I apologise if this suggestion has already seen the light. I was going through the pages but could not find something akinned to what I have to offer.
Throughout my entire experience with Guild Wars, despite being being at the mercy of a plethora of awe moments, I have noticed that the game does indeed have serious shortcomings, just as many games do. However, Im not going to bother to make mention of these shortcomings and instead dwelve into what I hope ArenaNet can add in their next update.
I felt that the absence of a kill gauge do be most disheartening, personally. While it doesnt affect the game play in any way, imagine how nice it would be, on a boring day, to go through how many kills you have made in the your history with the game. Regular kills and Boss kills caluclated together attributes you a rank personalised for each primary class.
That was something I had hoped to see. Its a small thing, but might make a world of difference when you need that extra edge or confidence in dealing with something impossible in your immediate line of sight.
Remembering the trial of havoc and bodies you have left behind does a good job of repositioning yourself as a 'bad-ass'.
Just a thought.
Kill Gauge
Chris Angel
Snipe Kan
Quote:
Originally Posted by Chris Angel
I apologise if this suggestion has already seen the light. I was going through the pages but could not find something akinned to what I have to offer.
Throughout my entire experience with Guild Wars, despite being being at the mercy of a plethora of awe moments, I have noticed that the game does indeed have serious shortcomings, just as many games do. However, Im not going to bother to make mention of these shortcomings and instead dwelve into what I hope ArenaNet can add in their next update. I felt that the absence of a kill gauge do be most disheartening, personally. While it doesnt affect the game play in any way, imagine how nice it would be, on a boring day, to go through how many kills you have made in the your history with the game. Regular kills and Boss kills caluclated together attributes you a rank personalised for each primary class. That was something I had hoped to see. Its a small thing, but might make a world of difference when you need that extra edge or confidence in dealing with something impossible in your immediate line of sight. Remembering the trial of havoc and bodies you have left behind does a good job of repositioning yourself as a 'bad-ass'. Just a thought. |
but yah id love to see how many monsters/people Ive killed in this game good idea