Refinining Items

internopsp

Banned

Join Date: Jun 2005

No one has mentioned this idea and ANET probably hasn't even thought of it.

CHeck this out cause it will be the best idea since sliced bread


So anet likes to keep uber weapons down correct? And they like to keep armor non flashy? Not to mention dyes look very not colorful?

SO you might be wondering how can i stand out from the crowd. I WANNA BE SEEN. well you should!

Its a process called refining. Simply they can add a merchant refiner. What he does is. After paying him gold and the needed supplies he can refine your weapon/armor w/e. After each refine the selected item GETS BRIGHTER AND BRIGTHER. Each level of refining costs more and more. Like maybe the first 2 lvls are easy (5 iron ignots. 5 cloth, 10 bones) but the later levels are like (15 steel, 100 iron, etc.....)

Also when you refine not only do you get a REALLY shiny weapon or armor but some more stats too. +1 defense, +1 str. Something like that.

What are your thoughts.

Silmor

Silmor

Wilds Pathfinder

Join Date: Mar 2005

Quote:
So anet likes to keep uber weapons down correct?
Right, no matter how flashy your weapon is, it will still do the same amount of damage regardless of how much money you paid for it.
Quote:
Its a process called refining. Simply they can add a merchant refiner. What he does is. After paying him gold and the needed supplies he can refine your weapon/armor w/e. After each refine the selected item GETS BRIGHTER AND BRIGTHER. Each level of refining costs more and more. Like maybe the first 2 lvls are easy (5 iron ignots. 5 cloth, 10 bones) but the later levels are like (15 steel, 100 iron, etc.....)
Excellent idea: removes money from the economy, people get a nice and shiny weapon.
Quote:
Also when you refine not only do you get a REALLY shiny weapon or armor but some more stats too. +1 defense, +1 str. Something like that.
And that's the part that's not going to happen. Pumping a lot of money into your equipment shouldn't give you any edge whatsoever.

Also, if you have a suggestion for improving the game, post it in the Sardelac Sanatorium.

Mariodood

Ascalonian Squire

Join Date: Apr 2005

I agree with everything except the last part, people shouldn't get an advantage over everyone else cuz they spent 100k, that promotes grind

internopsp

Banned

Join Date: Jun 2005

IT doesn't matter anyway. Guild wars wont do it.

Who am i? Im a random forum person with no say what so ever in the game community.

Its a great idea but will never be implemented.

internopsp

Banned

Join Date: Jun 2005

BUMP cmon guys.

Azzith

Banned

Join Date: Apr 2005

KOTO

Mo/Me

what a lame idea.. RPGs could do without selling out to the kids who must have luminescent equipment to show how much l33ter than you they are... Go and play UO if glowing pimp sticks in place of staffs are what makes the game fun for you!

internopsp

Banned

Join Date: Jun 2005

so you rather do nothing about you beat the game?

Why have armor that have ALL THE SAME LOOK.

gosl

Lion's Arch Merchant

Join Date: Jun 2005

Quote:
Originally Posted by internopsp
So anet likes to keep uber weapons down correct?
...
Also when you refine not only do you get a REALLY shiny weapon or armor but some more stats too. +1 defense, +1 str. Something like that.
Well for one thing, if it adds defense and/or strength/dmg, then it goes against Anet's policy of no (as how you put it) "uber" weapons.

Quote:
Originally Posted by internopsp
Why have armor that have ALL THE SAME LOOK.
I personally would prefer Anet spend the time on making other armor/weapon designs, instead of just making it "shiny". And along those line, more hair styles to further diversity.

ManadartheHealer

ManadartheHealer

Desert Nomad

Join Date: May 2005

Awaiting GW2

W/

I want to see dye have more of an affect of weapons. Then you can customize to your hearts content...

Also, it could be good if one was able to put jewels in their weapon, such as a diamond in a sword. Or what about jewels in the armour?

internopsp

Banned

Join Date: Jun 2005

maybe the jewels can have some stats or something

ManadartheHealer

ManadartheHealer

Desert Nomad

Join Date: May 2005

Awaiting GW2

W/

Quote:
Originally Posted by internopsp
maybe the jewels can have some stats or something
Please, no. No. NO. NO!!! The whole point is, whatever expensive crap you can buy to customize, that it doesn't have any stats.

