Which Weapons Ignore Or Have Armor Penetration On Their Own

Wolf89

Krytan Explorer

Join Date: Apr 2005

I saw an auction on an axe and it said that the axe ignored armor and Ive seen people say composite bows have armor penetration if this is true which sword/hammer/axes/bows have armor penetration or ignore armor all together.

Eclair

Desert Nomad

Join Date: Apr 2005

There's a sundering prefix that gives you 10% armor penetration. However, it is a chance activated attribute, and the max is 10% I think. So, for every 10 hits, 1 hit will activate the 10% armor penetration...which effectively gives you a 1% armor penetration attribute over long periods of time...

No weapons have an inherent armor penetration mod, at least not that I know of.

EmperorTippy

EmperorTippy

Jungle Guide

Join Date: Jun 2005

Quote:
Originally Posted by Eclair
There's a sundering prefix that gives you 10% armor penetration. However, it is a chance activated attribute, and the max is 10% I think. So, for every 10 hits, 1 hit will activate the 10% armor penetration...which effectively gives you a 1% armor penetration attribute over long periods of time...

No weapons have an inherent armor penetration mod, at least not that I know of.
I thought it was 10% of the time your hit would compleatly ingore armor not 10% of the armor but 100% of it. As in every 10th hit was caculated as if the enemy had no armor on.

Hell Marauder

Krytan Explorer

Join Date: May 2005

I think horn bow has 10% penetration, which some early hammers or weapons have too. But its re-firing rate is painfully slow.

Blahofstars

Ascalonian Squire

Join Date: Jun 2005

R/Mo

No, sundering gives a 10% armor penetration. It's usually followed by a second % (atleast it should be) that gives the chance of this armor penetration to take effect.

EmperorTippy

EmperorTippy

Jungle Guide

Join Date: Jun 2005

Quote:
Originally Posted by Blahofstars
No, sundering gives a 10% armor penetration. It's usually followed by a second % (atleast it should be) that gives the chance of this armor penetration to take effect.
O thanks I'm usally a caster and don't really use the weapon I have equiped except for the mods. I swith between the 2 staffs I have. One is +60 health (Hale+Fortitude) and my energy increasing one

Tetris L

Tetris L

Jungle Guide

Join Date: May 2005

Germany

Servants of Fortuna

Holy, Shadow and Chaos damage are supposed to ignore ALL armor. Yes, that's 100% armor penetration.

I'm not 100% sure though if that goes only for spells or also for wands/staffs of these types.

hassoon

Frost Gate Guardian

Join Date: Apr 2005

The ignore armor thing like vampiric effects etc,are much ado about nothing the overall effect on targets etc is negligible.

Myodato

Myodato

Lion's Arch Merchant

Join Date: May 2005

WOR

Mo/

Quote:
Originally Posted by Tetris L
Holy, Shadow and Chaos damage are supposed to ignore ALL armor. Yes, that's 100% armor penetration.

I'm not 100% sure though if that goes only for spells or also for wands/staffs of these types.
That would make Judge's Insight the silliest skill in the game, considering that it converts all damage to Holy Damage, it's +20% armour penetration would suddenly be rather redundant.

There are some spells that seem to completely ignore armour (Balth's Aura), but weapon damage definitely does not. Considering that most armours have some sort of +Al vs phys/ele damage though, one of the above types is still preferable.

Keure

Frost Gate Guardian

Join Date: May 2005

"Ignore armor" is not equal to 100% armor penetration. Ignore armor merely treats the target as if he/she had 60 AL, all the time, while 100% armor penetration would mean that the target would have 0 AL.

Pharalon

Pharalon

Beta Tester

Join Date: Jan 2005

Carebear Club

Ivory/Horn/Shadow bows all have an inherent 10%AP. They're the only weapons to possess this mod inherently AFAIK. No weapon ignores armor. No damage type ignores armor. Skills that do shadow/holy/chaos damage ignore armor, which treats the target as having 60AL, as well as cancelling the damage modifiers you get through level differences.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Negative, you are wrong. Life-Stealing spells *completely* igore armor. If the life-steal spell says it does 60 damage, it does 60 damage... to any target, regardless of armor.

Jelloblimp

Jelloblimp

Krytan Explorer

Join Date: May 2005

[KCHS]

W/N

Quote:
Originally Posted by Carinae Dragonblood
Negative, you are wrong. Life-Stealing spells *completely* igore armor. If the life-steal spell says it does 60 damage, it does 60 damage... to any target, regardless of armor.
That means the target is counted as having 60AL, with 0 (zero)AL you would do MORE damage than specified.
use this calc for doing examples
Base damage 60, AL 0 = Result: Target takes 169.71 damage.
Base damage 60, AL 60 = Result: Target takes 60 damage.

Edit: Not sure if leech/steal life is considered damage, does it do more damage/effect against warriors during healing signet/flurry?

Nash

Nash

Wilds Pathfinder

Join Date: Mar 2005

Sweden

The Cornerstone

As usual, people post without knowledge.

