot

W/Mo

yup ^^

Kuku Monk

Kuku Monk

Wilds Pathfinder

Join Date: Jun 2005

Me/E

I'm sure I'm not the only one that wishes this was optional...

JjK

JjK

Lion's Arch Merchant

Join Date: Mar 2005

Knights Templar

W/E

Optional would be nice.

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

Optional would open a rather large pathway to potential abuse. Imagine if 2 of your characters are in opposing guilds and both are up for the #1 spot on the ladder. Which one would you support, and once you've decided that, would you sabotage the other guild with your other character?

Bushmins

Ascalonian Squire

Join Date: Jun 2005

UK

None

E/N

Blimy, 10gold they will end up changing that with in a few months.

Perishiko ReLLiK

Perishiko ReLLiK

Wilds Pathfinder

Join Date: Feb 2005

Divine Guardians of the Soul (Soul)

Mo/E

Quote:
Originally Posted by dargon
Optional would open a rather large pathway to potential abuse. Imagine if 2 of your characters are in opposing guilds and both are up for the #1 spot on the ladder. Which one would you support, and once you've decided that, would you sabotage the other guild with your other character?
That right there is just a taste of some of the reasons that this is a completely moronic idea... If you're in a guild, you're in it for a reason... If you don't join to become social with these people, and help them... then i gotta ask... What the heck do you think you're going to do with two guilds?

It's simply moronic, and seriously... just keep active in one guild you want to screw over, and become promoted to officer... oh ya, i'd love to see a guild destroyer created... someone who can just boot everyone from the guild, and then simply leave... just to join another, and stay active in it... while at the same time, staying a part of your main guild...

No matter what way you think your going to go, there is no use for having two guilds, simply build up one to 100 members, and blaaam, you're social, and have no point in another...

Unless you can actually prove a liable reason for this, which can't happen... anet would never even consider such a thing, it's too open to such abuse.

Bushmins

Ascalonian Squire

Join Date: Jun 2005

UK

None

E/N

If a guild suspects someone of sabatishing then that person get booted, problem solved.

Your a bit paranoid Rellik, thats alot of effort for someone to get to officer, normally thats something kept between friends.

Perishiko ReLLiK

Perishiko ReLLiK

Wilds Pathfinder

Join Date: Feb 2005

Divine Guardians of the Soul (Soul)

Mo/E

Quote:
Originally Posted by Bushmins
If a guild suspects someone of sabatishing then that person get booted, problem solved.

Your a bit paranoid Rellik
It's not being paranoid to distrust little kids... they're completely immature, and think about only theirselves, and their own benefits. That's where ganking comes in place (Thank god anet fixed all these sort of problems, even tho people complain about the small "ganking" issue, of the lower lvl arenas and using the higher armor/elite spells)...

No, because a person's not going to just walk up to your guild and say "Hey, i'm going to screw your guild over, can i join?" You won't suspect a thing, and that's the problem...

Anybody that can type "Hello, does anybody need any help today?" Can become quite well known within a guild, and once promoted after however long it takes (Since it doesnt matter, now that you have "two" guilds you can be in), they can simply delete all your members, and leave.

Or, at another issue... someone could simply join your guild, and your old guild could issue challenges to this guild... Of course, this member can simply join in on this challenge, and be sure to screw your team up... which isnt too hard, at all... (Simple means of communication of what your team is going to use, and what build they're using, or different things, such as using a monk, and simply not being an effective healer...) Don't have to be an officer for that. And trust me, you're not psychic, and you won't know why you lost... it will simply be a loss.

And if you think i'm just being paranoid, how about you look up the reason for making officers be presentable at guild battles... yea... people have already screwed guilds over on purpose.

**Bottom line, you're still not backing up your reason to having two guilds, so it's still futile to even try argueing with me, without a point in hand.**

Siran Dunmorgan

Core Guru

Join Date: Dec 2004

Carmel, CA

This whole issue was debated to death repeatedly long, long before release.

