Inspiration Healer
kelvanor
Mo/Me
14 healing (+1 tat, +2rune)
11 divine (+1 rune)
10 inspiration
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Heal/Divine
Divine Boon=While you maintain this "Enchantment", whenever you cast a Monk spell on an ally, that ally is healed for 25-61 points, and you lose 2 Energy.
orision=Heal target ally for 20-60 points.
word of healing=Heal target other ally for 16-67 points. Heal for an additional 15-83 points if that ally is below 50% health.
Healing touch=Heal target touched ally for 16-51 points. Health gain from Divine Favor is double for this spell.
healing breeze=For 10 seconds, target ally gains health regeneration of 3-8.
heal other=Heal target other ally for 35-151 Health.
Inspiration
Power Drain=If target foe is casting a spell, the spell is interrupted and you gain 20 Energy.
Channeling=For 33 seconds, whenever you cast a spell, you steal 1 Energy from each nearby foe
Leech signet=Interrupt target foe's action. If that action was a spell, you gain 10 Energy.
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This build i would recommend max energy regen armor set and a good staff.
This is for those with a good sense of timing with a Monk, who can handle single target heals exclusively. Put up divine boon which will make your heals more effective, use channeling whenever you have a moment in the thick of battle so each heal with grant you some energy return, use power drain/leech sig to interupt mes/eles and gain energy and spam 5 point heals forever while maintaining divine boon.
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works well but comments/crits always welcome
14 healing (+1 tat, +2rune)
11 divine (+1 rune)
10 inspiration
---------------------------
Heal/Divine
Divine Boon=While you maintain this "Enchantment", whenever you cast a Monk spell on an ally, that ally is healed for 25-61 points, and you lose 2 Energy.
orision=Heal target ally for 20-60 points.
word of healing=Heal target other ally for 16-67 points. Heal for an additional 15-83 points if that ally is below 50% health.
Healing touch=Heal target touched ally for 16-51 points. Health gain from Divine Favor is double for this spell.
healing breeze=For 10 seconds, target ally gains health regeneration of 3-8.
heal other=Heal target other ally for 35-151 Health.
Inspiration
Power Drain=If target foe is casting a spell, the spell is interrupted and you gain 20 Energy.
Channeling=For 33 seconds, whenever you cast a spell, you steal 1 Energy from each nearby foe
Leech signet=Interrupt target foe's action. If that action was a spell, you gain 10 Energy.
---------
This build i would recommend max energy regen armor set and a good staff.
This is for those with a good sense of timing with a Monk, who can handle single target heals exclusively. Put up divine boon which will make your heals more effective, use channeling whenever you have a moment in the thick of battle so each heal with grant you some energy return, use power drain/leech sig to interupt mes/eles and gain energy and spam 5 point heals forever while maintaining divine boon.
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works well but comments/crits always welcome
Neo-LD
1) WoH is a terrible elite if you ask me.
2) Healing Breeze isnt that great. It heals for ~160 over ten seconds. Whoopie
3) This seems to be very idealistic. You plan to watch your teammates health bars, heal them, AND your opponents casters (at the same time) to hit them with split second mesmer interupts. Good luck with that.
2) Healing Breeze isnt that great. It heals for ~160 over ten seconds. Whoopie
3) This seems to be very idealistic. You plan to watch your teammates health bars, heal them, AND your opponents casters (at the same time) to hit them with split second mesmer interupts. Good luck with that.
tmkhufu
neo-ld nailed it with point #3
Francis
Divine Favor - 10+1
Healing Prayers - 11+1+3
Inspiration Magic - 10
Divine Boon
Orison of Healing
Dwaynas Kiss
Healing Other
Healing Seed
Energy Drain
Inspire Hex
Channeling
Healing Prayers - 11+1+3
Inspiration Magic - 10
Divine Boon
Orison of Healing
Dwaynas Kiss
Healing Other
Healing Seed
Energy Drain
Inspire Hex
Channeling
Oryaka Drake
couldn't have put that better myself..the guy directly above just gave you a template from the heavens!!!
Minwanabi
And... to the first poster, you can't go 12/10/10. Not enough points.
kuramaroze
Quote:
Originally Posted by Minwanabi
And... to the first poster, you can't go 12/10/10. Not enough points.
