Smiters need a nerf!

hazardous

Frost Gate Guardian

Join Date: Jun 2005

Israel, Haifa

Crew

Mo/

When you think "Smiter" in GW, the thing that pops in your head is a MONK, seems like E/Mo is a-way-more-effecient smiter, and imo thats not the way it should be.

Since its the game suggestion forums, i'd like to suggest, Involving divine favour to Smiting Prayers skills! more enchantment time/dmg/bigger radius what ever, just make mo be a better smiter then E, *cough* like it should be.

So E/Mo would still be a good smiter, but a monk prime would give you the edge of smiting.

thats just my opinion, ur welcome to react ;]

Anarchist_Monk

Anarchist_Monk

Academy Page

Join Date: Jun 2005

Remnants of Ascalon

Mo/R

How would you make it better for a prim monk to have an "edge" in smiting? And how is an ElMo better as a smiter? An elmo would have the same exact skills availible to him as the monk would. If you are talking about an elmo with fire skills and earth and water, well thats not smiters thats elements. What I want to see change is the extreme lack of energy for the Monks. I play prim monk and I love them, but we just don't have enough energy. For a class that is supposed to be all heals you really can't even come close to healing what you can with an elmo. I have about 34-36 energy with no dp, I have censor's armor so no increased energy from tatoos(which is a whole nother thing I have a problem with). Yes I get the -1 from I belive it is the armor and gloves, or something like. Half of it give -1 energy and the other half give +1 energy so it all evens out. I just think monks should have way more energy than they do. I'm just tired of running out of energy all the time.

(lol oops I went a little off topic.)

Moskel

Frost Gate Guardian

Join Date: May 2005

San Antonio, TX

Xen of Onslaught [XoO] - www.xoohq.com

W/E

Make use of some of your divine favor based skills and you can have a lot more energy recovery. HINT: Most smiting powers are enchantments and you have DF based powers that give you energy based on those enchantments.

E/Mo is a much better damage dealer because of their E powers, not their superior energy to smiting ratio. A PvE E should use Elemental Attunement + <specific element> Attunement to cast themselves into oblivion, basically you can't run out of energy because your animations take too long

hazardous

Frost Gate Guardian

Join Date: Jun 2005

Israel, Haifa

Crew

Mo/

elmo = 35~ish more energy.

And give monks the edge in influencing smiting prayers by divine favor [monk only atr]

drowningfish999

drowningfish999

Krytan Explorer

Join Date: May 2005

Awakened Tempest [aT]

First off, I keep laughing everytime I see elmo because I actually pronounce it out as "Elmo" (from Sesame Street) . Second, I dont really understand how smiters are in anyway needing of a nerf. If maybe half of the popular used them, specifically E/Mo, than that would be different, but since smiters tend to be quite rare, and a E/Mo smiter isn't really any better than the next smiter, they are fine.

DarrenJasper

DarrenJasper

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by Anarchist_Monk
I play prim monk and I love them, but we just don't have enough energy. For a class that is supposed to be all heals you really can't even come close to healing what you can with an elmo. I have about 34-36 energy with no dp, I have censor's armor so no increased energy from tatoos(which is a whole nother thing I have a problem with). Yes I get the -1 from I belive it is the armor and gloves, or something like. Half of it give -1 energy and the other half give +1 energy so it all evens out. I just think monks should have way more energy than they do. I'm just tired of running out of energy all the time.
Manage your energy properly and you won't ever need more than 36, if you're just healing. Trust me, a primary monk can outperform an E/Mo any day of the week. You just need to tweak it if you're not getting full performance. And remember, if people are dying, it's not always your fault - don't take a PUG losing as too big a reflection on you.

hazardous

Frost Gate Guardian

Join Date: Jun 2005

Israel, Haifa

Crew

Mo/

Darren, you got some advices on having an effective energy keeping ?

Most of the fights in the tombz i find myself on extremely low ene, fighting to get a 5ene spell off lol

toastgodsupreme

toastgodsupreme

Wilds Pathfinder

Join Date: May 2005

United States

Me/

Why the **** are you calling for a nerf?

In ALL my hours, let me see how many El/Mos I've known or partied with that were smiters...

NONE

Smiting is weak in it's own rights. A lot is PBAOE. "Shit, I'm getting hurt, let me move back and... ah, much better. Stupid El/Mo. Now they will die."

A smiting Ele is no more threatening than earth, air, or fire. No reason for nerfage.

goku19123

Frost Gate Guardian

Join Date: Mar 2005

He was probably playing a Warrior primary and ran up expecting to pwn some Elementalist's face in, she probably then used Shield of Judgement and he kept swinging anyway.

hazardous

Frost Gate Guardian

Join Date: Jun 2005

Israel, Haifa

Crew

Mo/

Quote:
Originally Posted by goku19123
He was probably playing a Warrior primary and ran up expecting to pwn some Elementalist's face in, she probably then used Shield of Judgement and he kept swinging anyway.

no, monk was my first char ever and the only 1 i keep on playing.

and there is nothing wrong with playing warriors. just because its a more basic class doesn't mean its a less skilled class. fact is its harder to be a decent warrior then a decent healer.

