everyone's an artist / painting on the map

Mat Thirteen

Mat Thirteen

Ascalonian Squire

Join Date: Jun 2005

Illinois

Cheyenne Social Club

E/N

Ill sign this. Problem is though, this is a little too small of a feature to every actually happen. Whoa, colors on the mini map BLOW ME AWAY. I dont think people will care very much, so probably not worth that ridiculous ammount of programming.

Yorrix

Yorrix

Ascalonian Squire

Join Date: Jun 2005

East of England

The Militocracy of Gippeswyk [MoG]

N/Me

Quote:
Originally Posted by Mat Thirteen
Ill sign this. Problem is though, this is a little too small of a feature to every actually happen. Whoa, colors on the mini map BLOW ME AWAY. I dont think people will care very much, so probably not worth that ridiculous ammount of programming.
Actually it shouldn't be to hard to program. Just pick some sensible colours and program a way of distributing those accordingly (try a for-loop).

Furthermore it does help different people offer opinions and strategies via the min-map, which guilds (or independantly formed parties for that matter) may find useful.

It may not be the largest of greatest feature in the world, but I think there are some real and useful applications for it. Don't discount it just yet.

Rayea

Rayea

Wilds Pathfinder

Join Date: Jun 2005

west yorkshire, Uk

Sisters of Serenity

N/Mo

wait, you can draw on the minimap? or the u key map?
ohhh...u have to be in a group to do this....ah.
i had no idea you could do that. i wondered what people were going on about when they said daysies on the map

hm...lots of ways to stop them. is there a way to clean the map off? (imaginces a map windscreen whiper going back and forth) how about just adding that as a button that you can use and then if someone draws naughty pics, u just wipe them off? not only would that bug them *they have, as far as they are concerned, worked hard to draw all those naughty little shapes* but you might have time to work out who is messing with the screen.
colors is ok, but then, you will get the *arteests* that like to plain stuff in lots of prety shades, unless they are locked into set players. you *could* use gradients of color, like black to white or whatever shade, but green and red are usually out, cause like someone said, theres peeps out there that are color blind

Aiden

Ascalonian Squire

Join Date: Jun 2005

Watson, Louisiana

Masters of the World

W/Mo

I haven't read this entire post, but I wanted to chime in. Someone earlier mentioned about you (the individual) being able to check and uncheck anyone's name to filter who's drawing you see. I think this would be the best possible solution here. Just make it like what where you can ignore whoever you want. That way if group member 1 wants to see everyone's paint, but group member 2 doesn't; 2 can just uncheck who he doesn't want to see. And this would be easily changeable at any time (ie. just check or uncheck whenver you want).

Thanks,
Aiden

johnnylange

johnnylange

Wilds Pathfinder

Join Date: May 2005

USA/Near Chicago

The Divine Darkness <TDDG>

W/Me

All I hear is a lot of wah, wah, wah... So what if some kid is drawing on the map like they're in pre-school. The truth is, you only encourage those to keep doing it by constantly complaining about it.

Aiden

Ascalonian Squire

Join Date: Jun 2005

Watson, Louisiana

Masters of the World

W/Mo

You know, if no one ever complained about the problems in games like this, nothing would ever get fixed and the game would never get better.

My 2 cents,
Aiden

Ashley Twig

Ashley Twig

Krytan Explorer

Join Date: May 2005

germany

Guild Of Openhearted Deeds

R/Mo

Quote:
Originally Posted by Mat Thirteen
so probably not worth that ridiculous ammount of programming.
I agree with Yorrix: the programming of a feature like color shouldn't be that hard.
I'm not an expert on this, but as far as I understand this network stuff the server sends a "draw pixel" or "draw line" command to your client. Why not include an extra attribute that sais "draw pixel(yellow)" or something like that.

The client already know to paint in white. Since all painting information of your group is forwared to your client anyway, adding information about what color to paint in should be trivial. But again, I'm not an expert.

Some things, that sound trivial are sometimes hardest to do.

I don't care that much, if someone paints smilies, hearts, flowers whatever on the map as long as it doesn't endanger the mission itself.

