PvE and Quests

butcherboy

Frost Gate Guardian

Join Date: Apr 2005

My appologies for the last thread I started. It wasn't intended as a "troll" or flame broiler, just a inquiry to clarification on what GW's roots are. I saw some very valid points made during the thread and feel more comfy about GW's roots. No need to comment further. Once again, my appologies to those offended by my line of questions.

To the point of this topic:
In the event I do buy GW, I probably will spend 90% of my time in solo PvE engagements. From what I have read of the FAQ there may be a few quests that will require a party to complete due to the strength of some of the monsters. If I can't complete a quest due to a tough monster preventing me from acheiving my goal, can I get another quest and go back to that one once I get a party who needs the same quest or do I only get one quest at a time. Being "stuck" with a 30+ monster to defeat in order to continue or complete a quest and not being able to get another quest wouldn't be a lot of fun.

Aria

Aria

Sig Fairy

Join Date: Feb 2005

Once upon a time..

You can have as many "quests" on your quest log as your heart desires.

Missions, however, are a different thing. Missions are used to progress through the storyline, and so they tend to proceed in a linear fashion. You *can* jump around, however, by going through explorable areas to skip certain missions and end up in a later point in the storyline. EAs, however, after somes just as hard as missions.

butcherboy

Frost Gate Guardian

Join Date: Apr 2005

I forgot about henchment, too. The only reason not to complete a 30 lvl monster quest is because I manage my money poorly and can't hire enough henchmen. Henchmen are nice, even if they turn out to be nothing more than a target - henchmen are nice because they buy time. I guess that makes the issue of incompletable quests a mute point....

Chadatog

Academy Page

Join Date: Mar 2005

Henchmen don't require gold to take into an area. They simply take a share of gold and items from your drops. Also you can not take more than 4 henchmen into an area if the group number is 6+. Obviously you can only take 3 into an area that allows 4 people groups.

Greentongue

Greentongue

Frost Gate Guardian

Join Date: Feb 2005

Orlando, FL

Quote:
Originally Posted by butcherboy
If I can't complete a quest due to a tough monster preventing me from acheiving my goal, can I get another quest and go back to that one once I get a party who needs the same quest or do I only get one quest at a time. Being "stuck" with a 30+ monster to defeat in order to continue or complete a quest and not being able to get another quest wouldn't be a lot of fun.
You may be confusing Missions and Quests in this game. ( or maybe you're just confusing us... )
Missions are linear. You can bypass them but you should not. Quests are completely optional and are more like bonuses.

You should not be overly concerned about getting a party together to do a Mission. Missions start at Outposts and most everyone at the Outpost is there to do the Mission. So it's not that hard to find a party.

Sin

Banned

Join Date: Mar 2005

The Joint :p

Okay, if you know what a quest is versus a mission already, and I am going to assume you do ( ), then you need to know you aren't locked up by that one quest. You can take on any and all that someone has. It isn't that you have to complete that quest before someone will give you another--Quest Succession Dependency = The other grind. GuildWars doesn't do that.

There is a story that is tied to the missions, and that is linear as far as completing it, but you can still go, as far as I know, to all the outposts and cities along the way. I am not sure if you can go on a mission in the following city if you bypass the previous one. Surely somoene else can shed light on that.

Hope this was helpful.

Armaio

Frost Gate Guardian

Join Date: Apr 2005

Canada

Henchmen eh? first I have heard of them, sounds interesting...kinda reminds me of Dungeon Siege...I loved having henchmen! Do the henchmen only last for one mission? or do they level along with you?

Bgnome

Bgnome

Elite Guru

Join Date: Feb 2005

the henchmen last as long as you do not return to a town or outpost. during that time, they will gain experience and level. once you return to a town or outpost, they revert back to the default level available at that particular town or outpost.

butcherboy

Frost Gate Guardian

Join Date: Apr 2005

Thanks for clearing up the game terminology of mission an quest (still sound the same aside from linear progression lol). I'd rather pay the henchmen and keep them forever. It sounds ill to level and work a henchmen only to have the efforts of keeping him/her alive be for nothing when you return to town/outpost. BTW, I just hate not getting a quest completed. I like a clear docket.

I just hope GW doesn't "Seige of Avalon" with the missions .

mbecker

Academy Page

Join Date: Apr 2005

Quote:
Originally Posted by Armaio
Henchmen eh? first I have heard of them, sounds interesting...kinda reminds me of Dungeon Siege...I loved having henchmen! Do the henchmen only last for one mission? or do they level along with you?
Armaio: http://www.guildwarsguru.com/content...men-id1237.php

Cronic

Ascalonian Squire

Join Date: Apr 2005

Florida, St. Pete

nubish question...but what is PvE?

Players verus everyone....
Players verus everthing....

SO>>>>>>>???????

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Cronic
nubish question...but what is PvE?

Players verus everyone....
Players verus everthing....

SO>>>>>>>???????
I have heard player v. environment

includes everything in that area

Doctor

Ascalonian Squire

Join Date: Apr 2005

yes, PvE means Player vs Environment. Which just means you are playing against the game itself, the environment you are in and the ai of the enemies.

butcherboy

Frost Gate Guardian

Join Date: Apr 2005

I thought it was Player vs Elves. Just kidding. Other terms are MOB which I believe is Monster Only Battle, PvYG - player vs yard gnomes, PvH - player vs himself/herself, Pv which is the rabid dog player who attackes everything including trees, walls, people, and poor defensless nothing.