Ultra - Dmg - Warrior

Tuna

Krytan Explorer

Join Date: Jun 2005

Dark Horizons

You didn't factor in strength bonuses while using skills. This is important as the axe warrior used roughly twice as many skills as the sword.

Zeru

Wilds Pathfinder

Join Date: May 2005

Sword is better for conditions and burst/spike damage.
Axe is better for raw dps over time.
Hammer does weakest dps but has knockdowns and good spike with aftershock.

Just look at the skills. Galrath Slash and Final Thrust cost lots of adren but outdamage axe skills per skill hit. Axe skills, most obviously cleave, are there to be spammed and can be sustained for very high dps. And as mentioned, strength is factored in more with axe.

If you think warriors endurance is the way to go, how will you make up for the lack of a +50% attack power due to frenzy?

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Quote:
Originally Posted by UberRusty
Okay, going to try to make it simple for those non-Math heads out there. You could, I dunno, drop Cyclone Axe for Dismember and have the numbers come out to be virtually identical.

You know, considering that you're putting in the +10 damage Cyclone Axe for 'max damage' but leave out the +109 damage Dismember.

You also naturally left out critical hits, which is where Axes get most of their damage.

Of course you also left out the -strike from using an adrenal skill, which works against axes, though not as much as factor #1.


(Excuse me if I get a little pissy when people say 'just look at the math!' and proceed to butcher it).

If you actually take the numbers all the way to their conclusions, you'll find that swords to slightly more damage than axes if you assume the bleeding sticks, and slightly less damage than axes if the bleeding does not stick. Swords are completely dependant upon Final Thrust hitting for double as soon as it comes up, consistently.

The two weapons are comparable. I really can't say it any more simply than that.

Peace,
-CxE

UberRusty

Banned

Join Date: Jun 2005

amsterdam, where male prostitution is legal

[GGG] Gay Guild Gals

W/R

Many pardons, I don't use Axes much so I don't know their skills too well. I just thought those were the main skills people used to inflict mass spike damage.

Didn't know about the critical hit thing either, at level 12 it's 20% crit for axes? :O

NOW COME FORTH THE QUOTING!

Quote:
Deep wounds, weakness, blind are the first to go, then poison and bleed etc. Most conditions arent on for more than 4 seconds, unless you stack the hell out of em. In which case, use mend ailment and shafted.
Yes, nearly all GOOD Monks and W/Mos and the like carry condition removal. However, you must consider this, in "meta game" conditions (or whatever the hell it's called)

1. Most caster/healing classes make a run for it when they get hit. Now condition removals require 1/4 - 1/2 seconds of cast time. Therefore they'll stop, and therefore a Warrior might get one or two hits in before the Monk starts running again.

2. Bleeding can be caused using Sever Artery, which is only 4 hits. And it takes 2 seconds or whatnot for Mend Ailment to recharge, so you won't be spamming it AS mucho, and even if you do, it's likely that you will remove some other conditions first such as a Ranger's POISON arrows, before you actually remove my bleeding.

3. And erm, the third thing is, Warriors do run quite the mile in HoH and PvP due to "oh there goes a runner" Monk/Eles, and therefore bleeding is quite a good condition to have on them if you can't catch up and swipe them.

Quote:
You didn't factor in strength bonuses while using skills. This is important as the axe warrior used roughly twice as many skills as the sword. Yes, I know I didn't, but in that case I would have to have some sort of armor value... and... I'm not exactly the mathwiz. DON'T HURT MY POOR BRAIN!

So basically in conclusion, I'm going to say you really can't compare the damage of a sword and axe BLOW for BLOW, but rather this:

Axe for bigger numbers when you hit.
Swords for smaller numbers, but maybe some other hidden conditions.

That's all. :P

wallin

Ascalonian Squire

Join Date: Jun 2005

W/Me

Correct me if I'm wrong, I'm still fairly new to this game. The way Deep Wound is being talked about here doesn't seem to match what I believe it to do.

Going on the assumption of 500 max health, 20% of 500 is 100, bringing the max health to 400.

