1v1 PvP, your thoughts
mbecker
This was brought up somewhere else and I was all for it. I think 1v1 PvP could not only be used to test new abilites you've gotten, but how effective combos are and other generally fun things.
Please vote yes/no and provide a concise summary of why. Assume any little details you want worked out, are. This is just a general idea.
Please vote yes/no and provide a concise summary of why. Assume any little details you want worked out, are. This is just a general idea.
TheRealDecoy
I'm in favor of 1v1 as long as they don't balance the game for it. It'd be nice to have a no-reward 1v1 zone so you and a guildie could go and test stuff out, but I don't see any reason for why there should be a competitive 1v1 dual area when so much of the PvP in the game is focused on teamwork.
Manderlock
yea i said i liked it in the other thread, and i still do in this one.
Sin
Myno vote is not due to the game as it would likely be very nice matches as far as beating people to death goes. Mine no vote is because it just interweaves the idea of violence against other people is okay, if it's a computer game, which some extend to seeing real life as a computer game and....well, we won't get into the many reality-to-computer stuff. I'd like to see a more intelligent A.I. that you can't tell apart from a person and would give people that same sense of beating another person senseless or to death with their mad skills of mayhem, while they know there is no way to confuse this with reality as no real person is behind the battle. Applicable summary or not for this thread? Don't know, but posted one because you asked for one. Just my opinion/view, not intended to offend anyone.
Manderlock
Quote:
Originally Posted by Sin
Myno vote is not due to the game as it would likely be very nice matches as far as beating people to death goes. Mine no vote is because it just interweaves the idea of violence against other people is okay, if it's a computer game, which some extend to seeing real life as a computer game and....well, we won't get into the many reality-to-computer stuff. I'd like to see a more intelligent A.I. that you can't tell apart from a person and would give people that same sense of beating another person senseless or to death with their mad skills of mayhem, while they know there is no way to confuse this with reality as no real person is behind the battle. Applicable summary or not for this thread? Don't know, but posted one because you asked for one. Just my opinion/view, not intended to offend anyone.
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hmmmm not shure what you mean, if thats your view than you couldnt play pvp at all as it would promote gang violence.
i guess i just dont understand
Nash
Arena is bad enough, we don't need another blatantly imbalanced PvP option that will make people shout for unneeded nerfs whenever they get owned.
Manderlock
Quote:
Originally Posted by Nash
Arena is bad enough, we don't need another blatantly imbalanced PvP option that will make people shout for unneeded nerfs whenever they get owned.
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anyone that shouted that would have to know nothing about the game
hmmm it *would* be better to add it on in the next chapter though. at lest then most of the players would know what the games about.
Sin
manderlock, I played some in the first BWE. Now surely I have to going through the academy, although not happy with it. I mean, I did with my created after pre-searing Ascalon warrior. I was told that is what I went through in the academy was PVP to enter post-searing, although I don't know in fact.
So yes I prefer to not PVP unless I have to, and what you said is somewhat accurate as to why.
So yes I prefer to not PVP unless I have to, and what you said is somewhat accurate as to why.
Nash
Quote:
Originally Posted by Manderlock
anyone that shouted that would have to know nothing about the game
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Manderlock
Quote:
Originally Posted by Sin
manderlock, I played some in the first BWE. Now surely I have to going through the academy, although not happy with it. I mean, I did with my created after pre-searing Ascalon warrior. I was told that is what I went through in the academy was PVP to enter post-searing, although I don't know in fact.
So yes I prefer to not PVP unless I have to, and what you said is somewhat accurate as to why. |
Sin
Now see, I do think a 1v1 'sparring' area would be good inside GuildHalls. Not a ladder thing just people trying to learn how to use their skills and learn to use the builds to counter some threats. Could even use it for some ranger who wants to see if he can defeat a boss with certain skills. So that would be different. Just the whole neanderthal, I don't have a curve in the back of my skull, thirst for blood blah blah is entirely unappealing to me.
