Weapon and Upgrades Trader

hydrak

hydrak

Krytan Explorer

Join Date: Jun 2005

Quote:
Originally Posted by Algren Cole
I sell items at incredibly reasonable prices...I give away rare and common crafting materials alike. I sell max dmg gold weapons to noobs for less than a plat....I realize that gold isn't all that important in this game...and I'm not trying to scam every noob I can find into giving me all their gold for useless crap. But implementing a trader for every conceivable piece of equipment in the game is ridiculous...it's ruining the game.
Wow, you're so great and generous.

Tell me something, if I just start playing GW, how do I make gold without leaving town?

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by hydrak
Wow, you're so great and generous.

Tell me something, if I just start playing GW, how do I make gold without leaving town?

you have the maturity level of my 3 yr old daughter...I wouldn't expect a response if I were you.

Hookecho

Academy Page

Join Date: Jun 2005

The Red States

The Runners Academy

W/Mo

Fair enough Algren, I dont know you from Adam. But the used car annalogy works for 90% of those people in the trading channel. I dont see how a weap upgrade trader is a problem....I mean we can go buy Skills can we not and that unlocks that skill.

You still have to go out and either buy or find that "cool" weapon to upgrade in the 1st place. People play the game in many forms, I doubt there is a one size fits all solution out there.

Enix

Enix

Krytan Explorer

Join Date: Mar 2005

I am in a transitional period.

GRE

Upgrades yes, weapons no.

/halfsigned

Cid

Cid

Academy Page

Join Date: Jul 2006

R/

/signed

http://en.wikipedia.org/wiki/CORPG < Guild wars aint no MMO suckorz

Kesin

Ascalonian Squire

Join Date: Mar 2006

/Signed, for all upgrades ,mods ... but not for the weapon itself

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Well...

Runes, Insignia, Weapon Upgrades, Inscriptions... they are all the same.

Can be obtained by recycling loot, once recovered from llot you can identify them again to sell them for more gold if they are not good enough to be used or sold to other players...

It's not 'Every conceibable piece of equipment' but 'item upgrades, rare scrolls, materials and dye'

S!carius

Lion's Arch Merchant

Join Date: Nov 2005

Germany

Force of Arms [FoA]

Mo/

/signed for upgrades

/unsigned for weapons

dbunder

Academy Page

Join Date: Oct 2006

415

The Horror Show [HORR]

/signed for upgrades.

inscriptions would be nice too. makes me feel dirty selling some of them for a measly 25g.

i don't think perfect upgrades and inscriptions should be sold at vendors though. half the fun (at least for me) is trying to get one yourself out of a salvage, and it'd make perfects a dime a dozen, which they really shouldn't be.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Yup, armor and weapons are crafted from NPC and got as loot.
But you can't use other armor than yours, and weapons have no fixed values like runes, they can have 1..15 req, a lot f different damage combiantions...

But all runes and insignias have fixed values, and you can make inscriptions and upgrades have fixed values when bought in those NPC merchants for common, uncommon and rare.

You unlock them with Balthazar faction with Fixed values.

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

/signed for upgrades

yayrichie

Academy Page

Join Date: Nov 2006

The comments (I won't say any specific names...) about an upgrade dealer "ruining the game"(!!!) and making it so that "none of [us] have to actually play the game to get what [we] want....[we] can just go buy it" (lord forbid!) really make me laugh. We'll never have to leave town again, traders will give us upgrades for free!!

But anyways, yeah, /sign to the upgrade trader. The best part would be that, like with the rune trader, I wouldn't have to farm/spam WTB ads forever for upgrades that aren't very popular, and thus are seldom available. Players could also use the trader as a reference for sales prices.

As for the weapon trader, exactly what are we talking here? A trader who simply vends every weapon type in the game, allowing gamers to buy whatever design of weapon they want, would be horrendous. That'd be like having universal armor craftsmen who allow you to buy whatever armor you want where ever you are, atleast in my mind. Part of the fun of getting a weapon is having to defeat the enemies that wield that wield that type of weapon, I think.

um...and, if you didn't know, we have weaponsmiths (or collectors, alternately) already. Upgradable/inscribable maxed out weapons of most varieties can be obtained from these already extant NPC's.
However, upgrading weaponsmiths so that they can craft differing styles of weapons sounds like a workable idea to me. This would perhaps even add a more natural feel to the weaponsmiths: to obtain a particular style of weapon, say a sickle, one would go to a Krytan weaponsmith, similar to going to Droknar's forge to obtain the armor design of the armorsmiths there. More common designs could be available at all weaponsmiths, like butterfly swords or long swords, and, of course, unique or very rare designs (like mursaat hammers or Victo's weapons' skins) would remain unavailable at craftsmen, or available at extremely high prices. I can't imagine this being too difficult to implement, either, as armorsmiths are already available. They wouldn't be adding any new features, they'd just be adding the additional weapon/shield designs, as well as perhaps a few more NPC's. Although my description is quite rough, I believe the idea is clear enough.

