Strait from the box:
"You'll prove your worth with every battle as skill, not hours played, decides your fate. Whether battling horrific monsters or competing at the highest levels of tournament play, it will always be your skill that earns you victory or defeat... Are you up to the challenge?"
-Don't bullshit me and tell me that's not false advertising. I've put 300+ hours into this game, and I've never unlocked a single ****ing superior rune. Call me unlucky, call me a whiner, I don't give a damn. That's just not right. Skill > Hours played? This how come I can tip the playing field 20% by using superior runes?
Random Interviews:
"Conversely, we designed Guild Wars from the ground up to appeal to a broad audience, and that is reflected both in the design of the game and in the way we price it."
-You guys had this during beta. Why'd you screw it up?
"casual team warfare"
-You call 300+ hours and still barely unlocks casual?
From
http://guildwars.com/
"The game is designed from the ground up to offer balanced competitive play..."
"Our goal from the beginning was to create a game that rewards gamers for their skill rather than just for the number of hours they spent playing."
"As gamers ourselves, we wanted to make a great game that had real replayability and real immersiveness while not charging people a fee."
-Cool. You got half of it right. Personally, I think immersion is more important than the dent in my wallet.
"Experience a changing world, where the entire landscape can be altered as you explore and conquer."
-I don't think that one mission in the Maguuma Jungle where you drop the seeds to build bridges counts as "entire landscapes"
These messages are repeated over and over and over all throughout the site, the box, and every other written word. And yet, I don't see one bit of casual PvP play in the game. Premade templates are completely and utterly worthless. Those don't count. For it to be casual, you have to be able to casually win.
Oh, as for "aaaagh", all you've been doing is flaming people this entire thread, and you seriously don't know what you're talking about. I'm not going to bother reading your excessively long ranting flames any longer, so if you had anything important to say, it was long lost in your infantile name calling and immaturity.
And, yes. Beta was a marketing scheme. Hey, why was the event in October called the "World
Preview Event"? All the other betas that followed were also preview events, but they called them betas and said you had to buy the preorder to get in so they could predict sales figures, and perhaps find a bug or two while they're at it.