elementalist robes

darthrampage

Ascalonian Squire

Join Date: May 2005

now, i can buy pyromancer, hydromancer, geomancer and aeromancer robe
i'm a fire elementalist, so which robe is the best for me?

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Well the only different between the Pyro, hydro, geo and aero armor (Robes) is the addition type of damage they block.

Most people would say go Pyro or Aero since Fire and Air magic is often used in PvP...

However I wear the Geomancer armor since it looks the best on my character. So really its down to which one you think looks best, since the extra defence against whichever element isn't that great IMO.

Only the type of "Third Eye" you use boasts a stat in fire, water, air or earth magic and enegry storage.

Auntie I

Wilds Pathfinder

Join Date: Apr 2005

Veritas Invictus

E/Me

I personally like the Hydromancers robes for looks but usually mix those with the gloves and boots from another set. Leggings all seem to look the same to me so pick whatever you want. As far as stats are concerned, if you know that you're going to be facing fire damage chose Pyromancers to minimise the damaged done. If you going to be facing Lightning the Aeromancers is the way to go. Since you probably don't want to pack complete sets of armor I suggest selecting a couple of sets of the robes (Chest piece) since that is the most likely to be hit and switching as needed.
The head piece is the only armor that added to your stats the others protect you from enemies.

Calnaion Blackhawk

Lion's Arch Merchant

Join Date: May 2005

England , Wiltshire

[mB] Mental Block

E/

i would go for aero, but personally i have pyromancer armour atm.

Bushmins

Ascalonian Squire

Join Date: Jun 2005

UK

None

E/N

If i buy one armour of each type which attrubite will be ineffect i.e. Reduced fire/electricly/cold damage?

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by Bushmins
If i buy one armour of each type which attrubite will be ineffect i.e. Reduced fire/electricly/cold damage?
Yes... but the effectiveness how much much your are protected is greatly reduced overall.

But you'll have a equal balance. Only problem is the face different armor types look odd then mixed and matched.

Auntie I

Wilds Pathfinder

Join Date: Apr 2005

Veritas Invictus

E/Me

Quote:
Originally Posted by Bushmins
If i buy one armour of each type which attrubite will be ineffect i.e. Reduced fire/electricly/cold damage?
The only armor piece that affects your attributes is the head piece which gives +1 to the corresponding attribute. The other pieces affect the damaged received only, and only for the corresponding element type. Pyromancers armor gives +15 against fire damage, so anything throwing fire skills/damage your way will do less damage to you because the extra armor value figures into the equation.

Check out this guide for more info
http://www.guildwarsguru.com/content...ide-id1156.php

Eomer Brightblade

Academy Page

Join Date: May 2005

Montr??al, QC

Watchknights of Elm

W/N

For my info, where these armors are available?

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

For looks, Geomancers robes are awesome. For actual play, PvP = Aeromancers. Pyromancers never give me trouble anyway... That line sucks in PvP (for primaries anyway), IMO.

Auntie I

Wilds Pathfinder

Join Date: Apr 2005

Veritas Invictus

E/Me

Try this Guide, it has locations, costs and materials required.

generik

Desert Nomad

Join Date: Jun 2005

All crafters sell them

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by generik
All crafters sell them
Only later in the game, early armor crafters do not.

Auntie I

Wilds Pathfinder

Join Date: Apr 2005

Veritas Invictus

E/Me

Quote:
Originally Posted by generik
All crafters sell them
Not really. Some are only available in certain areas, and some aren't available until about 1/2 way through the missions.

Eomer Brightblade

Academy Page

Join Date: May 2005

Montr??al, QC

Watchknights of Elm

W/N

Quote:
Originally Posted by Auntie I
Try this Guide, it has locations, costs and materials required.

Well this guide is empty, except for warrior.

Auntie I

Wilds Pathfinder

Join Date: Apr 2005

Veritas Invictus

E/Me

Sorry about that. Go to GW online and look at their list it's complete. I thought these guys had updated but I was wrong. My bad.

Conador

Academy Page

Join Date: Jun 2005

They are adding new info to that guide...notice the "closed for renovation"? Be Patient.

Auntie I

Wilds Pathfinder

Join Date: Apr 2005

Veritas Invictus

E/Me

It's been "Closed" for several weeks.

Eomer Brightblade

Academy Page

Join Date: May 2005

Montr??al, QC

Watchknights of Elm

W/N

yes, the guide hasnt change since i started the game.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

As for the robes... I dyed the vest, leggings, gloves and boots in gold (yellow + silver), it really looks sharp.

Now to get my ranger looking like he's not wrapped in a burlap bag...

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by MSecorsky
(yellow + silver), it really looks sharp.
Nice... I produce 3 tier gold dye mixture which uses those two and toher colour... sell it to people

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by RTSFirebat
Nice... I produce 3 tier gold dye mixture which uses those two and toher colour... sell it to people
How does it look across the different armor types?

I'm also curious to see what a black/silver mix looks like... I'd hope for something metallic looking as opposed to a washed out grey...

womble

Ascalonian Squire

Join Date: Jun 2005

I read somewhere that the Pyro/Geo/Hydro/Aeromancers' armours gave a negative modifier to their protection against their opposed element (Air/earth, Fire/Water-cold). Is this so?

Auntie I

Wilds Pathfinder

Join Date: Apr 2005

Veritas Invictus

E/Me

Quote:
Originally Posted by womble
I read somewhere that the Pyro/Geo/Hydro/Aeromancers' armours gave a negative modifier to their protection against their opposed element (Air/earth, Fire/Water-cold). Is this so?
Not that I've noticed, and I've been playing an elementalist since, well the game was released.