Quote:
Originally Posted by UberRusty
Gash (+9 dmg, causes deepwound, meaning -20% less health, which means 109 dmg)
In order to do Gash, you have to have hit 7 times already (7 adrenaline req). Having hit 7 times, at the average damage, you would have done 129.5, which is greater than the 100 that Deep Wound can do. This means that the effectives of deep wound in that attack is negated (your current health is already 20% below your maximum). So that Gash is now only doing an extra 9 damage.

Sword is now 294 dmg.

Quote:
Originally Posted by Solais
So taking Rusty's test scenario...

170 (base damage)
16 (per swift chop on hit)
124 (eviscerate) (3 swings after Sever Artery)
34 (penetrating blow x 2) (2 swings after Gash, 1 swing before Galrath Slash)
34 (executioner's strike) (3 swings before Final Thrust)
378 Same thing here. Eviscerate has an adrenaline requirement of 7, so 7 attacks must have already happened. Assuming average damage of an axe (17.5), that 122.5 damage, bringing their current health below the 20% of their max health that deep wound does. Deep Wound again doesn't add damage. Eviscerate only does 24 damage in that case.

So basically, it looks like the two weapons do about the same damage (using the damage from the axe example Rusty had. Solais example argues for swift chops, but rusty's could just as easily include seeking blade.)

At least, this is according to my understanding of Deep Wound. Let me know if I'm incorrect.

Kurow

Kurow

Krytan Explorer

Join Date: Jun 2005

Seattle

Faces of Death [Tye]

R/W

Ok, im only part warrior, and this whole axe thing has piqued my interest.
My current build is:[R/W]

Apply Poison
Seeking Blade
Sever Artery
Gash
Shield Stance
Gladiator's Defense
Troll Unguent
Rez Signet
My calculations suggest that this build does 504(not taking the -20% health into consideration, cuz it probably doesnt do any good by the time i use gash) damage in aloted 13 seconds, but do to the armor that wasnt taken into consideration, i dont think much of this calculation stuff does us any good.
This build is pretty good at killing people, and i almost never lose to warriors, especially when they got no monks to heal them. This axe thing looks intriguing, but i need a balanced sonsumption between mana and adrenaline.

UberRusty

Banned

Join Date: Jun 2005

amsterdam, where male prostitution is legal

[GGG] Gay Guild Gals

W/R

Quote:
Ok, im only part warrior, and this whole axe thing has piqued my interest.
My current build is:[R/W]

Apply Poison
Seeking Blade
Sever Artery
Gash
Shield Stance
Gladiator's Defense
Troll Unguent
Rez Signet
My calculations suggest that this build does 504(not taking the -20% health into consideration, cuz it probably doesnt do any good by the time i use gash) damage in aloted 13 seconds, but do to the armor that wasnt taken into consideration, i dont think much of this calculation stuff does us any good.
This build is pretty good at killing people, and i almost never lose to warriors, especially when they got no monks to heal them. This axe thing looks intriguing, but i need a balanced sonsumption between mana and adrenaline. Sorry if this is offensive, it's not, but could you save your build for LATER in the dicussion when people have settled their opinions about Sword vs. Axe, or put this in a whole new thread?

Anyway, since you've posted it, might as well comment. If you're a R/W you might want to look to the possible combo of:

"Apply Poison + Cyclone Axe + Victory is Mine! = LOLOLOLOL DATZ SO CREZY"

You said you needed a balanced consumption of mana and aldrenaline. Well, Victory is Mine gets you 5 mana (for each foe with a condition on it, that means poison for you ) back AND heals you for quite a bit, especially if you're fightning mobs, while dealing a bit of area damage as well.

ICURADik

Banned

Join Date: May 2005

Who gives a ****. Hammers own in PvP. End of story.

wallin

Ascalonian Squire

Join Date: Jun 2005

W/Me

In response to #46

I wonder why you have both gladiator's defense and shield stance? Is it simply to put one up when the other runs out?

As it is, the only things you're using adrenaline for are Gash (which like you say isn't doing much) and Sever Artery.

If you were to take an axe route to your attacks, I'd say penetrating blow, executioner's strike, and swift chop would be a nice replacement.