It was decided that Guild membership was by account, and not by character.

Me? I was on the losing side. Not the wrong side.

But there's no sense fighting this war all over again.

—Siran Dunmorgan

Perishiko ReLLiK

Perishiko ReLLiK

Wilds Pathfinder

Join Date: Feb 2005

Divine Guardians of the Soul (Soul)

Mo/E

Quote:
Originally Posted by Siran Dunmorgan
This whole issue was debated to death repeatedly long, long before release.

It was decided that Guild membership was by account, and not by character.

Me? I was on the losing side. Not the wrong side.

But there's no sense fighting this war all over again.

—Siran Dunmorgan
Would you perhaps be willing to explain to me a reason for having two guilds, i'm not seeing the other side to this. And it seems alot of the people who want something like this, actually have no reason, other then "i want two", which makes me go completely defensive and quite irrational in my responses.

If i could perhaps "see the light", i might not be so "Gung ho" about it

Quote:
Originally Posted by Claymore
There is the possibility of there being Warrior only guilds, and Monk only guilds, if you wanted to run a char in these guilds you would A) need more than 1 char and 2) option to run in more than 1 guild.
Ahh, i see... i never would have thought about that... not even remotely getting close to that idea...

But anyhow, i don't think they should impliment something like that for such a reason, untill there are guild alliances that can be made (Which i would enjoy to see)

But yea, i guess i can be a little more "light hearted" about the subject now.

Quote:
Originally Posted by Santanus_Perro
The guild your in primarily PvE and you want to be competitive in PvP. You don't want to leave your PvE group because they are a great bunch of people who you enjoy playing with...

Hhmm, I just had a thought. If they PvE, they won't have a guild hall, and you can always party with them anyway. So, I guess I could leave my guild for another and still play with my ex-guildmates. Although, I should mention that many of us have been gaming together for 3 years and have a well established gaming guild for WoW, EQ2, the Battlefield series (42, V, 2). So loyalty does play a factor.
Even more light shining down, i just wouldnt realize this either, since my guild is covering pvp and pve, i guess the 100 player guild limit makes it easy to cover all aspects for me... but i guess others will want more strict guidelines... And for whatever reason, alot of pve guilds have been buying guild halls (which doesnt make sense to me, but i guess it's a way of luring people to the guild)... but i also think that more guild hall activities/merchants, and maybe even guild banks will probably be implimented after some of the other more problematic things get solved.

Claymore

Claymore

Lion's Arch Merchant

Join Date: Apr 2005

Kingston, Ontario, Canada

A/W

There is the possibility of there being Warrior only guilds, and Monk only guilds, if you wanted to run a char in these guilds you would A) need more than 1 char and 2) option to run in more than 1 guild.

Santanus_Perro

Frost Gate Guardian

Join Date: Jun 2005

Scott Township, PA

Iron Rangers

W/Mo

Quote:
Originally Posted by Perishiko ReLLiK
Would you perhaps be willing to explain to me a reason for having two guilds, i'm not seeing the other side to this. And it seems alot of the people who want something like this, actually have no reason, other then "i want two", which makes me go completely defensive and quite irrational in my responses.

If i could perhaps "see the light", i might not be so "Gung ho" about it
The guild your in primarily PvE and you want to be competitive in PvP. You don't want to leave your PvE group because they are a great bunch of people who you enjoy playing with...

Hhmm, I just had a thought. If they PvE, they won't have a guild hall, and you can always party with them anyway. So, I guess I could leave my guild for another and still play with my ex-guildmates. Although, I should mention that many of us have been gaming together for 3 years and have a well established gaming guild for WoW, EQ2, the Battlefield series (42, V, 2). So loyalty does play a factor.