Manderlock
Quote:
Originally Posted by Sin
Now see, I do think a 1v1 'sparring' area would be good inside GuildHalls. Not a ladder thing just people trying to learn how to use their skills and learn to use the builds to counter some threats. Could even use it for some ranger who wants to see if he can defeat a boss with certain skills. So that would be different. Just the whole neanderthal, I don't have a curve in the back of my skull, thirst for blood blah blah is entirely unappealing to me.
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lol yea that just dosent draw me in either.
im sorry i didnt say it earlyer i was talking about this in the other thread, just forgot that this was a *new* one
Midnight Scorpion
I fancy the idea of a 1v1 PvP sparring/duel area. I won't go into depth on the issue, but the first thought in my mind was a positive one.
thaumaturge
No: at present you will always get some character you likes to run away + heal, run away + heal for a long time. It's frustrating, I can't even imagine if both players in a 1v1 did this
I don't think the game is suited for 1v1 unless you have it so only same class bases can duel, it's suited for a team effort.
I don't think the game is suited for 1v1 unless you have it so only same class bases can duel, it's suited for a team effort.
Greentongue
I believe 4 person team arena that allowed challanging another team would be a much better idea.
How this could be done? Maybe a "Set of Eight" that has two halves. One for each side in the battle.
How this could be done? Maybe a "Set of Eight" that has two halves. One for each side in the battle.
Liquid
I'd like to see it in the guildhall...where it isn't random!
iczer
Quote:
Originally Posted by thaumaturge
No: at present you will always get some character you likes to run away + heal, run away + heal for a long time. It's frustrating, I can't even imagine if both players in a 1v1 did this
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- Iczer
chalt2
I'd like to try it once or twice it might be something worth while, maybe even as a special event.
bobert
I don't think see anything wrong with having it added.
Silmor
I like this idea (and of larger member PvP) in guild halls as well. I think there are a lot of PvE guilds that avoid PvP because they're not familiar with it (and therefore lack interest in it), who could get to like this important aspect of Guild Wars if only they had a safe, carefree environment to play around in.
My guild is purely such a PvE guild, but since the last BWE promised to focus more on PvP, we decided to give it a try and did one guild siege battle. Unprepared and with four henchmen in our team we figured out after five minutes we picked entirely unuseable builds, had no coordination between our choices and in our teamwork, and spent the better part of the 35 minutes the match took cheering the opposing team on to kill the damned Guild Lord already. It wasn't a very good experience. I think the step up from PvE to 8 vs. 8 PvP is too big right now, a carefree guild-only PvP sparring option would be a great kiddie pool to bridge the gap.
My guild is purely such a PvE guild, but since the last BWE promised to focus more on PvP, we decided to give it a try and did one guild siege battle. Unprepared and with four henchmen in our team we figured out after five minutes we picked entirely unuseable builds, had no coordination between our choices and in our teamwork, and spent the better part of the 35 minutes the match took cheering the opposing team on to kill the damned Guild Lord already. It wasn't a very good experience. I think the step up from PvE to 8 vs. 8 PvP is too big right now, a carefree guild-only PvP sparring option would be a great kiddie pool to bridge the gap.
Lazarous
More pvp options are never bad, except for when they actually fracture the community...something like people who play 8v8 tombs looking down on those who play the (promised) 4v4 preset teams or vice versa. So having a 1v1 arena would be a nice addition...as well as a 2v2 arena, a 4v4 relic run preset teams and random teams, an 8v8 dedicated relic run arena, an 8v8 dedicated kill the enemy ghost hero arena, etc.
Also, regardless of what the pvp style is forced to (say that you could only do 8v8 tombs) you will have people crying for unneeded and ill advised nerfs/buffs. Accept that people are stupid, and if they get clobbered by something, their first reaction isn't 'damn, i need to learn how to be better' its 'OMFG H4X!!!11!!'.
