Here's my suggestion on boosting the viability of the Necro Primary in PvP. I don't really have a breakdown on the energy cost or the recharge time or a cool name, so I'll just give a description and a goofy name.
Death Seal: Nearest enemy dead body can not be rezzed or used for any purposes (ie Putrid Explosion, Bone Minions, Vengenance, etc) for 5-10 seconds.
This skill would work like Putrid Explosion in that the Necro has to move into the same proximity of the dead body in order for it to work. You can only cast it once on a dead body, then the dead body would be come invalid for another Death Seal. I would imagine that the energy cost would be around 10 and the casting and recharging times would be average or quicker than average. And I don't know what attribute it would fall under (Blood, Soul Reaping, Curses, or Death), but probably Death I think...who knows....
My line of thinking is simply this...a Monk has all these Rez skills that bring a person back to the playing field, so why not give a Necro an anti-Rez skill as so to speak. I know that Frozen Soil already exists, but in a sense this would be a much scaled down version of Frozen Soil...
Edit: I guess to boost the viability of the Necro Primary, this skill would need to be linked with Soul Reaping then.
Comments/Suggestions/Thoughts?
Necro Skill Suggestion
mr_boo
nidy
I had an idea that a dead body could be reused as a skill.
kenris
as you said, frozen soil already keeps players from being ressed, BUT it keeps ALL players in that area, no matter what team from getting ressed, so it could work against you if you use it, now with your skill it only affects one enemy player, so it has a lesser effect then soil, but also theres a lower risk in using it, i think it should have a fast cast time, but a long recharge, either that or a high energy cost,dont want it to become too powerful
well i think its a pretty good idea, and it would definately make necros more usefull in pvp
well i think its a pretty good idea, and it would definately make necros more usefull in pvp
goldfinger
I think that is a good idea as well...
I find necros truelly useful, but elementalist primary necros are better simply because soul reap kinda sucks.
I find necros truelly useful, but elementalist primary necros are better simply because soul reap kinda sucks.
Rhunex
Why do you need to make necromancers more powerful? They already have an arsenal of skills to debilitate your enemies, or even kill them. If you want anti-res, get an elementalist or a mesmer. Both of those classes have interrupt spells that make it impossible to case any kind of spell, which is a way to do anti-ressing.
Alathys Tylderaan
It's one skill, and it sounds quite good to me, you'd certainly see a necro in more team builds then, other than sacrifice builds.
mr_boo
Quote:
Originally Posted by Rhunex
Why do you need to make necromancers more powerful? They already have an arsenal of skills to debilitate your enemies, or even kill them. If you want anti-res, get an elementalist or a mesmer. Both of those classes have interrupt spells that make it impossible to case any kind of spell, which is a way to do anti-ressing.
|