"GW Economy is trashed"
"We need a server wipe"
"This game is over!"
"PvE/PvP is totally unbalanced"
These subjects and more are all authored by (often) well meaning folks who have played the game for sometime and are now incensed by a "streaming" patch change.
This article seeks to address a few common and persistent delusions:
Myth #1: The Economy is ruined
Game economies always come down to the simple supply and demand mantra.
If you want it, and are willing to pay any price for it, you will soon be seperated from your coin.
There is a palpable attitude in Tyria that its population wants everything served to them on a silver platter - NOW.
This is childish.
Consider, you have the same chance of acquiring any item you desire by simply putting in the TIME and EFFORT to acquire it.
Farmers gamble on your impatience and seek to maximize their profits on such.
ANet has come right out from the start and stated that 15k armors are no more functional than 1.5k armors; and many more items are similarly nothing more than a gold sink.
If you have the coins, fantastic! spend at will, but the game is not one iota unbalanced, ruined, or oterhwise broken because farmer_00012 won't sell you "uber733t-looking sword_01" for less than 500k gp.
That's the reality of it.
Myth #2: PvE / PvP is unbalanced.
So many of us hail from a colorful history of "other" online games. We know painfully well what "Unbalanced" is, and the "reality" is that Guild Wars is the most evenly balanced game to date - ever.
There does not exist a single "uber" class combination, (Although you are welcome to forever look for one) and the "perception" of what is really happening is; "My "Ultimate" class combo got "owned hard" by a different class...INCONCEIVABLE!
So with all the logic befitting the average 11 year old, we are spammed with post after post of how hideously unfair class x is versus class z.
The game is called GUILD WARS. This title assumes teamwork, cooperation, strategy and tactics. The different classes are nothing more than "style" approaches to how you play the game.
A wise player tries them all, learns the strengths and weaknesses of each, and then seeks to capitalize on such during battle. Most of us understand the basic rock - paper - scissors triad of destiny...but for those who do not, they come here and spew their bile about how their uber Warrior/Monk got owned hard by an unarmored Air Elementalist!
Dwayna Forbid! How IS that possible?
I realize you get my point...

Myth #3: The Game is over at level 20.
For those who have not yet reached that point, the opposite is true. The game "begins" at this point. Level cap does not equal endgame here.
Am I crazy? Take a stroll into the underground or fissure of woe for some painful reality checks.
Level 20 is when you can finally chase down and acquire the most rare, sought after and drooled over pieces of gear in Tyria. Bring plenty of friends, because you will definitely need them.
Don't have any friends or a guild?
Now's the time to start looking - check the forums here, many excellent guilds are available.
For those of you illustrious enough to have already defeated these fell places, I implore you to create a new class combo and try again - recent changes to the game have made it quite a bit harder than the initial time through.
I am becoming painfully aware of this myself.
Myth #4: GW doesn't have the "things" mandatory in every other game!
This is the farming, grinding, and kill-stealing crew. These sad folks have played with these mandatory deficiencies for so long that they are now perceived as "normal" and anything otherwise is "wrong."
Reality is the opposite.
"The game lacks a social element" is the common refrain; which unfortunately is also loosely translated as;
"I have no one to run trains over, kill steal, or just grief while out farming and looking for trouble."
I realize not everyone does this, but the majority do. GW challenges you to change up your social skills along with your playing ones: You can freely socialize in any mission, city or town zone.
The freedom to socialize has not been compromised in the slightest, the ability to do so in a negative fashion has been removed.
Aye, I met some of my best friends in online games in the wilderness of the Dreadlands, or out deep in Hibernia, but the possibility of meeting new faces is still just as great - but you must do it before the adventure is all.
It really comes down to this:
The Naysayers don't want any change - period. They are happy with the tried, true, and broken caveats of past games.
These are thrown aside for what they are - anachronisms.
In this respect, Guild Wars is revolutionary in its approach to the genre.
Please add anything I've missed!
Respectfully yours,
Talesin