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Originally Posted by BE|Dac
yeah, anet being so responsive is the biggest load of crock I have ever heard.
1. To please PvE players they add in ale, lol, thats nothing at all. That is pure fluff.
2. The entire advertisement of the game was completely false in every way.
From Dynamic Terrain, to Skill, to no mindless repition, to fun pve.
3. Don't wait for them to fix grind because it will never be gone, they will not eliminate it. Fact. PvP quest rewards will take years and years alone to get all the skills.
4. the game is unbalanced, designed that way (PvE rewards your PVP skill)
5. The PVP maps offer no replayability just repitition, They have added nothing in the way of PVP offerings since 2 years ago in E34E, besides GVG.
6. The PvE is not replayable unless you have really low standards for games.
7. The huge ammount of customers they could have had where lost, the ones they have now will not be buying the expansion. Anet's reputation for actually delivering products that follow advertisement and box info is completely sullied in most eyes, and the HARDCORE gamers create word of mouth.
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1. Failed Goldsink.
2. No, that's exaggerating it, but the games beta had blinded some of the more PVP-sided players. PVE players never had much to be advertised for, but they still got gipped a bit. It's half-half, since the wording is very vague and can be argued easily.
3. This is pretty predictible for all but the higher tier players most likely. Or else everyones going to just PVP it.
4. How else do you think their going to have time to fix imbalances? It's their meatshield for the playerbase. A risky gamble, and the success is about 70%.
5. Agreed, the fact that every rank didn't have a different emote just shows their lack of understanding in rewards and use of the /rank command.
6. Some might take offense to this, but it's fairly true. Personally, most of the PVE players I know already ditched, because beating the game once is enough. I've already said it before, but the missions are way too long and sometimes too hard for the casual group to make it through. Secondly it's linear, making it as replayable as a bad Final Fantasy game.
7. That's what they said about world of warcraft. It's still alive. A realistic guess would be that their losing what could be their better players at the moment, the ones that set trends and such. There's plenty of top PVPists who left the game, and while the number isn't "wow must fix", it does say how bad the PVP is at the moment in terms of variety. I mean, really, how can you not get sick of arena? Then multiply that by a few digits, and that's tombs. It gets old too.
The problem is how most people who still play and how Anet looks at it. They look at GW. A wanna-be MMORPG. Guess what? The grind is much better then most MMORPGs. So Anet thought "we hit the jackpot!". But they designed it with a PVP core, a game that could be taken seriously. You'll never even consider WoW Battlegrounds as a PVP game that could be put on World Cyber Games, but with Guild Wars, you can. Korea has already had a significant amount of tourneys to prove this. You don't compare Guild Wars with RPGs when you talk about the PVP aspect. You compare it with starcraft, gunz, counterstrike, warcraft 3, the works. Then, and only then, can you understand the standards and why people are leaving. These are competitive PVP players who don't give a damn about PVE one bit but love your core PVP design. Why shun them, specially when you advertised to them?