Post What do u think is best ranger Elite in PvP

SirTressman

Pre-Searing Cadet

Join Date: Jun 2005

with the Girl next door

CrY

R/

list ur skill and why and how u use it to make it good

Well for me its Posien Arrow

poisen hurts and u know it also appy is the only other posin skill unless mistaken

i use it in a traper format so they run in to my traps then i posien them so the have a Dot Damage of 7 then flame ats 7 for a little amout of time

Minwanabi

Minwanabi

Krytan Explorer

Join Date: Mar 2005

Michigan

There are so many different types of ranger builds, and types of PvP areas, Poison arrow isn't bad, but quick shot isn't bad in arena, either, and in specialized builds, oath shot can really shine. I've also seen builds focused on barrage, so, really, there isn't going to be a solid answer to your question.

ComMan

Krytan Explorer

Join Date: Jun 2005

Depending on your build, any of them.

Oath Shot on trapper/spirit builds, or ones that use secondary skills with long recharges.

Marksman's Wager for builds that rely on secondary spells rather than just Ranger skills.

Poison Arrow is more or less the standard. No reason not to use if you don't need one of the above 2.

Greater Conflag has its place on team builds, as does Muddy Terrain.

Tellani Artini

Tellani Artini

Krytan Explorer

Join Date: Jun 2005

America

The Kansas City Hotsteppers [KCHS]

R/

In a warrior heavy team build, crippling shot.

For pre-emptive trapping and GvG flag poaching, spike trap combined with flame trap.

For choking gas or heavy reliance on other preparations costing more than 5 energy, practiced stance.

For physical damage AoE, barrage (sick when combined with certain monk/necro buffs).

For a high-interrupt build, make punishing shot your power attack.

As a Mo/R, melandru's resilience.

For sick enchantment-hate, melandru's arrows and dual shot.

For fragility builds, incendiary arrows.

For fast payload delivery, quick shot (still looking for a good way to implement this).

ComMan

Krytan Explorer

Join Date: Jun 2005

Quote:
Originally Posted by Tellani Artini

For sick enchantment-hate, melandru's arrows and dual shot.
I'm curious about this: Does Melandru's Arrows do it's own damage (like Kindle Arrows) or does it just make your arrow itself do +25 damage?

If it's the latter, then wouldn't it be better to use it with Penetrating Attack so that that +25 gets armor penetration? Sorry. I'm still working on my elites.

Tellani Artini

Tellani Artini

Krytan Explorer

Join Date: Jun 2005

America

The Kansas City Hotsteppers [KCHS]

R/

Quote:
Originally Posted by ComMan
I'm curious about this: Does Melandru's Arrows do it's own damage (like Kindle Arrows) or does it just make your arrow itself do +25 damage?

If it's the latter, then wouldn't it be better to use it with Penetrating Attack so that that +25 gets armor penetration? Sorry. I'm still working on my elites. It seems to do the 25 damage separately, ignoring armor, if the arrow hits. The yellow damage text doesn't show it separately like kindle arrows, though. Instead it just shows a -90 or so. I've never noticed whether it's a straight -25 being hit by it.

ComMan

Krytan Explorer

Join Date: Jun 2005

Yeah, I just capped it and it seems to just add 25 damage to the arrow itself, rather than doing its own like Kindle. I haven't figured out if this works with Penetrating Attack or not though.

Puddin Tame

Puddin Tame

Frost Gate Guardian

Join Date: Jun 2005

Wouldn't you like to know

Pretty Horsies Arouse Greatly

R/

I use poison arrow

Amnisac

Amnisac

Frost Gate Guardian

Join Date: Apr 2005

Marhan's Grotto

Running Makes It Worse [Run]

R/E

Quote:
Originally Posted by ComMan
Yeah, I just capped it and it seems to just add 25 damage to the arrow itself, rather than doing its own like Kindle. I haven't figured out if this works with Penetrating Attack or not though. This is why I love Melandru's Arrows so much. And yes it deals even more damage when coupled with penatrating attack, This is my favorite combo in PvP.

ComMan

Krytan Explorer

Join Date: Jun 2005

Quote:
Originally Posted by Amnisac
This is why I love Melandru's Arrows so much. And yes it deals even more damage when coupled with penatrating attack, This is my favorite combo in PvP. Yeah, seriosuly man. I've almost grown to like Tombs teams that don't care what I carry as long as I have Frozen Soil, because then I can take MA with me instead of switchout out for one of my other elites. That thing's like death in a box against casters and most warriors (who usually sub caster for enchantments). Poor Poison Arrow hasn't seen the light of day since I got Melandru's, and I used to swear by that skill.

I feel bad for having underestimated that skill for so long, thinking it was too circumstantial. Thinking about it almost makes me want to cap that Quick Shot I've been so quick to make fun for so long. Maybe that'll surprise me too.

