29 Jun 2005 at 07:54 - 14
In the Yak's Bend arena, I had fun sneaking up on people and smacking them with a phoenix and lava font, then when they ran away from lava font, I chucked a fireball at em. Then, I followed up by spamming flare with whatever energy I had left. It was fun, but perhaps not too effective in some circumstances.
Here are my suggestions for you -
Fire Ele-
I would put fire magic at 14 (12 +1 +1), Wilderness survival at 10 I think, and Energy Storage at whatever is left. (throw in a minor energy storage rune in too, for kicks. XD)
Now then, I would use these skills - (keeping in mind that you are an E/R)
Flare
Pin Down
Healing Spring or Troll Unguent
Dryder's Defenses
Phoenix
Inferno
Storm Chaser
Elemental Attunement
You are now akin to the "walking bomb", except I would refer to you as the "sitting bomb", unless something goes terribly wrong and you become the "running bomb", hence the inclusion of Storm Chaser. Alright, now to list your role. Also, everyone else, feel free to add suggestions.
Your job is to attract warriors, =). You can fare pretty well against other classes, but primarily your strong point will be in slaughtering warriors. Of course, for this to work, you will have to grab a bow for pin down. Alright then, to the explanation of - Flame's Sitting Bomb. XD
Alright, at the start of the match, for simplicity we'll say an arena match. You tab around until you find yourself a good warrior to pick out of the crowd. Most likely, other long distance fighters will be focusing on your team's monk or person with monk secondary. First off, you are going to want to flip on Elemental Attunement. It lasts a good 45 seconds, so you don't need to worry about that. Now, start spamming flare at your victim. Note that you want to be at max range before you begin spamming flare, and try to seem conveniently out of your teams reach. He'll probably look at you and think, "Hmm, low armor...low damage spell...he dies!". (Yes, this build does focus on the inner workings of your opponent's mind. o_O). He'll now charge at you, weapon in hand. Now, you will pull out your bow and throw a pin down at him, then immediately switch back to your rod/wand/staff set and throw down a healing spring or a troll unguent. You need to be quick at this point, because due to your low marksmanship, he will only be crippled for 3 seconds, however, that should be enough time.
Now, return to spamming flare at him until he is about to hit you with that blasted weapon of his. But of course, we can't let you take damage, now can we? Flip on Dryder's Defense, and immediately start setting up a Phoenix. At 14 fire magic, Phoenix will do quite a bit of damage. Then, follow up with an Inferno, to do quite a bit more damage. Now then, here is where I need a bit of help with this build. Unless one of your teammates conveniently decides to help you, this warrior most likely isn't fully dead yet. All I have is Storm Chaser to make a quick exit to keep you out of trouble, and maybe pull him to your teammates, who will then finish him off. Also, Dryder's Defenses only lasts for like 8 seconds or so, which doesn't allow for much more attacking after Inferno, but it is the only evade/block stance that isn't linked to expertise.
This build has a few weaknesses in them, I know, but maybe someone else here can tweak it around and make it teh 'UBER SITTING BOMB' or something.