Originally Posted by Kashrlyyk
The rules they created say no level above 20! And they broke that rule with enemies!
Look at the game mechanics guide! They put a lot of thought in how to calculate the damage! And they broke their rules there, too! And I want to know is it possible to get that damage via the game mechanics without cheating? What you describe is cheating in my eyes! |
Why does an underworld minotaurus deal so much damage?
unclepodger
Quote:
dansamy
And if you go with a party into the UW/Fissure without admitting to them that you are still wearing crappy armor, you are a heinous liability. As a monk, I would not waste energy trying to save you if I knew you were wearing mid-game armor going into an end-game area.
Kazahana
Quote:
Originally Posted by dansamy
end-game area.
|
Weezer_Blue
Quote:
Originally Posted by Kashrlyyk
The character, with which I first visited the underworld, had at least a AL of 30!
The Minotaurus used Sever Artery and dealt 519 damage! How is that possible? Sever Artery doesn´t grant bonus damage. |
Secondly, the Underworld is meant to be the endgame content for PvE. Make that easy, and nothing in PvE is hard. (If you had trouble on any of the missions, even the Ring of Fire, you suck, I'm sorry.)
Thirdly, try using protection prayers. Protective Spirit makes them useless as it is the best defense against Spike Damage. Adapt and come back. And get yourself some endgame armour.
Fire Childe
armour isnt really that big a deal in underworld. certainly its secondary to damage limitation.
we have run groups where the tank was a smite monk. with protective bond/ essense bond/blessed signet/life bond/heal seed you can really kill an aatxes rate of damage. alternatively you could drop protective bond and get a ranger with symbiosis to reduce dmg taken as a percentage of your total hp. since you have so much, you could take about 10 straight hits with no other damage limitation and no healing. pile on balth aura/zealots fire/heal seed and spam divine boon till the cows come home. you now have an effective tank that will barely take any damage, has 1500hp and damages all enemies in an area around him.
very few enemies in underworld strip enchantments. i think only the behemoths with nature's renewel and they are not hard at all.
or hey. lets go one step further and show that level, hit points and armour dont mean jack if you use your brain and play to the weaknesses of the enemies you face.
you could put 4 superior runes on your lvl 12 warrior tank for a total penalty of 300hp.
do whatever it takes to get his hp after runes as low as possible. death penalty. weapon mods that have negative health. whatever. just get it as low as you can. 10 or 20hp total is ideal.
cast protective spirit on him to reduce all damage taken to 10% of his hp - i.e. at 20 hp that would be 2 dmg per hit.
then stick mending on him. you now have a pretty much invincible tank as long as protective spirit holds and you maintain mending. because you reduce damage taken to the point where it can he regenerated faster using health regen spells. healing breeze would also work like a charm but you need to keep recasting it. obviously.
ideally you would want as little hp as possible. 10hp would be be awesome. you take 1dmg per hit and mending will cover that you can tank for as long as your team can keep casting breeze and spirit. any healing spell even at 0 healing prayers would heal you back up to full health. so you could max out protection prayers and get the longest possible duration out of spirit.
to a point lower level characters would be better for this. you could have have a whole team of protected lowbie casters, with max protection prays and maxed out direct damage. all maintain mending on each other. then just brawl underworld. of course, the downside to this is that, if protective spirit fails or is removed, just sneezing on your tank will kill him instantly. about 200 times over. lucky its underworld then because hardly anything packs enchant removal and the ones that do aint smart about it.
aatxes are level 29 and can hit harder to make up for the fact that AI and creature attack patterns will always be predictable and consistant.
this is just to make underworld even remotely challenging.
i would personally like to see underworld get alot harder. have creatures run out of area of effect dmg spells and have them strip enchants more often.
we have run groups where the tank was a smite monk. with protective bond/ essense bond/blessed signet/life bond/heal seed you can really kill an aatxes rate of damage. alternatively you could drop protective bond and get a ranger with symbiosis to reduce dmg taken as a percentage of your total hp. since you have so much, you could take about 10 straight hits with no other damage limitation and no healing. pile on balth aura/zealots fire/heal seed and spam divine boon till the cows come home. you now have an effective tank that will barely take any damage, has 1500hp and damages all enemies in an area around him.