But nazi-crap and the like. I say NO! People like that, regardless wether they understand the meaning of those symbols or not, can't be allowed on a team, even if paintings like that have utterly no effect on the mission.

Someone said: the less you complain about it, the more likely it'll pass.
I strongly disagree.
BS like that just doesn't cease to exists. For some jerks it might be a passing phase, but mind the early stages of actions like that.
Today painting a swastika might be fun, because your on of those guys who gets his rocks off simply by annoying others.
Tomorrow things could be already more serious.

Just give me colors to identify people like that, to have'em off my team.

Jczech

Jczech

Frost Gate Guardian

Join Date: May 2005

Mo/

My thoughts on the issue:
  1. Have players assigned colours, allow other players to tell which colour is which person via the party window. This way, when you need to make important decisions in an instant, you can tell who is leading and who is trying to screw everyone else over. Possibly have people's pings match their colour, though the colours would have to be different from the standard pings made by the game.
  2. Give all players the ability to check on/off whoever else they wish. If someone is drawing all over the map and you don't want to deal with it, just turn them off, you don't have to see or hear what they're doing.
Having colours helps you identify who the person is quickly, so when Bob the Warrior decides everyone needs to go one way in battle and everyone else another, you can tell right away, and turn them off at the next oppertunity. This way, nobody has absolute power, nobody can annoy anyone else by being the unignorable leader, and the leader can't silence that necromancer who's trying to get things done while the leader is busy making offensive drawings. Everyone wins, except maybe the people who get kicks out of annoying everyone else, whether it be crude drawings or 60,000 pings per second.

Just my two gold.

Shadow_Avenger

Krytan Explorer

Join Date: May 2005

Stolen Dreams

R/Me

Unless your colour blind, then you still screwed.

Yorrix

Yorrix

Ascalonian Squire

Join Date: Jun 2005

East of England

The Militocracy of Gippeswyk [MoG]

N/Me

Quote:
Originally Posted by johnnylange
All I hear is a lot of wah, wah, wah... So what if some kid is drawing on the map like they're in pre-school. The truth is, you only encourage those to keep doing it by constantly complaining about it.
Well, I for one wasn't complaining. I heard someone with a problem and, together with ideas already propossed, I propossed my own ideas in an attempt to solve the problem.

As for your view that discussion will actually encourage the issue, that sounds like pacifism to me. Something that was rife in the 1930's... Wait, that brings us right about back to the start of this whole thread...

Personally I agree with Aiden. Good as this game maybe, or any game for that matter, there are small problems and things that could be done better to aid those using it. Some are there due to mis-programming, some due to mis-design, some due to lack of time, and some due to not understanding how the game works. Ask most programmers and I garentee they will say they have a far better understanding of what a program was meant to be after they programmed it; a popularly known fact if only for the Mythical Man-Month (a book).

By presenting what we, as users, see as faults, errors, problems or points of improvement, we help those who maintain the game to refine the game to work better for all who use it. The fact that we also suggest positive thoughts as to how these problems may be overcome, not to mention our views views on those potential solutions, is quite a bonus.


Quote:
Originally Posted by Ashley Twig
The client already know to paint in white. Since all painting information of your group is forwared to your client anyway, adding information about what color to paint in should be trivial. But again, I'm not an expert.

Some things, that sound trivial are sometimes hardest to do.
Hopefully they thought about the ability to change colour for drawing in the map from the design stage. I would have hoped I would have thought about it in that situation. If nothing else I would have thought this would be done to aid the game's graphical designers and GUI staff. Maybe I'm wrong, but it seems logical to me that this would be the case.

Changing code is never 100% easy or free from potential problems, but this issue does benefit from the fact that the biggest change people have said they would like to see (colours assigned per player) is a relatively small change and is hopefully something that will benefit from previous planning.

Other issues, such as the tick boxes, may not be so easy, but they're professionals. If they want to do it, they will.


Quote:
Originally Posted by Jczech
Possibly have people's pings match their colour, though the colours would have to be different from the standard pings made by the game.
I have to say, good idea. Maybe colours (somewhere on the ping point) to indicate visually who it was too. Why didn't we think of this earlier? People ping spaming annoys me, for sure. Well done, great idea. I'm in support.

