Skills - Riposte
Guild Wars Guru
You can view this database entry at: http://www.guildwarsguru.com/skill/89-riposte.
You may add your comments in this thread.
You may add your comments in this thread.
Xma
No riposte in Fisherman's Haven
Van the Warrior
thats DEADLY riposte...normal adrenalin based riposte is in copper hammer
The Red Griffin
yup, you can buy it from Copperhammer Mines.
zombie_shrink
or you can get it off a boss in the divinity coast mission called Sly Quickfeather. He can be found after you cross the long bridge. You turn south immediatly and you should find him. I dont know if he is there all the time, I only have found him once. I think he might have also had defensive stance.
zigzag
good spell only 4 adrenaline!!! denfensive but ofensive also. Good idea to add it to the garath slash and final trust combo.
Nooch Aweblade
umm where is copperhammer mines? is that far from droknars?
bleh
this skill is far to over looked by many pvpers it is on its own enough to take down most dumb warroirs
Agild Greenfinger
just a heads up... I have found that Riposte and Deadly riposte counts as unspecified damage, meaning that they, unlike normal warrior attacks(atleast I couldn't spot any other with unspecified dam.) are unaffected by the following:
Armor Level - they will almost always do 100% listed damage regardless of the targets armour. notice that while this means you won't get any penalty for hitting high lvl armor, that this also means that you won't be able to do bonus damage like it's the case sometimes with low lvl armor.
Armor penetration - putting points into strength or buffing AP in any other way won't effect damage.
Weapon attribute and damage - like with armor you will do 100% listed damage regardless of weapon damage and your attribute rank(it doesn't matter if you don't meet the req either) but you won't get the added bonus for having weapon attribute +12. remember you still need to have a sword equipped to use this skill.
Melee/attack buffs - the skill doesn't count as a melee attack. so any other skills effecting melee damage won't do anything. e.g. Strength of honor.
melee/attack debuffs - the skill doesn't count as a melee attack so skills debuffing melee attacks won't do anything. E.g. Ward against melee and Aegis.
Evasive/blocking stances - the skill doesn't count as an attack, rather people striking you will harm themselves.
Damage types specifics - the skill counts as unspecified damage, meaning that skills that effect or is triggered by specific damage(fire,earth, physical etc.) won't have any effect.
Weakness and blind- ignores these conditions.
interupts- no casting time. and it can't be removed since it doesn't count as an enchantment nor stance.
there might be some other stuff that I forgot.
Armor Level - they will almost always do 100% listed damage regardless of the targets armour. notice that while this means you won't get any penalty for hitting high lvl armor, that this also means that you won't be able to do bonus damage like it's the case sometimes with low lvl armor.
Armor penetration - putting points into strength or buffing AP in any other way won't effect damage.
Weapon attribute and damage - like with armor you will do 100% listed damage regardless of weapon damage and your attribute rank(it doesn't matter if you don't meet the req either) but you won't get the added bonus for having weapon attribute +12. remember you still need to have a sword equipped to use this skill.
Melee/attack buffs - the skill doesn't count as a melee attack. so any other skills effecting melee damage won't do anything. e.g. Strength of honor.
melee/attack debuffs - the skill doesn't count as a melee attack so skills debuffing melee attacks won't do anything. E.g. Ward against melee and Aegis.
Evasive/blocking stances - the skill doesn't count as an attack, rather people striking you will harm themselves.
Damage types specifics - the skill counts as unspecified damage, meaning that skills that effect or is triggered by specific damage(fire,earth, physical etc.) won't have any effect.
Weakness and blind- ignores these conditions.
interupts- no casting time. and it can't be removed since it doesn't count as an enchantment nor stance.
there might be some other stuff that I forgot.
Cottage Pie
In my Tactics PvP 4v4 warrior, I used this, Deadly Rip (both stack...) and Glads (along with some other skills) I never got killed by a warrior. ever
gameshoes3003
I found this skill in Amnoon Oasis
dunky
That's Deadly Riposte, not Riposte.
LucBu
Yknow if you get both games you then have access to auspicious parry. Then if you place them on 1 and 2 you can rapidly press them which incidentally blocks every single move. You see they both cover and charge each other all you need is enough tactics for auspicious parry to recover 3 adrenaline which means something around 10 tactics although I believe its 8 tactics.
Hidden in the Mist
You have to time the Riposte and Auspicious Parry so you can have an continuous blocking ability.