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

and with those... they also almost ignore the effect of protective spirit, as each buff is count as a seperated damage.

Pitdragon

Ascalonian Squire

Join Date: Jun 2005

Quote:
Originally Posted by ComMan
I feel bad for having underestimated that skill for so long, thinking it was too circumstantial. Thinking about it almost makes me want to cap that Quick Shot I've been so quick to make fun for so long. Maybe that'll surprise me too. I've seen Quick Shot used very effectively before, some guy was basically using it like a machine gun with kindle arrows for tons of damage, I'm not sure how but I fully intend to get the skill and attempt to reproduce what I saw that guy doing.

MilkBone

Pre-Searing Cadet

Join Date: Jul 2005

Canada

Hammers Of The North [HAMR]

Overall for me, its psn arrow which is a good all-around skill for pvp or role playing. Im not sure about the traps because i have never seen them but they look to be good skills as well.

kenris

Ascalonian Squire

Join Date: May 2005

Chaos Horde

R/Mo

i prefer melandarus arrows
what i usually do is use apply poison, attack, poison then enemy, then use melandarus arrows, and bleed them, then when poison is removed from them, use apply again, and when the bleeding stops, use melandarus again, just keep them poisoned and bleeding
i usually throw in dual shot or penetrating attack with it

ComMan

Krytan Explorer

Join Date: Jun 2005

Quote:
Originally Posted by Pitdragon
I've seen Quick Shot used very effectively before, some guy was basically using it like a machine gun with kindle arrows for tons of damage, I'm not sure how but I fully intend to get the skill and attempt to reproduce what I saw that guy doing. I'm guessing Quickening Zephyr and high expertise, as that would make the recharge 1/2 second.

Edit: So yeah, I just capped Oath Shot while running with my pet. I had used my refund points to switch to BM to carry Fertile Season/Symbyosis/Predatory Season in the Tombs and didn't have enough left, so I broke out my pet and Ferocious Strike. That's a lethal combination....to bad it doesn't work after that one run.

I do like Oath Shot though. Not quite as much as Melandu's Arrows, but I'll take some time to mess with it.

BigTru

BigTru

Jungle Guide

Join Date: May 2005

Charm Animal > ALL

Prince Daniel

Frost Gate Guardian

Join Date: May 2005

Posion arrow, mine lasts for like 16secs and causes quick health degeneration, you can also quickly tab through opponents so the whole team gets poisoned.

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

Poison arrow's easily countered with a 4 pips of regen. I'd say my favorite was punishing shot, although I never did get time to cap MA, and It seems to do massive damage.

ericlee88

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by ComMan
I'm guessing Quickening Zephyr and high expertise, as that would make the recharge 1/2 second. Quickening Zephyr makes it recharge instantly.

ericlee88

Ascalonian Squire

Join Date: May 2005

I'm surprised no one likes incendiary arrows. Interchange with choking gas, and you get an urber interupter. Not to mention it keeps your target on fire for 8 secs.

arnansnow

arnansnow

Jungle Guide

Join Date: Jun 2005

DOOM

E/N

8 seconds? thats a lot of damage. 112.

Neo-LD

Neo-LD

Desert Nomad

Join Date: May 2005

USA

[GSS][SoF][DIII]

For arena, I like punishing or quick shot. For PvP, Ill take Melandrus for sick damage. HoH is really the only place you are GUARENTEED to find enchantments, anyways.

The "purpose" of quick shot is to sneak an extra arrow in every couple seconds. When it says "3 times as fast" it basically means instantly. For example, if you normally fire, say, 3 times every 5 seconds, this makes you fire 4 times every 5 seconds. (or something like that) The time it takes to fire quick shot is almost nothing. Now, how much extra damage do you get from 1 extra arrow? Quite a bit if you add it up over time. Especially if you combine it with preps, conjure element, or JI. Lastly, firing an arrow so quickly could be the difference between scoring a kill and seeing your target get healed at the last second.

ericlee88

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by Neo-LD
The "purpose" of quick shot is to sneak an extra arrow in every couple seconds. When it says "3 times as fast" it basically means instantly. For example, if you normally fire, say, 3 times every 5 seconds, this makes you fire 4 times every 5 seconds. (or something like that) The time it takes to fire quick shot is almost nothing. Now, how much extra damage do you get from 1 extra arrow? Quite a bit if you add it up over time. Especially if you combine it with preps, conjure element, or JI. Lastly, firing an arrow so quickly could be the difference between scoring a kill and seeing your target get healed at the last second. And if you used quickening zepher, it makes quick shot recharges instantly, so u can basically click it like 7 times and finish someone off.

ericlee88

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by arnansnow
8 seconds? thats a lot of damage. 112. Yes it is quite some extra dmg, but the main purpose is to interupt. it interputs your target every hit. When used with frenzy or tiger's fury and similair stances, it's crazy.