The tradeoff:
With sword, Sever Artery causes bleeding on the fifth hit, leave 6.5 seconds of bleeding damage. which is about 21 (rounded up) damage. Gash, used once, does another 9 damage (not taking into account the Deep Wound). Total 30

With axe, executioner's will do 34, penetrating blow will do 17 (plus some more from penetration), for at least 51. I'm assuming swift chop and seeking blade balance each other out (and that seeking blade didn't make the bleeding start ealier, although if it starts on that first hit, you get another 21 damage max, for a total of 51 max).

Now, there is a 15 base damage difference, but in my opinion, it will be made up for by the critical power of axes (I believe criticals are based off of max damage, which is where the axe strength is). So in the end, you've once again probably got it balancing out.

Or, as Rusty pointed out, trade your gladiator for victory is mine, and put cyclone axe in there instead of swift chop, and you're pretty well of.

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

I'm going to give another perspective -versus another warrior. I'll assume this warrior has 500 max health and 400 AR. Because most custom built warriors have brain stems, I'll also assume they use mend ailment (which, by the way makes bleeding do around 4 damage before they notice it). This is a measurement of spike damage from the sword warrior's Galrath Slash, Pure Strike and Final Thrust, as well as the axe warrior's Cleave, Swift Chop, And Executioners Strike. This is a chart of all skills being used twice

Average axe damage is 18 damage
Average sword damage is 18.5 damage

Both warriors have maxed swordmanship and axe mastery

For simplicity's sake I'll have each use their energy attack skills only once.

Hit # Axe Warrior Sword Warrior Hit damage
1 Swift Chop Pure strike 35/42.5
2 Normal Normal 18/18.5
3 Normal Normal 18/18.5
4 Normal Normal 18/18.5 309
5 Cleave Normal 40/18.5 342
6 Normal Normal 18/18.5
7 Normal Normal 18/18.5
8 Normal Normal 18/18.5
9 Normal GalrathS. 18/50.5
10 Cleave Normal 40/18.5
11 Exe. Strike Normal 50/18.5
12 Normal Final Thrust 18/82.5
TOTAL: 342 TOTAL: 309

Sword warrior wins. However, since I wasn't sure if the attack speed of swords and axes is 1.33 seconds, I can't incorporate cyclone axe in there. If I did, Seeking blade would be in too, and the damage would be almost identical.

On paper, swords look more powerful, but somehow axes outdamage them on guild wars -I've used both weapons. I'm pretty sure the critical hits will also be a factor.

UGH, sorry you can't read my chart -I forgot about how you can't format type by only spacing.

suzumebachi

Frost Gate Guardian

Join Date: May 2005

New Mexico

Mas Chingon [VATO]

R/N

i'm very intrigued by this discussion. i started a second PvE character (W/Mo) and i've JUST finished ascension...

currently i'm using hammer mastery, but i'm not sure i like it.. the knockdown/interrupt is nice, but: a) it's slow, b) it's seemingly weak, c) having -16 armor kinda sucks.

here are my current stats (no runes, and i have yet to complete the two +15 attribute quests):

Healing - 10
Strength - 9
Hammer Mastery - 11

Anyone got any pointers on what to do with this build? Hell, I'm not even sure I want to stick with healing.

I used axe mastery early on in the game, and liked it quite a bit, but it's been a long time since I've found a decent axe to use. And I'd definately end up basing what armor to craft on the weapon I decide to use..

Any tips would be greatly appreciated.

Da Cebuano

Da Cebuano

Desert Nomad

Join Date: May 2005

Virginia born in Cebu

Jelly Toast[jT]

W/

Problem is you're looking at hammer from a PvE outlook, in which I agree, at high level PvE hammers are the suck! VS lv24-30monsters, you'll roughly be dealing the same dmg as axe/sword users but -16armor and .5 sec slower. At lower levels, hammers do the most dmg and at higher levels, they do the least.

Ofcourse, if you plan to just swing your hammer w/o using the knockdowns skills + Supplements = you suck at hammers. Main point w/ hammer users is the ability to chain. Hammer warrs are the deepest gameplay wise out of the 3. You can have lots of fun w/ a hammer build tactical wise, whereas sword and axe users are all the same.

Also, Hammers truly shine in PvP, owned a lv20 sword user w/ my lv17 hammer warr. Hammers also get the most out of judge's insight, weaken armor and elemental 2ndaries. Knockdowns + slowdowns + dmg/condition while KD = pwn.

