Ranger PvP Builds
Calnaion Blackhawk
ok i know that there are enough Ranger PvP posts, but i cant see any good R/Mo Builds.
my current is
Power Shot
Dual Shot
Ignite Arrows
Pin Down
Greater Conflagration
Fav Winds
Healing Breeze
Light of Dwayna/Ressurect
7 healing
3 beast mastery
8 expertise
14 wilderness suv
13 marksmanship
this seems to do me VERY well in PvP and PvE, i would perhaps dump all 16 in wilderness if i wanted to for max fire dmg.
wondering what everyone else thinks !?!?!?
my current is
Power Shot
Dual Shot
Ignite Arrows
Pin Down
Greater Conflagration
Fav Winds
Healing Breeze
Light of Dwayna/Ressurect
7 healing
3 beast mastery
8 expertise
14 wilderness suv
13 marksmanship
this seems to do me VERY well in PvP and PvE, i would perhaps dump all 16 in wilderness if i wanted to for max fire dmg.
wondering what everyone else thinks !?!?!?
Tellani Artini
I'd drop the healing entirely. I mean, you are going for damage, right? Or are you trying to be a monk with a 21-34 AoE fire staff? And switching from ignite arrows to kindle arrows could help. Otherwise that looks like a modified flame slinger template, which isn't all that great. You've got a lot of expensive skills but you don't have the expertise to afford them.
Neo-LD
Why exactly is kindle > ignite? It only does like 4 more damage at high wilderness. If the splash from Ignite hits just one extra enemy only every 3 attacks, it will make up the difference. If it hits any more after that, Ignite would be doing even more damage.
Tellani Artini
Kindle also causes your arrows to do fire damage instead of piercing, or so I heard.
Kindle is also cheaper, which is kinda important when you've only got 8 expertise.
Kindle is also cheaper, which is kinda important when you've only got 8 expertise.
PieXags
I recently got up a Ranger/Mesmer and I love it. I don't remember exactly what all I have my attributes at right now, but it's a basic epidemic build.
Just load into Marksmanship, Expertise, and Wilderness Surivival, you should be able to get them all 11-14 depending on runes.
The only mesmer skill you'd have is epidemic, which is linked to no attribute so you don't need to waste attribute points other than in your ranger ones I listed above. Basically you make use of the condition adding attacks that the ranger has in his marksmanship and wilderness survival lines, things like throw dirt, poison arrow, pin down, etc. Traps also work well in certain situations.
Then when you get someone poisoned/crippled...just use epidemic to spread the disease. And with poison arrow's short recharge time it's really easy to keep the entire opposing team poisoned throughout battle. It's not so good for arena PvP, but for GvG and the tombs it works really well, monks just have a hard time healing all that's going on.
Just load into Marksmanship, Expertise, and Wilderness Surivival, you should be able to get them all 11-14 depending on runes.
The only mesmer skill you'd have is epidemic, which is linked to no attribute so you don't need to waste attribute points other than in your ranger ones I listed above. Basically you make use of the condition adding attacks that the ranger has in his marksmanship and wilderness survival lines, things like throw dirt, poison arrow, pin down, etc. Traps also work well in certain situations.
Then when you get someone poisoned/crippled...just use epidemic to spread the disease. And with poison arrow's short recharge time it's really easy to keep the entire opposing team poisoned throughout battle. It's not so good for arena PvP, but for GvG and the tombs it works really well, monks just have a hard time healing all that's going on.
Kishin
Quote:
Originally Posted by Calnaion Blackhawk
ok i know that there are enough Ranger PvP posts, but i cant see any good R/Mo Builds.
my current is
Power Shot
Dual Shot
Ignite Arrows
Pin Down
Greater Conflagration
Fav Winds
Healing Breeze
Light of Dwayna/Ressurect
7 healing
3 beast mastery
8 expertise
14 wilderness suv
13 marksmanship
this seems to do me VERY well in PvP and PvE, i would perhaps dump all 16 in wilderness if i wanted to for max fire dmg.
wondering what everyone else thinks !?!?!? It would be helpful if you could tell us what you're aiming for in this build, damage spam, interrupts, etc. I think you're currently very unfocused. It looks just a modified Flame Slinger right now, minus the elementalist side of it.
