More and more lately I've experienced players getting accidentally disconnected. This is especially frustrating near the end of long missions: either the group succeeds and robs the disconnected player of the credit, or the group fails due to the smaller size.
All the other MMORPG's I play grant a generous amount of time for re-connect attempts. Can GW do this too?
Also, why not replace disconnected players with comparable (but kickable... since some missions are ruined by them...) henchmen? That would additionally address the situation of players leaving groups intentionally.
Better disconnect handling, please
jray14