Uhh thats 11/10/10.
Anyways, I've tried it. Interrupts + heals dont mix well.
Anyways, I've tried it. Interrupts + heals dont mix well.
UberRusty
Quote:
Desperado1G
Quote:
Originally Posted by Francis
Divine Favor - 10+1
Healing Prayers - 11+1+3
Inspiration Magic - 10
Divine Boon
Orison of Healing
Dwaynas Kiss
Healing Other
Healing Seed
Energy Drain
Inspire Hex
Channeling
I personally don't like carrying only 1 self heal, but that's just me.
Healing Prayers - 11+1+3
Inspiration Magic - 10
Divine Boon
Orison of Healing
Dwaynas Kiss
Healing Other
Healing Seed
Energy Drain
Inspire Hex
Channeling
I personally don't like carrying only 1 self heal, but that's just me.
kelvanor
actually getting a couple interrupts every 30 seconds isnt that hard and can be very beneficial to the team. usually what i do is get boon up then cycle through before battle and find an ele or mesmer and i interupt their first couple spells which are usually heavy hitters, then i heal til' in the thick of battle, use channeling and rarely run out of power. not sure why anyone would say word is a bad elite, i can basically take someone from 25% to max in one shot with that and boon. As i stated this is a template for skilled healers not people new to the class. thanks for replies and crits.
also yes, i carry healing breeze for emergency situations where 1)im losing health fast and need a second heal 2)to 'stop the bleeding' on one heal target so i can heal a second target while not worrying about the first for a moment.
edit:spelling
also yes, i carry healing breeze for emergency situations where 1)im losing health fast and need a second heal 2)to 'stop the bleeding' on one heal target so i can heal a second target while not worrying about the first for a moment.
edit:spelling
theclam
Quote:
Originally Posted by Desperado1G
I personally don't like carrying only 1 self heal, but that's just me.
Divine Boon works as a self-heal also.
However, if you don't have Signet of Devotion or an energy-regeneration spell besides Channelling, then I don't know if you'll have enough energy to use Divine Boon effectively.
However, if you don't have Signet of Devotion or an energy-regeneration spell besides Channelling, then I don't know if you'll have enough energy to use Divine Boon effectively.
kelvanor
Quote:
Originally Posted by theclam
Divine Boon works as a self-heal also.
However, if you don't have Signet of Devotion or an energy-regeneration spell besides Channelling, then I don't know if you'll have enough energy to use Divine Boon effectively. Inspiration
Power Drain=If target foe is casting a spell, the spell is interrupted and you gain 20 Energy.
Channeling=For 33 seconds, whenever you cast a spell, you steal 1 Energy from each nearby foe
Leech signet=Interrupt target foe's action. If that action was a spell, you gain 10 Energy.
However, if you don't have Signet of Devotion or an energy-regeneration spell besides Channelling, then I don't know if you'll have enough energy to use Divine Boon effectively. Inspiration
Power Drain=If target foe is casting a spell, the spell is interrupted and you gain 20 Energy.
Channeling=For 33 seconds, whenever you cast a spell, you steal 1 Energy from each nearby foe
Leech signet=Interrupt target foe's action. If that action was a spell, you gain 10 Energy.
Yukito Kunisaki
I'd say chuck channeling for Ether Lord
and Leech Signet for Energy Tap...
But that's just me... shrug*
and Leech Signet for Energy Tap...
But that's just me... shrug*
Chaynsaw
My first instinct is to impose my will and dash the build as it doesn't conform to my tried-and-true Mo/Me specifications, but I'm willing to keep an open mind.
theclam
Quote:
Originally Posted by kelvanor
Inspiration
Power Drain=If target foe is casting a spell, the spell is interrupted and you gain 20 Energy.
Channeling=For 33 seconds, whenever you cast a spell, you steal 1 Energy from each nearby foe
Leech signet=Interrupt target foe's action. If that action was a spell, you gain 10 Energy. I was responding to the guy responding to Francis' post.
Power Drain=If target foe is casting a spell, the spell is interrupted and you gain 20 Energy.
Channeling=For 33 seconds, whenever you cast a spell, you steal 1 Energy from each nearby foe
Leech signet=Interrupt target foe's action. If that action was a spell, you gain 10 Energy. I was responding to the guy responding to Francis' post.