very few enemies in underworld strip enchantments. i think only the behemoths with nature's renewel and they are not hard at all.
or hey. lets go one step further and show that level, hit points and armour dont mean jack if you use your brain and play to the weaknesses of the enemies you face.
you could put 4 superior runes on your lvl 12 warrior tank for a total penalty of 300hp.
do whatever it takes to get his hp after runes as low as possible. death penalty. weapon mods that have negative health. whatever. just get it as low as you can. 10 or 20hp total is ideal.
cast protective spirit on him to reduce all damage taken to 10% of his hp - i.e. at 20 hp that would be 2 dmg per hit.
then stick mending on him. you now have a pretty much invincible tank as long as protective spirit holds and you maintain mending. because you reduce damage taken to the point where it can he regenerated faster using health regen spells. healing breeze would also work like a charm but you need to keep recasting it. obviously.
ideally you would want as little hp as possible. 10hp would be be awesome. you take 1dmg per hit and mending will cover that you can tank for as long as your team can keep casting breeze and spirit. any healing spell even at 0 healing prayers would heal you back up to full health. so you could max out protection prayers and get the longest possible duration out of spirit.
to a point lower level characters would be better for this. you could have have a whole team of protected lowbie casters, with max protection prays and maxed out direct damage. all maintain mending on each other. then just brawl underworld. of course, the downside to this is that, if protective spirit fails or is removed, just sneezing on your tank will kill him instantly. about 200 times over. lucky its underworld then because hardly anything packs enchant removal and the ones that do aint smart about it.
aatxes are level 29 and can hit harder to make up for the fact that AI and creature attack patterns will always be predictable and consistant.
this is just to make underworld even remotely challenging.
i would personally like to see underworld get alot harder. have creatures run out of area of effect dmg spells and have them strip enchants more often.
EmperorTippy
Quote:
Originally Posted by Fire Childe
armour isnt really that big a deal in underworld. certainly its secondary to damage limitation.
we have run groups where the tank was a smite monk. with protective bond/ essense bond/blessed signet/life bond/heal seed you can really kill an aatxes rate of damage. alternatively you could drop protective bond and get a ranger with symbiosis to reduce dmg taken as a percentage of your total hp. since you have so much, you could take about 10 straight hits with no other damage limitation and no healing. pile on balth aura/zealots fire/heal seed and spam divine boon till the cows come home. you now have an effective tank that will barely take any damage, has 1500hp and damages all enemies in an area around him. very few enemies in underworld strip enchantments. i think only the behemoths with nature's renewel and they are not hard at all. or hey. lets go one step further and show that level, hit points and armour dont mean jack if you use your brain and play to the weaknesses of the enemies you face. you could put 4 superior runes on your lvl 12 warrior tank for a total penalty of 300hp. do whatever it takes to get his hp after runes as low as possible. death penalty. weapon mods that have negative health. whatever. just get it as low as you can. 10 or 20hp total is ideal. cast protective spirit on him to reduce all damage taken to 10% of his hp - i.e. at 20 hp that would be 2 dmg per hit. then stick mending on him. you now have a pretty much invincible tank as long as protective spirit holds and you maintain mending. because you reduce damage taken to the point where it can he regenerated faster using health regen spells. healing breeze would also work like a charm but you need to keep recasting it. obviously. ideally you would want as little hp as possible. 10hp would be be awesome. you take 1dmg per hit and mending will cover that you can tank for as long as your team can keep casting breeze and spirit. any healing spell even at 0 healing prayers would heal you back up to full health. so you could max out protection prayers and get the longest possible duration out of spirit. to a point lower level characters would be better for this. you could have have a whole team of protected lowbie casters, with max protection prays and maxed out direct damage. all maintain mending on each other. then just brawl underworld. of course, the downside to this is that, if protective spirit fails or is removed, just sneezing on your tank will kill him instantly. about 200 times over. lucky its underworld then because hardly anything packs enchant removal and the ones that do aint smart about it. aatxes are level 29 and can hit harder to make up for the fact that AI and creature attack patterns will always be predictable and consistant. this is just to make underworld even remotely challenging. i would personally like to see underworld get alot harder. have creatures run out of area of effect dmg spells and have them strip enchants more often. |
Fire Childe
soon there will be people in LA going:
WTB: GODLY GOD AXE. MUST HAVE -20 HP OR MORE. WILL PAY IN $$CHEESE$$
WTB: GODLY GOD AXE. MUST HAVE -20 HP OR MORE. WILL PAY IN $$CHEESE$$
Weezer_Blue
You could also blind them. Get a ranger with Throw Dirst, Dust Trap, and Epidemic and watch as blindness spreads quickly.
