How does the Advanced Questing System Work?
mehoo
Hi guys,
I remember reading about Guild Wars advanced questing system as put for in this IGN article
But now that i'm playing the game, it doesn't seem to be as big a deal as the article made it seem. Am i missing something, has this feature been toned down a bit, or am i just difficult to impress.
Any thoughts?
I remember reading about Guild Wars advanced questing system as put for in this IGN article
But now that i'm playing the game, it doesn't seem to be as big a deal as the article made it seem. Am i missing something, has this feature been toned down a bit, or am i just difficult to impress.
Any thoughts?
Ensign
Wait, advertising made something seem like a bigger deal than it actually is? No way.
The questing system is the same questing system that games have been using for decades. Nothing particularly revolutionary here.
Peace,
-CxE
The questing system is the same questing system that games have been using for decades. Nothing particularly revolutionary here.
Peace,
-CxE
Sarus
As taken from the article...
I must have been shipped the wrong copy of guilwars cause every quest I have done fits into one of the above three categories. Sometimes they get really tricky and make you fetch something and then deliver it too!! woot woot
Quote:
These are not Fed-Ex 'go fetch me this' or 'deliver this package' or 'bring me three snake ears' or something like that." |
Laizness
I think the feature is like, if you do certain quests to help people they appear later in the game and they'll offer you more quests or somethin. Its nothing special
DrSLUGFly
someone else was complaining about the same thing but:
1-kill this thing
2-protect this thing or person
3-talk to this person
4-deliver this object
5-find this object
6-find this town
what's left? this isn't rhetorical, I'm actually curious if there could be other quest objectives that aren't hidden within these 6
1-kill this thing
2-protect this thing or person
3-talk to this person
4-deliver this object
5-find this object
6-find this town
what's left? this isn't rhetorical, I'm actually curious if there could be other quest objectives that aren't hidden within these 6
ManadartheHealer
Quote:
Originally Posted by DrSLUGFly
someone else was complaining about the same thing but:
1-kill this thing 2-protect this thing or person 3-talk to this person 4-deliver this object 5-find this object 6-find this town what's left? this isn't rhetorical, I'm actually curious if there could be other quest objectives that aren't hidden within these 6 |
Aetherfukz
Quote:
Originally Posted by ManadartheHealer
People just like to complain; it's not like they could come up with better objectives themselves
|
And you could really break down everything into pretty much 6 categories of what a game lets you do. Let's see, in Counter-Strike you have only the following Stuff to do:
1. Press W
2. Press S
3. Press A
4. Press D
5. Move the Mouse around the screen
6. Hit the Mousebutton
Saerden
Hahaha they promised interesting quests, and there is only ONE quest so far that is not just a poor, pathetical fex-ex quest. The prize-winning hog in the ascalon village.
And the really sad part (since i am used to companies blatantly lying about game features), people are still defending the "quest system"
disclaimer: the new quest that leads to ascalon village has a pretty good dialogue, though...
And the really sad part (since i am used to companies blatantly lying about game features), people are still defending the "quest system"
disclaimer: the new quest that leads to ascalon village has a pretty good dialogue, though...
Shadow_Avenger
I thought the advanced questing system was actually, that if you do x quest, then you get y quests later in the game.
Will find out as there should be no devourer called Joe in my current game, if there is then the advanced questing system is not quiet true.
The only otherway it could be possibly seen is in the way instances work, i.e. If any member of your group had a quest the game area adjusts accordingly.
As for the quest types, what other types are they?
Big quests are just a mix of smaller tasks strung together. It does have a few quests where you have to escort npc to point, these can be fun. (Although A.net have beefed up the NPC's now, so its not exactly protect / escort more follow and watch them kill all)
Its not always complaining, but more a lack of understanding the mechanics of the game. Screaming that its just people complaining, doesn't always help, but often causes more moaning.
Will find out as there should be no devourer called Joe in my current game, if there is then the advanced questing system is not quiet true.
The only otherway it could be possibly seen is in the way instances work, i.e. If any member of your group had a quest the game area adjusts accordingly.
As for the quest types, what other types are they?
Big quests are just a mix of smaller tasks strung together. It does have a few quests where you have to escort npc to point, these can be fun. (Although A.net have beefed up the NPC's now, so its not exactly protect / escort more follow and watch them kill all)
Its not always complaining, but more a lack of understanding the mechanics of the game. Screaming that its just people complaining, doesn't always help, but often causes more moaning.
Experiment_Jon
Some of those posts are seriously funny. :P Eh, I didn't really care about many non-primary quests. I just came back for the Ascalon ones when I was lv 18, and trying to rack up that extra XP to hit LV 20 so I wouldn't die at Elonas.
And, for CS, I often hit the space button too! And once in the while, I use the scroll wheel for dualies! (Fastest fireing weapon in game!)
And, for CS, I often hit the space button too! And once in the while, I use the scroll wheel for dualies! (Fastest fireing weapon in game!)