Yorrix

Yorrix

Ascalonian Squire

Join Date: Jun 2005

East of England

The Militocracy of Gippeswyk [MoG]

N/Me

Quote:
Originally Posted by Shadow_Avenger
Unless your colour blind, then you still screwed.
Rather than saying anything regarding this particular subject, I will refer you instead to here for your own reading.

PieXags

PieXags

Forge Runner

Join Date: May 2005

The Infinite Representation Of Pie And Its Many Brilliances

In no way should you limit a persons ability to draw on the map no matter what their party position, I've had many many many many many many many many many many many horrible party leaders. I don't want just that person to draw on the map.

I'm all for colors though. We love colors!

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

<color coding pings as well as drawing>

Excellent idea. Strongly in favor.

(Also, I'd say that putting different colors on the line drawings will be extremely easy. The devs already have a color assigned to the drawings, so all that's needed is to simply change the color value in accordance with a simple look-up table (player 1 = white, player 2 = blue etc).
Pings probably aren't much harder.)

Plannb23

Plannb23

Ascalonian Squire

Join Date: Jun 2005

Clan Talon

N/E

That works great unless the person leading the group isnt the same person that is guiding the group.

Quote:
Originally Posted by Talesin Darkbriar
Why not lock the map drawing feature for everyone except the party leader?
Simple.
Problem solved.

Aidan Gawain

Frost Gate Guardian

Join Date: Apr 2005

Quote:
Originally Posted by Ashley Twig
Some kind of a rating system ala eBay could make sense too. All team members vote on each other after the (un)sucessful mission. Anonymously, of course. Nothing too fancy. Maybe just something like "valuable"-member and "spoiled the mission"-member.
As a Monk, this scares me because a ubiquitous trait among non-Monk noobs is to get yourself killed and blame the Monk. I don't want to get a lot of bad ratings just because some idiot thought I could keep him alive when he ran across the map to solo 7 enemies while I was low on energy.

slasc

slasc

Academy Page

Join Date: May 2005

[MSSB] My Sister's Stinky Box

R/Mo

Quote:
Originally Posted by Ashley Twig
I'd like to see a feature, that every member on a team get's his/her own color to paint on the map with.
Not because it's beautiful (though it might be), but to identify people who paint crap.

The other day some jerk was in my team, painting 3rd-Reich symbols on the map.
We weren't able to identify him/her because all the paintings are done in white.

I don't suggest that everybody can use RGB to do unique colouring. Just take 8 different colors and assign them.

Or maybe A-Net could put some permission-checkbox on the party-window were the team-leader decides who paints and who doesn't.

If there'd been the feature "ban member from pary" and I'd been able to identify the 3rd-Reich guy, he would've been baned AND reported.

A lot of players are probably 18 and less in age, so one might argue, that they don't understand the meaning of such things. But why should such ignorance ruin my team and the mission it's on?

Sometimes 1 member can ruin the hole thing. The pary would be better of with just 5 members than have 1 jerk, screwing it all up.
Wow. I've only encountered the sexual drawings as irritating and the occasional scribbling. The drawing on the map feature is really cool, but I 100% agree with you. Some sort of color assignment, and maybe even an ability to "ignore" scribbles from one person would be nice.

It's unfortunate that such tactics must be recomended. Some people just are not mature enough for these things.

Aidan Gawain

Frost Gate Guardian

Join Date: Apr 2005

Quote:
Originally Posted by Shadow_Avenger
Unless your colour blind, then you still screwed.
Color-blind people can ask "Who did that?" and the people in your party who aren't color-blind can tell you. It's not as good as being able to see the colors themselves, but at least this way they can know who did it second-hand.

Talesin Darkbriar

Talesin Darkbriar

Krytan Explorer

Join Date: Jun 2005

California - irrigated desert...