EmperorTippy
Quote:
Originally Posted by Fire Childe
soon there will be people in LA going:
WTB: GODLY GOD AXE. MUST HAVE -20 HP OR MORE. WILL PAY IN $$CHEESE$$ |
Studio Ghibli
This thread should be locked because the OP has trouble accepting reality.
Your armor sucked.
Your PUG sucked.
Your skills probably sucked, too.
Get better armor. Get a better team. And choose better skills.
Don't know how many times this needs repeating.
- edit -
And protection monks are awesome.
We ran Thirsty River with only a protection monk. Was great.
Your armor sucked.
Your PUG sucked.
Your skills probably sucked, too.
Get better armor. Get a better team. And choose better skills.
Don't know how many times this needs repeating.
- edit -
And protection monks are awesome.
We ran Thirsty River with only a protection monk. Was great.
Fire Childe
how about adding something constructive to the discussion as opposed to stupid trolling?
EDIT: you are probably right actually. my bad.
EDIT: you are probably right actually. my bad.
Studio Ghibli
No, no--it's not stupid trolling. Feel free to check the rest of my posts by clicking on my name and reviewing my previously posted threads.
EVERYTHING that could be said in a constructive way has been said, but the OP continues to come back with HOW IS THIS POSSIBLE?
EVERYTHING that could be said in a constructive way has been said, but the OP continues to come back with HOW IS THIS POSSIBLE?
Fire Childe
on rereading the whole thread i guess i see your point.
Studio Ghibli
No problem.
I miss the old-tyme loot of UW and FoW. I miss old-tyme loot, period.
At the moment, xp aside, there doesn't feel like much of a reason to head into those two areas, unless you want to grind ('cause, with how loot drops have become, that's what it is) for a glowing bow or something.
If you like glittering dust, there's plenty of that there.
- edit -
And to head the OP off at the pass, as far as damage mechanics go, since none of us will ever make it past level 20, none of us know how attribute point / damage progression occurs post 20.
We do now, however, prior to level 20, attribute points scale positively with level.
That is, as level goes up, amount of attribute points awarded goes up.
Damage, too, does the same thing.
So, no, it isn't cheating.
Maybe Mr. Aataxe, unlike other mobs his level, has a particular specialization in certain attribute areas, along with a real nice weapon.
Maybe, because he's an UW mob, he has a special "While in Underworld recieve X damage bonus!" Which, again, is completely legitimate. I know players have variants of that. "If fighting X," "If enchanted, deal X more."
So, in conclusion, see my original post in this thread.
I miss the old-tyme loot of UW and FoW. I miss old-tyme loot, period.
At the moment, xp aside, there doesn't feel like much of a reason to head into those two areas, unless you want to grind ('cause, with how loot drops have become, that's what it is) for a glowing bow or something.
If you like glittering dust, there's plenty of that there.
- edit -
And to head the OP off at the pass, as far as damage mechanics go, since none of us will ever make it past level 20, none of us know how attribute point / damage progression occurs post 20.
We do now, however, prior to level 20, attribute points scale positively with level.
That is, as level goes up, amount of attribute points awarded goes up.
Damage, too, does the same thing.
So, no, it isn't cheating.
Maybe Mr. Aataxe, unlike other mobs his level, has a particular specialization in certain attribute areas, along with a real nice weapon.
Maybe, because he's an UW mob, he has a special "While in Underworld recieve X damage bonus!" Which, again, is completely legitimate. I know players have variants of that. "If fighting X," "If enchanted, deal X more."
