Strongest Healing for Monk
LeRoyB
Could any one Post or Link me the Strongest Healing build possible for a monk. I come from WOW and I am a Holy Priest and I enjoy being one of the most dependent Healers on the Server. I Group all the time and dont need to solo but for the first few lvl's... So if it is at all possible show me a build for a Strictly Just healing monk. Also I would love to be able to Buff the party.. So Healing / Buffing if there isnt Just a strictly healing monk
Thanks
Thanks
ratatass
Welcome to the Forums! Enjoy. The search button will reveal a lot of goodies...
The best Primary healer -is a healer with a lot of Divine Favor points - the monks primary attribute.
The healing line - has few buffs
The Smiting Line has the Buffs - like strength of Honor, Retribution etc. But you don't have room for those if you are primary healer.
The protection line - you use that if you are support healer.
So in an attempt to your best Primary healer: Pure healing:
Orison, Signet of Devotion, Breeze, Healing Seed, Word of Healing(elite), Vigorous Spirit, Restore Life, + a defense from your secondary or an energy management skill.
The best Primary healer -is a healer with a lot of Divine Favor points - the monks primary attribute.
The healing line - has few buffs
The Smiting Line has the Buffs - like strength of Honor, Retribution etc. But you don't have room for those if you are primary healer.
The protection line - you use that if you are support healer.
So in an attempt to your best Primary healer: Pure healing:
Orison, Signet of Devotion, Breeze, Healing Seed, Word of Healing(elite), Vigorous Spirit, Restore Life, + a defense from your secondary or an energy management skill.
Vindexus
If you want the most healing, get Divine Boon. It'll eat up your energy, but it heals for quite a bit more. You'll need like a BiP bot on your team for boon to not leave you useless after a little bit.
Dreamsmith
Quote:
Originally Posted by Vindexus
It'll eat up your energy...
It shouldn't. Yes, each spell you cast takes more energy, and you don't regen as much, but because each spell is more effective, you end up casting fewer spells. In the end, it does cost you a bit of mana, but not nearly as much as a lot of people seem to think.
Zrave
I don't like Divine Boon because of its double cost - the pip and the 2 energy for casting a spell. In order to make the best of the lost pip, you want to be casting as often as possible (thus increasing effect/energy). However, the added cost and bonus healing entice you to cast less.
The skill is further clunky in that it is tied to Divine Favor. This means that as Divine Boon "improves", it becomes less worthwhile, because you could use that energy to cast more spells with an already big divine favor bonus.
The fact that it is not efficient could be overlooked if it were effective, which I can only *maybe* see happening in protection monks, since they do not have much in the ways of direct heals to begin with.
The skill is further clunky in that it is tied to Divine Favor. This means that as Divine Boon "improves", it becomes less worthwhile, because you could use that energy to cast more spells with an already big divine favor bonus.
The fact that it is not efficient could be overlooked if it were effective, which I can only *maybe* see happening in protection monks, since they do not have much in the ways of direct heals to begin with.
Scaphism
I'm partial to monks that use 3 attributes: Divine Favor, Healing, and Protection.
Here's a link to a build I put together a while back.
It sounds like you plan to play a lot of PvE, so you might want to change things a little.
Early on you have very limited access to the spells you will probably want on a finished build.
For PvE in general, spells like Healing Hands and Healing Seed are exceptionally powerful. A heal-over-time like Healing Breeze is really useful as well.
Condition and Hex removal are less important in PvE than PvP, generally speaking.
Also, as a monk in PvE, you'll be expected to bring Restore Life. When things go really bad and you don't have the energy to heal anyone anymore, sometimes you have to bail on your teammates, wait for the heat to die down, then sneak in and ressurrect them later.
With all that in mind, here's a solid PvE build:
11+1+1 healing
10+1 Divine Favor
10+1 Protection
Word of Healing {E}
Orison of Healing
Healing Breeze
Healing Seed
Reversal of Fortune
Shielding Hands
Restore Life
That leaves you one slot for whatever else you might want to bring. It's hard to contribute much to the offense, but learn to stay in the back, away from enemies, and let your group do the killing while you keep 'em alive.
Early on you'll have to compromise and take what's available...and most of the skills I've listed above wont be. On top of that, you wont have the attributes to make it work that well either.
You'll have Orison of Healing and Healing Breeze off the bat, and you may never drop them. Grab Healing Hands and Heal Other as soon as you get to Ascalon City. Wait til Yak's Bend to learn Restore Life (don't waste your skill point on ressurrect). You'll probably only be able to focus on 2 attributes in the early game, so put your points into Healing and Divine Favor.
That'll give you something like:
Orison of Healing
Healing Breeze
Healing Hands
Heal Other
Restore Life
3 Free slots
You'll find something to fill those 3 slots with, but that will give you a very solid healing base until you reach Lion's Arch and the rest of the skill trainers in the game.
Here's a link to a build I put together a while back.
It sounds like you plan to play a lot of PvE, so you might want to change things a little.
Early on you have very limited access to the spells you will probably want on a finished build.
For PvE in general, spells like Healing Hands and Healing Seed are exceptionally powerful. A heal-over-time like Healing Breeze is really useful as well.
Condition and Hex removal are less important in PvE than PvP, generally speaking.
Also, as a monk in PvE, you'll be expected to bring Restore Life. When things go really bad and you don't have the energy to heal anyone anymore, sometimes you have to bail on your teammates, wait for the heat to die down, then sneak in and ressurrect them later.
With all that in mind, here's a solid PvE build:
11+1+1 healing
10+1 Divine Favor
10+1 Protection
Word of Healing {E}
Orison of Healing
Healing Breeze
Healing Seed
Reversal of Fortune
Shielding Hands
Restore Life
That leaves you one slot for whatever else you might want to bring. It's hard to contribute much to the offense, but learn to stay in the back, away from enemies, and let your group do the killing while you keep 'em alive.