Also, see Making Weaponsmiths Useful. Although this suggestion is more geared towards making rare skins more easily available, it is rather close to the idea suggested above.

leoknight

leoknight

Lion's Arch Merchant

Join Date: Nov 2005

It really doesn't make any sense while weaponsmith in Nightfall crafted weapon without modifier and can not buy any upgrade from trader, it is a real pain to spam on the trade channel for modifiers every single time I need weapon upgrade/modifier plus bargaining with other sellers is not enjoyable in the game at all.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

This is kind of a tricky thread, there are pros and cons to both sides.
Selling high end skins is something that should never happen. It would never be possible to set a price at a trader that actualy reflects the rarity of some items. Try to think about the odds of a req 9 crystaline sword with 15^50 droping and the price for it would never be useable on a trader.

As for upgrades were still pretty new into Nightfall and I would expect the inscriptions to start to drop in price soon. I found a 15^50 in my first week and a few +5 energy ones. Now there are still some hard to find ones that are less popular that may never come down in price or be easy to find somebody selling.

One thing everyone has seemed to over looked is that between collectors and weapon crafters you can find just about every possible combo in the game. Its not easy and may be over priced for some but then they give a player a reason to keep playing and earn more money/colletor items.

Most people want to buy mods to improve a rare skinned item and in my mind you really should have to work for that rather than just buy it.

Note : I recently built a 'Rago's Flame Wand' for my ele using a weapon crafter in nightfall and one mod I found one mod I purchased.

guinevere

Academy Page

Join Date: Jan 2006

Europe [Neths]

[iP]

R/

only problem I have with the rune trader, same with the materials, both of them. is before every new 'game' I have to spend like 50k at least to get some materials, runes (even from the older profs) and stash them up because during the new release its likely impossible to get a rune unless it costs 10k or more? Now dont bs me with suply and demand, because of the new professions runes should just be implanted before its final release is out. It would safe a lot of high prices for minor runes. I've seen people trying to rip off any new player in NF with selling a rune for 5k that now just costs a little as 800g.

A new NPC that crafts perfect weaponskins, mods... then you would need to look up the word rare... what fun would it be if EVERYBODY starts walking around with Fellblades with 15^50, Stormbows with 15^50... I don't go for all the trouble getting into a UW/FoW party or run chests with my friend for nothing... Rare skins and mods should stay rare and not being inplanted by some stupid NPC that some afk bot farmers just rob empty and drive the prices up like insanity. I mean during the green weekend I've been offered insane high prices for greenies I was giving away for free to fellow guildies or friends that didnt have access to that area or just couldn't get a drop.

I don't see that a lot anymore, I wonder what happend with all the 'nice' players... Because im thinkin im like the only one that still runs droknars for free when having a good day... We would just scam usselves with adding a NPC that sells perfect mods/weps.

However selling inscriptions for the new NF mod weapons only, I wouldn't mind that... just not the plain 'normal' upgrades, like +30 HP and all those weapon mods people should just farm. This could be difficult to add though

johngid

Pre-Searing Cadet

Join Date: Dec 2006

Quote:
Originally Posted by Magus
Yes, this is the cause of the rune trader's inbalance. Runes like superior air and fire, for instance, have prices that have been completely destroyed because the trader added too many into the economy outside what players could do. Honest sellers who truly earned their runes can no longer sell.


I am not a farmer. I don't think rune prices should be so low because elementalists (who generally depend on them as their weapons), for example get their superiors for super cheap, below what the street value should be (This is due to trader-added runes into the economy, and not player-added ones, screwing over honest players who have earned their runes.) Also, as a result, a lot of elementalists also run around with the same builds; it was more fun being unique in the BWEs.
This problem WAS NOT CAUSED by the trader, it was caused by the drop rate itself of particular runes, and the "usefullness" of the rune itself.

Try comming up with a build that uses one of the super cheap runes, make it popular, and you'll see that the demand (and price) for that particular rune will go up, since people will want to use that particular build.

/signed for all kinds of mods

ZORTENATOR

ZORTENATOR

Pre-Searing Cadet

Join Date: Dec 2006

R/W

There is a problem here. Gold has very low value due to inflation cuz its generated faster than its spent. So the items there whould reach sky-high prices as soon as they arrive and soon the trader whould be useless.

Krispy

Krispy

Ascalonian Squire

Join Date: Jan 2006

Colorado

Katet Of Gilead

/signed for upgrades

/notsigned for weapons


Quote:
Originally Posted by Cid
/signed

http://en.wikipedia.org/wiki/CORPG < Guild wars aint no MMO suckorz
Ummm...did you read what you linked?

