Are 8 W/Mo's really the best group?
Dendra
I'm no where near the Tomb, but I keep hearing stories about getting wasted by parties of 8 Warrior/Monks from Korea (I don't know if EU or USA is doing the same thing). Is this really the best party?
Ensign
Um, no.
StandardAI
Quote:
Originally Posted by Ensign
Um, no.
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Aziz
I do tombs nightly, and have never, ever seen this. And even if it did appear, it wouldn't be hard to shut it down.(ward against melee anyone?:P)
StandardAI
Quote:
Originally Posted by Aziz
I do tombs nightly, and have never, ever seen this. And even if it did appear, it wouldn't be hard to shut it down.(ward against melee anyone?:P)
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Hammer_Slammer
Quote:
Originally Posted by Ensign
Um, no.
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StandardAI hasn't encountered enchantment removal yet.
hydrak
Quote:
Originally Posted by StandardAI
Ward against melee doesn't work for balthazar's aura, if 8 warriors are on you with balth aura that's 176 DPS.
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thaumaturge
I'm pretty sure I've played in a nearly all w/mo team before. If I could say one thing it would be that most of us took a bit of beating before we died, but it was a very poor group. If you all had different skills like charge, skullcrack, mend ailment, and lots of party defensives you'd probably do ok.
Keure
StandardAI is saying stupid crap for the sake of saying stupid crap - no need to respond to that.
So Wa/Mos can take a beating - what does it matter when they have crap for energy and horrible offensive capability?
So Wa/Mos can take a beating - what does it matter when they have crap for energy and horrible offensive capability?
Garrett
two words: Mass Snares
StandardAI
Quote:
Originally Posted by Hammer_Slammer
What he said.
StandardAI hasn't encountered enchantment removal yet. |
wolver1ne
8 W/Mo's ? Well, blind them and kill them like flies.. or something.
Surely the most hyped build.. I bet every second person in GW has that build on the list. I thought of changing from 2nd prof Necro to Monk after ascension, but eventually didn't. Saw no benefit at all in doing so...
Surely the most hyped build.. I bet every second person in GW has that build on the list. I thought of changing from 2nd prof Necro to Monk after ascension, but eventually didn't. Saw no benefit at all in doing so...
Odd Sock
Quote:
Originally Posted by StandardAI
Ward against melee doesn't work for balthazar's aura, if 8 warriors are on you with balth aura that's 176 DPS.
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salja Wachi
lmao not only is it not the best build it might be the worst. i want 1 warrior maz on any tomb team i am on. lmao 8 can you say bye bye in about 5 minutes?
salja Wachi
Quote:
Originally Posted by StandardAI
Ward against melee doesn't work for balthazar's aura, if 8 warriors are on you with balth aura that's 176 DPS.
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rotflmao what he failed to mention is that BA only works for adjacent foes. casters will smack down a W/Mo for distance lmao
standart AI are you just trying to be foolish today?
Synthos
Quote:
Originally Posted by StandardAI
Sorry, You can't reasonably disenchant 8 enemies.
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An all warrior build can be hard to beat but with the right preperation its quite easy, Keep em all blind, snare traps, Aegis, ward against melee, blurred vision. Theres a hundred ways to stop warriors. You can make it so the team doesnt strike a hit.
DarrenJasper
HOLY SMOKES IS EVERYONE WEARING THEIR SARCASM BLINDERS TODAY OR WHAT
READ THIS AGAIN
Quote:
Originally Posted by StandardAI
Ensign is very new to guildwars, The truth is 8 w/mo's ARE the best group.
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drowningfish999
Quote:
Originally Posted by StandardAI
Sorry, You can't reasonably disenchant 8 enemies.
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Keure
Quote:
Originally Posted by DarrenJasper
HOLY SMOKES IS EVERYONE WEARING THEIR SARCASM BLINDERS TODAY OR WHAT
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Quote:
Originally Posted by me, from earlier
StandardAI is saying stupid crap for the sake of saying stupid crap - no need to respond to that.
