Enchantment and Healing Superiority: A Team Build

Rush the Resplendent

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Join Date: Dec 2004

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What I see right now when I look at GW is shitty enchantment removal, and an over-reliance on very structured healing bases. The counter to this is tons and tons of enchantments and diffuse healing bases.
I then decided to throw in Lingering Curse and Scourge Healing. This gives you almost total "Healing Superiority", as it were. Your heals will be worth much more than their heals.
And with Lingering Curse, you now have the only effective Enchantment Removal spell in the game! Enchantment Superiority, as well.

The team build consists of 4 individual builds, each duplicated twice. This allows you to split the group up into two teams, if you wish, or seperate one of the pairs as a seperate caster-hunter group if you want, etc. etc. My advice would be make the first group of four wear all red, and the second all blue, so you can tell them apart at a glance.

The basis of the offense of the build is secondary Warriors, of which there are six. Secondary Warriors give you nice damage while retaining the ability to cast spells. With no primary Warriors or big nukers, this is definitely a defensive build.

Being a defensive build, it's true basis is a ton of enchantments, multiple healers, at least one self-heal per person, and tons of disruption, especially vs. Monks.

The first pair is of Ne/W's. These are your Anti-Warrior tools, as well as Enchantment Removal and target callers (What with the 50% healing from Lingering Curse)

12 (10+2) Curses
11 Weapon
10 Tactics

Lingering Curse
Shadow of Fear
Faintheartedness (#1) Enfeeble (#2)
Pure Strike
Final Thrust
Savage Slash
Watch Yourself!
Healing Signet

Next are two Mo/W's. These are your primary damage dealers, with Frenzy and Cleave for tons of damage that can't be stopped with a simple Rend Enchantments. They also have Scourge Healing for further shutting down a called target. Finally, they have a number of enchantments.

11 Weapon
9 Protection
8 Healing
8 Smiting

Cleave
Frenzy
Scourge Healing
Aegis
Restore Life
Remove Hex
Healing Seed
Orison of Healing


Next are two Me/W's. These guys kill casters. They also do the most damage out of anyone on the team.

11 Illusion
10 Domination
8 Sword
6 Inspiration

Illusionary Weaponry
Sprint
Arcane Conundrum
Flurry
Ether Feast
Power Drain
Backfire
Shatter Enchantment


Finally, you have two Mo/R's. These are your primary healers, but also have some disruption capabilities and some enchantments. They also have Energizing Winds so you can spam Lingering Curse.

10 Healing
10 Beastmastery
8 Protection
8 Marksmanship

Energizing Winds
Aegis
Word of Healing
Remove Hex
Concussion Shot
Pin Down
Marksman's Wager
Healing Seed


Now, in case you didn't get the beauty of it all:
Healing Seed and Aegis. With 4 copies of these spells in your team arsenal, you're looking at a world of defense. Aegis is ridictiful; here it is:

All party members are enchanted with Aegis. For 5..10 seconds, those allies have a 50% chance to block attacks.
15 mana
1 second cast time
30 second recast time

With 4 people with Aegis, even at 8 Protection each, you're still looking at having Aegis up essentially all the time. The big weakness of the secondary Warrior is Primary Warriors. Not with Aegis.

And Healing Seed is even sweeter. With multiple Healing seeds, you can all clump together and not worry about it at all. In fact, it's preferable. Fire Storm? With two Healing Seeds up for 18 each at level 8 Healing, your little clump is getting healed for 12 per tick of the Storm. Everyone gather around in the Fire Storm!

How I would run this build either split it down the middle, one of each pair per group, or have the Ne/W's and Mo/W's in a group, the Mo/R's hanging back behind the group, and the Me/W's running around hunting casters.

Either way, you have tons of defense, and if a target gets called, Lingering Curse + Scourge Healing + Illusionary Weaponry + Frenzy and Cleave = No more called target.
This build would especially kick ass at holding diases, as in the Hall of Heroes.