4v4 matches especially random can go on and on especially if you have healer heavy teams. If there must be a winner, some kind of sudden death mode would be nice. Example, start reducing max hp/mana of everyone making it easier to get kills.
On a somewhat unrelated note, running away is abused by many people. For example, 4v4, one team has only 1 survivor (with no rez) and he is completely specced for running away. This person can now waste everyones time until people get bored and quit. Yes, there are counters to running but why should teams be forced to load these skills especially in the case where the runner poses no threat and is just wasting time by avoiding combat.
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