Although I gotta say, hammer warrs are the most adrenaline and mana hungry, you'll almost always gotta have a gladiator piece in your armor set.

Also, dont bother w/ expensive +30hp grips on hammer, honestly, you're better off w/ +7 warding or +5defense, if you get attacked while attacking, simply turn around and Knockdown that foe + aftershock/whatever you want.

Also, theres alot of strategy involved in chaining skills. Check out my topic on a hammer build and see some very good suggestions.

~And to stay on topic:

Here's how I see it, as people are focusing WAY TOO MUCH OF DPS and NOT THE WAY EACH WEAPON SHOULD BE IMPLEMENTED ON FIGHTSTYLE. Really, people are so quick to point out the weaknesses in skills when they only focus on the offensive part, not all weapons are built to be the same, us hammer warrs have more insight on this.

First off, AXE gets the most out of STR stat. Yes, they do more dmg in shorted periods of time, you'll only have to look at their elite sklls and dmg ranges to realize that. Its obvious axes were given such extreme minimum/max due to its potential to be broken, on average, axes do less dmg VS sword but deal it faster.

Swords on the other hand are easier to use as you really only have the sever/gash/galrath/final combo. Its too bad about 100blades, it truly sucks balls. However, swords are very easy to use and the fastest dmg deal. Also very balanced in consumption, although for the most part, very high too.

Now heres where people drop the ball, AXES WERE MEANT FOR BERSERKERS WHO WANT TO KILL ASAP WHEREAS SWORDS ARE FOR THOSE WHO KILL AND SURVIVE AT THE SAME TIME.

I already mention axes get the best out of str, but SWORDS GET THE BEST OUT OF TACTICS. People underestimate tactics all the time. they think that 75% block is useless in pvp as they get attacked last, they are just ignorant.

Its all about playstyles, obviously swords were not meant to be played the same way as an axe. On a pure dmg deal wise, Axes can stack faster or slower while swords are always constant. Seriously all you have to do is look at their dmg caps to realize that.

Vladmoney

Vladmoney

Frost Gate Guardian

Join Date: Jun 2005

Charter Vanguard

W/E

I use my conjure W/E with

11 swords + 1 hat + either 1 or 3 rune = 13 or 15
11 fire
8 strength +1 rune = 9 strength

Zeru

Wilds Pathfinder

Join Date: May 2005

For a warrior build you want to do two things:
-Make a build that lets you achieve a high dps (or in case of hammers with knockdown/spike)
-Make sure that you are able to achieve that dps and don't spend all your time running or swinging and missing (team builds here)

From looking at skills/statistics you can generalize the following things:

Hammer has the weakest dps, gives knockdowns, and is pretty poor with conditions. can spike decently with aftershock/repeated knockdown combos.

Sword has the second highest dps and deals the best conditions. They also can spike better than axe due to the power of galrath/final thrust.

Axe is ok on conditions, bad on spike, but gives the highest dps. Axe spams their skills, most noticeably cleave, in order to achieve this.

Hammer builds are generally the most dull and restrictive. Honestly I often have empty skill slots when making a hammer build and I think "what can go in here thats worth it" rather than the usual attitude of "where can i fit in skills x and y for this build."

People don't underestimate tactics; they realize that it's useless except for a select few skills such as fear me!

ZING

ZING

Ascalonian Squire

Join Date: Jun 2005

W/R

I don't understand why these arguments are even made. As a n00b character they have some credence, but you can spec around anything in this game. ANYTHING. That SHOULD be crystal clear by now.

Just one example of things we've heard:
"The sword has high damage attack skills but those require high adren".
WELL SPEC AROUND THAT FACT AND YOU GET: Add a furious sword hilt (+1 adren on every strike), become a W.R so you can use Tiger's Fury (attack 33% faster) and voila; near spam'able Galrath Slash, and an always ready to use Final Thrust.

There's a cost/benifit to everything though. Sure that particular War is the scariest thing to anyone under 50% health, but he probably is lacking in some other area (that you can be sure of). Whatever you spec for, somebody's got a poison for your spec.

