These are 3 W/N builds I've been pondering but never got a chance to test just yet... This in theory should get you 4 adrenaline... per swing.
This would make any skill in the entire warrior's arsenal need 2 swings maximum to be used, minus the drain from said swing...
Key skills to these engines: Battle Rage + For Great Justice.
Goal: to throw away any means of defense and literally tear through whatever defense the enemy would have to achieve staggeringly high dps
These stats were done with most affordable runes: minor ^_^
10+2 weapon mastery of choice
10+1 strength
11 Curses
Required skills in all builds: Battle Rage, For Great Justice, Rend Enchantments, Weaken Armor. Since Rend and Weaken have long recycle times with massive results, it's fine to blast the entire energy pool on one poor foe who's just about ready to die...
Axe Skills: Disrupting Chop, Penetrating Blow, Dismember, Executioner's Strike
Sword Skills: Sever Artery, Gash, Galrath Slash, Final Thrust
Hammer Skills: Staggering Blow, Heavy Blow, Mighty Blow, Hammer Bash
Energy management could be dealt with via gladiator's Armor but I'm sure with only 3 skills that need energy, the Adrenaline vaccuum created would be quite beneficial.
As you can see, the hammer build should essentially be a permanent knockdown lock.
The most devastating weakness to these builds [and all warriors who sacrifice defense] would be two skills costing 15 energy total. Enfeeble + Faintheartedness. For well over 20s. you could be put out of commission. Let's hope your monk is up to the challenge eh? ^_^
Adrenaline Machines W/N Xtreme dmg for all!
Yukito Kunisaki
Vindexus
Hammer Bash and Heavy Blow both make you lose all adrenaline, so you should probably pick one .
I've wanted to try this with W/Me's, one with Cleave*, the other with Battle Rage*, then Arcane Mimicry and For Greaty Justice to just spam Cleave* + Penetrating Blow + Executioner's Strike all day. All day until the 60s recharge on Mimicry kicks in that is.
I would not recommend bringing more than 2 warriors into a build. The damage from them is good and fairly constant, but if Warriors are the most easily countered profession in the game.
I've wanted to try this with W/Me's, one with Cleave*, the other with Battle Rage*, then Arcane Mimicry and For Greaty Justice to just spam Cleave* + Penetrating Blow + Executioner's Strike all day. All day until the 60s recharge on Mimicry kicks in that is.
I would not recommend bringing more than 2 warriors into a build. The damage from them is good and fairly constant, but if Warriors are the most easily countered profession in the game.
Yukito Kunisaki
This isn't a team build really, just a good extreme dmg set up for any type of warrior regardless of weapon selection.
With Stonefist Gauntlets, people struck with either of the two [lose all adrenaline] hammer skills are down for easily 2 hits worth of swinging. Those hits will practically recharge your adrenaline fully. If you prefer, you could squeeze in some energy hammer attack skills like Crushing Blow. It uses energy, gains adrenaline and won't shut down Battle Rage since it is still a Warrior Attack skill.
I've been hammered by people begging for 'warriors only are useful if their damage is high' builds so I'm hoping that these builds will give what every 'good warrior' is supposedly asking for.
With Stonefist Gauntlets, people struck with either of the two [lose all adrenaline] hammer skills are down for easily 2 hits worth of swinging. Those hits will practically recharge your adrenaline fully. If you prefer, you could squeeze in some energy hammer attack skills like Crushing Blow. It uses energy, gains adrenaline and won't shut down Battle Rage since it is still a Warrior Attack skill.
I've been hammered by people begging for 'warriors only are useful if their damage is high' builds so I'm hoping that these builds will give what every 'good warrior' is supposedly asking for.
Tuna
I prefer cleave instead of battle rage on an axe warrior. Frenzy is also excellent if you aren't using a different stance (battle rage) already.