The Myrmidon

E/N

Quote:
Originally Posted by EmperorTippy
Because you get idiot leaders who dont notice half the mods on the map and when you go to cirle the mobs so people know that there their or when you draw that line so people will stop. This doen't make much sense a well. Different colors are good plus being able to turn off a persons drawings would be nice.
Duh...pick a competent leader anyone? heh heheh...I said...leader..heh...

toastgodsupreme

toastgodsupreme

Wilds Pathfinder

Join Date: May 2005

United States

Me/

When my friend found out he could draw on the radar, well, it turned into a penis festival for the rest of that mission. It was to be expected though from him. Lots of laughs.

Aidan Gawain

Frost Gate Guardian

Join Date: Apr 2005

Quote:
Originally Posted by Talesin Darkbriar
Duh...pick a competent leader anyone? heh heheh...I said...leader..heh...
How do you pick a leader? And how do you know who's competent if you've never met any of them before? And if you can know which stranger is competent before the mission starts, why don't you just kick all of the incompetent ones and avoid the noob map-drawers in the first place?

johnnylange

johnnylange

Wilds Pathfinder

Join Date: May 2005

USA/Near Chicago

The Divine Darkness <TDDG>

W/Me

Like I said before, all i'm hearing is a lot of wah, wah, wah... and ranting on something that isn't worth any programer's time. If someone is drawing stuff that offends you that much and they won't stop after you've told them to, leave the mission. I've had to leave missions because the group I was in rushed into group of monsters unprepared and got themselves killed right away. The other solution would be is to play with people in your guild or make some more friends. I know it's easier said than done, but it's not impossible either.

Aidan Gawain

Frost Gate Guardian

Join Date: Apr 2005

Quote:
Originally Posted by johnnylange
Like I said before, all i'm hearing is a lot of wah, wah, wah... and ranting on something that isn't worth any programer's time. If someone is drawing stuff that offends you that much and they won't stop after you've told them to, leave the mission. I've had to leave missions because the group I was in rushed into group of monsters unprepared and got themselves killed right away. The other solution would be is to play with people in your guild or make some more friends. I know it's easier said than done, but it's not impossible either.
Who's the whiner, the ones who are offering constructive solutions or the one who's sticking around on a thread he cares nothing about just to complain that such a thread exists?

johnnylange

johnnylange

Wilds Pathfinder

Join Date: May 2005

USA/Near Chicago

The Divine Darkness <TDDG>

W/Me

Quote:
Originally Posted by Aidan Gawain
Who's the whiner, the ones who are offering constructive solutions or the one who's sticking around on a thread he cares nothing about just to complain that such a thread exists?
I have the solution to the problem. (as I posted before you)

NateTG

NateTG

Pre-Searing Cadet

Join Date: May 2005

If colors is too hard to add (which I doubt), as simple message in party chat: "X is drawing on the minimap." would suffice, I beleive. It would at least allow us to determine the culprit and confront him. I have had a couple experiences with a good party save one loser who insists on drawing male genitalia or scribbling over leader directions.

Concerning kicking/banning, it seems far more just that the offender should be forced to leave instead of the rest of the party members leaving and being forced to go through the process of forming a new party, starting the quest over, etc. Of course I see the potential for abuse... But I like the idea of a voting system.

If you're at the bar and someone is being a pain in the ass, who is/should be forced to leave? I dont think rolling over is the answer.


\n

johnnylange

johnnylange

Wilds Pathfinder

Join Date: May 2005

USA/Near Chicago

The Divine Darkness <TDDG>

W/Me

Quote:
Originally Posted by NateTG
If colors is too hard to add (which I doubt), as simple message in party chat: "X is drawing on the minimap." would suffice, I beleive. It would at least allow us to determine the culprit and confront him. I have had a couple experiences with a good party save one loser who insists on drawing male genitalia or scribbling over leader directions.

Concerning kicking/banning, it seems far more just that the offender should be forced to leave instead of the rest of the party members leaving and being forced to go through the process of forming a new party, starting the quest over, etc. Of course I see the potential for abuse... But I like the idea of a voting system.

If you're at the bar and someone is being a pain in the ass, who is/should be forced to leave? I dont think rolling over is the answer.