Getting back on topic though. The "Ultra - Dmg - Warrior" *IS* an extension of what I just listed above (W.R with Sword). BUT, BUT, BUT. That character is almost totally useless in PvP. You can spec a Sword W.R to take down a lvl 24 hydra in 3-4 seconds, but same War in PvP will be blinded, hexed, crippled, bleeding, poisoned, and almost totally useless to anyone on the field.

Ben Reed

Ascalonian Squire

Join Date: May 2005

Bentopian Imperial Palace, Bentopia, Mars

Diamond Sword [xDSx]

W/E

I always saw axe versus sword in terms of damage versus versatility.

Sure, about the only thing sword does better than axe is snaring, but with a proper team build, one little snare goes a long way. In PvP, mobility is king, and if you know when to Hamstring somebody, that doesn't just make you more dangerous, that makes your entire team more dangerous, because in addition to being unable to run from you, they can't run from your Mesmers and Necros, and they sure as hell can't run from your Elems.

That being said, I think in serious PvP (Tombs, GvG), axe brings more to the table than sword, because snaring is a lot harder to make use of because you have at least 8 different people to snare, and more high-priority targets to divide your precious Hamstrings between. (Mind you, I have marginal experience at both Tombs and GvG, so I'm basically playing theory fighter here).

In random/team arenas, though, I usually fall back on sword, because with only 4 opponents, it's a lot more practical to keep the entire enemy team staggering around while your Elems zap the crap out of 'em. Gives me a lot more options against different opponents, especially on that stupid lava map where most kills win, where I can cripple people and play a runaway game when we're ahead in kills.

pearhk

pearhk

Jungle Guide

Join Date: May 2005

Asia

sorry to interupt here,

i want to ask sth about deep wound,
e.g.
Y has 500hp and now he suffer deep wound (17 sec), --> 400hp

case 1
17 sec later, he recovered, so now he has 500hp or 400hp ?

case 2
5 sec later, he is hit by eviscerate(17 sec deep wound ), so now he suffer 17-5+17 sec deep wound or 17 sec ?

HeroZero

Pre-Searing Cadet

Join Date: Jul 2005

Vengeful Mercenaries

W/N

I was thinking about making a W/Mes in hopes that it would be good in PvP/GvG...are my hopes well founded? Or should I stick with a W/N or W/Ele?

Tuna

Krytan Explorer

Join Date: Jun 2005

Dark Horizons

Axes do the most dps, however you have to use it correctly. The major advantage axe has over sword is the number for attack skills (particularly adren). If you use frenzy or for great justice you can spam cleave, pen blow, etc. pretty dang well. This means you strength attribute is being used often, which is a good thing. The only mildly good spamable skills on a sword warrior are sever and gash. Sever doesn't add any damage so its only usefull past the first hit for str bonus. Gash is a pretty decent skill all around though the axe skills are much better. The key to axes is to spam those adren skills as fast as possible and hope your target doesn't run. As mentioned by someone else, swords have entirely different play style. They also have the advantage of hamstring. Final Blow is a decent skill but it can hardly be counted towards dps as its far from spamable. Hammers lead into another completely different play style but I can say less about them than I did about sword warriors Also, sword warrior elites suck for spamming (flourish is argueable) which leads to lower dps. I think its kind of stupid how axe and sword have 2 elites each, hammer has 4, tactics has a few, and strength has something like 8.

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

I almost forgot about flourish. I've seen some builds that use that to effect. Pity it won't affect adrenal skills in any way. Using hamstring is being oblivious to the environment. Even on a sword warrior i'd rather use sprint for the cheaper energy cost and versatility it provides, unless I was specifically tuned to hunt down soft targets.

UberRusty

Banned

Join Date: Jun 2005

amsterdam, where male prostitution is legal

[GGG] Gay Guild Gals

W/R

In my Hammer build, I use Flourish with Berserker Stance sometimes. Basically, a 24/7 Frenzy without taking double damage and getting extra aldrenaline.

Zelnox

Ascalonian Squire

Join Date: Jun 2005

Montreal

We Cause Seizures [POKE]

Me/Mo

I like to use Deep Wound to setup a finish (go for the kill in the next one or two hits). Can't remove the condition then, eh? ^_^

Da Cebuano

Da Cebuano

Desert Nomad

Join Date: May 2005

Virginia born in Cebu

Jelly Toast[jT]

W/

Quote:
Originally Posted by ZING
I don't understand why these arguments are even made. As a n00b character they have some credence, but you can spec around anything in this game. ANYTHING. That SHOULD be crystal clear by now.