Drop everything out of healing, carry resurrect or res signet. Replace Power Shot with Penetrating Attack. which refreshes faster and does more damage because of its armor penetration. Get your Expertise to 14 so you can spam skills more efficiently, 8 expertise and you will run out of energy way too fast.
If you're gonna have 3 BM, you might as well take a minor rune, make it 4 and run Tiger's Fury.
Greater Conflag, IMO, is a terrible elite to run unless you have a team build that revolves around it. There are many better ones with a less focused applicability that you could use.
But again, if you tell us what you're trying to accomplish, we can give a better opinion.
my current is
Power Shot
Dual Shot
Ignite Arrows
Pin Down
Greater Conflagration
Fav Winds
Healing Breeze
Light of Dwayna/Ressurect
7 healing
3 beast mastery
8 expertise
14 wilderness suv
13 marksmanship
this seems to do me VERY well in PvP and PvE, i would perhaps dump all 16 in wilderness if i wanted to for max fire dmg.
wondering what everyone else thinks !?!?!? It would be helpful if you could tell us what you're aiming for in this build, damage spam, interrupts, etc. I think you're currently very unfocused. It looks just a modified Flame Slinger right now, minus the elementalist side of it.
Drop everything out of healing, carry resurrect or res signet. Replace Power Shot with Penetrating Attack. which refreshes faster and does more damage because of its armor penetration. Get your Expertise to 14 so you can spam skills more efficiently, 8 expertise and you will run out of energy way too fast.
If you're gonna have 3 BM, you might as well take a minor rune, make it 4 and run Tiger's Fury.
Greater Conflag, IMO, is a terrible elite to run unless you have a team build that revolves around it. There are many better ones with a less focused applicability that you could use.
But again, if you tell us what you're trying to accomplish, we can give a better opinion.
Davis
Quote:
Originally Posted by PieXags
I recently got up a Ranger/Mesmer and I love it. I don't remember exactly what all I have my attributes at right now, but it's a basic epidemic build.
Just load into Marksmanship, Expertise, and Wilderness Surivival, you should be able to get them all 11-14 depending on runes.
The only mesmer skill you'd have is epidemic, which is linked to no attribute so you don't need to waste attribute points other than in your ranger ones I listed above. Basically you make use of the condition adding attacks that the ranger has in his marksmanship and wilderness survival lines, things like throw dirt, poison arrow, pin down, etc. Traps also work well in certain situations.
Then when you get someone poisoned/crippled...just use epidemic to spread the disease. And with poison arrow's short recharge time it's really easy to keep the entire opposing team poisoned throughout battle. It's not so good for arena PvP, but for GvG and the tombs it works really well, monks just have a hard time healing all that's going on. Yeah but epidemic only conditions those around and with monks and warrioars and others running around everywhere like nuts its hard to get them al closed together I think its better to use disease skills with necros and u do it w/ like 1 skill slot. Anyway tips on using Epi would be nice cuz when i used it it SUCKED. Id posion someone and cast epidemic and pplwerent close enuff to the person and with HoH and ppl flying everywhere its a lil diffcult and epi has a long recharge time.
Just load into Marksmanship, Expertise, and Wilderness Surivival, you should be able to get them all 11-14 depending on runes.
The only mesmer skill you'd have is epidemic, which is linked to no attribute so you don't need to waste attribute points other than in your ranger ones I listed above. Basically you make use of the condition adding attacks that the ranger has in his marksmanship and wilderness survival lines, things like throw dirt, poison arrow, pin down, etc. Traps also work well in certain situations.
