R/W Build

Mikeus

Pre-Searing Cadet

Join Date: May 2005

Anytown, Amerika

Gentleman's Club

R/

Recently I've been toying with a R/W build that uses axes. My ideal skill set looks something like this:

Tiger's Fury
Apply Poison
Throw Dirt
Cyclone Axe
Penetrating Attack
Eviscerate (Elite)
Axe Twist
Axe Rake

I know it probably needs some work. I was thinking of dumping Twist for something that would keep me alive longer. I'd like some opinions on how I could improve this build.

Zeru

Wilds Pathfinder

Join Date: May 2005

Your setup confuses me greatly...why are you ranger at all? Is 8 dps (poison) that worth it? I doubt the craptastic throw dirt is the reason. Tigers Fury is good, yeah, but in pvp careful use of either beserkers or frenzy are just was worth it and you can play war/better secondary.

Your setup really isn't optimized. You're playing a class which depends on low energy spammable spells and using non-energy spells. That makes little sense. Your build really isn't focused well enough and doesn't do a good enough job of...anything.

For pve, you'd want to invest in tactics to keep yourself alive and tanking. good skills include shield stance and bonettis defense. Going W/E and taking up earth would let you tank much much better as well.

For pvp, you'd want to pick a secondary that allows you to deal real dps. Ele and monk (smiting) are good for that. Mesmer and necro have some uses in quirkier builds, and ranger is generally the worst secondary you can pick up unless it's just for a ritual or two that's needed.

jstreed

Pre-Searing Cadet

Join Date: May 2005

Here's my current build (currently working through ascension):

Skills: 10 wilderness, 10 expertise, 10 Hammer mastery.

Apply Poison: (wilderness) For the next 12 seconds, enemies struck by your physical attacks become Poisoned for 3/13/17 seconds. This action is easily interrupted.

Throw Dirt: (expertise)Target touched foe and foes adjacent to your target become Blinded for 3/13/16 seconds. 5/1/45

Lightening Reflexesexpertise) For the next 5/10/11 seconds, you have a 75% chance to "evade" melee and arrow attacks and you attack 33% faster. 10/0/60

Whirling Defense: (expertise) For the next 8/18/21 seconds, you have a 75% chance to "block" attacks. Whenever you block an arrow this way, adjacent enemies take 5/10/11 piercing damage. 10/0/60

Irresistable Blow: (hammer) If this attack hits you strike for +1/+24/+32 damage. If Irresistible Blow is "Blocked", your target is knocked down and takes 1/24/32 damage. Irresistible Blow cannot be "Evaded". 5/0/4


Wild Blow: (hammer) Lose all adrenaline. If it hits, this attack will be a critical hit and any Stance being used by your target ends. Wild Blow cannot be "blocked" or "evaded". 5/0/5

Barbed Trap: (wilderness) When Barbed Trap is triggered, all enemies in the area suffer 20/56/68 piercing damage, become Crippled and begin Bleeding for 3/21/27 seconds. Barbed Trap expires after 90 seconds. While activating this skill you are easily interrupted. 15/2/20

Healing Spring: (wilderness) For the next 10 seconds, creatures adjacent to this location are healed for 15/51/63 health every 2 seconds. While activating this skill, you are easily interrupted. 10/2/20


This character is able to "tank" with the best of them. I'll be switching some of the skills as I unlock new ones, but for now this build is working great.


Does anybody else have experience with an Axe or Sword R/W? I would like to try it, but I dread putting points into tactics. Any thoughts?