Siran Dunmorgan

Core Guru

Join Date: Dec 2004

Carmel, CA

Quote:
Originally Posted by Perishiko ReLLiK
Quote:
Originally Posted by Siran Dunmorgan
This whole issue was debated to death repeatedly long, long before release.

It was decided that Guild membership was by account, and not by character.

Me? I was on the losing side. Not the wrong side.

But there's no sense fighting this war all over again.

—Siran Dunmorgan
Would you perhaps be willing to explain to me a reason for having two guilds, i'm not seeing the other side to this. And it seems alot of the people who want something like this, actually have no reason, other then "i want two", which makes me go completely defensive and quite irrational in my responses.

If i could perhaps "see the light", i might not be so "Gung ho" about it
Because in the common sense of the term, a guild is a group of people devoted to some common cause; and it is perfectly feasible for a person to want to do different things with different characters, where not all of those things are compatible with the purposes of the best guild in that field.

The example I used in the old days was that I could reasonably want guilds that supported both my PvP and PvE interests; to get the very best support in both worlds, I would have to join—for instance—the Fianna for their PvP expertise, and Amazon Basin for their unparalleled PvE support and strategic organization.

But that's moot, now. I can't join more than one guild, unless I buy more than one copy of the game.

Which, incidentally, I have done—I have four regular accounts on the live server, in addition to my alpha account on the development server.

—Siran Dunmorgan

fleeb

fleeb

Ascalonian Squire

Join Date: May 2005

Maryland, United States

Carefree Drunks

Mo/E

Siran has it right.

Guild organization can occur along a variety of different lines, ranging from 'people who like to PvE together' to 'Friends of mine from Diablo II who are experimenting with Guild Wars' (and, of course, other permutations).

But, I presume, this is a done deal, and we're going to have to live with it. As it goes.

womble

Ascalonian Squire

Join Date: Jun 2005

I would like to have two Guilds because there are different people I game with. Now, I get on with them all, but they don't necessarily get on with each other. Yes, I can party-up with folks not from my Guild, but a Guild chat channel makes things easier. I have considered purchasing a second account for this purpose, but for now it's not pressing.

Another good reason for a player to be allowed multiple Guilds is Roleplaying. If a Guild has an theme or an ethos or a style, then if all your characters are forced to be in the same Guild, they all have to share that theme.

A third reason might be in order to have access to more than one Guild Hall type for familiarisation/practice.

silvertemplar

Lion's Arch Merchant

Join Date: May 2005

Me/N

Quote:
I joined one of my charactor into a guild, now my other charactor is also in that guild... is this right? I didnt accept him into the guild.
While everyone is debating the pros and cons of joining multiple guilds , no one seem to mention the fact that i might not want to join a guild with ALL my characters. Restrict me to 1 guild, fine, but why should i be considered part of the "Pink Pajama" guild with my "Pink Warrior" AND my "Lord of the Underworld" characters? [i'm just using an example, because i do have my PvP and PvE characters, some are more roleplay orientated than others and having some silly cape flapping behind all of them did annoy me numerous times].

I do understand the complications with this though [have to invite multiple characters from a single account into a guild to be able to "switch" between characters for PvP etc etc].

Guilds clearly are a PvP related affair. I'd rather have "Religions/Clans" in the PvE part [which only occur in PvE] than having PvP guilds as my only source of social interaction [why else would you join a guild if you do not intend to PvP ? ]......

Myodato

Myodato

Lion's Arch Merchant

Join Date: May 2005

WOR

Mo/

Characters are less important in Guild Wars than other MMOGs, but accounts are important. It's entirely possible for somebody to create and delete PvP characters every day. Should they then have to got through the process of rejoining their guild every time ?

There are situations where you could want to be in more than one Guild, but in Guild Wars the current solution is the most suitable one in my opinion. There is still nothing stopping you regularly playing with people in other Guilds.

If I did ask for a change, is would simply be for better in-game communications options, so that it is easier to contact and talk to others outside your Guild who aren't in the same area as you currently.