e/mes

The Red Knight

Krytan Explorer

Join Date: Apr 2005

Zero Files Remaining [LaG]

R/Mo

11 earth magic
10 storage
11 insp

obsidion flesh
earthquake
aftershock
obsidion flame
crystal wave/aura of restoration
earth attunement
channeling
drain enchantment

wanted to try this out someday. Can't decide on what elite to bring either =[. I dont play eles normally so this is sort of a stab in the dark -.- Guess this would kinda of put a world of hurt on air spike eles

momo2oo2

momo2oo2

Lion's Arch Merchant

Join Date: May 2005

Zaragoza, Spain

[ODL]

E/Mo

What if you replace Drain Enchantment with Inspired Enchantment? You'll get less energy, but you can end with a nice enchantment

Also, depending of the foe's nature, you can try Inspired hex...

Just an idea, and if energy is the problem, you can always switch some attrib points from illusion to energy storage, or get some runes

The Red Knight

Krytan Explorer

Join Date: Apr 2005

Zero Files Remaining [LaG]

R/Mo

earth eles are a bitch to play =[ but stone dagger spam with channeling is hilarious

Gods Punishment

Gods Punishment

Ascalonian Squire

Join Date: Jun 2005

Eberswalde thats in Brandenburg thats near berlin thats in Germany thats in Europe

Search for one

Me/Mo

Hard to play in pvp i think, but stonedagger with channeling seems to be really cool Would be nice to hear some others experiences with that combo.. (i have never played ele so its just a feeling about ur build)

Morganas

Wilds Pathfinder

Join Date: May 2005

Inspired Enchant is terrible. You don't cast with the enemies attributes, you cast with your own (probably zero).

momo2oo2

momo2oo2

Lion's Arch Merchant

Join Date: May 2005

Zaragoza, Spain

[ODL]

E/Mo

Quote:
Originally Posted by Morganas
Inspired Enchant is terrible. You don't cast with the enemies attributes, you cast with your own (probably zero). True. Realized last night. Also with Inspired Hex. I removed from myself Conjure Phantasm casted by an Eye, and thought HA!, only to realize I had my attrib points in Inspiration and the hex was only lasting *2* seconds, what makes a total of: Tadaa! 20 damage .

I think its very difficult to tune the skill bar and the attributes to get some advantage from those 2 skills (the inspireds). It implies a very good knowledge of the mobs you are going to find, see their usual skills and then redistribute attributes and skill bar.

If you stay for quite some time in a map zone its ok, but lets say you play like me, doing some history missions then returning to back areas to complete quests. I dont know if I'll have the necessary refund points to get it to always work.

ICURADik

Banned

Join Date: May 2005

Quote:
Originally Posted by The Red Knight
11 earth magic
10 storage
11 insp

obsidion flesh
earthquake
aftershock
obsidion flame
crystal wave/aura of restoration
earth attunement
channeling
drain enchantment

wanted to try this out someday. Can't decide on what elite to bring either =[. I dont play eles normally so this is sort of a stab in the dark -.- Guess this would kinda of put a world of hurt on air spike eles
Not a big fan of Flesh(moving 50% slower is teh suck)
I'd opt for somethign like this...

11+4 Earth
10+1 Energy Storage
10 Inspiration

Mantra of Concentration
Earthquake
Aftershock
Crystal Wave
Obsidian Flame/Stone Daggers
Ward Against Melee/Ward Against Elements
Mantra of Frost(If you have Greater Conflag/Winter)
Elemental Attunement

It becomes even more devastating with 2. First round one of them does Earthquake(Using Mantra of Concentration, then activates mantra of frost for survival). Both Aftershock/Crystal wave. After that Obsidian Flash on one person to finish them off(prefferably a monk/mes/elementalist).

100 + 160*2 + 100*2 + 112*2 = 620 AoE damage, 844 single target.

10 seconds later it all starts again

100 + 160*2 + 112*2 = 420 AoE, 644 single target.

Another 10 seconds.

100 + 160*2 + 100*2 + 112*2 = 620 AoE, 844 single target.

After this 30 exhaustion will probably start to hurt... Assume your teamates did some damage while you were causing havoc on the other teams monks, and at least a couple or more of them are dead now, it should be relatively easy to win. Could possibly switch out Obsidian Flash for Stone daggers to ease up on the exhaustion problems.

I originally designed this to run along with 4 ranger spirit spammers, and 2 healers, to solve the problem those groups have with doing enough damage to kill something.

A Knockdown W/E would also run nicely with this. Using Aftershock on the first earthquake, and then providing a couple knockdowns of his own soon after.

Edit: The Enchantment drain would be very helpful, but I thinks a support character could handle that. Your focus should be as much damage as possible.