DarrenJasper

DarrenJasper

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by hazardous
Darren, you got some advices on having an effective energy keeping ?

Most of the fights in the tombz i find myself on extremely low ene, fighting to get a 5ene spell off lol
There are tons of ways, most depend on what your secondary is. If you're Mo/N, consider getting Offering of Blood. That's a chunk of free energy for only a little health sacrifice. Mo/Me has Channeling, which takes some practice to use properly but I've heard can be very effective. Warriors have Bonetti's Defense, etc. Every class has some kind of energy conservation spell, and that's just your secondary class.

For primary, consider Signet of Devotion, that's a free heal for when you run out. Bring Blessed Signet if you're running more than a couple of enchantments. And Essence Bond can be effective if used properly, though it might require a little juggling.

Now that's just naming a few skills that help shoulder the energy load, but if you're really running out a lot you might need to examine your technique. Don't overheal. A great way to kill the enemy morale is to make them think they're about to drop someone and then hit that person with a huge heal (don't be too cavalier with this though, you don't want them getting Final Thrusted or whatnot). Spells like Divine Boon boost your healing power immensely for only a moderate energy tradeoff, and in the big fights what you're going to want is raw numerical healing power, not necessarily unlimited reserves. You'll have to decide for yourself what combination works best.

And finally, find a +15 en -1 regen weapon, and also an off-hand version and carry those around in your #2 weapon slot (if you're using a PvP char they're available at creation). That's your battery. In a real emergency, switch them in for a nice 30 energy. It will kill your regen though, and if you use it all up and then switch back you'll be at -30 and screwed if you're still fighting, so again save it for emergencies, but it's a great help if the fight goes on longer than you expect.

Eclair

Desert Nomad

Join Date: Apr 2005

Well monk primaries get up to 16 smiting, e/mos can only get up to 12.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

From what I've seen of smiting powers, they aren't all that great. The smiters need a little buff. A few more direct damage and maybe damage+hex spells would make them better.

Talesin Darkbriar

Talesin Darkbriar

Krytan Explorer

Join Date: Jun 2005

California - irrigated desert...

The Myrmidon

E/N

Quote:
Originally Posted by hazardous
When you think "Smiter" in GW, the thing that pops in your head is a MONK, seems like E/Mo is a-way-more-effecient smiter, and imo thats not the way it should be.

Since its the game suggestion forums, i'd like to suggest, Involving divine favour to Smiting Prayers skills! more enchantment time/dmg/bigger radius what ever, just make mo be a better smiter then E, *cough* like it should be.

So E/Mo would still be a good smiter, but a monk prime would give you the edge of smiting.

thats just my opinion, ur welcome to react ;]
Here's my reaction:
Your topic does not match your post. Read the deadly "how to write a constructive post" topic for details.

Talesin

Keure

Frost Gate Guardian

Join Date: May 2005

When I saw the title, I was looking for something like this:

Quote:
wtf man my wa/mo with 4 superior runes just got pwned by a monk in arena real hard but monks only heal and my mending couldn't stop it nerf
Oh well.

Personally I think smiting isn't strong enough - issues with cooldowns and situational use. I wouldn't say no to have Divine Favor somehow improve Smiting (passive bonus or offensive Divine Favor skills).

Lampshade

Lampshade

Wilds Pathfinder

Join Date: Jun 2005

USA

Xen of Onslaught

Nerf?
Ha!
Have you ever played a smiter? There are like 5 DD skills with long cool downs.

Mygo

Ascalonian Squire

Join Date: Jun 2005

Or learn what nerf means. I think he's got the word confused with something else like the opposite to what nerf actually means.

Mavric

Ascalonian Squire

Join Date: Apr 2005

First off
Quote:
Originally Posted by hazardous
fact is its harder to be a decent warrior then a decent healer.
No.

Second im sorry that your monk isnt god of smiting but the fact is monks do have an advantage is that they can get 16 smiting. Thats a heck lot more damage. The eles higher energy pool just lets them spam zealots more and thats about it. Manage your energy properly and a monk might put out more damage, however I'd still rather your ass be healing.

LoneDust

Frost Gate Guardian

Join Date: Feb 2005

If Ele/mo is using smiting better than a smiting Mo/X, shouldn't you be looking at nerfing elementalists' energy storage line that allows such abuse? Because with the OP's logic, You should also nerf attribute lines such as inspiration magic (Good god! It's giving the ele unlimited energy!), Wilderness (WTF! An ele that spams energizing wind/quickening zephyr! move those to expertise!)...