ComMan

Krytan Explorer

Join Date: Jun 2005

Quick Shot seems like a glorified Dual Shot to me. Much better than Dual, but it runs down my mana too quickly.

112 is a lot of damage considering since it's armor Ignoring. However, packing Melandru's Arrows will often outdo that by a significant number in a shorter time. With the +24 your base damage becomes 39-52 per hit, not counting your attacks. If you're like me and you shoot a Pen. attack every 3 seconds then that's 39-52 almost every second with Tiger's Fury and 54-67 with 20% armor penetration every 3 seconds. That can add up to a lot more than 112 in 8 seconds.

That's also not counting the fact that Melandru's causes bleeding on top of it.

Incendary sounds like a great elite on paper, as does combining it with Fragility, but it never seemed all that great to me.

I don't know, some elites, like Oath Shot, Poison Arrow, and Melandru's Arrows, seem really amazing just by messing around with them whereas others, like Quick Shot, Spike Trap, and Incendary Arrows, seem a little underwhelming. They might very well be better, but you have to really dig to get the value out of those, whereas Melandru's Arrows or Poison Arrow you just equip and go.

Neo-LD

Neo-LD

Desert Nomad

Join Date: May 2005

USA

[GSS][SoF][DIII]

Quote:
Originally Posted by ComMan
Quick Shot seems like a glorified Dual Shot to me. Much better than Dual, but it runs down my mana too quickly...


I don't know, some elites, like Oath Shot, Poison Arrow, and Melandru's Arrows, seem really amazing just by messing around with them whereas others, like Quick Shot, Spike Trap, and Incendary Arrows, seem a little underwhelming. They might very well be better, but you have to really dig to get the value out of those, whereas Melandru's Arrows or Poison Arrow you just equip and go. It costs 2 mana with 13 exertise, how is it draining your mana so quickly?

For me, poison arrow did NOT live up to its hype. Reading the forums, everyone was like "OMG pwnage!" but it "underwhelmed" me when I actually tried it out.

ComMan

Krytan Explorer

Join Date: Jun 2005

Quote:
Originally Posted by Neo-LD
It costs 2 mana with 13 exertise, how is it draining your mana so quickly? Because you shoot it every other arrow, combined with the Penetrating Attacks and Tiger's Fury that I was already spamming can add up more quickly than I had expected.

It's not like I'm out of mana as soon as I start spamming, but it does run down fairly quickly.

Poison Arrow's advantage is that you can use it with a prep, meaning you can kindle arrows to get the added damage and still inflict Poison. It's a great skill that you don't have to build around, since it will fit into most Ranger setups easily. It's not as awesome as an Oath Shot can be, but it's much easier to get good use out of Poison Arrow than, say, Quick Shot.

ericlee88

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by ComMan
112 is a lot of damage considering since it's armor Ignoring. However, packing Melandru's Arrows will often outdo that by a significant number in a shorter time. With the +24 your base damage becomes 39-52 per hit, not counting your attacks. If you're like me and you shoot a Pen. attack every 3 seconds then that's 39-52 almost every second with Tiger's Fury and 54-67 with 20% armor penetration every 3 seconds. That can add up to a lot more than 112 in 8 seconds The point in using incendiary arrows is to interupt, not to damage. And remember, it interupts everything, not just spells. It's even possilbe to sync it with someone's attacks, making them unable to attack or do anything else for 8 secs.

And as for quick shot, i find that you just not supposed to keep using it. Unless if you are using the quickening zephyr combo, of course.

ComMan

Krytan Explorer

Join Date: Jun 2005

Quote:
Originally Posted by ericlee88
The point in using incendiary arrows is to interupt, not to damage. And remember, it interupts everything, not just spells. It's even possilbe to sync it with someone's attacks, making them unable to attack or do anything else for 8 secs. How often do you turn that against non-casters though? Choking Gas and Practiced Stance might be a better choice if you want to use it for the interrupt. Incendary Arrows is a great skill, but it only lasts for 8 seconds and then has a long recharge time.

Fanta

Fanta

Frost Gate Guardian

Join Date: Jul 2005

East Compton

Ominous Latin Name [tag]

Mo/N

im usually a spirit ranger so i'd say Oath Shot cuz i like to spam, you can all hate me for it! i dont care!!! muahaha!! :P

i also like barrage just cuz i like to see my ranger shoot 6 arrows at once :P

ericlee88

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by ComMan
How often do you turn that against non-casters though? Choking Gas and Practiced Stance might be a better choice if you want to use it for the interrupt. Incendary Arrows is a great skill, but it only lasts for 8 seconds and then has a long recharge time. well i like incendary better because it interutps not just spells, but also signets and other skills. And i like to interchange it with choking gas so that i can keep interupting.

Neo-LD

Neo-LD

Desert Nomad

Join Date: May 2005

USA

[GSS][SoF][DIII]

Well Im glad someone uses it cus t is an awesome skill... for 8 out of 24 seconds.