Just one example of things we've heard:
"The sword has high damage attack skills but those require high adren".
WELL SPEC AROUND THAT FACT AND YOU GET: Add a furious sword hilt (+1 adren on every strike), become a W.R so you can use Tiger's Fury (attack 33% faster) and voila; near spam'able Galrath Slash, and an always ready to use Final Thrust.

There's a cost/benifit to everything though. Sure that particular War is the scariest thing to anyone under 50% health, but he probably is lacking in some other area (that you can be sure of). Whatever you spec for, somebody's got a poison for your spec.

Getting back on topic though. The "Ultra - Dmg - Warrior" *IS* an extension of what I just listed above (W.R with Sword). BUT, BUT, BUT. That character is almost totally useless in PvP. You can spec a Sword W.R to take down a lvl 24 hydra in 3-4 seconds, but same War in PvP will be blinded, hexed, crippled, bleeding, poisoned, and almost totally useless to anyone on the field. What? talk about optimism! So add furious hilt and automatically you get double adrenaline all the time? har har, its only 10% chance(at most! and you'll have to find one or shell out big bucks for it), better than nothing if it clicks then great, but dont expect it to be constantly giving you double adrenaline per hit, wow, stop looking through a barrel. Exaggerating isn't a good way to make a point.

Thing w/ this DPS is that they look plainly at numbers and not the battle flow, to me, the guy who dies first loses the DPS race, dont matter if you can put out more #s, its the effective chaining of skills mixed w/ survival skills that nets you the win, I mean isn't that why we even bother w/ tinkering our builds? so we can win?

Too bad there isn't a 1 on 1 option in GW, cause honestly, too many experiences here and since warriors really are the last to be bothered w/....

Tell you one thing thats definite, Hammers are most effective in stopping foes in their tracks, you can cure your conditions, you can remove your hexes, but theres no cure for knockdowns. Unless you bring dolyak signet have fun w/ that in PvP.

I'm maybe biased here, I mean you can bring your UBER DPS MACHINE and I'll simply knock you down and you just lie down there and think about how much DPS you'll be doing to me when you get up.

On a side note, Axes vs swords, honestly, we're all biased, its all in the usage, problem is that axe users cant justify the sword cause it doesn't act like an axe and the axe isn't like a sword... People....

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

An axe adrenal skill swinging after yelling For Great Justice! or executing Battle Rage {E} or God forbid, doing BOTH in sequence, can deal an Executioner's Strike every other swing. [yes every OTHER swing]

Which means that if the sword ran the same such build, I don't think it could even come close considering that Penetrating Blow + Exe Strike vs. Galrath Slash and Final Thrust becomes a big problem. With final thrust draining you to zero, ouchie...

In any case, the biggest gripe I'm seeing in the world of 'pro' [or people who think they're all that] is that a warrior's job is to do damage. Eating crits to the spine for 50+ dmg using no skills is by no means weak. Thanks to this game's dmg calculator and locationary system, if you want to do more crits, by all means spend a second or two running to an enemy's arse. Then start swinging.

But people, people, don't rule out the conditionary warriors ok? Yes you can spam mend condition, blah blah... But then you can Disrupting Chop it. I've done it before, it's simple really, when they start spamming it, just do DC. You're guarunteed to interrupt it at that point. Unless they decide to 'fake' you out by leaving the condition on you. At that point, just repeat conditionary strike ^_^

Conditions make enemies easier to kill and to say conditions are useless [which is the majority of pro players out there who think their all hot though I've been playing this game since WPE] would be like saying, "Let's not use conditions anymore and just play this game like that!"

At that point, I'd probably quit because then this game would truely be owned by the casters since enemies can just run like pansies and a warrior can't do anything...

TRUST IN YOUR CONDITION ATTACKS ALL YOU WARRIORS! I SALUTE YOU!

