Refinining Items
internopsp
No one has mentioned this idea and ANET probably hasn't even thought of it.
CHeck this out cause it will be the best idea since sliced bread
So anet likes to keep uber weapons down correct? And they like to keep armor non flashy? Not to mention dyes look very not colorful?
SO you might be wondering how can i stand out from the crowd. I WANNA BE SEEN. well you should!
Its a process called refining. Simply they can add a merchant refiner. What he does is. After paying him gold and the needed supplies he can refine your weapon/armor w/e. After each refine the selected item GETS BRIGHTER AND BRIGTHER. Each level of refining costs more and more. Like maybe the first 2 lvls are easy (5 iron ignots. 5 cloth, 10 bones) but the later levels are like (15 steel, 100 iron, etc.....)
Also when you refine not only do you get a REALLY shiny weapon or armor but some more stats too. +1 defense, +1 str. Something like that.
What are your thoughts.
CHeck this out cause it will be the best idea since sliced bread
So anet likes to keep uber weapons down correct? And they like to keep armor non flashy? Not to mention dyes look very not colorful?
SO you might be wondering how can i stand out from the crowd. I WANNA BE SEEN. well you should!
Its a process called refining. Simply they can add a merchant refiner. What he does is. After paying him gold and the needed supplies he can refine your weapon/armor w/e. After each refine the selected item GETS BRIGHTER AND BRIGTHER. Each level of refining costs more and more. Like maybe the first 2 lvls are easy (5 iron ignots. 5 cloth, 10 bones) but the later levels are like (15 steel, 100 iron, etc.....)
Also when you refine not only do you get a REALLY shiny weapon or armor but some more stats too. +1 defense, +1 str. Something like that.
What are your thoughts.
Silmor
Quote:
So anet likes to keep uber weapons down correct? |
Quote:
Its a process called refining. Simply they can add a merchant refiner. What he does is. After paying him gold and the needed supplies he can refine your weapon/armor w/e. After each refine the selected item GETS BRIGHTER AND BRIGTHER. Each level of refining costs more and more. Like maybe the first 2 lvls are easy (5 iron ignots. 5 cloth, 10 bones) but the later levels are like (15 steel, 100 iron, etc.....) |
Quote:
Also when you refine not only do you get a REALLY shiny weapon or armor but some more stats too. +1 defense, +1 str. Something like that. |
Also, if you have a suggestion for improving the game, post it in the Sardelac Sanatorium.
Mariodood
I agree with everything except the last part, people shouldn't get an advantage over everyone else cuz they spent 100k, that promotes grind
internopsp
IT doesn't matter anyway. Guild wars wont do it.
Who am i? Im a random forum person with no say what so ever in the game community.
Its a great idea but will never be implemented.
Who am i? Im a random forum person with no say what so ever in the game community.
Its a great idea but will never be implemented.
internopsp
BUMP cmon guys.
Azzith
what a lame idea.. RPGs could do without selling out to the kids who must have luminescent equipment to show how much l33ter than you they are... Go and play UO if glowing pimp sticks in place of staffs are what makes the game fun for you!
internopsp
so you rather do nothing about you beat the game?
Why have armor that have ALL THE SAME LOOK.
Why have armor that have ALL THE SAME LOOK.
gosl
Quote:
Originally Posted by internopsp
So anet likes to keep uber weapons down correct?
... Also when you refine not only do you get a REALLY shiny weapon or armor but some more stats too. +1 defense, +1 str. Something like that. |
Quote:
Originally Posted by internopsp
Why have armor that have ALL THE SAME LOOK.
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ManadartheHealer
I want to see dye have more of an affect of weapons. Then you can customize to your hearts content...
Also, it could be good if one was able to put jewels in their weapon, such as a diamond in a sword. Or what about jewels in the armour?
Also, it could be good if one was able to put jewels in their weapon, such as a diamond in a sword. Or what about jewels in the armour?
internopsp
maybe the jewels can have some stats or something
ManadartheHealer
Quote:
Originally Posted by internopsp
maybe the jewels can have some stats or something
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Dralon
Quote:
Originally Posted by internopsp
maybe the jewels can have some stats or something
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You seem to be having difficulty with the concept that you should not have better weapons (stats) by putting more money into an item. That happens in many other games you may want to try, but ANet has said that is not their goal here.
Ensign
Want to make this a real money sink? Let people upgrade the mods on their weapons in this fashion.
AKA, spend 10k to turn your +10% while health above shortbow into a +11%. then 20k to make it a +12%. 40k to make it +13%...
Clean up access issues to good rare weapons, and pull a ton of money out of the economy in the process.