Laz
Also, regardless of what the pvp style is forced to (say that you could only do 8v8 tombs) you will have people crying for unneeded and ill advised nerfs/buffs. Accept that people are stupid, and if they get clobbered by something, their first reaction isn't 'damn, i need to learn how to be better' its 'OMFG H4X!!!11!!'.
Laz
mbecker
I was thinking along the lines of you challenge someone (who is in a town) to a duel and then you're teleported to some sort of arena. They can accept or decline. I know using WoW is a terrible example, but in WoW you could challenge people to duels, which were the retarded version of PvP. It was really only useful for testing new skills.
On the subject of a ladder, I think this could be both a terrible and intersting idea. For example, you could have a ladder without any tangible rewards at the top except maybe a pretty title, or a shiny rock. People who can't find a big enough group for PvP or really just want to concentrate on solo PvP can participate in this ladder. Clearly this doesn't stop them from participating in other events, but I think it would be a nice addon.
A new type of build would arise, the solo PvP build. I simply think it would be a fantastic alternative to group PvP if your friends just aren't on. Plus when you challenged people it could say "I challenge you to mortal combat!!"
As a great man once said, "Mortal Kombat is the ultimate test of skill, speed, strength, and power. And you get to kick people's a**es and that's always cool."
Onto the subject of PvP promoting real life violence. I just can't make the connection. I really don't think fantasy video games are the type of media that says, "Okay kids, remember if you don't like someone, Power Spike them!" Personally I'm going to have to say it's movies with their highly realistic portrayal of violence with often no repercussions, and the TV news. Every time I turn on the news it's either the weather (wooo...) or, "Today another 50 people were brutally executed by whoever, no one has any clues about anything." Either way the TV goes off.
I love PvP because I know that the person I'm fighting will react with intelligence, errors, and emotion. Playing peoples emotions is a great tactic. It's far more interesting to me to fight someone who won't always respond the same way.
On the subject of a ladder, I think this could be both a terrible and intersting idea. For example, you could have a ladder without any tangible rewards at the top except maybe a pretty title, or a shiny rock. People who can't find a big enough group for PvP or really just want to concentrate on solo PvP can participate in this ladder. Clearly this doesn't stop them from participating in other events, but I think it would be a nice addon.
A new type of build would arise, the solo PvP build. I simply think it would be a fantastic alternative to group PvP if your friends just aren't on. Plus when you challenged people it could say "I challenge you to mortal combat!!"
As a great man once said, "Mortal Kombat is the ultimate test of skill, speed, strength, and power. And you get to kick people's a**es and that's always cool."
Onto the subject of PvP promoting real life violence. I just can't make the connection. I really don't think fantasy video games are the type of media that says, "Okay kids, remember if you don't like someone, Power Spike them!" Personally I'm going to have to say it's movies with their highly realistic portrayal of violence with often no repercussions, and the TV news. Every time I turn on the news it's either the weather (wooo...) or, "Today another 50 people were brutally executed by whoever, no one has any clues about anything." Either way the TV goes off.
I love PvP because I know that the person I'm fighting will react with intelligence, errors, and emotion. Playing peoples emotions is a great tactic. It's far more interesting to me to fight someone who won't always respond the same way.
BunnyMaster
Quote:
Originally Posted by Sin
Mine no vote is because it just interweaves the idea of violence against other people is okay, if it's a computer game, which some extend to seeing real life as a computer game
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On a sidenote, I think religion can held responsible too for all the violence in the world lately. But that would be an entire different topic....
Quote:
Originally Posted by Sin
I'd like to see a more intelligent A.I.
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Quote:
Originally Posted by Sin
not intended to offend anyone.
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Armaio
one word: Guild Wars
HerbalNine
Why couldnt we just challenge each other to duels (like in Risk you life: path of the emperor) So that way you know what level the character your dueling is and can decide wether you want to give it a shot or not. And we could as people have said spend time practicing in guild halls for instance which could be fun.