\n
I think most of you are missing the point...this is an online game over the internet where you really don't have much control over what people do (offensive or not) compared to being at a bar. However, it's easier to ignore people online verses being some where phsyically. (unless of course you choose to complain about little things) The truth is everyone that's complained about this (wah, wah, wah) issue needs to pick and choose their battles, you can't program in perfection to stop all the little things that you find annoying. Oh, and as far as drawing male genitalia, what so offensive about art? ROFLMAO!

Ashley Twig

Ashley Twig

Krytan Explorer

Join Date: May 2005

germany

Guild Of Openhearted Deeds

R/Mo

Quote:
Originally Posted by Aidan Gawain
I don't want to get a lot of bad ratings just because some idiot thought I could keep him alive when he ran across the map to solo 7 enemies while I was low on energy.
You're right about that.

On the other hand I've been on a mission with a monk who has been listening to a dead guy, ordering him to be rezed.

We were in the middle of a fight, about to win, and that idiot monk stopped healing me, tried to rez the dead guy.

Mission failed.

That monk should get a bad rating.

Ashley Twig

Ashley Twig

Krytan Explorer

Join Date: May 2005

germany

Guild Of Openhearted Deeds

R/Mo

Quote:
Originally Posted by slasc
and maybe even an ability to "ignore" scribbles from one person would be nice.
I don't think some ignore-feature would be good enough.
What if the rest of the team doesn't ignore this weirdo and still follow his illgotten directions?
What if this guy, because he want's some kind of revenge for being ignored starts rushing into enemies to fail the mission on purpos?

Ashley Twig

Ashley Twig

Krytan Explorer

Join Date: May 2005

germany

Guild Of Openhearted Deeds

R/Mo

Quote:
Originally Posted by johnnylange
I have the solution to the problem. (as I posted before you)
"Leave the mission" is your solution?
"Run away from a problem" is your solution to the problem itself?

Yorrix

Yorrix

Ascalonian Squire

Join Date: Jun 2005

East of England

The Militocracy of Gippeswyk [MoG]

N/Me

In reply to johnnylange, all I am going to say is that the GUI is an important part of the game, as in any software system. Often it's the small things that annoy people or cause them to mess up. Litterally, straight away, I can think of at least one piece of software that, due mostly to its bad GUI, was found to cost lives (after a full investigation I might add). It was used in the medical profession, and yes a PC game is very different by virtue of use; however, the same principles of good GUI still apply. (I would like to add that I think Guild Wars has a good GUI, but that doesn't stop discussion as to ways it might be improved.)

This topic is about making the game less frustraiting for some players, thus giving them a better playing experience. This may not sound like much, but I assume that this may have knock-on effects, as frustraited players don't make as great team-mates. If they are happier, they'll hopefully get on better and hopefully more people can have fun.

It's great when a good team gets together, and I have had some really good experiences in the right team. To this point you may argue that if you leave the current team and join a new one you may get that good team. The last great mission I played was with five human players. I was one, two were friends. Whereas this also fits with your point about playing with friends or guild members, I made a new friend that day. Furthermore one of the friends who was in there I had met through random play with other parties. It's great when playing with a good group of friends, and there can be nothing better. However, sometimes this is not always possible, and sometimes it's nice not to and potentially find new people to play with. That's just an alternative point of view for you.

Finally, there is nothing wrong with us taking a positive stand in discussing features which may improve the playing experience, or make playing the game easier or better from a usability stand point. You have expressed your views and ideas, and that is fair enough. Now please kindly stop insulting our intelligence if you have nothing more constructive to say about the matter.

KingKryton

KingKryton

Krytan Explorer

Join Date: Jun 2005

New Zealand

W/Mo

Quote:
Originally Posted by Ashley Twig
I'd like to see a feature, that every member on a team get's his/her own color to paint on the map with.
Not because it's beautiful (though it might be), but to identify people who paint crap.

The other day some jerk was in my team, painting 3rd-Reich symbols on the map.
We weren't able to identify him/her because all the paintings are done in white.

I don't suggest that everybody can use RGB to do unique colouring. Just take 8 different colors and assign them.