Early on you'll have to compromise and take what's available...and most of the skills I've listed above wont be. On top of that, you wont have the attributes to make it work that well either.
You'll have Orison of Healing and Healing Breeze off the bat, and you may never drop them. Grab Healing Hands and Heal Other as soon as you get to Ascalon City. Wait til Yak's Bend to learn Restore Life (don't waste your skill point on ressurrect). You'll probably only be able to focus on 2 attributes in the early game, so put your points into Healing and Divine Favor.
That'll give you something like:
Orison of Healing
Healing Breeze
Healing Hands
Heal Other
Restore Life
3 Free slots
You'll find something to fill those 3 slots with, but that will give you a very solid healing base until you reach Lion's Arch and the rest of the skill trainers in the game.
LeRoyB
So if I wanted to be PVP and not PVE strictly should I put some attributes into a smiting class... I am not a big fan of PVE at all really I just want to have the strongest Monk build that will help me find parties and or a guild easily. And i Figured since there are very litttle Pure Healing Monks that I would be best fit with just Healing... What are your opinions on this? you guys were so helpful in my previous post but perhaps i was asking the wrong thing.. Could you elaborate on what I would need to be a very wanted monk?
Willl Be Greatly Appreciated
Thanks LeRoy
Willl Be Greatly Appreciated
Thanks LeRoy
Nash
Quote:
Originally Posted by ratatass
Orison, Signet of Devotion, Breeze, Healing Seed, Word of Healing(elite), Vigorous Spirit, Restore Life, + a defense from your secondary or an energy management skill.
Take out Vigorous Spirit and you got your basic Healer setup there. Might want to throw in something like condition removal, Glyph of Sacrifice for instant res, Armor of Earth for tankability, Channeling for energy gain, Inspired Hex for quick hex removal, or Bonetti's Defense for free energy against Warriors...
LeRoyB
Quote:
Originally Posted by Nash
Take out Vigorous Spirit and you got your basic Healer setup there. Might want to throw in something like condition removal, Glyph of Sacrifice for instant res, Armor of Earth for tankability, Channeling for energy gain, Inspired Hex for quick hex removal, or Bonetti's Defense for free energy against Warriors...
Thank you...So this is what is needed to be a strong PVP monk? Guild Wars has a very different style of healing..(i play l2 and wow) and they do not require but Primary Healing.. This is all new to me, Thank you very much Nash
LeRoy
Thank you...So this is what is needed to be a strong PVP monk? Guild Wars has a very different style of healing..(i play l2 and wow) and they do not require but Primary Healing.. This is all new to me, Thank you very much Nash
LeRoy
Nash
Well, it's some ways to make a good healer. There's never a best build in Guild Wars. There's bad builds and good ones, but which is best in any given situation depends on many factors and varies.
One combo not mentioned is a Mo/R with Draw Conditions and Melandru's Resilience. You eat up the conditions on your team to fuel your energy needs. Then there's Obsidian Flesh which makes you really hard to kill, and impossible to hex and interrupt, for a short while. I didn't mention those since the basic healer build uses Word as elite, but there are always alternative ways...
One combo not mentioned is a Mo/R with Draw Conditions and Melandru's Resilience. You eat up the conditions on your team to fuel your energy needs. Then there's Obsidian Flesh which makes you really hard to kill, and impossible to hex and interrupt, for a short while. I didn't mention those since the basic healer build uses Word as elite, but there are always alternative ways...
LeRoyB
Getting into detail a little bit... I LIKE IT... I dont need basics unless thats all you know... But if you can give me a detailed description of your Opinion on what a Monk should contain that would help me out alot... For I will create my monk based on every ones needs
LeRoy
LeRoy
Nash
As always, depends on the rest of your team, and what you'll be playing. I would run Word build with condition and hex removal, probably. Inspired Hex, Mend Ailment and the stuff mentioned before. Ressurect is not essential on Monks, you should have it on a "tank resser" i.e. W/Mo or R/Mo.
LeRoyB
So what your getting at ... is to be a good monk you cant really go strictly monk.. You at least need to dabble in Warrior/Ranger to be an allaround good Monk.. Gotcha
LeRoy
LeRoy
Nash
No, I said Warriors and Rangers should handle resurrects, not you.
LeRoyB
oooooooo Misread... Whoops =/
LoneDust
I had a pure healer build, with 12+ 1 + 1 in Healing, and 12 + 1 in Divine Favor.
Word of Healing {e}: best healing/energy skill
Orison: Healing spam skill
Healing Breeze: counter DoT skill
Healing Touch (mainly for self heal)
Divine Intervention: "last resort"-ish skill
Mend Condition
Remove Hex
I used to run restore life as a resurrect skill, but I'd drop it and put in essence bond as an energy source.
Word of Healing {e}: best healing/energy skill
Orison: Healing spam skill
Healing Breeze: counter DoT skill
Healing Touch (mainly for self heal)
Divine Intervention: "last resort"-ish skill
Mend Condition
Remove Hex
I used to run restore life as a resurrect skill, but I'd drop it and put in essence bond as an energy source.
Ensign
I like 3 line Monks for PvE, or for PvP teams with 2 Monks, but once you start making 3 Monk builds they just aren't worth it - they step on each other too much with the enchantments. You really just want one guy with the Protections, after all, so the more Monks you have the more sense it makes to distribute that role.
Peace,
-CxE
Peace,
-CxE
LeRoyB
Awesome thanks guys... Been a Huge help in what I plan on doing...
LeRoy
LeRoy