Hammers
1. (Blue) Ball Hammer of Warding
Blunt Dmg: 12-19 (req 6 Hammer Mastery)
Armor +4 (vs. elemental attacks)
2. (Purple) War Hammer of Warding
Blunt Dmg: 13-20 (req. 3 Hammer Mastery)
Damage +11% (while Health is above 50%)
Armor +5 (vs elemental attacks)
3. (Blue)War hammer
dmg 13-20, 3 ham req
precious
4. (Blue)War Hammer
dmg 11-17, (3 hammer mastery req)
Armor +5(while casting)
Damage +10%(vs hexed foes)
5. (Blue)War Hammer
dmg 13-20 (5 hammer mastery req)
Energy +5
Health +25(while in a stance)
6. (Blue)War Hammer of Dwarfslaying
dmg 11-18 (4 hammer mastery) req
dmg +10 % vs dwarfs
7. (Purple)Shocking Summit Hammer of Pruning
dmg 15-25 (req. 9 hammer mastery)
dmg +14% vs plants
Cestas
8. (Purple) Deadly Cesta
Cold Dmg: 10-19 (req. 8 Death Magic)
Energy +2 (while Health is below 50%)
9. (Gold) Deadly Cesta
Cold Dmg: 10-18 (req. 9 Death Magic)
Energy +4 (while hexed)
Swords
10. (Purple) Butterfly Sword
Slashing Dmg: 10-14 (req. 8 Swordsmanship)
Damage + 11% (while Health is above 50%)
11. (Blue)Furious Long Sword of Fortitude
dmg 12-18, (req 6 swordsmanship)
Health +25, double adrenaline on hit chance 10%
12. (Blue)Furious Long Sword of Fortitude
dmg:12-18
Health +25
Double Adrenaline on hit
Bows
13. (Gold) Dead Bow of Defense
Piercing Dmg: 14-27 (req. 7 Marksmanship)
Damage +16% (while Health is below 50%)
Armor +4
14. (Blue) Dead Bow
Piercing Dmg: 11-17 (req 5 Marksmanship)
Damage +10% (while health is above 50%)
15. (Blue)Poisoners LongBow
dmg 13-25 (req 8 Marksmanship)
lenghthens poison duration on foe
quick recovery from poison
16. (Blue)Recurve Bow
dmg 13-22, 9 marks req
Precious
17. (Blue)Long Bow
dmg 12-21, 6 marks req
Dmg +10% while in stance received
damage -2 (while in stance)
Rods & Staffs
18. (Blue)Staff Wrapping of DwarfSlaying
Dmg +10 Vs Dwarfs
19. (Blue)Insightful Inscribed Staff of Divine Favor
Energy +7, Chaos Dmg 7-11 (3 dom req) Energy +1, Divine Favor +1
20. (Blue)Bone Staff
cold dmg 11-21 (7 death magic req)
Energy +10, quick recovery from poison
Shields
21. (Blue)Wooden Buckler Armor 13, req 9 tactics,
received dmg –1
Upgrades
22. (Blue) Furious Axe Haft
Upgrade component
Double Adrenaline on hit (chance 2%)
23. (Blue) Zealous Axe Haft
Upgrade Component
Energy gain on hit: 1
Energy regeneration –1
24. (Blue) Staff Wrapping of Warding
Upgrade component
Armor +5 (vs. elemental attacks)
Misc.
25. (Blue)Jeweled Chalice
Energy +9, (8 insp magic req)
improves casting speed, chance 5%
edited to add numbers alongside items.
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