Kill Gauge

Chris Angel

Pre-Searing Cadet

Join Date: Jun 2005

I apologise if this suggestion has already seen the light. I was going through the pages but could not find something akinned to what I have to offer.

Throughout my entire experience with Guild Wars, despite being being at the mercy of a plethora of awe moments, I have noticed that the game does indeed have serious shortcomings, just as many games do. However, Im not going to bother to make mention of these shortcomings and instead dwelve into what I hope ArenaNet can add in their next update.

I felt that the absence of a kill gauge do be most disheartening, personally. While it doesnt affect the game play in any way, imagine how nice it would be, on a boring day, to go through how many kills you have made in the your history with the game. Regular kills and Boss kills caluclated together attributes you a rank personalised for each primary class.

That was something I had hoped to see. Its a small thing, but might make a world of difference when you need that extra edge or confidence in dealing with something impossible in your immediate line of sight.

Remembering the trial of havoc and bodies you have left behind does a good job of repositioning yourself as a 'bad-ass'.

Just a thought.

Snipe Kan

Snipe Kan

Frost Gate Guardian

Join Date: May 2005

Canada

[Halo]

W/

Quote:
Originally Posted by Chris Angel
I apologise if this suggestion has already seen the light. I was going through the pages but could not find something akinned to what I have to offer.

Throughout my entire experience with Guild Wars, despite being being at the mercy of a plethora of awe moments, I have noticed that the game does indeed have serious shortcomings, just as many games do. However, Im not going to bother to make mention of these shortcomings and instead dwelve into what I hope ArenaNet can add in their next update.

I felt that the absence of a kill gauge do be most disheartening, personally. While it doesnt affect the game play in any way, imagine how nice it would be, on a boring day, to go through how many kills you have made in the your history with the game. Regular kills and Boss kills caluclated together attributes you a rank personalised for each primary class.

That was something I had hoped to see. Its a small thing, but might make a world of difference when you need that extra edge or confidence in dealing with something impossible in your immediate line of sight.

Remembering the trial of havoc and bodies you have left behind does a good job of repositioning yourself as a 'bad-ass'.

Just a thought.
well stating the fact it wont affect the game at all i doubt they will will put it in any soon to come updates they will fix the thigns that affect gameplay first..

but yah id love to see how many monsters/people Ive killed in this game good idea