Then when you get someone poisoned/crippled...just use epidemic to spread the disease. And with poison arrow's short recharge time it's really easy to keep the entire opposing team poisoned throughout battle. It's not so good for arena PvP, but for GvG and the tombs it works really well, monks just have a hard time healing all that's going on. Yeah but epidemic only conditions those around and with monks and warrioars and others running around everywhere like nuts its hard to get them al closed together I think its better to use disease skills with necros and u do it w/ like 1 skill slot. Anyway tips on using Epi would be nice cuz when i used it it SUCKED. Id posion someone and cast epidemic and pplwerent close enuff to the person and with HoH and ppl flying everywhere its a lil diffcult and epi has a long recharge time.
stumpy
Epidemic's range is very narrow ... casting cost ... is very much ... usefulness ... (pve) ... pvp it is not worth it.
Quote:
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Calnaion Blackhawk
the grup i usually go in is spirit spammer, we just use up all spirits and pin the enemy down while pelting them with firepower, works everytime, kill the monk, use frozen soil, greater conflag,ignite arrows goes well with me fiery bow so that made sense, i dont wanna spam spells as i prefer to use them effectivly rather than randomly spam them everywhere at everyone, im mostly going for a quick and efficient shutdown
Kishin
Quote:
Originally Posted by Calnaion Blackhawk
the grup i usually go in is spirit spammer, we just use up all spirits and pin the enemy down while pelting them with firepower, works everytime, kill the monk, use frozen soil, greater conflag,ignite arrows goes well with me fiery bow so that made sense, i dont wanna spam spells as i prefer to use them effectivly rather than randomly spam them everywhere at everyone, im mostly going for a quick and efficient shutdown
Your skills aren't configured for a quick and efficient shutdown at all. Your fiery bow doesn't matter at all when it comes to Ignite Arrows, so I don't know why you brought that up. You have nothing in terms of interrupt and your damage output isn't that great. So you're not shutting down anything. You're plinking away.
Also, when people generally refer to spamming skills in the case of rangers, its generally at the same target, as skills generally are the route Rangers do damage through.
Without Tiger's Fury to buff your attack speed, and with so many slots wasted on skills that are pretty useless (Spirit spammer or not, Conflag pretty much is the worst Ranger elite. Carry some useful spirits) such as Breeze and Power Shot (When Penetrating Attack is better), you're not much of a damage dealer, and without interrupts, you're not good for shutdown. Plus there's the energy issue from having crappy expertise. Your build is pretty gimped, in all honesty.
Also, when people generally refer to spamming skills in the case of rangers, its generally at the same target, as skills generally are the route Rangers do damage through.
Without Tiger's Fury to buff your attack speed, and with so many slots wasted on skills that are pretty useless (Spirit spammer or not, Conflag pretty much is the worst Ranger elite. Carry some useful spirits) such as Breeze and Power Shot (When Penetrating Attack is better), you're not much of a damage dealer, and without interrupts, you're not good for shutdown. Plus there's the energy issue from having crappy expertise. Your build is pretty gimped, in all honesty.
ComMan
Ouch, that was a little harsh Kishin.
Actually, I was wondering how that build was any good, but I wasn't going to say anything since mine doesn't tend to fare well.
Maybe I can find some help while I'm here:
Expertise: 13
Marksmanship: 12
WS: 10
BM: 4
Poison Arrow {E}
Kindle Arrows
Penetrating Attack
Distracting Shot
Tigery's Fury
Pin Down
2 "open" slots (spirits, rez sig, traps maybe)
The two "open" slots are usually Throw Dirt and Rez Sig in the Comp. Arena or Frozen Soil and Nature's Renewal in Tombs. If I have to changed more than 2 skills for what a Tombs team wants the Kindle or Pin Down is usually the next skill dropped.
I'm carrying around a max damage shortbow at the moment, but thus far the only upgrade I've stumbled upon is a Vampiric Bowstring that I have no use for.