So, in conclusion, see my original post in this thread.
EmperorTippy
Quote:
Originally Posted by Studio Ghibli
No problem.
I miss the old-tyme loot of UW and FoW. I miss old-tyme loot, period. At the moment, xp aside, there doesn't feel like much of a reason to head into those two areas, unless you want to grind ('cause, with how loot drops have become, that's what it is) for a glowing bow or something. If you like glittering dust, there's plenty of that there. - edit - And to head the OP off at the pass, as far as damage mechanics go, since none of us will ever make it past level 20, none of us know how attribute point / damage progression occurs post 20. We do now, however, prior to level 20, attribute points scale positively with level. That is, as level goes up, amount of attribute points awarded goes up. Damage, too, does the same thing. So, no, it isn't cheating. Maybe Mr. Aataxe, unlike other mobs his level, has a particular specialization in certain attribute areas, along with a real nice weapon. Maybe, because he's an UW mob, he has a special "While in Underworld recieve X damage bonus!" Which, again, is completely legitimate. I know players have variants of that. "If fighting X," "If enchanted, deal X more." So, in conclusion, see my original post in this thread. |
I know that this is way off topic so no need to point that out but it doesn't deserve its own thread just yet and this threads topic has been covered enough so its time for a hijacking.
*Hijack started*
Studio Ghibli
.. that's a swell idea.
EmperorTippy
Quote:
Originally Posted by Studio Ghibli
.. that's a swell idea.
|
Thank you I am actually really tempted to start a thread on this in the suggestions forum but I wanta couple more responces first.
Santosh
Quote:
Originally Posted by KitiaraBlueLady
I didn't find UW to be very challenging. You just have to communicate with your team and make sure they are all on the same page.
If you follow this strategy you should have no problem: 2-3 warrirors on the stairs spread out in a line, awaiting the ataxes. Then you have a Ranger with a good long range bow aggro the ataxes and bring them to the awaiting warriors on the stairs. As soon as you see the ataxes get close, your monks or whoever has some good protection buffs should lay them down on the warriors. The stairs are narrow enough so that if the warriors strike the oncoming ataxes they will bottleneck them, preventing them from reaching your more vulnerable teammates. Once you are through with the stairs, further on you will find several other very narrow places where you can repeat this tactic. I'm sure the Guild Wars designers put these bottlenecks in for a reason! (wink!) Hope this helps. |
der kur
everyone has a different strat to do uw.. the basic principle is to not let the builds with less armor get hit. tanking,traps,blinding,pacifism,amity is very helpful there. and if you do find yourself getting hit that hard, have a monk bring protective spirit with vital blessing. as long as you have patience for other strats and dying, you can do uw.
EmperorTippy
No *hijacking aborted* sighs. A well I thought that this had already been covered about the orginal topic so this thread was now up for hijacking grabs.
Ancalagon06
Quote:
Originally Posted by Kashrlyyk
The rules they created say no level above 20! And they broke that rule with enemies!
Look at the game mechanics guide! They put a lot of thought in how to calculate the damage! And they broke their rules there, too! And I want to know is it possible to get that damage via the game mechanics without cheating? What you describe is cheating in my eyes! |
As to breaking their rules, you forget that it's their rules for you. Not the rules that govern themselves. I remember the April BWE, with the level 36 Infernal Wurms...
Sledge
Quote:
Originally Posted by Kashrlyyk
The character, with which I first visited the underworld, had at least a AL of 30!
The Minotaurus used Sever Artery and dealt 519 damage! How is that possible? Sever Artery doesn´t grant bonus damage. |
The same reason Trakkanon(sp*been forever since I've mentioned that name) would beat groups down like they were made of paper.
End game monsters and bosses DON'T fool around.
I'm just glad all you need is an 8 man/women group to do these END game areas. LOL, ever hate standing there waiting to get 40+ people together?
Kashrlyyk
Quote:
Originally Posted by Studio Ghibli
No, no--it's not stupid trolling. Feel free to check the rest of my posts by clicking on my name and reviewing my previously posted threads.