The Red Knight

Krytan Explorer

Join Date: Apr 2005

Zero Files Remaining [LaG]

R/Mo

Mm eviscerate and penetrating blow > sword :b, sword has a more readily avaliable interupt then axe though BUT axe's interupt disables. Pretty funny though when i fight a sword war im like uh oh here comes the bleed 5 energy plague touch on who ever . Honestly Evicerate is a Final Thrust on crack because it does +42 damage with 16 axe and deep wound, Penetrating Blow has 31% armor pen with my 11 strength. Granted sword Is not bad if you stack the bleeding dot with other skills like life transfer,siphon life, apply posion. Problem I see with most sword wars is they dont coordinate at all if one is already brining sever and gash why not use pure strike and seeking blade/savage slash galrath and final instead of spamming bleed over and over.

BTW HAMMER DOES NOT SUCK Hammer wars can solo a good monk :/
final thrust does +43 dmg at 16 sword
galrath does +43 at 16 sword
eviscerate +42 at 16 axe
executioners +42 at 16 axe
penetrating +21 at 16 axe <- highly spamable and stacks with strength armor pen >.>


Suzumehbachi: bring a adrenaline gaining skill like frenzy in 8v8 berserker stance isnt bad for hammer or for great justice is pretty rox on hammer. If your w/mo PLEASE GO SMITE IN PVP FOR DAMAGE. try this build
12 +1 +3 hammer
9 + 1 str
9 smite
devastating hammer
crushing blow
mighty blow
heavy blow
iresitable blow
sprint
for great justice/berserker stance/frenzy
res sig/banish what ever else you would need

USE GLADIATOR ARMOR PLZ except for stonefist guants

Spideyknight

Ascalonian Squire

Join Date: May 2005

Let's curb the bias here. The axe war's are forgetting one key thing. Sword is the only weapon where you are going to use elite's like ViM, Flourish, or my personal favorite Battle Rage. Certainly you can use those with an Axe but you can kiss your dps good bye since both Cleave and Eviscerate are elites. So go ahead, mention them like it's something you're going to use, when you know as well as I, you're not. Mention to anyone who uses a axe, to replace Cleave or Eviscerate with another elite and the vast majority will all tell you it just isn't going to happen. With sword you can pick any elite you want to compliment your build, it pretty much doesn't matter since none of the damage skills you're going to use(noone uses Hundred Blades, if he does he's a fool) are elites. Swords have versatility that Axe just can't match. All those other elites are nice, but Axe war's can't use them or they lose out on Cleave or Eviscerate. Axe does more damage, Sword has more utility, it's up to you which one you choose.

Noone piles on conditions faster than a Sword War with Battle Rage, Sever artery comes at you in about 2 seconds, Gash hits you every 4, with Galrath Slash tossed in to sweeten the deal. It's pretty effective, and remember that Gash does a little bonus damage as well as Battle Rage has the ability to be kept up permanentely.

Also the people here need to use both Axe and Sword so they can know a little bit more about what they try to talk about. Galrath and Final Thrust do 43 damage at 16 Sword(not counting the extra damage from FT obviously). Executioner's Strike and Eviscerate does 42 at 16 Axe, granted at 12 Executioner's Strike does more, but at 16 the tables are turned. With Battle Rage I can bring Galrath Slash to your doorstep in a hurry(just about every 4 seconds). Sword has the two most damaging melee skills in the game, bar none. Battle Rage makes losing all adrenaline after FT a non issue, since Battle Rage itself can be kept up indefinately. Battle Rage, Sever Artery, Gash, Galrath Slash, lather, rinse, repeat and spike him with FT. Takes about 10 seconds and I'm free to move to the next target. Since, I just finished off a target and didn't use a single point of energy that leaves me free to do whatever I want with the energy I do have, like using skills from my secondary, such as SoH, JI, Weaken Armor, Rigor Mortis, etc...I can even save a little space on the skillbar and leave out sprint.

Both Sword and Axe can deal damage, just all depends on how you want to do your damage. All this being said I use both, though I lean towards Axes, which I currently use, but I have been known to go swords if I feel like making someone bleed.

Spideyknight

Ascalonian Squire

Join Date: May 2005

"In my Hammer build, I use Flourish with Berserker Stance sometimes. Basically, a 24/7 Frenzy without taking double damage and getting extra aldrenaline."