Actually, I was wondering how that build was any good, but I wasn't going to say anything since mine doesn't tend to fare well.
Maybe I can find some help while I'm here:
Expertise: 13
Marksmanship: 12
WS: 10
BM: 4
Poison Arrow {E}
Kindle Arrows
Penetrating Attack
Distracting Shot
Tigery's Fury
Pin Down
2 "open" slots (spirits, rez sig, traps maybe)
The two "open" slots are usually Throw Dirt and Rez Sig in the Comp. Arena or Frozen Soil and Nature's Renewal in Tombs. If I have to changed more than 2 skills for what a Tombs team wants the Kindle or Pin Down is usually the next skill dropped.
I'm carrying around a max damage shortbow at the moment, but thus far the only upgrade I've stumbled upon is a Vampiric Bowstring that I have no use for.
pearhk
Actually whats the point of Power Shot ?
Penetrating Arrow Overwhelm (argh !! how to spell ?) Power Shot
Same Energy cost, but shorter cooldown
tho lesser extra dmg, but with the 20% penetrating, Penetrating Arrow win
Penetrating Arrow Overwhelm (argh !! how to spell ?) Power Shot
Same Energy cost, but shorter cooldown
tho lesser extra dmg, but with the 20% penetrating, Penetrating Arrow win
Kishin
Quote:
Originally Posted by ComMan
Ouch, that was a little harsh Kishin.
Actually, I was wondering how that build was any good, but I wasn't going to say anything since mine doesn't tend to fare well.
Maybe I can find some help while I'm here:
Expertise: 13
Marksmanship: 12
WS: 10
BM: 4
Poison Arrow {E}
Kindle Arrows
Penetrating Attack
Distracting Shot
Tigery's Fury
Pin Down
2 "open" slots (spirits, rez sig, traps maybe)
The two "open" slots are usually Throw Dirt and Rez Sig in the Comp. Arena or Frozen Soil and Nature's Renewal in Tombs. If I have to changed more than 2 skills for what a Tombs team wants the Kindle or Pin Down is usually the next skill dropped. thus far the only upgrade I've stumbled upon is a Vampiric Bowstring that I have no use for. Yeah, I apologize, I didn't mean to come off as harsh as I did, but sometimes it seems best to take a stronger approach to things. Especially since the Ranger class is my personal favorite, and I think that a lot of the reason why Tombs groups are so hostile toward Rangers is because of a prevalence of sub par builds.
The above build looks to be relatively solid, and carries well in the Arena. Lately I've been leaning less and less toward running Poison Arrow in Tombs because of Condition removal, but it recycles fairly quickly and is inexpensive, so if you keep at it and spread it out, you can force the issue and maybe take a monk's attention away (and perhaps a bit of energy) by forcing them to spam Mend Ailment/Condition.
The willingness to keep those two rituals open for Tombs is always nice. Nature's Renewal is extremely potent, albeit difficult to use in a PUG unless the group agrees to rearrange their builds around it.
Actually, I was wondering how that build was any good, but I wasn't going to say anything since mine doesn't tend to fare well.
Maybe I can find some help while I'm here:
Expertise: 13
Marksmanship: 12
WS: 10
BM: 4
Poison Arrow {E}
Kindle Arrows
Penetrating Attack
Distracting Shot
Tigery's Fury
Pin Down
2 "open" slots (spirits, rez sig, traps maybe)
The two "open" slots are usually Throw Dirt and Rez Sig in the Comp. Arena or Frozen Soil and Nature's Renewal in Tombs. If I have to changed more than 2 skills for what a Tombs team wants the Kindle or Pin Down is usually the next skill dropped. thus far the only upgrade I've stumbled upon is a Vampiric Bowstring that I have no use for. Yeah, I apologize, I didn't mean to come off as harsh as I did, but sometimes it seems best to take a stronger approach to things. Especially since the Ranger class is my personal favorite, and I think that a lot of the reason why Tombs groups are so hostile toward Rangers is because of a prevalence of sub par builds.