That seems like a really simple solution to me, and i cant really think of any draw backs, other than maybe the lag that would come if people were allowed to do this at outposts.
--Herbal Nine
That seems like a really simple solution to me, and i cant really think of any draw backs, other than maybe the lag that would come if people were allowed to do this at outposts.
--Herbal Nine
Yaylin
I voted yes,
I'd like to develope a friendship with someone my level, and compete at gaining levels. I don't understand how this feature cannot be applyed. I do like the fact where you can test eachothers knowledge of combat, from a nice duel to the death :P
I'd like to develope a friendship with someone my level, and compete at gaining levels. I don't understand how this feature cannot be applyed. I do like the fact where you can test eachothers knowledge of combat, from a nice duel to the death :P
Armaio
Quote:
Originally Posted by HerbalNine
Why couldnt we just challenge each other to duels (like in Risk you life: path of the emperor) So that way you know what level the character your dueling is and can decide wether you want to give it a shot or not. And we could as people have said spend time practicing in guild halls for instance which could be fun.
That seems like a really simple solution to me, and i cant really think of any draw backs, other than maybe the lag that would come if people were allowed to do this at outposts. --Herbal Nine |
Manderlock
Quote:
Originally Posted by BunnyMaster
I think "even" in Games, sheer violence against other players is frowned upon. Just killing people for the fun of it, is something you do when you first yield the power but later will loath when you encounter it. Premeditated Player Killing (he stole my loot/house/wife) is something else of course.
On a sidenote, I think religion can held responsible too for all the violence in the world lately. But that would be an entire different topic.... Same here, and I think a lot of people that posted in this thread agree with you. It would be nice if the 1v1-Arena was 'challenged'-based: you challenge someone and if (only IF) they accept, the both of you would be taken to the arena. It would be perfect to test skills, builds etc. etc. And this without the risk of getting your @$$ beaten over and over again by some uber-lvl char with godly items. Same here. |
Varggoth
Im the one that brought it up and i vote yes. Its a very good idea and should be looked into. its alot of fun
DeathShadow
Quote:
Originally Posted by Sin
Now see, I do think a 1v1 'sparring' area would be good inside GuildHalls. Not a ladder thing just people trying to learn how to use their skills and learn to use the builds to counter some threats.
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Weezer_Blue
No.
Woo! Lets get a completely imbalanced arena for people who like characters that can do two things: Self heal and damage!
I am against this in any way you put it. Because what's the fun of having a guild-arena thing for practicing if you can't practice with a team's worth of people?
Woo! Lets get a completely imbalanced arena for people who like characters that can do two things: Self heal and damage!
I am against this in any way you put it. Because what's the fun of having a guild-arena thing for practicing if you can't practice with a team's worth of people?
Doctor
I don't understand why the people who are against 1v1 are concerned about it being implemented. If you don't want to duel (1v1 PvP) someone then just decline the challenge. You could even have a little toggle button in your options that auto declines duels for you if you don't think you will ever want to try it. I don't see anything wrong with people making any build at all even if it is a 1v1 build. So they are built to fight duels... so what?
Anyone concerned about violence in video games and promoting violence against other people should prolly not play this game or simply get a grip on things. No one is forcing you to do anything, if you don't like PvP combat then don't participate, but it is not right for you to impose your moral views on other people. (hah, that's funny cause... oh nvm)
As for lag and such I don't see that it would be a problem to go to a specific dueling area, duel in a guild hall, or be transported to a dueling area upon accepting a duel.
Anyone concerned about violence in video games and promoting violence against other people should prolly not play this game or simply get a grip on things. No one is forcing you to do anything, if you don't like PvP combat then don't participate, but it is not right for you to impose your moral views on other people. (hah, that's funny cause... oh nvm)
As for lag and such I don't see that it would be a problem to go to a specific dueling area, duel in a guild hall, or be transported to a dueling area upon accepting a duel.
