Well, I'm not sure how to begin, so I'm just going to jump right on into this, so please forgive my bluntness. Sorry ANet, I have to do this.
~ Why do we have a trade channel? Seriously, how often have we all entered a town to be welcomed by a barrage of shouts about selling dyes or furs or people trying to rip-off newcomers? True, I can turn off the local channel and avoid it all, but it still boils down to the same question. Why have a trade channel at all?
~ Ok, I know there's a big war about rights to farming and not. I also know that farming can really mess up the economy and mechanics of the game(please see FFXI, WoW, Lineage2, etc). At the same time, I hear a lot of the same answer when it comes to how we acquire wealth; "Just play the game." Well, I've played through the game twice and even WITH my feeble attempts at farming I think I've seen 2 gold drops and a couple dozen purple drops(most of which I only got during my "farming" moments, and yes, I've been to UW and The Fissure). And half those purple drops had NO bonuses what so ever. I ended with about 17plat, which is enough for one piece of elite armor. And yes, it's elite so it should be pricey, but if I can't farm, and the drops end up being crap, what am I supposed to do?
~ While we're on the subject of the economy, I seriously think some sort of Auction House is in order. Prices fluctuate too much. Especially on the weekends. I feel like I need a degree in economics just to predict how things are going to be just so I can make a profit off of hours of work. If all else, it will allow some sort of stability for selling items between players and it would definitely eliminate the "WTS/WTB" Spam issue in towns.
~ I LOVE the instant travel. For the love of everything Holy, please don't ever get rid of it!
~ Armor needs more variety. Please. Please please please please please. Everything looks so cookie-cutter. I know ya'll say you're working on it, but it's just driving me nuttz. Your competition has so much more variety. It's one of those things that I have to weigh when expansion pack time comes around. If I'm going to see the same old thing or get a handful of new armor types, I seriously won't be getting the expansion. Why should I?
~ The ending was so anti-climactic, I seriously stopped playing for like three weeks! I was so depressed. All that work and not even a special celebration, no fancy award, no bonus armor, no feast or parade...nothing! I know GW is open ended, but after all that work only to be teleported back to the Forge, I felt betrayed. Seriously.
~ Speaking of work, how do I know what I've done? I write it all down. Now I know I'm a Hatter for taking notes anyway, but this is nuttz. I got a wall full of notes. If I had a digital camera, I'd take a picture for ya'll. I hear guilds saying they have people with 100% completion and they know "everything," but I seriously don't know what that means or if I'm even close. We really need a way to know what quests we've completed and what runes/weapon mods we've collected in PvE. If all else, when we finish the storyline, give us access to all the quests we missed, so at least we'll have something to do aside from (dare I say it?!) farm.
~ Instances are an amazing thing, for that, I tip my hat. But at the same time, I feel alienated. Like I'm an uninvited guest in an abandoned house. It's great not having to wait in line for quests and mobs to kill, but it would be nice to be able to invite my friends into my game instance. Say a Guildmate hops on in the middle of a mission, either I complete the mission before I go adventure with them or I drop out and lose all my progress. Why not let me invite them into my instance and let them run to a zone then transfer them over. Let me kick out one of my henchies and Bam! Instant space for my friend.
~ Let's hop back to "work" put into the game. Yes, there's a lot of running around and baby-sitting heavy items for quests, etc. But I think the hardest thing I had to endure was the learning curve. First time through, it took me a while to figure out the lay of the land and how everything worked. Second time through, I was in groups with actual, living, breathing human beings a handful of times(not to say I was in THAT many parties with humans the first time around, probably seven parties the first time). I found the game a lot easier to play without the human aspect. The Henchies are far more predictable, and for that, far more reliable then their human counterparts. It's great we have the ability to fill a gap in a PUG with a character and don't have to wait. But when I can strip away all human action and fill a group with henchies, that just doesn't feel right.
~ Monks are the most neglected job I have seen yet. Everyone wants one, but no one really cares about them. We're walking(I'd say running but we usually get nailed with some sort of slow ailment at the start) targets. Yes, I know, Monks are a vital element in any party, but you hit PvP and we're going down. Even in PvE, we're among the first to go. I know it comes with the territory, but there's just no real drive for us to WANT to play a monk. At least not how you would imagine it. You can go down the Smiting Monk path, but people would sooner kick you out of their party for not healing then see what you can actually do. Give the monks some love!