Guess I will quote myself:
60 AL (Armor Level) is considered normal and so damage values in skill descriptions is against a target with 60 AL against the damage type. With less than 60 AL, target will take more damage than listed, and with more AL, target will take less.

Ignoring armor is in no way armor penetration. It's just doing the damage listed. In other words, your target is considered to have 60 AL for that spell.

100% armor penetration (impossible to achieve) would mean the target is considered to have 0 AL. A target with 0 AL will take 283% damage from anything that doesn't ignore armor.

Tetris L

Tetris L

Jungle Guide

Join Date: May 2005

Germany

Servants of Fortuna

Quote:
Originally Posted by Myodato
That would make Judge's Insight the silliest skill in the game, considering that it converts all damage to Holy Damage, it's +20% armour penetration would suddenly be rather redundant.
Doh, that was a quick and easy way to proof me wrong.

Quote:
Originally Posted by Keure
"Ignore armor" is not equal to 100% armor penetration. Ignore armor merely treats the target as if he/she had 60 AL, all the time, while 100% armor penetration would mean that the target would have 0 AL.
Okay okay, I stand corrected.

ShinJin Kahn

Academy Page

Join Date: Jul 2005

Dragon Slayer Guild

W/Mo

Quote:
Originally Posted by Jelloblimp

Edit: Not sure if leech/steal life is considered damage, does it do more damage/effect against warriors during healing signet/flurry?
I think you mean frenzy, flurry has no receive damage modifiers in it, frenzy on the other hand does, " you take double damage" which again, has nothing to do with armour, all it means is when you receive damage, however much it is, you take twice that amount.

But still, confusion for me surrounds judges insight.

Let me get this straight, it dose holy damage so it counts everyone as having 60 armour? (base rate for characters in GW), does that mean it completly ignores any armour you are wearing and it's bonus's? (+6 armour v physical and such like?) or does it just ignore the standad armour and you get to keep the bonus.

Also the extra 20% penitration you get, does that count towards the remaining base rate of 60?, giving them -12 armor? (48), or is that complete penitration 20% of the time?.

Silmor

Silmor

Wilds Pathfinder

Join Date: Mar 2005

Armor penetration means you will damage the target as if its armor level was lower than it actually is.

Armor ignoring means you will simply do the amount of damage listed - the armor level or experience level of your target does not affect your damage.

No damage type has inherent armor-ignoring or armor-penetrating properties. Certain skills cause armor-ignoring or armor-penetrating damage, but this is unrelated to the damage type. Just because most skills that inflict holy damage happen to also ignore armor, people tend to assume holy damage means armor ignoring damage, but this is nonsense.

The thing with Judge's Insight is the following: first off, your attacks do holy damage. This means protection vs. Physical (e.g. warrior armor) is ineffective against it, but protection vs. Elemental (e.g. ranger armor) is also ineffective against it, and it will cause double damage on targets especially weak vs. holy damage (undead, necrotic armor). The second part is that each attack gets a cumulative 20% armor penetration, which works in the same way as armor penetration always does - your attack will damage the opponent as if its armor level was lower than it actually is.

Archaeus

Ascalonian Squire

Join Date: Jul 2005

The DeathWatch Guild

E/Mo

Quote:
Originally Posted by ShinJin Kahn
I think you mean frenzy, flurry has no receive damage modifiers in it, frenzy on the other hand does, " you take double damage" which again, has nothing to do with armour, all it means is when you receive damage, however much it is, you take twice that amount.

But still, confusion for me surrounds judges insight.

Let me get this straight, it dose holy damage so it counts everyone as having 60 armour? (base rate for characters in GW), does that mean it completly ignores any armour you are wearing and it's bonus's? (+6 armour v physical and such like?) or does it just ignore the standad armour and you get to keep the bonus.

Also the extra 20% penitration you get, does that count towards the remaining base rate of 60?, giving them -12 armor? (48), or is that complete penitration 20% of the time?.
Alright, here's my theory about Judge's Insight. Although normally Holy damage would ignore armor (symbol of wrath, balthasar's aura, etc.), Judge's Insight is another story. When you make that ally deal holy damage, it's simply converting their damage to a different type and _not_ making them ignore armor.

Ok, let's say you cast Judge's Insight on a ranger with bow that uses a flaming bow string. The fire damage he was doing with his bow is now Holy damage, meaning that if he was to, say, attack another ranger who was wearing Druid's armor (which is 70 overall AL, +30 AL vs. elemental attacks), his fire-turned-holy damage would _not_ get the +30 AL vs. elementals penalty from the target's Druid's armor, because the damage is no longer fire - it's holy, which is not an element. That means the target would have 70 AL vs. your target ally ranger's attacks, instead of 70+30. On top of that, his attacks would have +20% armor penetration.

Think of Judge's Insight as making an ally deal a weakened form of holy damage. Normal holy damage _ignores_ armor (symbol, aura, etc.), but this spell makes them _penetrate_ armor while dealing a different type of damage.

Also, remember that all undead mobs take double damage when they recieve holy damage. So if you're a smiting/axe W/Mo, you can make your axe attacks deal more than double damage (because of the added penetration) to undead mobs. It makes you own in early Kryta