"It is considered a sub-category of massively multiplayer on-line role player games."

"the developers decided/preferred that their game did not fit the broader definition of MMORPG"

It's a specialized MMORPG that was designed to be different from other MMORPGs.

Lord Zado

Academy Page

Join Date: Oct 2005

Dusk

Mo/Me

I definitely agree with the inscription trader. The traders in the game stabalize the prices according to actual gamewide demand for the item. I don't see the logic of how this trader would "ruin the game". Sure, you can stand in town and get all your items, but you can do that now! It just costs a lot more and takes a lot more time. Right now power sellers charge high prices because of perceived rareness of certain items. Most of the rareness of high demand inscriptions is actually finding someone willing to sell it!
With this obstacle removed, the prices will fall to real market values. There still will be money to be made there. Some of the rarer mods I'm sure will fetch 20-40k. And people will actually be able to buy some of the obscure "+20% damage vs XX" mods that are useful but hard to find sellers for.

This trader would still leave room for power sellers too. Tyrian and Canthan items are still uninscribable (wish this would change along with adding the trader, but who knows), so selling high end skins from those chapters is still good business.

I don't like the idea of the weapon trader though. You have to have something to go out and search for. Adding an inscription trader would turn the weapons economy into one of selling skins, which is not so bad and those are fun going out and searching for. Skins will be the new high end items, but not 100K + 100 ectoes type stuff. Remember, the trading limit was supposed to be 100k?

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

Having a trader for every item in the game is pointless. It defeats the purpose of having item or chest drops completely.

Even an inscription/upgrade trader would unbalance the game, and I'm not talking about farmers that sell rare items for outragous prices. If you play the game enough you can get virtualy every mod available.

There are very few mods that are not availible on a collector or a weapon crafter somewhere in one of the three campains. You can aquire a max damage weapon with good mods or open spaces for inscriptions, yes you still need to locate those upgrades to build the item but that is part of the RPG experiance.

Adventure and Explore and you will one day find what your seeking, and how much better will that acheivement feel having to work for it rather than just saving up cash and plunking it down like your in a shopping mall.....

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by The Ages
I Dont see why not just scrap the whole Trader deal all together and go with an Auction House System.
I'm guessing that an auction house would eat up a lot of CPU and bandwidth, which ANET only has a limited amount of. The NPC traders, if they are implemented with even a semi efficient algorithm are likely to require a lot less. But these two systems can work alongside each other, though if we have both it will be in ANET interest to encourage people to use the traders where they exist.

And the code for the traders already exists, while an auction house will need to be programed, probably from scratch.

Quote:
Originally Posted by Crom The Pale
Even an inscription/upgrade trader would unbalance the game
How exactly would an inscription/upgrade trader unbalance the game ?

Yes it will take a trader a while to start working because it has to build up its stock before prices reach their actual value. But I think that there will be enough people who either don't know or don't care what its really worth to get the trader up and running. I'll be one of those people that doesn't care.

Yes it will likely lower the prices of the more expensive mods, but this is only because that its making them easier to sell and therefore raising the supply. So the people that can stand spamming to sell the mods lose out, those that can't stand it and the buyers win here. Though if you want to you can still sell them at a price between the traders buy and sell prices.

But with a weapon upgrade/inscription trader people will be able to get themselves a set of perfect weaponry without having to deal with the WT S/WT B spam unless they want a rare skin.

The only real problem I can see with this is that the trader will be cluttered, even if it only includes the max quality items. The only solution I can think of to this is to have multiple traders each dealing with a different category of upgrades/inscriptions.

/signed for weapon upgrade/inscription trader
/notsigned for weapon trader, as I still don't understand how it can work with the current traders code. Weapon skins need an auction house.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Every single 'fixed' sable and equipable item should have a trader.

Weapons are not the case, since they are 'variable'.
But a 'Superior Vigor rune' is ALWAYS a 'Superior Vigor rune'.

Yup, here's the problem: Weapon upgrades are not fixed like runes. The solution is really easy. Weapon upgrades would be set to fixed values after selling them:
You sell a +19% damage gold "Don't Fear The Reaper" inscription, and it would appear as +20% damage in the NPC shop.

The values would be the ones you see in the Balthazar unlocks: Blue, Purple and Gold ones: [10, 15 and 20%], [14, 17, 20], [11, 16, 20], etc...

Mechz

Frost Gate Guardian

Join Date: Dec 2006

Dayton, OH

The Epic Fail Guild [EFG]

A/

I once thought about an upgrade trader; but I actually LIKE having imperfect weapons and upgrading them as I find the pieces. If we introduce a trader, then that would take away the sense of accomplishment, and simply add more to the bloody gold farming requirements. On the other hand, some people farm gold just to buy the upgrades from other players.