Peace,
-CxE
AKA, spend 10k to turn your +10% while health above shortbow into a +11%. then 20k to make it a +12%. 40k to make it +13%...
Clean up access issues to good rare weapons, and pull a ton of money out of the economy in the process.
Peace,
-CxE
Dralon
Quote:
Originally Posted by Ensign
Want to make this a real money sink? Let people upgrade the mods on their weapons in this fashion.
AKA, spend 10k to turn your +10% while health above shortbow into a +11%. then 20k to make it a +12%. 40k to make it +13%... Clean up access issues to good rare weapons, and pull a ton of money out of the economy in the process. Peace, -CxE |
internopsp
then how can you be better than someone if you have the same damn stats.
ATLEAST LET US LOOK FANCIER.
ATLEAST LET US LOOK FANCIER.
gosl
Quote:
Originally Posted by internopsp
then how can you be better than someone if you have the same damn stats.
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Quote:
Originally Posted by internopsp
ATLEAST LET US LOOK FANCIER.
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deathwearer
Quote:
Originally Posted by ManadartheHealer
I want to see dye have more of an affect of weapons. Then you can customize to your hearts content...
Also, it could be good if one was able to put jewels in their weapon, such as a diamond in a sword. Or what about jewels in the armour? |
Dumachum
Something, anything, to give actual purpose to this game and not make it a glorifed Final Fight with a half assed team ladder which at the moment it's well on it's way to eventually becoming.
If in 6 months I'm still wielding 15-28 bows, wearing 70AL armor, rampaging through the same level 24 mobs, and playing paper rock scissors in PvP, I will not be playing this game anymore.
If in 6 months I'm still wielding 15-28 bows, wearing 70AL armor, rampaging through the same level 24 mobs, and playing paper rock scissors in PvP, I will not be playing this game anymore.
Tigris Of Gaul
Quote:
Originally Posted by Ensign
Want to make this a real money sink? Let people upgrade the mods on their weapons in this fashion.
AKA, spend 10k to turn your +10% while health above shortbow into a +11%. then 20k to make it a +12%. 40k to make it +13%... Clean up access issues to good rare weapons, and pull a ton of money out of the economy in the process. Peace, -CxE |
And then let us get it to our PvPers, customized...
Sekkira
Or maybe add jewels to weapons for further modifiers so you don't just have a haft and grip or something, you can have a jewel which may add a bit more of magic or energy or something like that. Something different from what the other two modifiers offer so it adds more to the weapon but doesn't make it uber better then one without.
I'm also all for more diversity in armour, weapons and hairstyles. Definately plenty more needed.
I'm also all for more diversity in armour, weapons and hairstyles. Definately plenty more needed.
shinseikaze
instead of jewels lets use the sapphire and rubies or mayble even diamonds
regarding refining the weapon the first time you refine a weapon it cost 50k e.g it adds a hilt or staff head
2nd time cost 100k it adds a glowing or fiery etc component to the hilt
3rd time cost 200k aura around weapon (30% failure rate if fails you lose the weapon)
4th time cost 400k +1 (to any of your secondary attribute) (40% failure rate if fails you lose weapon)
5th time cost 800k +2 (to any of your primary attribute) (50 failure rate if fails you lose weapon)
regarding refining the weapon the first time you refine a weapon it cost 50k e.g it adds a hilt or staff head
2nd time cost 100k it adds a glowing or fiery etc component to the hilt
3rd time cost 200k aura around weapon (30% failure rate if fails you lose the weapon)
4th time cost 400k +1 (to any of your secondary attribute) (40% failure rate if fails you lose weapon)
5th time cost 800k +2 (to any of your primary attribute) (50 failure rate if fails you lose weapon)
Mercury Angel
The base damage of a person using a physical-based weapon is linked to their attribute, and the weapon's power.
The base damage of spells is linked to the attributes alone.
Buff up damage for weapons, and there's no equivalent for spells.
Edit: Just a reminder.
The base damage of spells is linked to the attributes alone.
Buff up damage for weapons, and there's no equivalent for spells.
Edit: Just a reminder.
DrSLUGFly
*fight fight fight*
*grrr... you suck lamer... what a nub idea!!!1*
*stfu!!!*
This is a cool idea. Although I don't much care for the "brighter" aspect, it would be cool if I could pay an armorer to like, take my pants off into shorts, or make my shorts into pants... take the sleeves off my armor, make my ele armor look like necro armor... etc.
nice idea... not sure what I was on about at the beginning of my post, prolly frustration at how quick some people are to flame an idea instead of criticizing, how quick people fight instead of think.
