Stuff the game needs?

the_me

the_me

Pre-Searing Cadet

Join Date: Apr 2005

I was wondering if there was some kind of deposit system. It would be nice to hold on to some of the stuff I come across but I run out of spaces on me. Any thoughts, comments?

Rix Crimsoneye

Rix Crimsoneye

Ascalonian Squire

Join Date: Apr 2005

As of last BWE, there wasn't, but I've heard rumors "something" will be implemented when GW goes retail, or shortly thereafter.

--Rix

Davion

Davion

Krytan Explorer

Join Date: Feb 2005

wherever the winds take me

R/Mo

Account storage..yes it has been rumored but not yet substantiated or implimented. Only a future possibility for now.

Sin

Banned

Join Date: Mar 2005

The Joint :p

Gaile said sometning about it in one of the articles.

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

-Acount-Wide storage. Tons of space for all the crap you could imagine all 4 of your characters having.
-Guild-Wide storage. Tons of space for general guild access. This would be like a bank so you can share with your guildies. You could put materials and weapons and all sorts of things here.
-Guild Training Center. This would be a small arena inside your guild hall. You would be able to set the number of people on each team as well as if they are practice training NPCs or not (these would be like a henchman assortment of the already existing footmen. 1 of each class with 2 warriors and 2 monks for training purposes, i suppose).
-Need to balance armours. Lets face it, Ascalon armour sucks.
-Continue to balance skills and weapons. Not much left of this to do. Good Job.
-Guild Hall Minigames. Shortly after release. Not a priority
-More Guild Hall options. I think there was 1 that I heard of we haven't seen yet - the volcanic hall. Look at the Korean site.
-More missions like Galrath quest. These sorts of missions are awesome. They are near to impossible but they are not required. It's probably one of the best things in the PvE world. You don't have to get hung up on a mission (coughGatesofKrytacoughWildscough) but there is still an immense challenge. Just make the rewards better and this would be awesome.

William of Orange

William of Orange

Krytan Explorer

Join Date: Feb 2005

La Crosse, Wisconsin

Thousand Tigers Apund Ur Head, The Consulate

Quote:
Originally Posted by Weezer_Blue
-Acount-Wide storage. Tons of space for all the crap you could imagine all 4 of your characters having.
That's something I would like, makes it so people don't have to spend lots of time finding somebody to trade with, switching back and forth between characters to drop their items on the one character, then logging into the account you want to get all of your items/money back.
Quote:
-Guild-Wide storage. Tons of space for general guild access. This would be like a bank so you can share with your guildies. You could put materials and weapons and all sorts of things here.
Wouldn't mind this either; it'd make it pretty easy to trade with all of your other guild members.
Quote:
-Guild Training Center. This would be a small arena inside your guild hall. You would be able to set the number of people on each team as well as if they are practice training NPCs or not (these would be like a henchman assortment of the already existing footmen. 1 of each class with 2 warriors and 2 monks for training purposes, i suppose).
I've posted elsewhere that I'm in definite favor of this, so here's yet another thumbs up.
Quote:
-Need to balance armours. Lets face it, Ascalon armour sucks.
I've never had to work with Ascalon armor, so it'd just have to take others words for it.
Quote:
-Continue to balance skills and weapons. Not much left of this to do. Good Job.
Agreed on the extent to which the game is balanced; once released, I'm sure there will be even more subtle balances added in.
Quote:
-Guild Hall Minigames. Shortly after release. Not a priority
It'd be something nice and quick to do to pass the time, but yes, it's not really a priority.
Quote:
-More Guild Hall options. I think there was 1 that I heard of we haven't seen yet - the volcanic hall. Look at the Korean site.
I'm fine with the ones we have now, but more Guild Halls wouldn't bother me in the least bit.
Quote:
-More missions like Galrath quest. These sorts of missions are awesome. They are near to impossible but they are not required. It's probably one of the best things in the PvE world. YouU don't have to get hung up on a mission (coughGatesofKrytacoughWildscough) but there is still an immense challenge. Just make the rewards better and this would be awesome.
All for this one, especially if the rewards for these types of missions were noticeably better than other less challenging missons out there.

Flame

Flame

Lion's Arch Merchant

Join Date: Mar 2005

I believe there was talk about a Guild Storage System, which allows any player in the Guild to put in items. You can put the item in privately or publicly; privately, I'm assuming any character on your account can access it, and publicly anyone in the guild. I may be completely mistaken though...

I think they should have some sort of "Guild Quest" system. Simply, you can party only with people in your Guild, and you do a special mission. There are no "traditional" rewards, instead you get some improvement for the Guild Castle; more complex locks so the enemy Guild Thief must spend longer, more developed weapons for NPC guards, etc. However, they should limit the amount of upgrades you can get, or have them similar to the skill system in that you can get as many as you want, but can only use a certain amount at a time.