EVERYTHING that could be said in a constructive way has been said, but the OP continues to come back with HOW IS THIS POSSIBLE? |
Just looked into skill damage in the game mechanics guide! Sever artery doesn´t grant bonus damage! So the skill damage in the effective damage formula is the weapon damage! Assuming an armor of 60, he dealt with the skill an damage of 307. Which means his weapon needs to have at least a maximum damage of 192!
With no skill used he only dealt 60 damage, which didn´t mention before! Sorry! So with an armor of 60 the difference between damage with skill and without skill is a factor of 5!
If the 519 damage is the damage he dealt to me when he hit my AL 60 parts, the factor would be more than 8!
You can guess my question!
Porkchop Sandwhiches
Quote:
Originally Posted by Kashrlyyk
You had only one post before this one! In that one you attacked the PUG and you attacked me! It was my first time in the UW, how should I have known!
Just looked into skill damage in the game mechanics guide! Sever artery doesn´t grant bonus damage! So the skill damage in the effective damage formula is the weapon damage! Assuming an armor of 60, he dealt with the skill an damage of 307. Which means his weapon needs to have at least a maximum damage of 192! With no skill used he only dealt 60 damage, which didn´t mention before! Sorry! So with an armor of 60 the difference between damage with skill and without skill is a factor of 5! If the 519 damage is the damage he dealt to me when he hit my AL 60 parts, the factor would be more than 8! You can guess my question! |
Rofl, no offence, do you use exclaimation marks like this all the time? O_o And Jesus, why hasn't this thread died yet...
Anyway, from other MMOs I know that theres usually some sort of scale formula where if a mob is so many more levels above you, it will hit for a % more... to make mobs challenging as they should be
Quote:
I'm just glad all you need is an 8 man/women group to do these END game areas. LOL, ever hate standing there waiting to get 40+ people together? |
Kashrlyyk
Quote:
Originally Posted by Porkchop Sandwhiches
Rofl, no offence, do you use exclaimation marks like this all the time? O_o And Jesus, why hasn't this thread died yet...
Anyway, from other MMOs I know that theres usually some sort of scale formula where if a mob is so many more levels above you, it will hit for a % more... to make mobs challenging as they should be Lord, I played EverQuest. . . Don't get me started. |
In all CRPG´s I played, max Level for you, was the max level for them!
kuramaroze
Quote:
Originally Posted by Kashrlyyk
The rules they created say no level above 20! And they broke that rule with enemies!
Look at the game mechanics guide! They put a lot of thought in how to calculate the damage! And they broke their rules there, too! And I want to know is it possible to get that damage via the game mechanics without cheating? What you describe is cheating in my eyes! |
- No, they are just very strong. Think of it being the difference between a warrior using a 2-5 damage sword and a 15-22 damage sword with +15% all times on it.
- Uhh... Making them strong? This is self expanitory. Really, if you can't handle a challenge, then log off and never come back on.
- Anet is not bound to their rules. You are seriously mixed up; these are not laws at all.
Anyways, most player-characters can deal well over 200 damage to something with your AR. I've hit a bit over 300 damage with my axe warrior on a charr, which is about the equivalent of an Aataxe to your armor. I don't know how you got so far with 30al armor, but you should really get rid of the crap. Droknars forge armor only costs 1.5k, and if you can't afford that, you probably havent spent enough gold in getting the skills you need for the UW either.
Porkchop Sandwhiches
The post above me is great ><
And look, did you know this about armor and take it into thought as you sat there trying to figure out how much something should hit you?
http://www.guildwarsguru.com/content...ide-id1156.php
If you got struck by one of the minos, more than likely it went for your chest, and if that chest piece was only you're 30 AL gear at the time... especially if that piece of armor that got struck didn't have any mods on it besides 30 AL, I can easily see why you got owned so badly.
There are also resists in this game. The only problem with this game is that all of you character stats like resistances are hidden from you. I would imagin certain types of armor resist certain weapon types better than others. Of course that's part speculation but, I don't see why not. With games there are formulas running around everywhere that you just don't see, and usually that the devs don't want to get into depth about.