Oh well, changing the current system any more will only hurt the trading community.

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by MithranArkanere
Yup, here's the problem: Weapon upgrades are not fixed like runes. The solution is really easy. Weapon upgrades would be set to fixed values after selling them:
You sell a +19% damage gold "Don't Fear The Reaper" inscription, and it would appear as +20% damage in the NPC shop.
Actually there are two ways to deal with that:

1 - Have a slot for each level of weapon upgrade. This would cause lots of clutter, especially since most of them would hit the minimum price very quickly.

2 - Only include the maximum stat upgrades at the trader. Assuming that all upgrades and inscriptions are on the same trader, this will still have a very cluttered list.

Quote:
Originally Posted by Mechz
I once thought about an upgrade trader; but I actually LIKE having imperfect weapons and upgrading them as I find the pieces. If we introduce a trader, then that would take away the sense of accomplishment, and simply add more to the bloody gold farming requirements. On the other hand, some people farm gold just to buy the upgrades from other players.
If you want to you can still chose to upgrade weapons as you find the parts. Though I would think that for those people with perfect weapons with the mods of their choosing, that very few of them actually found the mods they wanted in their own drops.

Quote:
Oh well, changing the current system any more will only hurt the trading community.
How could a system that allows more people to trade them without having to either endure the trade spam or use a 3rd party solution hurt the trading community ?
Unless by "trading community" you mean those people who don't mind the current system, to the exclusion of everyone else. So please define exactly who you mean by the "trading community".

Also I'd like you to go watch the auctions for the cheaper mods (especially the elemental upgrades). Not how many of them are for below the price listed on the Weapon mod and baseline pricing thread. Then note how many of them still don't sell. Then think about how much work must go into trying to keep that list as close to accurate as it currently is. Then tell me how you would go about assessing the price of the upgrades without people volunteering their time in order to produce that price list.

The Herbalizer

The Herbalizer

<3 Ecto

Join Date: Jul 2005

anet wont ever do so no point.

how would anet be able to place a value on an item in an economy where the price varies.

would this trader make them in gold, purple or white?

would destroy current economy.

value of weapons changes as once chaos axes sold for 1 million gold now like 50k. would anet vary price according to how desirable they are? as when new chapters out weapons become less popular?

anet creating trader, placing value on every item or item combination, altering prices according to desirability all costs alot of $$$. in a game with no months fee I cannot see this happening.

some items i.e. crystalline, dwarven, serpent are worth more than 100k, 100k cap means they either cannot be sold or will be sold for under 100k. what you think of that? sucks for the hundreds if not thousands of people who have own them. sucks even more for the people spending hundreds, in some cases 1000+ ecto on them. many many people would quit gw over this, anet would not want that.

games where you can make EVERY item cheaply at trader would hardly be desirable as just removes end game content.

anet will never ever do this so pretty pointless thread.

/not signed

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by The Herbalizer
how would anet be able to place a value on an item in an economy where the price varies.
The point of a trader is that it automatically changes its prices to reflect the market value.

Quote:
would destroy current economy.
How ?

The rest of your argument is good for arguing against a weapon trader which won't work anyway, as the weapons have randomly generated stats, but doesn't say anything about a trader for weapon upgrades and inscriptions.

The Herbalizer

The Herbalizer

<3 Ecto

Join Date: Jul 2005

Quote:
Originally Posted by bilateralrope
The point of a trader is that it automatically changes its prices to reflect the market value.



How ?

The rest of your argument is good for arguing against a weapon trader which won't work anyway, as the weapons have randomly generated stats, but doesn't say anything about a trader for weapon upgrades and inscriptions.
O soz for not being more clear. well I dont have a problem with upgrades or inscriptions trader more the weapon idea.

If anet made the trader give out say gold weapons of every skin and they looked same as pre weapon trader items all pre trader items worth over 100k would be affected. As the max gold cap is 100k I would assume the most expensive items would be worth 100k. Unless anet changed cap but they have yet to do that after months/years of compaining about lack of storage.

r8 15>50 crystalline worth 100k+1750 ecto (or used to be) with trader 100k unless cap increased. kinda sucks to those who own one.

i can think of hundreds of items which would lose alot of their value due to this.

thousands if not tens of thousands of players own 100k+ items and suddenly for them to lose their value would suck majorly. without a doubt alot would quit in disgust.

all the stuff in the high end forum would be affected as the item prices would have to fall.


i wouldnt particularly care if the items were blue or white and clearly came from trader as wouldnt affect gold as much.
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i think the idea is too complicated for a free game and is kinda too late to implement considering alot of items are very cheap now.

would be nice to leave the people who want nice items something to work for as sub 100k items arnt hard to afford. nice collections would be based on who has the most items.