DeathShadow
Quote:
Originally Posted by Weezer_Blue
No.
Woo! Lets get a completely imbalanced arena for people who like characters that can do two things: Self heal and damage! I am against this in any way you put it. Because what's the fun of having a guild-arena thing for practicing if you can't practice with a team's worth of people? |
I was only agreeing with SIN that it would be a good place to test skills and see their effects without having the chaos of war going on about you. For example, if I created a Monk Killer build I would want to test it out against my guild's best monk to see how effective the build is...from there I could add/remove spells and attacks to create the best build for the role the character is gona play
Sausaletus Rex
That 50 people around here would actually vote for 1v1 options in Guild Wars is as disturbing as it is depressing. Have you people actually played any PvP besides the Arena yet? No, scratch that, have you actually played the game? Honestly, I can't tell because there are many things that GW is and balanced for 1v1 to be anything other than exceptionally poor is not one of them.
Long ago in the test, the Arena was 2v2 because there just weren't enough people around to have eight people playing at one time to have an Arena round under most circumstances. Even that was simply horrid and distorting on what you might actually expect in a real match in, say, the Tombs or GvG. Hell, for that matter 4v4 is a bit misleading in terms of what you can expect. And, actually, it wasn't those who could self-heal and damage that would win, it was those who could disrupt or out-hate each other. Mesmers were kings of 2v2. They'd be kings of 1v1, too. Because they could out-counter anyone.
It's not even any good for testing out builds and skills. Guild Wars is a team game. Being able to solo another soloing character tells you nothing but that your character can take out another character all by themself when that character is likewise alone.That's not the case anywhere else. If you have a Monk-hunter or an anti-Warrior character or anything else you don't fight them 1v1. You fight them alongside their whole team and your whole team. PvP is not a series of individual battles. That Monk you're hunting will have another Monk to supply buffs or a "bodyguard" watching their back or any number of defenses that are simply not available to a single character. So, great, you can take out a defenseless character when the rest of their team sit around and do nothing. How often do you think that's going to happen? If you want to test your build out in PvP, go to the Arena and play a few rounds. Or join a PUG at the Tombs.
All 1v1 would be is a distraction. And one that would lead people to think that their god's gift to gaming because they can out duel anyone else. That's not the sort of player I want on my team, that's for sure. And that's not the sort of behavior the game should be encouraging.
Closed.
Long ago in the test, the Arena was 2v2 because there just weren't enough people around to have eight people playing at one time to have an Arena round under most circumstances. Even that was simply horrid and distorting on what you might actually expect in a real match in, say, the Tombs or GvG. Hell, for that matter 4v4 is a bit misleading in terms of what you can expect. And, actually, it wasn't those who could self-heal and damage that would win, it was those who could disrupt or out-hate each other. Mesmers were kings of 2v2. They'd be kings of 1v1, too. Because they could out-counter anyone.
It's not even any good for testing out builds and skills. Guild Wars is a team game. Being able to solo another soloing character tells you nothing but that your character can take out another character all by themself when that character is likewise alone.That's not the case anywhere else. If you have a Monk-hunter or an anti-Warrior character or anything else you don't fight them 1v1. You fight them alongside their whole team and your whole team. PvP is not a series of individual battles. That Monk you're hunting will have another Monk to supply buffs or a "bodyguard" watching their back or any number of defenses that are simply not available to a single character. So, great, you can take out a defenseless character when the rest of their team sit around and do nothing. How often do you think that's going to happen? If you want to test your build out in PvP, go to the Arena and play a few rounds. Or join a PUG at the Tombs.
All 1v1 would be is a distraction. And one that would lead people to think that their god's gift to gaming because they can out duel anyone else. That's not the sort of player I want on my team, that's for sure. And that's not the sort of behavior the game should be encouraging.
Closed.