The above build looks to be relatively solid, and carries well in the Arena. Lately I've been leaning less and less toward running Poison Arrow in Tombs because of Condition removal, but it recycles fairly quickly and is inexpensive, so if you keep at it and spread it out, you can force the issue and maybe take a monk's attention away (and perhaps a bit of energy) by forcing them to spam Mend Ailment/Condition.
The willingness to keep those two rituals open for Tombs is always nice. Nature's Renewal is extremely potent, albeit difficult to use in a PUG unless the group agrees to rearrange their builds around it.
Tellani Artini
Quote:
Originally Posted by Kishin
(Spirit spammer or not, Conflag pretty much is the worst Ranger elite. Carry some useful spirits)
What?
PieXags
Why all the problems with epidemic in large PvP? I don't have any problems with it, with such high expertise say the preparation apply poison, that's only about 8 energy out of 32+ for a ranger depending, epidemic's recharge time isn't high by any means, 15 seconds goes by quickly. My skill set typically consists of apply poison, poison arrow, epidemic, throw dirt, and then a few attacks/interrupts.
I mainly do GvG and the tombs. The one thing it's very, VERY important to do with the condition spreading build is to switch targets constantly, I usually use apply poison first and then shoot about 2-3 people with normal arrows in the midst of battle, then epidemic the one around the most people. And then you can switch to those you've not hit yet with more poison arrows, once poison arrow runs out you can get off a poison arrow or two. Using apply poison/epidemic/poison arrow all once only takes about 25 energy, or less depending on just how high your expertise is. And out of 32+ energy you've still got enough energy to either do another apply poison and start poisoning those who've been healed all over again, or get off a couple attacks.
The build won't work if you only depend on epidemic to spread the conditions, if you don't switch to target after target you won't do that much sure, but the key, for me at least, is to use epidemic to spread things like blindness or cripple.
Bah, it works for me.
I mainly do GvG and the tombs. The one thing it's very, VERY important to do with the condition spreading build is to switch targets constantly, I usually use apply poison first and then shoot about 2-3 people with normal arrows in the midst of battle, then epidemic the one around the most people. And then you can switch to those you've not hit yet with more poison arrows, once poison arrow runs out you can get off a poison arrow or two. Using apply poison/epidemic/poison arrow all once only takes about 25 energy, or less depending on just how high your expertise is. And out of 32+ energy you've still got enough energy to either do another apply poison and start poisoning those who've been healed all over again, or get off a couple attacks.
The build won't work if you only depend on epidemic to spread the conditions, if you don't switch to target after target you won't do that much sure, but the key, for me at least, is to use epidemic to spread things like blindness or cripple.
Bah, it works for me.
pearhk
Why is Greater Confrigration a elite, but not Winter ?
u can wear fur-lined armour instead of Darlscale one. right ?
u can wear fur-lined armour instead of Darlscale one. right ?
burianek
greater conflag is the only one that changes physical dmg, not elemental. For a ranger, who has high resistance to elemental already, changing physical is much more useful.
Cheers.
Cheers.
Calnaion Blackhawk
because fire is more powerful then cold, and if my build is relativly weak, how come we won 13 matches in a row in underworld ect, the "pre-Hoh" as i call them.
ive always found power shot to do more damage then penetrating shot aswell :s
i will try some of the above suggestions, thx
ive always found power shot to do more damage then penetrating shot aswell :s
i will try some of the above suggestions, thx
Neo-LD
Fire is not innately more powerful than cold. What gave you that idea?
Kishin
Quote:
Originally Posted by Tellani Artini
What?
I just don't think Conflag is that useful, IMO. Of course, if you've got 5+ Rangers, yeah, its a huge armor buff, but still. I just look at all the other Ranger elites and say "Why?" On second thought, I might like Wager less, but that at least has slightly less extremely situational applications.