Or maybe A-Net could put some permission-checkbox on the party-window were the team-leader decides who paints and who doesn't.

If there'd been the feature "ban member from pary" and I'd been able to identify the 3rd-Reich guy, he would've been baned AND reported.

A lot of players are probably 18 and less in age, so one might argue, that they don't understand the meaning of such things. But why should such ignorance ruin my team and the mission it's on?

Sometimes 1 member can ruin the hole thing. The pary would be better of with just 5 members than have 1 jerk, screwing it all up.

was there sum1 in ur team with the word "dark" in their name sumwhere???

cus i had sum1 liek that always did nazi symbols n shit

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

perhaps you could have a "flag compass art" button, so that you can flag a person on your party to draw only on blue. After the next swastika or ss or whatever appears on your compass, if it's white flag the next person. If there are less than 7 swastikas drawn and you never get to discover who was doing it, doesn't matter cuz the retarded drawing has stopped.

Ashley Twig

Ashley Twig

Krytan Explorer

Join Date: May 2005

germany

Guild Of Openhearted Deeds

R/Mo

Quote:
Originally Posted by KingKryton
was there sum1 in ur team with the word "dark" in their name sumwhere???
cus i had sum1 liek that always did nazi symbols n shit
I'm not sure. Might've been.
There are so many names with "dark" or "drak" or whatever. Since it's kind of difficult to put all the names of your team on your friend-list (which I sometimes do if I like a name or think that the comments of that player during ganeplay are worth having his name on my list) without delaying the mission itself, I didn't really take notice of all 5 names.

But that's a feature I suggested in another thread: have a temp-list of all members that were on your last mission, to be able to drag'n'drop the names into /dev/null /dev/friend or /dev/ignore
Typing name with a length of 20 letters but just 2 vocals can be tough.

Born

Born

Ascalonian Squire

Join Date: Jun 2005

Dread Knights

Mo/Me

I was just in fissure last night with a pre school penis painter in the group.

As far as voting goes, it works great in other games. Someone starts a vote and majority votes the person out of the game. Only bad part is when your in an area like fissure or underworld.

Colors for the radar map would be ok too, but adding emotes for people painting would make it easier to find out who to put on /ignore list very quickly.

I still would like to see a rating system based off player actions after post searing. I posted this in another topic "server stats based off something like PVE per mission win/lose/tries and PVP win/lose/time per group. Both numbers cumulitive average from the beginning of post searing. This would be viewable by other players with a toggle to add it over there name."

Your only other option is to play the game only with friends,guild or henches.

Ashley Twig

Ashley Twig

Krytan Explorer

Join Date: May 2005

germany

Guild Of Openhearted Deeds

R/Mo

Does anybody know how long it takes for anet to implement suggestions?
How do the judge what get's in, what stays out?
Length of a thread? Amount of "I support this" mails?

Yorrix

Yorrix

Ascalonian Squire

Join Date: Jun 2005

East of England

The Militocracy of Gippeswyk [MoG]

N/Me

With regard to the chat screen idea (X is painting on the map), though it sounds fine in principle, this would clog up the screen quickly IMHO. I think it might annoy people, plus you also have the annoying situation that anyone spamming the map is now also spamming your chat window. Just my tupence on that idea.

Quote:
Originally Posted by Ashley Twig
Does anybody know how long it takes for anet to implement suggestions?
How do the judge what get's in, what stays out?
Length of a thread? Amount of "I support this" mails?
To be fair I don't think there is any form of accurate answer. It would be my idea that they would bring potentially good requests they find to the table (meeting) and discuss them. The woul then compare them to their own ideas and getting their own thoughts and opinions on the requests. They may even wait for discussion to calm down before bringing them to the table just to be sure they have everyone's opinion, but I wouldn't know.

Obviously then they have to decided whether they like it or not, and how important that is. They then have to assign that work to the proper people, bearing in mind what priority the job is and any other jobs outstanding.

This isn't the only idea going around, not to mention that they are currently trying to add more content due to popular demand, fix exploits and repair odd nuances and fatal errors.

So to be brief, short of ANet posting what their stance is on this request, your idea is as good as mine.