No go buy some better armor, geesh. You'll live a lot longer, I promise.
And look, did you know this about armor and take it into thought as you sat there trying to figure out how much something should hit you?
http://www.guildwarsguru.com/content...ide-id1156.php
If you got struck by one of the minos, more than likely it went for your chest, and if that chest piece was only you're 30 AL gear at the time... especially if that piece of armor that got struck didn't have any mods on it besides 30 AL, I can easily see why you got owned so badly.
There are also resists in this game. The only problem with this game is that all of you character stats like resistances are hidden from you. I would imagin certain types of armor resist certain weapon types better than others. Of course that's part speculation but, I don't see why not. With games there are formulas running around everywhere that you just don't see, and usually that the devs don't want to get into depth about.
No go buy some better armor, geesh. You'll live a lot longer, I promise.
Kashrlyyk
Quote:
Originally Posted by Porkchop Sandwhiches
The post above me is great ><
And look, did you know this about armor and take it into thought as you sat there trying to figure out how much something should hit you? http://www.guildwarsguru.com/content...ide-id1156.php If you got struck by one of the minos, more than likely it went for your chest, and if that chest piece was only you're 30 AL gear at the time... especially if that piece of armor that got struck didn't have any mods on it besides 30 AL, I can easily see why you got owned so badly. There are also resists in this game. The only problem with this game is that all of you character stats like resistances are hidden from you. I would imagin certain types of armor resist certain weapon types better than others. Of course that's part speculation but, I don't see why not. With games there are formulas running around everywhere that you just don't see, and usually that the devs don't want to get into depth about. No go buy some better armor, geesh. You'll live a lot longer, I promise. |
Tried to calculate it and got the following:
Enemy: Lvl 28; Axe and Strength 20; Damage 28;
Me: AL 60
Without a critical hit, he should deal without a skill 62 damage! That fits!
When I reduce the AL to 30 the critical damage goes from 177 to 268, but not to 519! He would need a max weapon damage of 54 to get to 519!
But that doesn´t fit the AL 60 calculation!
What factor am I missing?
A bonus to certain damage types is actually shown on the armor!
Anarkii
Quote:
Originally Posted by Kashrlyyk
Chest has been AL 60, because it is hit the most times! Gloves were AL 30!
Tried to calculate it and got the following: Enemy: Lvl 28; Axe and Strength 20; Damage 28; Me: AL 60 Without a critical hit, he should deal without a skill 62 damage! That fits! When I reduce the AL to 30 the critical damage goes from 177 to 268, but not to 519! He would need a max weapon damage of 54 to get to 519! But that doesn´t fit the AL 60 calculation! What factor am I missing? A bonus to certain damage types is actually shown on the armor! |
Oh well does it matter WHY does it deal so much damage? The fact is that it DOES, and you have to plan your own game accordingly.
I have spent over 50 hours in the UW and have Never.Got.Hit.
EmperorTippy
Quote:
Originally Posted by Kashrlyyk
Chest has been AL 60, because it is hit the most times! Gloves were AL 30!
Tried to calculate it and got the following: Enemy: Lvl 28; Axe and Strength 20; Damage 28; Me: AL 60 Without a critical hit, he should deal without a skill 62 damage! That fits! When I reduce the AL to 30 the critical damage goes from 177 to 268, but not to 519! He would need a max weapon damage of 54 to get to 519! But that doesn´t fit the AL 60 calculation! What factor am I missing? A bonus to certain damage types is actually shown on the armor! |
Who ever said that he had a weapon that you could get in game and not a +15% damage at all times custimized (+20% damage) axe.
Dreamsmith
Quote:
Originally Posted by Kashrlyyk
But that doesn´t fit the AL 60 calculation!
What factor am I missing? |
I doubt you're considering all the possible weapon modifiers, either. +20% for customization is just the beginning...
Also, monsters from little grasping ghouls to big seige worms have skills of their own. Who knows what damage boosting stance this monster might have been using?