*grrr... you suck lamer... what a nub idea!!!1*
*stfu!!!*
This is a cool idea. Although I don't much care for the "brighter" aspect, it would be cool if I could pay an armorer to like, take my pants off into shorts, or make my shorts into pants... take the sleeves off my armor, make my ele armor look like necro armor... etc.
nice idea... not sure what I was on about at the beginning of my post, prolly frustration at how quick some people are to flame an idea instead of criticizing, how quick people fight instead of think.
Zijian
This idea is pretty good.
I like the idea of putting money to make your items add +1% dmg, max at 15%.
Could also use the add 100k or some amount of money to change the modifier of the weapon, like enchanted to health > 50% or any other stat.
And while you are at it, allow users to change the colour on the text of their weapons. 50k for gold colour and such.
It will relieve the economy of weapon selling and buying the same way as it did for rune traders.
And probably make the price of the changes depend on how many of such weapons are sold to the merchants. Like 100 people sell weapons with +dmg when health > 50% and the price of that upgrade goes down.
This will make any worthless weapon instantly have value, and helps to pull down the prices of weapons throughout.
I like the idea of putting money to make your items add +1% dmg, max at 15%.
Could also use the add 100k or some amount of money to change the modifier of the weapon, like enchanted to health > 50% or any other stat.
And while you are at it, allow users to change the colour on the text of their weapons. 50k for gold colour and such.
It will relieve the economy of weapon selling and buying the same way as it did for rune traders.
And probably make the price of the changes depend on how many of such weapons are sold to the merchants. Like 100 people sell weapons with +dmg when health > 50% and the price of that upgrade goes down.
This will make any worthless weapon instantly have value, and helps to pull down the prices of weapons throughout.
Firestreak
I noticed that some people had a lot of issues with paying money to improve their weapons. What if it could only be done till the max level of whatever stat was reached. For example, if I had some weapon with +13% damage whil health is above 50%, I could only raise it to 15, which is the max. Also, it would be cool to put in gems...
but what would be the best is to be able to literally create your own weapon from scratch, by designing each individual part...that would be awesome...
but what would be the best is to be able to literally create your own weapon from scratch, by designing each individual part...that would be awesome...
DrSLUGFly
Quote:
Originally Posted by Zijian
And while you are at it, allow users to change the colour on the text of their weapons. 50k for gold colour and such.
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Flame Skyborn
On a seperate, non gold sink related note, I would like to have the option of which part of my armor I want to dye, instead of it automatically dying it.
Sekkira
Quote:
Originally Posted by Flame Skyborn
On a seperate, non gold sink related note, I would like to have the option of which part of my armor I want to dye, instead of it automatically dying it.
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Itbegins
hey guys sorry i just read this thread but see all the suggestions about giving more stats for added gold or whatever realize this.........this is not diablo.....everytime i read something about people wanting to be uber or whatever all i can th9ink is oh your a diablo dueler with the normal cheap ass way to win (ie: Foh, Smiter) from now on for people reading this thread need to kno that guild wars is about strategy and cooperation not oh hey i can totally have this set of armor and if anyone doesnt have it they wont be able to touch me................i hate that about most game is you can grind and (ie: once you get enigma armor on a paladin it makes him pretty much 500 times better) the first idea was on the right track like paying 50k for an item to glow but at the same time its customized than ok cool that will get alot of gold outta circulation fast .......but saying first then +1 str or armor or hey jewels give added stats yeah.......FORGET ABOUT IT LEARN SKILLS FIND OTHER PEOPLE WHO ACTUALLY KNOW WHAT THERE DOING AND YOULL BE PRETTY GOOD..
internopsp
so your telling me +1 str or +1 firemagic is going to make you lose?
its a one time deal. Once you refine it you get those stats and then the more you refine it it ONLY gets more bright and colorful.
Im not talking diablo stats like 45-100 damage but atleast let us get a little powerful. PUT IN HARDER MONSTERS. there is not ONE MOB that a average group of lvl 20's could not take out.
I was monsters like glint all around the underworld and fow so people will have to THINK instead of just luring a weak mob killing and repeating a million times.
The only time people die in this game is due to horrible monk or when they get seriously mobbed. Other than that one or 2 mobs aint nothing.
its a one time deal. Once you refine it you get those stats and then the more you refine it it ONLY gets more bright and colorful.
Im not talking diablo stats like 45-100 damage but atleast let us get a little powerful. PUT IN HARDER MONSTERS. there is not ONE MOB that a average group of lvl 20's could not take out.
I was monsters like glint all around the underworld and fow so people will have to THINK instead of just luring a weak mob killing and repeating a million times.
The only time people die in this game is due to horrible monk or when they get seriously mobbed. Other than that one or 2 mobs aint nothing.