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I am not entertained.
Takkun
well a full team of war/mo's is not being very diverse, and if the enemy sees that and if they are experienced they will know exactly how to move and where to stand...
But still we can sit here an examine a build all we want, but the truth is only about 60% of a good team is based on skills and characters, while 40% is actual teamwork and strategy.
A warrior team should know that they won't have to all focus fire on one target, and that they can split up as they please because the warriors do pretty decent damage and since they are melee they can pull together to block the enemies they choose and can in fact force the enemy to go where they want the to go.
But also there are many ways to dodge a warrior.... but if th warriors bring crippling and if they have a good plan to fight off conditions they should be fine.
But still we can sit here an examine a build all we want, but the truth is only about 60% of a good team is based on skills and characters, while 40% is actual teamwork and strategy.
A warrior team should know that they won't have to all focus fire on one target, and that they can split up as they please because the warriors do pretty decent damage and since they are melee they can pull together to block the enemies they choose and can in fact force the enemy to go where they want the to go.
But also there are many ways to dodge a warrior.... but if th warriors bring crippling and if they have a good plan to fight off conditions they should be fine.
Mormegil
Quote:
Originally Posted by StandardAI
Sorry, You can't reasonably disenchant 8 enemies.
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Btw was the OP joking? I can't believe people are discussing on THIS.
Ginko
Fevered Dreams {E} + Pin Down + Throw Dirt=
A sprinkle of Fire Storm and Ward Against Melee will help solve your greatest woes.
--Ginko
A sprinkle of Fire Storm and Ward Against Melee will help solve your greatest woes.
--Ginko
Ludic
I've played in a few groups of 8 W/Mo, and they do fine in 1v1 situations, but in the 6v6 they usually get owned. I've never made it very far with the group. If the other team is using Ward against Melee, then the Warriors are screwed.
Red Locust
Maybe not 8 wa/mos, but 5 wa/mos, 2 monks (one of which is running martyr+purge conditions) and maybe a ranger are definitely no pushover. Not enough damage output? Don't make me laugh.
Caco-Cola
Quote:
Sorry, You can't reasonably disenchant 8 enemies. |
Desecrate enchantments, shatter enchantment, drain enchantment, inspired enchantment. There's four people right there.
And that's just the enchantment removal spells I can think of off the top fo my head.
Zeru
Think of who it is...yes he's joking. yeesh.
Lampshade
Lol 8 warriors lol
goku19123
Quote:
Originally Posted by Caco-Cola
Nature's Renewal does it very well.
Desecrate enchantments, shatter enchantment, drain enchantment, inspired enchantment. There's four people right there. And that's just the enchantment removal spells I can think of off the top fo my head. |
Desecrate Enchantments
Description: Target foe and all nearby foes take 6-49 shadow damage and 4-17 shadow damage for each enchantment on them.
Energy Cost: 15
Activation Time: 2 Seconds.
Recharge Time: 15 Seconds.
Caco-Cola
Ah ok. Always thought it'd remove it by the wording of Desecrate.
Regardless, there are way more removal spells than just that.
Regardless, there are way more removal spells than just that.
Big Fat Duck
you guys need to understand that you CAN get all prepared to fight a team of 8 W/Mo's, but what are the chances of actually facing a team like that in the random setups of the tombs? Its a rock-paper-scissors deal.. you come prepared for only one type of team = your screwed.. so no one can do that
Studio Ghibli
Lingering Curse.
EmperorTippy
My single monk who tanks and has no smiting skills and 10 HP could survive em al until the world ends with no problems. I can even bring my littel button pusher on a timer so that I can go AFK and still out last em. I would never kill em but they couldn't hurt me and I can just sit their and press 1 on my keybard every 50 seconds to a miniute to beat them. No problems what so ever.
Nash
8 W/Mo team. Hah, dumbest shit ever. I suppose they'd all use Mending and Healing Hands too?
Schorny
Quote:
Originally Posted by Big Fat Duck
you come prepared for only one type of team = your screwed.. so no one can do that
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Not all, of course, but to be diverse means to have some of these with you. And if you're team does not rely on enchantments I'd always bring "Nature's Renewal" - it uses just one slot and can seriously harm an enchantment based team.
