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Originally Posted by Lazarous
You could make races not purely aesthetic but still not necessarily unbalancing by having them use diffferent class pools - like a char might not have access to rangers, but does have access to (insert class name here).
Laz
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I don't see how adding a new playable race with different benefits/drawbacks than Humans would not unbalance the game in some way, even if the changes were slight. I had thought of a nice example involving balancing math equations, but I got distracted watching the
Dune miniseries on The Sci-Fi Channel and lost my train of thought. I'll try to remember it and edit my post tomorrow.
Edit: OK, I think I've got it again. Lets say you have an equation, using variables x and y. You've taken the time to balance the equation, and everything's all good. Suddenly...
*WHAM!!*
You now have a new variable; z. Well, since there is a new variable introduced into the original equation, it is now off-balance. But who would ever be interested in an equation which doesn't equal zero at first, second, and third glances? So what do you do? You rework the equation, plugging in new numbers and calculating things until you have finally rebalanced the equation, and the world is back in order. Your equation is now as attractive to the outside world as it was before.
See what I'm getting at? Anything which is added to the game and is not purely for looks needs to be balanced as a part of the bigger Guild Wars equation, no matter how trivial that detail may be.
Hope people followed the example, I was kind of just spitballing things...