~ Now this is going to sound really weird, or maybe even pure madness, but just hear me out, please. There's a lot that goes with this subject so I'll try to flesh it all out without adding another 20 pages to this already long post(sorry, I just wanted to get everything out for people to talk on). First, I think we need a target command. It would make it so much easier to find people in towns. Something like /target "Inklebert Humperdink" and Bam! I have Mr. Humperdink selected on-screen. Second, we need a search command, to find certain people and find where they are at, what district, what their level is, etc. Third, I also think there should be some sort of Party flag. If you want to join a party, then put your flag up and people can invite you. If you don't have your flag up, invite requests don't go through. Some areas you enter as a tank or a monk, and people will spam invite you no matter how much you may reject their offer. And it's not like we can report people for being inconsiderate idiots. If we could ANet wouldn't have the man-power to support the complaints.
~ I was in a Guild with a GH long enough to know that it wasn't worth the trouble, but without it, it's exceedingly hard to recruit people into your Guild. There's no collective bank, or storage, there's no personalization, no nothing. We couldn't even name our Guild Hall. Come on, that has to be a given. We can name the Guild, but that doesn't mean our GH should have the same name, that's just kind of cheezy. There's so little personalization to it, it's another one of those things like finishing the story-line. "Yeah....I did it....woo-hoo..." *snore* I'm sorry, don't get me wrong, the selection of the styles is amazing. The layouts are breath-taking(especially the one's from warrior's isle, I love those!), but there isn't much more to it after that. Guild Halls should be just that, Halls for your Guildmates to come over and hang out at. Throw us some custom areas, some private rooms for our members(maybe some storage spaces or a journal so we can measure our progress or revisit the cut scenes we've unlocked), a dining hall with selectable music to throw parties, some mini-games, something! It's all just so boring. Yeah, you do the GvG thing there, but it's not so much of a "Hall" as it is a Battlefield. If that's all the GH is going to be, let Guilds fight amongst themselves for practice. "Give Me Rooms, or Give Me Inner-Guild Skirmish!"
~ Role-playing districts would also be a welcome addition. At least you know you can go somewhere and not have to hear people spamming about wanting to see female Ele's dance in their "panties." *waits for the childish snickering to stop before continuing* Those of us that want to play the game seriously and respectfully or those that want to truly immerse themselves in the game have few(if any) places to go. It is a "Role Playing" Game after all.
~ Now, before I have every warrior flaming me over this. Let me just say, I have a warrior character, it's my farming character, and I know what I'm talking about. I loaded up a W/Mo and proceeded to go through Post-Searing Ascalon...alone! There were only two areas I really needed to load a party(which I loaded with henchies, and no, the two areas I needed a team were NOT story Missions). Now it felt great being able to trounce through the area alone, being able to collect all the drops and all the money. But from a realistic perspective, it's rather unbalanced. Yes I like it, yes it's cool, and yes I'm sure I'll be regretting talking about this later when I have no way to get money anymore because Warriors are balanced and farming is destroyed, but I'm trying to look at all this from a fair and proper perspective. It's essentially farming. Really. I've collected far better loot this way and I still don't have to interact with anyone.
~ The Ignore list should allow you to ignore people, and not just when they are talking directly to you. That is just plain stupid. I'm sorry, there is no other way to describe that. Most griefers won't talk directly to one person, they have to talk with EVERYBODY. So blocking them from whispering us is pretty pointless. I can stand next to someone, block them, and still hear them. So, if they give me crap, "I" have to leave a district in order to find peace. The good player has to be inconvenienced, almost punished, for the stupidity of others. That's just not right.
Don't get me wrong, GW is a fun and interesting game. The potential is astounding. But the replay value just isn't there. I can do the same thing with Diablo 2, or Darkstone, or almost any other top-down RPG and not have so much trouble or childish interferences. I saw a review once that summed it up perfectly. "Guild Wars is an MMORPG for people who don't like MMORPG's." Everything is there for a wonderful gaming experience, or as I've heard it expressed before "This game will roxorz your boxorz." But I just don't see it. It's still a glorified version of Diablo 2 to me. So I'm on the fence about what GW is. People ask me and I don't know whether to tell them go buy it now or wait for something better. So I guess I'll wait until expansion pack time comes around and go from there. If things are looking better, I'll buy it, if not, there's always WoW, or FFXI, or DAoC. You get what you pay for, right?
Either way, I'm still impressed and happy with all the progress the Devs have made and say they are working on. And I salute them for bringing the On-Line gaming world to where it should really be. A Free world unshackled from the bonds of servitude! *clears throat* I mean, saved from the oppression of greed and *catches self* I mean, for giving us a great game without monthly subscriptions, but, in my most humble opinion, there is a lot to work on if ANet is to keep my business. If the difference between balance/control and pandemonium is $15 a month, I spend that much on cigarettes every 3 days. I think I can stretch my other addictions a little more to accommodate another bill.
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