Damage Calculator Program
deathwearer
So here it is, i'v scripted a program that calculate the damage of your weapon. It's for the people that are like me, too lazy to do this manualy. It is very precise and fast.
Yes i know its a .exe , could contain a keylogger and yada yada and what not. Well what can i say, there is no keyloger in that prog (lol? )
For the people that are too afraid well, here is the code source with it. You will be able to verify and compile it yourself. ( you will need visual studio .net 2002 or over ). If you cant, you could wait for somebody else that you trust enought to compile ( and verify ) it and upload it.
this is the first version, in the next version i will add skill damage calculator asweel.
EDIT : New version of the program, added critical calculator and skills damage calculator. Its named v1.1.
So if somebody was/has checked the program already check it again because of new version.
Yes i know its a .exe , could contain a keylogger and yada yada and what not. Well what can i say, there is no keyloger in that prog (lol? )
For the people that are too afraid well, here is the code source with it. You will be able to verify and compile it yourself. ( you will need visual studio .net 2002 or over ). If you cant, you could wait for somebody else that you trust enought to compile ( and verify ) it and upload it.
this is the first version, in the next version i will add skill damage calculator asweel.
EDIT : New version of the program, added critical calculator and skills damage calculator. Its named v1.1.
So if somebody was/has checked the program already check it again because of new version.
Bgnome
i would not suggest anyone actually run this until the source has been compiled and verified.
thanks.
thanks.
deathwearer
still uncheck i beleive, but if somebody was courageous enought to dl it, if you see any error/bugs Send me a PM.
If there is other stuff like that you would like to see in the program write it down here, calculation stuff that everyone is to lazy to do manualy etc =| There is not much limit, that's basic stuff anyway.
thank.
If there is other stuff like that you would like to see in the program write it down here, calculation stuff that everyone is to lazy to do manualy etc =| There is not much limit, that's basic stuff anyway.
thank.
MadMan030
Tested it out, my NOD32 didnt detect anything, id say it was safe.
Vorkronor
MadMan030> and that says nothing as a custom keylogger would not be detected anyway
I don't want to say that the program contains one, just that the detection of it is outside of the scope of any antivirus software.
BTW: why a program, when you could do it in javascript or other web technology?
I don't want to say that the program contains one, just that the detection of it is outside of the scope of any antivirus software.
BTW: why a program, when you could do it in javascript or other web technology?
Jelloblimp
Quote:
Originally Posted by Vorkronor
MadMan030> and that says nothing as a custom keylogger would not be detected anyway
I don't want to say that the program contains one, just that the detection of it is outside of the scope of any antivirus software. BTW: why a program, when you could do it in javascript or other web technology? |
deathwearer
--->BTW: why a program, when you could do it in javascript or other web technology?
Because im not skilled enought in java or any web technology to make something like that. Plus it's done in vb and... it's pretty ez to make.
And Thank Jelloblimp i didn't even knew about that one but mine is still a bit more complex.
Because im not skilled enought in java or any web technology to make something like that. Plus it's done in vb and... it's pretty ez to make.
And Thank Jelloblimp i didn't even knew about that one but mine is still a bit more complex.
Nessa
i have been tryin to find this for so so so long i'm gonna try to install and such wheni get home...... if someone can explain another way to do this (besides manually) fine.. but i don't and woohoo....
i hope this goes well lol
thanx deathwearer
i hope this goes well lol
thanx deathwearer
deathwearer
oh its themost simple program you can ever see. download it ( the GwDmgCalc v1.1.zip ) Unzip the .exe and run the .exe. And when in the program you will know what do to, just make sure each case has a number ( there is 2 section, weapon and Skills ) If you only want your weapon damage you dont have to fill the skills section, but make sure each case of the section has AT LEAST a number even if it's 0, else it's gona crash =|
deathwearer
Pic #1 How the program look like
Pic #2 Code of the program.
As you can see there isn't much code and there is absolutly no keyloger in that, and for those who wana say "it might be somewhere else"
Ok, where the call of another form here or any subfuction ( there is none anyway )
And for the noob im programation, each program need an entry point, (the code you see its the loading form ) So if it doen't make any call to other fuction or form there can't be key logger
Pic #2 Code of the program.
As you can see there isn't much code and there is absolutly no keyloger in that, and for those who wana say "it might be somewhere else"
Ok, where the call of another form here or any subfuction ( there is none anyway )
And for the noob im programation, each program need an entry point, (the code you see its the loading form ) So if it doen't make any call to other fuction or form there can't be key logger
GW Monkey
It's clean. Manually checked. It's a tiny and simple program, as far as looking for malicious stuff goes. Took 5 minutes. It does one textual manipulation and a few numeric calculations. That's it. Nothing dangerous here. Well, that base64 encoded icon scares me. But it's not dangerous. Course, trusting me is as stupid as trusting him. But you got to trust someone.
--- "kontrol", one thing: When you're distributing source it's customary to not include a compiled binary. Especially twice. =) And you definitely don't need to include the .pdb twice.
--- "kontrol", one thing: When you're distributing source it's customary to not include a compiled binary. Especially twice. =) And you definitely don't need to include the .pdb twice.
deathwearer
Yeah my bad dude, i haven't coded any VB since... years forgot about it.
Like he said..... simple program... text manipulation ( the white box ) and numeric calculation ( in the code )..... that's all about it.
I might add a lot of other stuff in the futur about other calculation going on in GW, but i think to make it more simple for everyone ill just code it all so it will need to be cheked only once.
Like he said..... simple program... text manipulation ( the white box ) and numeric calculation ( in the code )..... that's all about it.
I might add a lot of other stuff in the futur about other calculation going on in GW, but i think to make it more simple for everyone ill just code it all so it will need to be cheked only once.
deathwearer
btw if any of you have suggestion about calculation you would like to see added here, say it out loud.
SnabbuS
Sorry to sound like a noob, but how do i use this thing?
When i open this, an error appears saying "The application failed to open properly (0x0000135). Click on OK to terminate the applycation.
How do i use this? i reaaaallly want to know.
When i open this, an error appears saying "The application failed to open properly (0x0000135). Click on OK to terminate the applycation.
How do i use this? i reaaaallly want to know.
ICURADik
It calculates critical chance, or just critical damage?
Edit: This seems pretty majorly bugged. 50%+ armor penetration puts a max damage higher than critical damage. Doesn't armor penetration affect criticals also? And how do you account for all the various % modifiers on a weapon. I believe 15%>50% and 20% from customization multiply by each other for 38%. Is the 20% from customization taken for granted? Should I just use 38% as the number there?
Edit2: Going from 12 to 16 weapon attribute on the calculator gives far more than the tested 15% increase. The calculator is giving a roughly 40% increase in damage.
Edit: This seems pretty majorly bugged. 50%+ armor penetration puts a max damage higher than critical damage. Doesn't armor penetration affect criticals also? And how do you account for all the various % modifiers on a weapon. I believe 15%>50% and 20% from customization multiply by each other for 38%. Is the 20% from customization taken for granted? Should I just use 38% as the number there?
Edit2: Going from 12 to 16 weapon attribute on the calculator gives far more than the tested 15% increase. The calculator is giving a roughly 40% increase in damage.
Mango
Does it work? I tried but says failed to initialize or something like that.