Kashrlyyk
Quote:
Originally Posted by Dreamsmith
The fact that your AL was less than 30? If 519 was the highest damage you saw, and AL 30 was the lowest armor you had, all your calculations should be based on AL 30, not 60, otherwise you're just wasting time; unless you were also getting hits of 800+, it's pretty safe to assume the highest damage you saw was a hit on your lowest armor. So, why you persist in running the numbers based on AL 60 when in fact your armor (after armor penetration is taken into account) was obviously less than 30, I don't know.
I doubt you're considering all the possible weapon modifiers, either. +20% for customization is just the beginning... Also, monsters from little grasping ghouls to big seige worms have skills of their own. Who knows what damage boosting stance this monster might have been using? |
Which would mean a max damage of the weapon of 28!
But the 519 with AL 30 requires a weapon damage of 54 and a critical and customised weapon!!!
I used customized weapom, critical hit and a strength of 20!
I did the calculation with lvl 60 because the formula should deliver the correct results for that AL!
dansamy
The exclamation points everywhere are really annoying.
Kashrlyyk
Quote:
Originally Posted by dansamy
The exclamation points everywhere are really annoying.
|
super dooper
the aatxe's don't use weapons, they punch you, and headbutt you, and stuff. :P My Ranger with highest level armor and no protective enchantments or buffs gets hit for 200+/ish damage.
Why does there have to be some crazy formula involved? They hit hard, and their eyes glow red, implement strategy!
Why does there have to be some crazy formula involved? They hit hard, and their eyes glow red, implement strategy!
Studio Ghibli
Quote:
Originally Posted by Kashrlyyk
It is easier to write an exclamation mark, than to write a point!
In all CRPG´s I played, max Level for you, was the max level for them! |
In response to the second, well, obviously, this CRPG has rules that are different.
Why isn't this thread dead yet?
They're undead. They're in the underworld. They're higher level. Your armor sucks.
End of story.
Get better tactics.
Stop posting like you have no idea what's going on.
!
Kashrlyyk
Quote:
Originally Posted by Studio Ghibli
In response to the first statement, you have no idea how right you are; it -is- easier to use an exclamation point than to make a point, haha.
|
Gedscho
Quote:
Originally Posted by KitiaraBlueLady
I didn't find UW to be very challenging. You just have to communicate with your team and make sure they are all on the same page.
If you follow this strategy you should have no problem: 2-3 warrirors on the stairs spread out in a line, awaiting the ataxes. Then you have a Ranger with a good long range bow aggro the ataxes and bring them to the awaiting warriors on the stairs. As soon as you see the ataxes get close, your monks or whoever has some good protection buffs should lay them down on the warriors. The stairs are narrow enough so that if the warriors strike the oncoming ataxes they will bottleneck them, preventing them from reaching your more vulnerable teammates. Once you are through with the stairs, further on you will find several other very narrow places where you can repeat this tactic. I'm sure the Guild Wars designers put these bottlenecks in for a reason! (wink!) You should have 1 healer monk and 1 protection monk as well, but if not just 2 regular healers should do the job. Its also nice to have a summoning necro who can provide bone horror/fiend meat shields as well. And finally 1-2 elementalists/mesmers putting down some AOE or in the case of mesmer anti warrior spells on the ataxes. Furthermore, this game is all about finding a well rounded team that has members that compliment each other well. Don't just start up any random group. A team that is overloaded with one or 2 professions may do well against a couple of the types of creatures in the UW, but in the end they will inevitably get pounded by some other type of creature. I personally never join a group that has 4 or more of any single profession for the later, more challenging missions of the game. The weaknesses always become apparent sooner or later, as opposed to a well balanced team that has all the different professions working in tandem. Hope this helps. |
Fun story: 3 warriors on the stairs. all of them full with protective bond and lifebond. another healer watching them closely.
about 6 or 8 axes come running and start fighting the blocking tanks. suddenly, one tank leaves the line, and runs past the casters.
i dont know why, but we survived, just to be able to ask, why she would do it.... "i thought 6 axes were too much for me, and i should shake aggro..."
well. lets explain the whole concept again, then. ^^
Shamblemonkee
I really don't think anyone is going to get anywhere explaining it to this guy his character may only have 30al but his skull seems to be 300al