11 earth magic
10 storage
11 insp
obsidion flesh
earthquake
aftershock
obsidion flame
crystal wave/aura of restoration
earth attunement
channeling
drain enchantment
wanted to try this out someday. Can't decide on what elite to bring either =[. I dont play eles normally so this is sort of a stab in the dark -.- Guess this would kinda of put a world of hurt on air spike eles
Not a big fan of Flesh(moving 50% slower is teh suck)
I'd opt for somethign like this...
11+4 Earth
10+1 Energy Storage
10 Inspiration
Mantra of Concentration
Earthquake
Aftershock
Crystal Wave
Obsidian Flame/Stone Daggers
Ward Against Melee/Ward Against Elements
Mantra of Frost(If you have Greater Conflag/Winter)
Elemental Attunement
It becomes even more devastating with 2. First round one of them does Earthquake(Using Mantra of Concentration, then activates mantra of frost for survival). Both Aftershock/Crystal wave. After that Obsidian Flash on one person to finish them off(prefferably a monk/mes/elementalist).
100 + 160*2 + 100*2 + 112*2 = 620 AoE damage, 844 single target.
10 seconds later it all starts again
100 + 160*2 + 112*2 = 420 AoE, 644 single target.
Another 10 seconds.
100 + 160*2 + 100*2 + 112*2 = 620 AoE, 844 single target.
After this 30 exhaustion will probably start to hurt... Assume your teamates did some damage while you were causing havoc on the other teams monks, and at least a couple or more of them are dead now, it should be relatively easy to win. Could possibly switch out Obsidian Flash for Stone daggers to ease up on the exhaustion problems.
I originally designed this to run along with 4 ranger spirit spammers, and 2 healers, to solve the problem those groups have with doing enough damage to kill something.
A Knockdown W/E would also run nicely with this. Using Aftershock on the first earthquake, and then providing a couple knockdowns of his own soon after.
Edit: The Enchantment drain would be very helpful, but I thinks a support character could handle that. Your focus should be as much damage as possible.