I'm not gonna talk about spirit spam in the presence of KCHS though, because you know what you're doing with it in en masse better than anyone else. Far as I've ever run with it is just supplementary stuff.
To go back to what the OP said though, Fire really isn't innately more powerful than cold. Its a matter of what resistances your targets. Furthermore, 13 wins in Underworld doesn't say anything about your specific build being great. After all, there are 7 other people on your team last I checked. I stand by my statement that it isn't as efficient as it could be.
I'm not gonna talk about spirit spam in the presence of KCHS though, because you know what you're doing with it in en masse better than anyone else. Far as I've ever run with it is just supplementary stuff.
To go back to what the OP said though, Fire really isn't innately more powerful than cold. Its a matter of what resistances your targets. Furthermore, 13 wins in Underworld doesn't say anything about your specific build being great. After all, there are 7 other people on your team last I checked. I stand by my statement that it isn't as efficient as it could be.
Tellani Artini
Greater conflagaration removes physical damage sources from the battlefield entirely, so everyone on your team can prepare + armor vs. elemental equipment and skills, and more importantly not take + resistance to physical damage skills and equipment. This is much more widespread and easier than equipping + armor vs. water equipment. Why would it not be an elite? You're thinking of conflag and winter as ranger buffs when they're really whole team buffs.
Kishin
Quote:
Originally Posted by Tellani Artini
Greater conflagaration removes physical damage sources from the battlefield entirely, so everyone on your team can prepare + armor vs. elemental equipment and skills, and more importantly not take + resistance to physical damage skills and equipment. This is much more widespread and easier than equipping + armor vs. water equipment. Why would it not be an elite? You're thinking of conflag and winter as ranger buffs when they're really whole team buffs.
I see them as whole team buffs, but no one benefits from it as much as Rangers naturally and people with Mesmer primary/secondaries running Mantra (And Elementalists in Pyromancer, to a lesser extent, who end up with 75 AL instead of 60).
Pause: 3 minutes later, while pouring myself a drink, I just remembered Ward Against Elements. Whoops.
I think its just my mindset that opposes the limited usefulness of Conflag outside that one defensive application that makes me hate it. I certainly can't decry its effectiveness in a build based around it (Which I had been saying to some extent before, and then now just realized the entirety of)
Pause: 3 minutes later, while pouring myself a drink, I just remembered Ward Against Elements. Whoops.
I think its just my mindset that opposes the limited usefulness of Conflag outside that one defensive application that makes me hate it. I certainly can't decry its effectiveness in a build based around it (Which I had been saying to some extent before, and then now just realized the entirety of)
Tellani Artini
Also see Elemental Resistance, which gives +40 elemental armor at the cost of -X physical armor. More efficient to just use conflag and ele resist than conflag/winter and mantra. I think resistance lasts longer than mantra, and I know it's cheaper by 5.
ICURADik
Mantra gives free energy?
ComMan
Greater Conflag is a terrible skill in the arena, but it can make a huge difference in Tombs. Depending on your team it's easily the best Ranger elite.
Fire isn't stronger than cold. Element type make no difference unless the target has an armor or enchantment against a certain kind.
Also, don't forget that you limit Warrior armor and some Monk/Necro armor that has added resistance to physical by dropping Great Conflag.
As for the above build, I've been trying to find an effective Beast Mastery build because of Fertile Season's recent popularity, but thus far I've been failing. I guess I'll keep working on it.
Fire isn't stronger than cold. Element type make no difference unless the target has an armor or enchantment against a certain kind.
Also, don't forget that you limit Warrior armor and some Monk/Necro armor that has added resistance to physical by dropping Great Conflag.
As for the above build, I've been trying to find an effective Beast Mastery build because of Fertile Season's recent popularity, but thus far I've been failing. I guess I'll keep working on it.