Flourish recharges Attack Skills, Berserkers Stance is, do I need to say it? Yep you guessed it, a stance, not an attack skill so Fourish will not recharge it. Try playing what you say, before you come here and say it, and spread around misinformation and foolishness, thanks.

"12 +1 +3 hammer
9 + 1 str
9 smite
devastating hammer
crushing blow
mighty blow
heavy blow
iresitable blow
sprint
for great justice/berserker stance/frenzy
res sig/banish what ever else you would need"

Notice anything missing here? Yea smite skills. Why the hell do you have 9 in smite? For one skill that you probably aren't going to bring because your team will probably require you to bring a res? Don't be foolish. People if you want a hammer build go with any of the knocklock builds found on the site, or in the forums, the above build is garbage.

GranDeWun

GranDeWun

Wilds Pathfinder

Join Date: May 2005

Just 2 cents (I have both an axe-wielding R/W and a sword-wielding W/Mo, although maybe I should switch them...)

Deep Wound seems overrated to me, after watching its effects in action. As far as I can tell, DW on a tgt who is already at, say, 50% health does nothing except limit the amount of healing the tgt could get. Not at all the same as doing actual damage, so I'm not sure it should be included in any DPS calc.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Quote:
Originally Posted by Spideyknight
Let's curb the bias here. The axe war's are forgetting one key thing. Sword is the only weapon where you are going to use elite's like ViM, Flourish, or my personal favorite Battle Rage. Certainly you can use those with an Axe but you can kiss your dps good bye since both Cleave and Eviscerate are elites. So go ahead, mention them like it's something you're going to use, when you know as well as I, you're not. Mention to anyone who uses a axe, to replace Cleave or Eviscerate with another elite and the vast majority will all tell you it just isn't going to happen. With sword you can pick any elite you want to compliment your build, it pretty much doesn't matter since none of the damage skills you're going to use(noone uses Hundred Blades, if he does he's a fool) are elites. Swords have versatility that Axe just can't match. All those other elites are nice, but Axe war's can't use them or they lose out on Cleave or Eviscerate. Axe does more damage, Sword has more utility, it's up to you which one you choose.

Noone piles on conditions faster than a Sword War with Battle Rage, Sever artery comes at you in about 2 seconds, Gash hits you every 4, with Galrath Slash tossed in to sweeten the deal. It's pretty effective, and remember that Gash does a little bonus damage as well as Battle Rage has the ability to be kept up permanentely.

Also the people here need to use both Axe and Sword so they can know a little bit more about what they try to talk about. Galrath and Final Thrust do 43 damage at 16 Sword(not counting the extra damage from FT obviously). Executioner's Strike and Eviscerate does 42 at 16 Axe, granted at 12 Executioner's Strike does more, but at 16 the tables are turned. With Battle Rage I can bring Galrath Slash to your doorstep in a hurry(just about every 4 seconds). Sword has the two most damaging melee skills in the game, bar none. Battle Rage makes losing all adrenaline after FT a non issue, since Battle Rage itself can be kept up indefinately. Battle Rage, Sever Artery, Gash, Galrath Slash, lather, rinse, repeat and spike him with FT. Takes about 10 seconds and I'm free to move to the next target. Since, I just finished off a target and didn't use a single point of energy that leaves me free to do whatever I want with the energy I do have, like using skills from my secondary, such as SoH, JI, Weaken Armor, Rigor Mortis, etc...I can even save a little space on the skillbar and leave out sprint. Why would I kiss my dps goodbye? You're using Sever Artery and Gash. 2 skills that do no real damage. I'd use Battle Rage {E}, Disrupting Chop, Penetrating Blow, Exe Strike, Swift Chop. I don't need to bring my foe down to 50% hp to be effective and my Exe Strike behaves like a Cleave doing MORE dmg. In fact, all my skills can be kept up longer than you because your FT removes all your Adrenaline and you need to hit 5 times in order to get it back. I don't. Get your skills straight will ya? Axe out dmgs sword with your example.

Rieselle

Krytan Explorer

Join Date: May 2005

Melbourne, Australia

E/Rt

Seems to me, swords might be useful for Warrior secondaries. With better energy regen, all those energy based skills become more useful. And with fewer warrior skills in use, the higher min damage becomes important too?