I will start with all the ones I know, and there stats as far as I know. please if you know of a mistake, or know of upgrade I didnt put down. post here and I will ammend it to this post.
AXE UPGRADES
AXE GRIPS
Axe Grip of Enchanting (10%...20%)
Enchantments last x% longerAxe Grip of Fortitude (+10...+30)
Maximum health increased by xAxe Grip of Defense(+4...+8)*
Armor increased by xAxe Grip of Shelter(+4...+8)*
Armor Increased by x(Vs. Physical Attacks)Axe Grip of Warding(+4...+8)*
Armor Increased by x (Vs. Elemental Attacks)Axe Grip of Trollslaying(10%...20%)
Damage +x%(Vs. Trolls)Axe Grip of Giantslaying(10%...20%)
Damage +x%(Vs. Giants)Axe Grip of Skeletonslaying(10%...20%)
Damage +x%(Vs. Undead)Axe Grip of Axe Mastery(2%..20%)
Axe Mastery increased by 1 (x% Chance While Using Skills)
AXE HAFTS
Ebon Axe Haft
Deal Earth DamageIcy Axe Haft
Deal Cold DamageShocking Axe Haft
Deal Lightning DamageZealous Axe Haft*
Gain 1 Energy on Hit. -1 Energy RegenFiery Axe Haft
Deal Fire DamageFurious Axe Haft(2%...10%)
Double Adrenalin on hit (Chance x%)Vampiric Axe Haft(1...5)
Gain x Life per hit. -1 Health Regen.Sundering Axe Haft(2%...10%)
Armor Penetration 10%(Chance x%)Barbed Axe Haft
Lengthens Bleeding Duration of Foe
HAMMER UPGRADES
HAMMER GRIPS
Hammer Grip of Enchanting (10%...20%)
Enchantments last x% longerHammer Grip of Fortitude (+10...+30)
Maximum health increased by xHammer Grip of Defense(+4...+8)*
Armor increased by xHammer Grip of Shelter(+4...+8)*
Armor Increased by x(Vs. Physical Attacks)Hammer Grip of Warding(+4...+8)*
Armor Increased by x (Vs. Elemental Attacks)Hammer Grip of Trollslaying(10%...20%)
Damage +x%(Vs. Trolls)Hammer Grip of Giantslaying(10%...20%)
Damage +x%(Vs. Giants)Hammer Grip of Skeletonslaying(10%...20%)
Damage +x%(Vs. Undead)Hammer Grip of Hammer Mastery(2%..20%)
Hammer Mastery increased by 1 (x% Chance While Using Skills)HAMMER HAFTS
Ebon Hammer Haft
Deal Earth DamageIcy Hammer Haft
Deal Cold DamageShocking Hammer Haft
Deal Lightning DamageFiery Hammer Haft
Deal Fire DamageZealous Hammer Haft*
Gain 1 Energy on Hit. -1 Energy RegenFurious Hammer Haft(2%...10%)
Double Adrenalin on hit (Chance x%)Vampiric Hammer Haft(1...5)
Gain x Life per hit. -1 Health Regen.Sundering Hammer Haft(2%...10%)
Armor Penetration 10%(Chance x%)
SWORD UPGRADES
SWORD POMMELS
Sword Pommel of Enchanting (10%...20%)
Enchantments last x% longerSword Pommel of Fortitude (+10...+30)
Maximum health increased by xSword Pommel of Defense(+4...+8)*
Armor increased by xSword Pommel of Shelter(+4...+8)*
Armor Increased by x(Vs. Physical Attacks)Sword Pommel of Warding(+4...+8)*
Armor Increased by x (Vs. Elemental Attacks)Sword Pommel of Trollslaying(10%...20%)
Damage +x%(Vs. Trolls)Sword Pommel of Giantslaying(10%...20%)
Damage +x%(Vs. Giants)Sword Pommel of Skeletonslaying(10%...20%)
Damage +x%(Vs. Undead)Sword Pommel of Swordsmanship(2%..20%)
Swordsmanship increased by 1 (x% Chance While Using Skills)SWORD HILTS
Ebon Sword Hilt
Deal Earth DamageIcy Sword Hilt
Deal Cold DamageShocking Sword Hilt
Deal Lightning DamageFiery Sword Hilt
Deal Fire DamageZealous Sword Hilt*
Gain 1 Energy on Hit. -1 Energy RegenFurious Sword Hilt(2%...10%)
Double Adrenalin on hit (Chance x%)Vampiric Sword Hilt(1...3)
Gain x Life per hit. -1 Health Regen.Sundering Sword Hilt(2%...10%)
Armor Penetration 10%(Chance x%)Barbed Sword Hilt
Lengthens Bleeding Duration of Foe
BOW UPGRADES
BOW GRIPS
Bow Grip of Enchanting (10%...20%)
Enchantments last x% longerBow Grip of Fortitude (+10...+30)
Maximum health increased by xBow Grip of Defense(+4...+8)*
Armor increased by xBow Grip of Shelter(+4...+8)*
Armor Increased by x(Vs. Physical Attacks)Bow Grip of Warding(+4...+8)*
Armor Increased by x (Vs. Elemental Attacks)Bow Grip of Trollslaying(10%...20%)
Damage +x%(Vs. Trolls)Bow Grip of Giantslaying(10%...20%)
Damage +x%(Vs. Giants)Bow Grip of Skeletonslaying(10%...20%)
Damage +x%(Vs. Undead)Bow Grip of Marksmanship(2%..20%)
Marksmanship increased by 1 (x% Chance While Using Skills)
BOW STRINGS
Ebon Bow String
Deal Earth DamageIcy Bow String
Deal Cold DamageShocking Bow String
Deal Lightning DamageFiery Bow String
Deal Fire DamageVampiric Bow String(1...5)
Gain x Life per hit. -1 Health Regen.Sundering Bow String(2%...10%)
Armor Penetration 10%(Chance x%)Zealous Bow String*
Gain 1 Energy on Hit. -1 Energy RegenSTAFF UPGRADES
STAFF WRAPPINGS
Staff Wrapping of Enchanting (10%...20%)
Enchantments last x% longerStaff Wrapping of Fortitude (+10...+30)*
Maximum health increased by xStaff Wrapping of Defense(+4...+8)*
Armor increased by xStaff Wrapping of Shelter(+4...+8)*
Armor Increased by x(Vs. Physical Attacks)Staff Wrapping of Warding(+2...+5)
Armor Increased by x (Vs. Elemental Attacks)Staff Wrapping of Trollslaying(10%...20%)
Damage +x%(Vs. Trolls)Staff Wrapping of Giantslaying(10%...20%)
Damage +x%(Vs. Giants)Staff Wrapping of Skeletonslaying(10%...20%)
Damage +x%(Vs. Undead)
STAFF HEADS
Hale Staff Head(+10...+30)
Maximum health increased by xDefensive Staff Head(+2...+5)
Armor Increased by xDefensive Staff Head(+4...+8)*
Armor increased by x* denotes additions/changes
as you can see I dont know much about staffs!
please post any changes/corrections or additions here!