By the way, monk primaries do have an edge on smiting. (super runes.. -_-)

DarrenJasper

DarrenJasper

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by hazardous
fact is its harder to be a decent warrior then a decent healer.
Wow I didn't even notice this HAHAHAHAHHAHAHA

Aidan Gawain

Frost Gate Guardian

Join Date: Apr 2005

Maybe when there are more smiters out there, this will be an issue. Here's my take on Mo vs. E/Mo, though (in no particular order):

Advantages of Mo/?:
- You get to choose a sub other than E.
- You get access to Blessed Signet and such for the many enchantments often involved.
- Many of the Smiting Prayers target yourself (e.g. Symbol of Wrath); as a Monk, these will give you free healing.
- You can use a Scalp Design and Runes that give bonuses to Smiting Prayers.
- In PvP you can be a decoy for the real healer. Enemies target you thinking you're the healer, then get struck with Retribution and the like.

Advantages of E/Mo:
- You can have about twice as much energy as a Monk would.
- In PUGs, people will expect you to be an offensive caster and not a healer, alleviating a lot of frustration.

Overall verdict: Either one works. In PvP, I'd go with the Mo/?, though in PvE, I'd probably use an E/Mo just to prevent the misunderstandings.

ADDENDUM: Actually, I think the main benefit of being an E/Mo rather than a Mo/? is to prevent the "wat do u mean u dont heal? *** u noob" *kick*.

Revived Soulreaver

Ascalonian Squire

Join Date: Jun 2005

I personally don't think smiters need nerfed they are only great PBAE dmg, not anything else, i do think you are missing some valuable smiting skills though if you think that ele/mo has the edge. Divine Spirit for one uses divine favor and allows you to spam another skill that has no recharge so that zealot's fire is effective.

Enjoy your Game.

hazardous

Frost Gate Guardian

Join Date: Jun 2005

Israel, Haifa

Crew

Mo/

Quote:
Originally Posted by DarrenJasper
Wow I didn't even notice this HAHAHAHAHHAHAHA
Healer job, isn't that hard... wow click that guy.. press this.. run away from that..
being a fighter is kinda tougher, cuz ur life and maybe ur team's life depends on ur armor [recieved dmg] and ur ability to kill stuff quickly, most fighters cannot do that, and a decent fighter is one that can take out a monk imo, which many fighters cant due to bad choice of skills/wpn.

and by nerf i meant , make it better, a sup rune costs u to much health to get 6 extra dmg to spells ;\

hazardous

Frost Gate Guardian

Join Date: Jun 2005

Israel, Haifa

Crew

Mo/

Quote:
Originally Posted by Aidan Gawain
ADDENDUM: Actually, I think the main benefit of being an E/Mo rather than a Mo/? is to prevent the "wat do u mean u dont heal? *** u noob" *kick*.
lol never happened, usually i just ask if i can stay on smiting, if not i'll just change to healing.. no biggy

DarrenJasper

DarrenJasper

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by hazardous
Healer job, isn't that hard... wow click that guy.. press this.. run away from that..
being a fighter is kinda tougher, cuz ur life and maybe ur team's life depends on ur armor [recieved dmg] and ur ability to kill stuff quickly, most fighters cannot do that, and a decent fighter is one that can take out a monk imo, which many fighters cant due to bad choice of skills/wpn.

and by nerf i meant , make it better, a sup rune costs u to much health to get 6 extra dmg to spells ;\
Ok, are we talking about PvE or PvP? Wait, you know what, it doesn't matter. Why? Because in both cases the team's life never depends on the warrior's armor or their ability to kill things. Ever. Ever ever. Ever ever.

It's kind of ironic, the guy complaining about how he couldn't manage his energy properly before now saying how easy it is to play a monk. I guess it was too hard for you, in any case, so you don't really seem qualified to decide which class takes skill. I don't even need to mention how streamlined the warrior class is, how it doesn't require any energy management, how adrenaline skills light up invitingly when they're ready and only require you to click the lit ones, much like a toddler's colorful toy...

On a side note, a good warrior won't be expected to take out a monk. An experienced monk laughs in the face of a single warrior. He should be expected to take down a monk with backup from his team, or a mesmer, or at least to keep the monk busy enough for the team to massacre his group (although this really only applies to knock-lock builds).

MoldyRiceFrenzy

MoldyRiceFrenzy

Wilds Pathfinder

Join Date: Feb 2005

Santa Rosa, CA

Confusion in The Ranks[tArD]

Mo/W

i actually think smiting is much better than ele cause like 50% of the air magics use echuastion whihc really screws u up later. plus smiting has signet of judgment whihc is like the best skill eva! all the frikin air magic skills that knock people down have exahustion,... plus the air magic really isnt so good vs pve and im really not sure why, they just dont seem to do any damage at all..