Sith KNIGHT BUILD ME/EL

gangguard

Frost Gate Guardian

Join Date: Feb 2005

Vasburg Armoury

A/W

My build might be sorta like Starwars Sith because of all the air magic (basically lighnting, thunder, storm) ME/EL Mesmer Elementialist
Fastcasting {P} 10
Air magic 11
Inspiration 10
___________________
Skills

Mantra of recovery {E}
Energy Tap
Ether feast
Air Attunement
Lightning touch
Chain Lightning
Blurred vision
Glyph of lesser energy

Basically IM A NOOB so please give feedback, lots of feedback. Tell me if im wrong, I think this build is basically casting those lightning spells quick and effiently so then we can repeat and repeat doing kinda lots of damage to the guy and adjacent guys. It depends though because i was thinking this build's weapon will be a melee, but that me kinda weak to a Caster/Caster so maybe if im holding a ranged weapon, wand, bow then maybe change Lightning touch which may result in changing blurred vision because it was one of the water hexes which works with lightning touch.

Strycker

Frost Gate Guardian

Join Date: Mar 2005

I plan to make a sith-like character, but I think Necro/Warrior is more sith. Dark armor, evil spells, the whole deal.

gangguard

Frost Gate Guardian

Join Date: Feb 2005

Vasburg Armoury

A/W

make sure they got WHITE SKIN and lodes of scars

gangguard

Frost Gate Guardian

Join Date: Feb 2005

Vasburg Armoury

A/W

and please critique this build
Give suggestions
Skill changes
Mark out of /100

WNxTyphoon

WNxTyphoon

Academy Page

Join Date: Feb 2005

Warrior Nation

R/W

This build is waaaaay too mana intensive.

Lightning Touch + Blurred Vision is a rather expensive and ineffective "combo".

Lightning Touch is a spell that is on my "crap" list at the moment. Its damage is conditional, it's expensive, and you have to be point blank for it to work.

Shock > Lightning Touch.

I'm thinking you need to go back to the drawing board on this build though.



I would consider dropping Mantra of Recovery, Blurred Vision, Lightning Touch, and GoLE for Lightning Surge, Lightning Strike, Lightning Orb, and Energy Drain.

If you want to stay Mesmer primary (I might think about going Ele/Mes for the extra energy) drop the fast casting down to 8 (that's the range where fast casting is effective) and pump up Air to 12 so you deal more damage.

Diabolus

Diabolus

Academy Page

Join Date: Apr 2005

United Kingdom, England

Quote:
Originally Posted by gangguard
I think this build is basically casting those lightning spells quick and effiently so then we can repeat and repeat doing kinda lots of damage to the guy and adjacent guys. The only skill I can see there that will be your main offense is Chain Lightning, and that causes Exhaustion so you won't be wanting to cast it again before 30 seconds from casting it last, so therefore it won't be quick and efficient. Feel free to correct me as I've never played a BWE before, but that seems to go with what i've learnt.

gangguard

Frost Gate Guardian

Join Date: Feb 2005

Vasburg Armoury

A/W

wat exactly is exhaustion i thought the enemy gets it

gangguard

Frost Gate Guardian

Join Date: Feb 2005

Vasburg Armoury

A/W

ok i found out wat exhaustion is so why not switch Lightning touch with SHOCK and maybe remain having chain lightning, i would probably get some items which increases mana cap alot because thats my weakness, and probably change blur vision with a mana getting spell

Mak

Ascalonian Squire

Join Date: Mar 2005

Theme build
Sith Lord (lightning & sword)

Attribute Calculator Character Dump


Class: Elementalist / Warrior

Assumed items:
+1 to Energy Storage
+4 to Air Magic

Attributes: (cost)
Energy Storage: 6+1 (21)
Air Magic: 9+4 (48)
Swordsmanship: 11 (77)
Tactics: 9 (48)

Total attribute points used: 194/200


Skills:
1) Conjure Lightning - (10,1,60) Lose all enchantments. For 60 seconds, your attacks strike for an additional 14 lightning damage.
2) Lightning Orb - (15,2,5) Lightning Orb flies towards target foe and strikes for 88 lightning damage if it hits. This spell has 25% armor penetration.
3) Enervating Charge - (10,1,8) Target foe is struck for 44 lightning damage and suffers from weakness for 18 seconds. This spell has 25% armor penetration.
4) Whirlwind - (10,3/4,20) All adjacent foes take 54 cold damage. Attacking foes struck by Whirlwind are knocked down.
5) Frenzy - (5,0,4) For 8 seconds, you attack 35% faster but take double damage.
6) Skull Crack (elite) - (10a,0,0) If this attack hits while target foe is casting a spell, that foe is dazed for 15 seconds. This is an elite skill.
7) Sever Artery - (4a,0,0) If this attack hits, the opponent begins bleeding for 20 seconds, losing health over time.
8) Gash - (7a,0,0) If this attack hits a bleeding foe, you strike for 9 more damage and that foe suffers a deep wound, lowering that foe's maximum health by 20% for 16 seconds.


Have Conjure Lightning active; then soften up opponent w/ Lightning Orb and Enervating Charge . Engage enemy w/ frenzy and warrior skills. If you get surronded use Whirlwind and run.

edit: Maybe change out enervating charge w/ windborne speed to catch up with runners

gangguard

Frost Gate Guardian

Join Date: Feb 2005

Vasburg Armoury

A/W

REVENGE OF THE SITH

Fastcasting {P} 10
Air magic 11
Inspiration 10

Mantra of recovery {E}
Energy Tap
Ether feast
Air Attunement
Whirlwind
Blinding flash
Lightning strike
Glyph of lesser energy