Dralon

Academy Page

Join Date: May 2005

Stillwater, OK

R/Mo

Quote:
Originally Posted by internopsp
maybe the jewels can have some stats or something

You seem to be having difficulty with the concept that you should not have better weapons (stats) by putting more money into an item. That happens in many other games you may want to try, but ANet has said that is not their goal here.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Want to make this a real money sink? Let people upgrade the mods on their weapons in this fashion.

AKA, spend 10k to turn your +10% while health above shortbow into a +11%. then 20k to make it a +12%. 40k to make it +13%...

Clean up access issues to good rare weapons, and pull a ton of money out of the economy in the process.

Peace,
-CxE

Dralon

Academy Page

Join Date: May 2005

Stillwater, OK

R/Mo

Quote:
Originally Posted by Ensign
Want to make this a real money sink? Let people upgrade the mods on their weapons in this fashion.

AKA, spend 10k to turn your +10% while health above shortbow into a +11%. then 20k to make it a +12%. 40k to make it +13%...

Clean up access issues to good rare weapons, and pull a ton of money out of the economy in the process.

Peace,
-CxE
Seems that also goes against the concept of paying money to get better weapons. There are people in the game who have 100's of thousands of gold and could easily afford such upgrades. Again there are games for those where the rich and grinders rule. This is not supposed to be another of them.

internopsp

Banned

Join Date: Jun 2005

then how can you be better than someone if you have the same damn stats.

ATLEAST LET US LOOK FANCIER.

gosl

Lion's Arch Merchant

Join Date: Jun 2005

Quote:
Originally Posted by internopsp
then how can you be better than someone if you have the same damn stats.
Learn to use your skills properly and you will be better than many, if not most, of the players with the "same" item stats.

Quote:
Originally Posted by internopsp
ATLEAST LET US LOOK FANCIER.
Having shiny weapons/armors but look exactly the same otherwise does not make it look "fancier". I say, make new armor sets and more character models to promote diversity.

deathwearer

deathwearer

Krytan Explorer

Join Date: May 2005

Canada/Quebec

Silentum Altum

E/Mo

Quote:
Originally Posted by ManadartheHealer
I want to see dye have more of an affect of weapons. Then you can customize to your hearts content...

Also, it could be good if one was able to put jewels in their weapon, such as a diamond in a sword. Or what about jewels in the armour?
not bad ^^

Dumachum

Dumachum

Frost Gate Guardian

Join Date: May 2005

Florida

na

R/E

Something, anything, to give actual purpose to this game and not make it a glorifed Final Fight with a half assed team ladder which at the moment it's well on it's way to eventually becoming.

If in 6 months I'm still wielding 15-28 bows, wearing 70AL armor, rampaging through the same level 24 mobs, and playing paper rock scissors in PvP, I will not be playing this game anymore.

Tigris Of Gaul

Wilds Pathfinder

Join Date: Apr 2005

Quote:
Originally Posted by Ensign
Want to make this a real money sink? Let people upgrade the mods on their weapons in this fashion.

AKA, spend 10k to turn your +10% while health above shortbow into a +11%. then 20k to make it a +12%. 40k to make it +13%...

Clean up access issues to good rare weapons, and pull a ton of money out of the economy in the process.

Peace,
-CxE
And then 100k to completely remove the "while health is above 50%" mod, and just have that sexy always there mod.

And then let us get it to our PvPers, customized...

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

Or maybe add jewels to weapons for further modifiers so you don't just have a haft and grip or something, you can have a jewel which may add a bit more of magic or energy or something like that. Something different from what the other two modifiers offer so it adds more to the weapon but doesn't make it uber better then one without.

I'm also all for more diversity in armour, weapons and hairstyles. Definately plenty more needed.

shinseikaze

shinseikaze

Lion's Arch Merchant

Join Date: May 2005

Dark Side Of The Force

E/Mo

instead of jewels lets use the sapphire and rubies or mayble even diamonds

regarding refining the weapon the first time you refine a weapon it cost 50k e.g it adds a hilt or staff head

2nd time cost 100k it adds a glowing or fiery etc component to the hilt

3rd time cost 200k aura around weapon (30% failure rate if fails you lose the weapon)

4th time cost 400k +1 (to any of your secondary attribute) (40% failure rate if fails you lose weapon)

5th time cost 800k +2 (to any of your primary attribute) (50 failure rate if fails you lose weapon)

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

The base damage of a person using a physical-based weapon is linked to their attribute, and the weapon's power.
The base damage of spells is linked to the attributes alone.