King of Fools
that IGN article talked more about the potential of the system than the actual implementation. in a few of the explorable areas i have noticed some npcs are there or not depending on quests you have done.
a good example is prince rurik defeat the charr quest in pre-searing. if you have the quest but haven't completed it he is there waiting for you but if you have done it he is not. now, if you go out with someone who hasn't done it well he is there again and it fits with story because charr can break through more than once.
no big deal? actually, like the article says this interesting because the game checks what quests you have done, and what quests everyone else in your group has done and builds the instance based on that info. this has great potential but as its a new thing i don't know that they have really used to its fullest yet.
a good example is prince rurik defeat the charr quest in pre-searing. if you have the quest but haven't completed it he is there waiting for you but if you have done it he is not. now, if you go out with someone who hasn't done it well he is there again and it fits with story because charr can break through more than once.
no big deal? actually, like the article says this interesting because the game checks what quests you have done, and what quests everyone else in your group has done and builds the instance based on that info. this has great potential but as its a new thing i don't know that they have really used to its fullest yet.
mehoo
well, its good to know i'm not missing anything. This feature sounds really cool, but really hard to use to its fullest. Perhaps in expansions, explorable areas will feel more "alive" and less "static."
Calimar
Well guys it can be argued that if you break it down enough, all that life has to offer is "move your arms", "move your legs", "talk", "look", "taste", "touch" and for a selected few, "think" and "listen".
Still, most rpgs offer you quests like "kill X" why should I have to kill him? Because he's EVIL is the common explanation. The depth of many quests in GW is much higher, like "bring these weapons to X and get blankets back here, so we start trading", or "find out who killed these guys" and you discover 4 different versions... or in the beginning of post-searing ascalon, tydus & the king going against ambassador Zain, rurik approving him, and the ambassador doing good and questionable things... few games have let me wondering for so long about who's the guy to help and follow!
IMNERHO
Still, most rpgs offer you quests like "kill X" why should I have to kill him? Because he's EVIL is the common explanation. The depth of many quests in GW is much higher, like "bring these weapons to X and get blankets back here, so we start trading", or "find out who killed these guys" and you discover 4 different versions... or in the beginning of post-searing ascalon, tydus & the king going against ambassador Zain, rurik approving him, and the ambassador doing good and questionable things... few games have let me wondering for so long about who's the guy to help and follow!
IMNERHO
Stev0
Whatever happened to the catchall quest ... "Dont Die?"
Swarnt Brightstar
I like the questing system it's not like "take this piece of paper to the other side of the world because my pinkey finger hurts" then you walk all the way across the world (I love portaling things) and when you reach the other side of the world, turns out that you need to tell the guy that the other person wasnt there, then he goes, oh yeah, I forgot he moved next door.
Be thankful for being able to portal! Hey anyone know a quick way to get 150xp? Go to piken square and talk to undertaker cortis ^^ 150xp for clicking 4 buttons!
Be thankful for being able to portal! Hey anyone know a quick way to get 150xp? Go to piken square and talk to undertaker cortis ^^ 150xp for clicking 4 buttons!
Rey Lentless
It's still a much better system than I've seen. There are at least pseudo stories and such that fit into the greater storyline. Compare it to like City of Heroes, where the quests literally are 'Go kill X of Y', or 'Go talk to X in some pissant town you don't really want to be in', and do it for irrelevant experience and make sure the mobs along the way are either too high or too low to allow you to fight things along the way.
The quests in this game are certainly worth doing (a lot of them anyway), and all of them have content along the way. If you're going to go see so and so in some town.. it serves a greater purpose (like directing you to that town). And if you need to retrieve an item or whatever.. there are mobs of adequate level along the way (if you're progressing normally) and you can do other quests along the way as well.
I haven't played a bunch of mmorpgs, but compared to City of Heroes, Advanced Questing is an understatement. It's infinitely better. Instead of just the random generated trash in that game, the quests are worth doing and fit within the game. And to answer the question of repeatable quests.. the temple of ages is there for us.
The quests in this game are certainly worth doing (a lot of them anyway), and all of them have content along the way. If you're going to go see so and so in some town.. it serves a greater purpose (like directing you to that town). And if you need to retrieve an item or whatever.. there are mobs of adequate level along the way (if you're progressing normally) and you can do other quests along the way as well.
I haven't played a bunch of mmorpgs, but compared to City of Heroes, Advanced Questing is an understatement. It's infinitely better. Instead of just the random generated trash in that game, the quests are worth doing and fit within the game. And to answer the question of repeatable quests.. the temple of ages is there for us.
asdar
There's some decent quests in this game and many have a pretty decent story. I like the Prize Moa bird a lot and this isn't a quest really but I like rounding up the pigs in the Pre-sear town outsid the Abbey.
It comes in handy later in PvP when you learn how to block players in, or if you're a monk be the pig and try to get past blockers.
The quests are decent, I'd even say they're good in pre-searing. Like the Light the four candles quest. Pretty easy but it's easy to die there with the constant degen going.
They might be talking about the missions as advanced quests too.
It comes in handy later in PvP when you learn how to block players in, or if you're a monk be the pig and try to get past blockers.
The quests are decent, I'd even say they're good in pre-searing. Like the Light the four candles quest. Pretty easy but it's easy to die there with the constant degen going.
They might be talking about the missions as advanced quests too.
Saerden
The quest system may be superior to some silly MMORPGs [not all], but you really need effort to make worse quests in a single player game. Most fps have more "reason" behind them. Yes there are a couple good ones, but they are very rare [i know 2 that are not poor fedex- ripoffs]. The quest system feels like online Dungeon Siege or worse