Fire Childe
to the OP: having all 8 of 1 class is never going to be especially effective in pvp.
the reason being is that when you build teams that consist of just one class, your entire team broadly suffers uniformly from the downsides of that class and it makes it easier for your opponents to exploit a weakness which will affect everyone on your team. it also makes you somewhat predictable.
its called overspecialising - all the weaknesses of the warrior class can be compounded with evasion and blindness. and anything that a warrior does that requires to hit (most warrior skills then) can be easily undone by slowing the rate at which all w/mo teams accrue adrenaline, evasion, blindness, skills which specifically stop you accruing adrenaline or make you lose all adrenaline etc.
mass snares (spreading cripple via fevered dreams for example) can slow down an all warrior team very easily. ward against melee will pretty much half their rate of damage. skills such as sympathetic visage can and will totally cripple the adrenaline supply of single targets, and warrior's simply dont have the energy pool size and the energy regen to consistantly remove enchants and conditions on themselves.
the reason being is that when you build teams that consist of just one class, your entire team broadly suffers uniformly from the downsides of that class and it makes it easier for your opponents to exploit a weakness which will affect everyone on your team. it also makes you somewhat predictable.
its called overspecialising - all the weaknesses of the warrior class can be compounded with evasion and blindness. and anything that a warrior does that requires to hit (most warrior skills then) can be easily undone by slowing the rate at which all w/mo teams accrue adrenaline, evasion, blindness, skills which specifically stop you accruing adrenaline or make you lose all adrenaline etc.
mass snares (spreading cripple via fevered dreams for example) can slow down an all warrior team very easily. ward against melee will pretty much half their rate of damage. skills such as sympathetic visage can and will totally cripple the adrenaline supply of single targets, and warrior's simply dont have the energy pool size and the energy regen to consistantly remove enchants and conditions on themselves.
AirOnG
if you're in a group of 8 w/mo, just make sure you aren't the black one
RMThompson
Quote:
Originally Posted by Fire Childe
to the OP: having all 8 of 1 class is never going to be especially effective in pvp.
the reason being is that when you build teams that consist of just one class, your entire team broadly suffers uniformly from the downsides of that class and it makes it easier for your opponents to exploit a weakness which will affect everyone on your team. it also makes you somewhat predictable. its called overspecialising - all the weaknesses of the warrior class can be compounded with evasion and blindness. and anything that a warrior does that requires to hit (most warrior skills then) can be easily undone by slowing the rate at which all w/mo teams accrue adrenaline, evasion, blindness, skills which specifically stop you accruing adrenaline or make you lose all adrenaline etc. mass snares (spreading cripple via fevered dreams for example) can slow down an all warrior team very easily. ward against melee will pretty much half their rate of damage. skills such as sympathetic visage can and will totally cripple the adrenaline supply of single targets, and warrior's simply dont have the energy pool size and the energy regen to consistantly remove enchants and conditions on themselves. |
It just might work, and what the hell, Id be willing to try.
salja Wachi
Quote:
Originally Posted by Studio Ghibli
Lingering Curse.
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yes it takes down all enchantments but it costs 25 energy. not worth using in a warrior. that is a monk killing spell.
Da Cebuano
The problem I see w/ peopel arguments here is that they're thinking that THEY KNOW THEY'LL BE FACING A GROUP OF ALL W/MOs. Think about it, you just faught a hard group of a balanced warriors/healers/nukers/necros and people usually bring builds catered to be non specific, then a group of w/mo comes along and you'll need to specialize to kick their ass, most people don't expect such randomness to occur=ass whooped.
Yes, we would all know what to do if we see things coming, problem is we dont.
Yes, we would all know what to do if we see things coming, problem is we dont.
TiC
Quote:
Originally Posted by Caco-Cola
Nature's Renewal does it very well.
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