Buff up damage for weapons, and there's no equivalent for spells.

Edit: Just a reminder.

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

*fight fight fight*

*grrr... you suck lamer... what a nub idea!!!1*

*stfu!!!*

This is a cool idea. Although I don't much care for the "brighter" aspect, it would be cool if I could pay an armorer to like, take my pants off into shorts, or make my shorts into pants... take the sleeves off my armor, make my ele armor look like necro armor... etc.

nice idea... not sure what I was on about at the beginning of my post, prolly frustration at how quick some people are to flame an idea instead of criticizing, how quick people fight instead of think.

Zijian

Zijian

Academy Page

Join Date: Feb 2005

GWO

This idea is pretty good.

I like the idea of putting money to make your items add +1% dmg, max at 15%.

Could also use the add 100k or some amount of money to change the modifier of the weapon, like enchanted to health > 50% or any other stat.

And while you are at it, allow users to change the colour on the text of their weapons. 50k for gold colour and such.

It will relieve the economy of weapon selling and buying the same way as it did for rune traders.

And probably make the price of the changes depend on how many of such weapons are sold to the merchants. Like 100 people sell weapons with +dmg when health > 50% and the price of that upgrade goes down.

This will make any worthless weapon instantly have value, and helps to pull down the prices of weapons throughout.

Firestreak

Academy Page

Join Date: May 2005

Mystic Circle

W/N

I noticed that some people had a lot of issues with paying money to improve their weapons. What if it could only be done till the max level of whatever stat was reached. For example, if I had some weapon with +13% damage whil health is above 50%, I could only raise it to 15, which is the max. Also, it would be cool to put in gems...


but what would be the best is to be able to literally create your own weapon from scratch, by designing each individual part...that would be awesome...

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

Quote:
Originally Posted by Zijian
And while you are at it, allow users to change the colour on the text of their weapons. 50k for gold colour and such.
lol... a gold 4-7 dmg fire wand

Flame Skyborn

Ascalonian Squire

Join Date: May 2005

R/

On a seperate, non gold sink related note, I would like to have the option of which part of my armor I want to dye, instead of it automatically dying it.

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

Quote:
Originally Posted by Flame Skyborn
On a seperate, non gold sink related note, I would like to have the option of which part of my armor I want to dye, instead of it automatically dying it.
That would also be an AWESOME money sink. Instead of dying the whole peice a certain colour, it'd be one vial of dye or something per part of the peice of armour. So you could have something like the use of 5 dyes for the torso, 2-3 dyes for the leggings or gloves and 4-5 dyes for the pants. Bring the rarity of black dye down a bit so it doesn't become hideously expensive and you have a nice sink right there alone.

Itbegins

Itbegins

Frost Gate Guardian

Join Date: Apr 2005

A Van Down by the River

Best Rapper Ever[DMX]

Mo/E

hey guys sorry i just read this thread but see all the suggestions about giving more stats for added gold or whatever realize this.........this is not diablo.....everytime i read something about people wanting to be uber or whatever all i can th9ink is oh your a diablo dueler with the normal cheap ass way to win (ie: Foh, Smiter) from now on for people reading this thread need to kno that guild wars is about strategy and cooperation not oh hey i can totally have this set of armor and if anyone doesnt have it they wont be able to touch me................i hate that about most game is you can grind and (ie: once you get enigma armor on a paladin it makes him pretty much 500 times better) the first idea was on the right track like paying 50k for an item to glow but at the same time its customized than ok cool that will get alot of gold outta circulation fast .......but saying first then +1 str or armor or hey jewels give added stats yeah.......FORGET ABOUT IT LEARN SKILLS FIND OTHER PEOPLE WHO ACTUALLY KNOW WHAT THERE DOING AND YOULL BE PRETTY GOOD..

internopsp

Banned

Join Date: Jun 2005

so your telling me +1 str or +1 firemagic is going to make you lose?

its a one time deal. Once you refine it you get those stats and then the more you refine it it ONLY gets more bright and colorful.

Im not talking diablo stats like 45-100 damage but atleast let us get a little powerful. PUT IN HARDER MONSTERS. there is not ONE MOB that a average group of lvl 20's could not take out.

I was monsters like glint all around the underworld and fow so people will have to THINK instead of just luring a weak mob killing and repeating a million times.

The only time people die in this game is due to horrible monk or when they get seriously mobbed. Other than that one or 2 mobs aint nothing.