Kusanagi Cutter v. 4.0
Strength: 7+1
Axe: 10+2
Tactics: 9+1
Curses: 10
leftover - 2

PvP dmg conditioner mix...
Disrupting Chop
Dismember
Axe Rake
Executioner's Strike [formerly enfeeble to protect soft teammates]
Sprint
Victory is Mine!
Rend Enchantments
Plague Touch
I found this build to not only last very long due to the heavy healing that ViM! seems to give [my tactics is like that for my shield]. But it also handles energy very well and I always seem to have a good energy surplus [till spirit shackles hits me, bah*]
My question from the dmg dealers out there. I haven't gotten around to it but I'm wondering what to do about my super finisher dmg output skill. I was suggested Exe Strike from a guildmate but I was thinking about using Swift Chop [for pesky stance using bastards] or penetrating blow...
Swift Chop uses only 5 energy and from previous experience, I always have some to spare... That and it hits hard. Even better vs. blocking chickens...
Penetrating Blow can be done 2x in about the time it takes an exe strike to deal the same dmg as a single Exe Strike with 20% armor penetration.
So now my advice I ask for. What would be a good power hit for my newest warrior build? Or should I go back to my enfeeble to help my teammates out? [probably not but just wondering] It has to be axe based obviously...

Part II of post: armor....
I read up on all the armor descriptions at Draknor's. Best place to buy best armor at cheapest prices...
outside gladiator's
all armor are 85+10 vs. phys....
So I've read that Wyvern Armor reduces magical dmg more than any other armor. Is this true? I can't tell off hand... The armor itself doesn't say... Does each armor though having the same physical dmg resistance have some sort of hidden power unique to each one?
